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Skærvindsel

From Wikipedia, the free encyclopedia

Danish card game
Skærvindsel
Traditional Danish card game
The top trump in Skærvindsel
OriginGermany
Alternative namesSjevinsel, Scharwenzel, Scherwenzel
FamilyPlain-trick
Players4
Cards28, formerly 36
DeckFrench pack
PlayClockwise
Related games
Schafkopf • Scharwenzel • Sjavs
Clubs aspreference suit

Skærvindsel is a Danishcard game for four players that is a member of theSchafkopf family. Today it is mostly played inJutland and is therefore often spelledSjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of theauction, thedeclarer, could choose a partner by calling anAce. This principle has since been transferred toCall-Ace Whist (Esmakkerwhist).

History

[edit]

Skærvindsel came to Denmark over 200 years ago and is probably a Danish version of the oldBohemian game ofScharwenzel which spread to Denmark during theNapoleonic Wars.[1] Scherwenzel was certainly played in harbour town ofPorsgrunn in southern Norway, in 1790 and is known inDenmark from around 1800.[2]

Skærvindsel was the first ordinary card game in Denmark where one choose a partner by calling an Ace. It was popular in Denmark until around 1950.[1]

The game is still regularly played, for example, at Nyvang nearHolbæk.[3]

Names

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The Danish Ordbog gives the following spelling variations for the game: Scherwenzel, Scharwenzel, Skavendsel, Skærvensel, Skervensel, Skærvindsel, Skærvinsel, Skevensel, Skevinsel, Sjervensel, Sjervinsel, Servensel, Sevensel, Servinsel, Sevinsel.[4] The game is also known asJutish Whist because it is similar to Whist and is still played inJutland.[1]

Objective

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To win the auction, choose thetrump suit, and then take at least 4tricks either alone or with a partner. The declarer decides the trump suit (except in aMalør) and calls an Ace he doesn't have to choose a partner. The partner must play the called Ace the first time its suit is played.

Short Skærvindsel

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Skærvindsel used to be played with 36 cards ranking from 6 to Ace, but today it is usually played with ashortened pack of only 28 cards[1][2] – 7s + 9s to Aces – and sometimes with even fewer cards. In Danish packs, the Aces are marked with an "E" (Es), Queens with a "D" and Jacks with a "Kn" (Knave). There are 12 trumps in thered suits and 11 in theblack suits. The trumps rank in descending order as follows:Q, 7,Q,J,J,J andJ, A, K, (Q), 10, 9.[2]

The 7 highest trumps (from theQ down to and includingJ) are called matadors if the declarer and, in a partnership game, the partner have an unbroken sequence (1-7) of these trumps from the top. For example, if the declarer and partner have between them theQ, trump 7,Q,J and trump A, they have 3 matadors, while with the trump 7,Q,J,J,J andJ no matadors are reckoned.

If the opponents have a sequence of trumps from the top, they are not called matadors.

Deal

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Thedealer deals 7 cards each in 3 rounds.[2]

Contracts

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Forehand opens thebidding by passing or naming one of the followingcontracts. Players then call in turn; they may only make one bid and must overcall all earlier bids or pass. The contracts in ascending order are:

  • Longest suit (Længdemelding): This is the normal game in which the declarer undertakes to make at least 4 tricks together with a partner. Players may bid any number from "1" to "7", but the maximum allowed bid is the number of trumps (including permanent trumps) that the player has in hand if this suit isentrumped. The trump suit is only announced when the auction is over.
  • Better (Bedre): a bid to play with the same number of trumps but inClubs. Clubs is thus apreference suit.
  • Malheur (Malør): A player with both black Queens may bid "Malheur with [e.g.] the Ace of Hearts". This means that the player with that Ace determines the trump suit. The bid corresponds to aHalve in Acemaker Whist. There is another expression for "malør" which is especially common in the countryside:"A groser te 'ru'er ess".
  • Solo: The declarer undertakes to take at least 4 of the 7 tricks without the aid of a partner.
  • Solo Couleur (Solo Kulør[a]): ASolo in Clubs.

In addition, the declarer's team (or declarer alone in aSolo) may announce aTout which is an undertaking to take all the tricks. This may be announced during play, but no later than after the play to the second trick. ATout may also be announced by saying "I'm/We're playing through" (at spille igennem) or "A through player" (en gennemspiller). In northJutland they say "We're playing tojan everything" (A spiller ijannem!).

Play

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Forehand leads to the first trick and the winner of a trick leads to the next one. Players mustfollow suit if able; otherwise may trump or discard. Because trumps are the declarer's long suit, theside suits are of minor importance.When the declaring side or the opponent have taken 4 tricks, the game is over. However, in partnership games, the declarer's partner must always have been revealed by playing the called Ace before the game can be confirmed as over. If the winners take the first 4 tricks in a row, the opponents are "janned" (they areJan), which costs extra.It is thus irrelevant whether, for example, the declarer won the auction with a bid of "2" or a "6". Four tricks must be taken to win. An exception is occurs when aTout is announced. In this case all 7 tricks must be taken by the declaring side or the game is lost.

Scoring

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The losers pay the winning player(s) according to the following rules and tariffs:

Simple win: 2jetons (2øre in former times)Win withJan: plus 2 jetons. Win if Clubs are trumps: x 2Each matador held: 1 jeton

The highest payout for a game is thus 15 jetons (øre) for a win with Clubs, 7 matadors, game andJan (Spil og Jan).

If the declarer loses, the payout is doubled, but the opponents do not receive anything for matadors.

The largest payout for a lost game is 16 jetons for losing with Clubs, where the opponents take the first 4 trick winning the game andJan. In a Solo, this increases to 3 x 16 = 48 jetons for a losing player.

Footnotes

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  1. ^Literally a "suit Solo".

References

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  1. ^abcdKortgruppe holder liv i historisk spil - nu kalder de på nye makkere at tv2east.dk. Retrieved 18 June 2022.
  2. ^abcdCard games in Denmark atpagat.com. Retrieved 18 June 2022.
  3. ^Kortspillauget at oplevelsescenternyvang.dk. Retrieved 18 June 2022.
  4. ^Scherwenzel at ordnet.dk. Retrieved 18 June 2022.

External links

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French packs
52 cards
(except where stated)
French packs
36 cards
French packs
32 cards
German packs 36 cards
German packs
32 cards
(except where stated)
Italian orSpanish packs
Swiss German packs
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