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Skylanders: Spyro's Adventure

From Wikipedia, the free encyclopedia
2011 video game
"Spyro's Adventure" redirects here. For the Game Boy Advance game released in Europe as "Spyro Adventure", seeSpyro: Attack of the Rhynocs.
2011 video game
Skylanders: Spyro's Adventure
DevelopersToys for Bob(Wii, Wii U)[1]
XPEC Entertainment(PC, OS X, PS3, X360)[1]
Vicarious Visions(3DS)[1]
PublisherActivision
ProducersYale Miller
Elizabeth Wang
DesignersI Wei Huang
Tom Hester
WritersAlec Sokolow
Joel Cohen
Marianne Krawczyk
ComposersLorne Balfe
Original music themes byHans Zimmer
SeriesSkylanders
EngineVicarious Visions Alchemy (Wii, 3DS, Wii U)
Lux Engine (PS3, X360, PC)
PlatformsWindows,Nintendo 3DS,OS X,PlayStation 3,Wii,Wii U,Xbox 360
ReleaseWindows,3DS,OS X,PS3,Wii,Xbox 360
  • AU: October 13, 2011
  • EU: October 14, 2011
  • NA: October 16, 2011
Wii U
  • JP: July 12, 2013
GenresToys-to-life,action role-playing
ModesSingle-player,multiplayer

Skylanders: Spyro's Adventure is a 2011toys-to-lifeaction role-playing game and the first video game in theSkylanders series. It is played with the use of toy figures that interact with it through a "Portal of Power" that reads their tag throughNFC.

It was released in October 2011 for North America, Europe, and Australia forNintendo 3DS,PlayStation 3,Wii,Xbox 360 and PC/Windows.[2]

Activision announced that as of June 3, 2012, the game had been the top-selling console and handheld video game worldwide for 2012.[3] As of March 31, 2012,Activision has sold over 30 millionSkylanders toys, and sales were expected to exceed $500 million by the end of the year.[4][5] A direct sequel,Skylanders: Giants, was released in 2012 for theNintendo 3DS,PlayStation 3,Xbox 360,Wii andWii U.

Version differences

[edit]

The game was originally developed byToys for Bob for the Nintendo Wii. HD versions have been made byXPEC Entertainment for the PlayStation 3, Xbox 360 and PC, which feature some notable differences, including:

  • Many motion-controlled activities were reassigned to button inputs for specific actions.
  • The Wii version allows players to skip most of the game's cutscenes and dialogue, but the HD versions require the player to go through most cutscenes and dialogue.
  • On the Wii version, the character portraits used in dialogue have stylistic 2D artwork and use a transparent text box, while the HD versions use 3D character models and a solid black text box.
  • The rune icons in the story scroll menu are different.
  • The HD versions have different collision mechanics with abilities like Hex's Wall of Bones, which can be used to lift partner Skylanders in co-op mode and bypass obstacles.
  • The final level has a different layout halfway through, and the final boss is easier.

The Wii and PlayStation 3 versions ofSpyro's Adventure feature a wireless portal that uses AA batteries and includes a USB wireless connector. The Xbox 360 version ofSpyro's Adventure features a different wired portal that is incompatible with the other version due to Microsoft's restrictions.

A Wii U version was released exclusively in Japan on July 12, 2013, featuring the wired portal fromGiants. Unlike the other HD versions, it was ported by Toys for Bob and is more closely based on the Wii version.

3DS version

[edit]

The 3DS version ofSkylanders: Spyro's Adventure, developed by Vicarious Visions includes a smaller portal with an infrared reader powered by AAA batteries that connects to a 3DS system, and equipped with a USB port that can be used for the console versions of the game. Instead of having to keep the Skylanders on the portal at all times, two Skylanders are "loaded" into the game, and the player can alternate between them until a new Skylander is loaded to replace them. The storyline in this version is different, and the set of non-playable characters is altered, with the exception of Eon. Additionally, the three Skylanders included in the starter pack are 'Ignitor', 'Stealth Elf', and 'Dark Spyro', a cosmetic variant of Spyro.[6]

This version is an action platformer in which players complete levels by collecting crystals to unlock more content. Each level is filled with crystals, which are earned by reaching the end of the level or fulfilling various tasks, such as defeating enemies or finding items. When a player collects a crystal, they trigger an enemy encounter with a time limit, during which they must defeat enemies and find clocks in the level to extend their time and avoid being caught by the chasing enemy. Notably, characters can make single and double jumps.[7] The game is set in the Radiant Isles, a distinct realm in Skylands, where players face a different force of darkness led by Hektore. This version lacks co-op functionality.

Synopsis

[edit]

Players take on the role of a Portal Master who controls 32 different Skylanders, includingSpyro, by placing their figurines on thePortal of Power. These heroes are the protectors of the realm of Skylands, but the Dark Portal Master Kaos ejected them from their world to Earth. They were frozen and transformed into toys due to the lack of magic in the human world. Only the player can return them to their world. Once back in their home world, the Skylanders embark on a journey to defeat Kaos and save Skylands.

Characters

[edit]

There are 32 standard characters and 8 different elements under which they are classified. The 8 elements are Magic, Water, Tech, Fire, Earth, Life, Air, and Undead, with four Skylanders for each element. Characters appear in the game by placing a character's figurine on thePortal of Power. The "Starter Pack" has three characters to start with –Spyro, Trigger Happy, and Gill Grunt. Each character has different abilities, upgrades, and stats (like health and movement speed), the latter of which can be affected by hats found throughout the game world.[8] Special Elemental Gates require a Skylander with the corresponding element to pass through. There are also certain environmental factors within levels that benefit certain Skylanders, with cases like bodies of water that only Water Skylanders and those capable of flight can cross.

In addition to the standard character figures, there are also cosmetic "variants" of a select few characters, those being Dark Spyro and a select few Legendary figures. In addition, there are limited edition Gold, Silver, Crystal, Chrome, and Glow-in-the-Dark versions of certain characters where their figures do not reflect their appearance in-game, which are referred to as "chase variants".

Plot

[edit]

The Portal Masters and the Skylanders protect the realm of Skylands from darkness. Master Eon guarded the Core of Light, which repelled The Darkness. However, Kaos, a Dark Portal Master, returned from his banishment to the Outlands and attacked. He unleashed a mysterious creature that destroyed the Core, rendering Eon a spirit. The Skylanders, includingSpyro, were banished from their world to Earth, where they were turned into a toy-like state as a result of it lacking magic. The player, a new Portal Master, sends them back to Skylands using the Portal of Power.

To restore the Core of Light, the Skylanders must bring back the Eternal Source of each of the eight elements, which power the Core, as well as corresponding artifacts which make up the Core's form and inner workings. Under guidance from Eon throughout the journey, it is repaired despite multiple efforts by Kaos to halt them. He and his assistant Glumshanks retreat to the Outlands, Skylands' most desolate area. The Skylanders journey to Kaos' Fortress for the final battle against him, his dark Skylanders and theHydra, who was responsible for the Core of Light's destruction.

Kaos is ultimately defeated, and Eon informs him that he is not being rebanished to the Outlands, but instead to Earth. Kaos is ejected to there, where he becomes a frozen figure like the Skylanders were.

Development

[edit]

Toys for Bob was given the opportunity to revive aVivendi franchise, and they chose theSpyro the Dragon franchise.Paul Reiche III noted that "attempts to revive broad-audience mascot franchises haven't seen predictable success in the game industry. Just creating a new Spyro game after the traditional fashion was unlikely to work" and reinventing the character as a "really gritty, strange otherworldly Spyro" didn't seem like a promising idea. Reiche says he had considered integrating technology with toys and games for a while, and it was the kind of concept that was so outlandish that it was the most promising idea the team sketched out for the brand.[9]

The game's original working title wasSpyro's Kingdom, which was a mature Spyro game with a much darker tone. However, the developers of Toys for Bob felt that this direction did not feel like "Spyro".[10] They spent six months working on various directions the game could take with the time and budget Activision gave them.

Executive producer Jeff Poffenbarger stated that the game is geared more towards younger gamers who have no prior knowledge of Spyro.[11]

A screenshot from the game.

The base of each toy contains anRFID chip[12][13] which communicates wirelessly with the portal when in near proximity to inform the game which toy is currently active. The RFID chip also retains several key stats including gold, level and upgrades purchased and won through gameplay and "Heroic Challenges" completed. Due to the use of RFID, the toys are portable between supported platforms while retaining their stats, allowing players to use their characters in other player's copy of the game with all upgrades.[14] Additionally, two figures can be placed on the portal simultaneously, for cooperative or versus play.

The game's original score was written primarily byLorne Balfe, with some additional compositions by Andrew Kawczynski and Pete Adams. The main theme was written byHans Zimmer.

The game's main story was written byAlec Sokolow andJoel Cohen, both of whom worked onToy Story.[15] The game was originally revealed to be exclusive for theWii,[16] and was intended to be released in 2010. While the game was delayed, this allowed the developers to add features such as saving data to the toys, more polished content and story, and ports to additional platforms.[17] As a result, theXbox 360,PlayStation 3,MacOS, andWindows ports run on different engines than theWii version.[18]

According to Sterne Agee analyst Arvind Bathia,Skylanders: Spyro's Adventure "is testing apparently very well with kids", who are the game's target audience.[19]

Nickelodeon of Europe and Activision worked together to help sponsor a tour called Skylanders: Spyro's Adventure Live to help promote the game, ranging from September 10–11 at Liverpool, Williamson Square to September 17–18 at London, Westfield Stratford.[20]

In Japan, the game's release was handled byToys "R" Us andSquare Enix and was released for theWii,PlayStation 3,Nintendo 3DS. Rather than an Xbox 360 release, Japan received a uniqueWii U port which was released on July 12, 2013, nearly two years after its release in the western regions. This madeSkylanders the firstSpyro game to be released in Japan in almost 10 years sinceSpyro Orange: The Cortex Conspiracy.

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic3DS: 82/100[21]
Wii: 81/100[22]
X360: 78/100[23]
PS3: 77/100[24]
Review scores
PublicationScore
Destructoid3DS/X360: 8/10[1]
Eurogamer7/10[25]
Game Informer8/10[26]
GameSpotX360: 7.5/10[27]
GamesRadar+StarStarStarStar[28]
Giant BombStarStarStarStar[29]
IGN8/10[30]
JoystiqStarStarStarStar[31]
Nintendo Life3DS/Wii:StarStarStarStarStarStarStarStar[32]
Nintendo World ReportWii: 9/10[33]

Skylanders: Spyro's Adventure received "generally favorable" reviews according toreview aggregatorMetacritic, with many praising the technological use of the "Portal of Power".[21][22][23][24] Although some reviewers criticized the absence of online multiplayer, the toys for the Skylanders were widely praised.

GameSpot gave it a 7.5 out of 10, praising its family-friendly gameplay and role-playing-style character progression, but criticized the lack of online multiplayer, the cost of buying a complete set of figures, the arbitrary inclusion of Spyro, and the unreliability of the Portal of Power peripheral.[27]

Nintendo World Report gave the game a 9 out of 10, praising theWii version for its gameplay and production values, and theNintendo 3DS version for its accessibility to younger gamers and overall design.[33]

Destructoid gave the game an 8 out of 10 saying, "It's not the most complex game on the market, but the innovative gadgetry and authentic thoughtfulness on the part of the developer stands out in a market so used to churning out the same old crap."[1]IGN gave Skylanders an 8 out of 10.[30] Skylanders was nominated for two Toy Industry Association awards: 'Game of the Year' and 'Innovative Toy of the Year'.[34]

Giant Bomb reviewerJeff Gerstmann gave the game four out of five stars, stating "Skylanders is probably aimed at kids, but whatever. I am a legal adult...and I think it's still pretty cool."[29]

During the15th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences awardedSkylanders with "Outstanding Innovation in Gaming", along with nominations for "Family Game of the Year" and "Outstanding Achievement in Gameplay Engineering".[35]

Sales

[edit]

During the first quarter of 2012,Skylanders was the third most profitable game in North America and Europe, including sales of accessories and figures. According to Activision's internal estimates, sales ofSkylanders toys exceeded those of the number one action figure line at the time,Star Wars.[4]

Over 30,000,000Skylanders toys have been sold worldwide. Toy sales from the first game were twice to 3 times higher than Activision had originally expected, prompting the making of a sequel.[36]

As of December 2012, theSkylanders franchise sold more than $500 million in retail sales in the U.S., inclusive of accessory packs and figures. In 2012 alone, Skylanders: Giants, the sequel to Skylanders: Spyro's Adventure—the #1 best-selling kids' game of 2011—generated more than $195,000,000 in U.S. sales.

Sequels and other media

[edit]

Activision announced a sequel,Skylanders: Giants, which was released in October 2012.[37] A web game calledSkylanders: Universe was created as well but was discontinued on 29 April 2013.[38] A second sequel,Skylanders: Swap Force, was released in October 2013. A third sequel,Skylanders: Trap Team, was released in October 2014. A fourth sequel,Skylanders: SuperChargers was released in September 2015. A fifth sequel,Skylanders: Imaginators was released in October 2016.

On May 3, 2012,Skylanders: The Machine of Doom, a novel serving as aprequel to the firstSkylanders game, was released oneBook applications. It was written byCavan Scott under thepen name "Onk Beakman".[39][40] Later novel adaptions under theSkylanders: Mask of Power series were written following a year after the first book's release; they are set after the events ofThe Machine of Doom and are alsoprequels to the firstSkylanders game.[41][42] The eighth and final book in theMask of Power series was released on May 3, 2016.[43]

A comic series created byIDW Publishing is associated with theSkylanders franchise, and takes place in between the games starting withSkylanders: Trap Team.[44]

Activison had commented on the possibility of aSkylanders movie and TV series as something that they could look into in the future.[45] While Activision confirmed on May 30, 2013, that there were no plans for a Skylanders movie adaption or a TV series,[46] on November 6, 2015, they announced the opening of Activision Blizzard Studios, who are in the process of developingSkylanders into a film and television series; the latter being calledSkylanders Academy, which was released onNetflix on October 28, 2016.[47]

References

[edit]
  1. ^abcdeSterling, Jim (October 17, 2011)."Review: Skylanders: Spyro's Adventure".Destructoid. RetrievedMarch 1, 2022.
  2. ^"First Skylanders hits Japan in July, gets Wii U port". destructoid.com. 2013-06-25.Archived from the original on 2017-05-27. Retrieved2013-06-28.
  3. ^"Video Games: Video Game News & Trends: Xbox 360, Wii, PS3 | Complex". Planetxbox360.com. 2013-04-25.Archived from the original on 2012-12-04. Retrieved2013-09-02.
  4. ^ab"Skylanders Toy Sales Exceed 30 Million - News". Game Informer. 2012-05-09.Archived from the original on 2019-08-27. Retrieved2013-09-02.
  5. ^"Skylanders on track to exceed $500m this year | GamesIndustry International". Gamesindustry.biz. 2012-05-09.Archived from the original on 2019-01-29. Retrieved2013-09-02.
  6. ^Owen Good (21 July 2011)."Pulling Action Figures Into a 3DS with Skylanders: Spyro's Adventure". Kotaku.Archived from the original on 2018-11-08. Retrieved2020-12-22.
  7. ^"Skylanders: Spyro's Adventure 3DS Impressions". Nintendo World Report.Archived from the original on 2012-09-29. Retrieved2020-12-22.
  8. ^Veloria, Lorenzo (November 10, 2011)."Skylanders: Spyro's Adventure review".Gamesradar+.Archived from the original on February 2, 2023. RetrievedJune 7, 2023.
  9. ^Alexander, Leigh."Toys For Bob's Rewarding Skylanders Flight". Gamasutra.Archived from the original on 2021-02-03. Retrieved2020-12-22.
  10. ^Mike Schramm (June 7, 2011)."Skylanders: Spyro's Adventure preview: Babes in toyland". Joystiq. Archived fromthe original on June 11, 2011. RetrievedJune 7, 2011.
  11. ^Cacho, Gieson (12 August 2011)."Skylanders: Spyro's Adventure adds toys to video game equation". Mercury News.Archived from the original on 2011-10-31. Retrieved2011-08-12.
  12. ^Activision delivers cease and desist to Skylanders tinkerer – Video Games Reviews, CheatsArchived 2012-04-28 at theWayback Machine. Geek.com (2011-12-28). Retrieved on 2012-05-22.
  13. ^RFID Enabled Toys | ThingMagic's RFID Blog – Radio Frequency Identification Company and Industry News – ThingMagic.com. Rfid.thingmagic.com. Retrieved on 2012-05-22.
  14. ^RFID Breaks into the Video Game Industry[permanent dead link]. Matrixpd.com (2011-10-24). Retrieved on 2012-05-22.
  15. ^Griffin McElroy (February 11, 2011)."Skylanders: Spyro's Adventure announced, incorporates augmented reality". Joystiq. Archived fromthe original on February 13, 2011. RetrievedFebruary 12, 2011.
  16. ^Dean Takahashi (September 30, 2011)."The DeanBeat: Skylanders is massive, innovative gamble for Activision Blizzard". The DeanBeat.Archived from the original on 2011-10-02. Retrieved2011-09-30.
  17. ^Ratchet Gladiator HD (With Developer Mike Stout!) - Part 18: Japanese Version Differences!.YouTube. Tealgamemaster. December 9, 2015. Event occurs at 18:54. RetrievedJune 12, 2021.
  18. ^Toys For Bob - Skylanders 10th Anniversary Stream - Archive, retrieved2022-06-18
  19. ^Orland, Kyle."Analyst Sees Encouraging Diversification At Activision Blizzard". Gamasutra.Archived from the original on 2020-11-12. Retrieved2020-12-22.
  20. ^Tyler, Lewis."Skylanders goes on tour with Nickelodeon". Toys News Online.Archived from the original on 2016-02-01. Retrieved2020-12-22.
  21. ^ab"Skylanders: Spyro's Adventure for 3DS Reviews".Metacritic. October 16, 2011. RetrievedMarch 1, 2022.
  22. ^ab"Skylanders: Spyro's Adventure for Wii Reviews".Metacritic. October 16, 2011. RetrievedMarch 1, 2022.
  23. ^ab"Skylanders: Spyro's Adventure for Xbox 360 Reviews".Metacritic. October 16, 2011. RetrievedMarch 1, 2022.
  24. ^ab"Skylanders: Spyro's Adventure for PlayStation 3 Reviews".Metacritic. October 16, 2011. RetrievedMarch 1, 2022.
  25. ^Whitehead, Dan (December 1, 2011)."Skylanders: Spyro's Adventure Review".Eurogamer. RetrievedMarch 1, 2022.
  26. ^Helgeson, Matt (October 17, 2011)."Skylanders: Spyro's Adventure Review - A Charming Game, A Diabolical Business Model".Game Informer.GameStop Corp.Archived from the original on October 18, 2011. RetrievedMarch 1, 2022.
  27. ^ab"Skylanders: Spyro's Adventure Review".GameSpot. October 20, 2011. RetrievedMarch 1, 2022.
  28. ^Veloria, Lorenzo (November 10, 2011)."Skylanders: Spyro's Adventure review".GamesRadar+. RetrievedMarch 1, 2022.
  29. ^abGesrtmann, Jeff (December 7, 2011)."Skylanders: Spyro's Adventure Review".Giant Bomb. RetrievedMarch 1, 2022.
  30. ^abDeVries, Jack (January 17, 2012)."Skylanders: Spyro's Adventure Review".IGN. RetrievedMarch 1, 2022.
  31. ^Smith, Mike (October 21, 2011)."Skylanders: Spyro's Adventure review: Gotta buy 'em all".Joystiq. Archived fromthe original on February 2, 2015. RetrievedMarch 1, 2022.
  32. ^Wahlgren, Jon (November 9, 2011)."Skylanders: Spyro's Adventure Review (3DS)".Nintendo Life. RetrievedMarch 1, 2022.
  33. ^abRonaghan, Neal (October 13, 2011)."Skylanders: Spyro's Adventure".Nintendo World Report. RetrievedMarch 1, 2022.
  34. ^Appell, Adrienne (November 21, 2011)."Toy Industry Unveils Nominees for 2012 Toy of the Year (TOTY) Awards; Announces Inductees into Toy Industry Hall of Fame".Toy Industry Association, Inc. Archived fromthe original on June 7, 2012. RetrievedMarch 1, 2022.
  35. ^"D.I.C.E. Awards By Video Game Details Skylanders: Spyro's Adventure".interactive.org.Academy of Interactive Arts & Sciences. Retrieved21 November 2023.
  36. ^Hillier, Brenna (26 June 2012)."Skylanders toy sales "two or three times" Activision's expectations". VG247.Archived from the original on 2020-11-25. Retrieved2020-12-22.
  37. ^Furfari, Paul. (2012-02-07)Skylanders Giants Announced – SkylandersArchived 2012-02-10 at theWayback Machine. UGO.com. Retrieved on 2012-05-22.
  38. ^"Skylanders Universe FAQ".Activision. Archived fromthe original on February 25, 2015. RetrievedJune 17, 2013.
  39. ^"Skylanders: The Machine of Doom : Paperback : 9781409391180". Bookdepository.com.Archived from the original on 2013-01-28. Retrieved2013-09-02.
  40. ^Beakman, Onk (2012-08-02).Skylanders: The Machine of Doom: 9781409391180: Amazon.com: Books. Penguin Books, Limited.ISBN 978-1409391180.
  41. ^Beakman, Onk; Scott, Cavan (2013-01-10).The Mask of Power: Spyro Versus the Mega Monsters (Skylanders Universe): Onk Beakman, Tino Santanach: 9780448463551: Amazon.com: Books. Grosset & Dunlap.ISBN 978-0448463551.
  42. ^"Skylanders Mask of Power: Spyro versus the Mega Monsters - Penguin Books". Penguin.co.uk. 2013-01-03. Archived fromthe original on 2014-02-24. Retrieved2013-09-02.
  43. ^"Mask Of Power: Trigger Happy Targets The Evil Kaos #8".indigo.ca.Archived from the original on 2016-02-01. Retrieved2015-11-29.
  44. ^"IDW".Archived from the original on 2020-11-27. Retrieved2020-12-22.
  45. ^"Skylanders movie and TV series is a possibility, says Activision - Skylanders: Giants for Xbox 360 News". Videogamer.com. 25 June 2012.Archived from the original on 2012-10-28. Retrieved2013-09-02.
  46. ^"Skylanders: Activision crushes hopes for movie or TV spin-offs". VG247. 2013-05-30.Archived from the original on 2013-06-22. Retrieved2013-09-02.
  47. ^"Skylanders Academy Animated Series Coming to Netflix". Activision.com. 2016-06-16.[permanent dead link]

External links

[edit]
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