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Simple DirectMedia Layer

From Wikipedia, the free encyclopedia
Free software multimedia library

Simple DirectMedia Layer
Original authorSam Lantinga
DeveloperSDL Community
Initial release1998; 28 years ago (1998)
Stable release
3.4.0[1] Edit this on Wikidata /1 January 2026
2.32.0 / 8 February 2025
Written inC
Operating systemVersion 3 supports same (current) platforms asversion 2, such as 32- and 64-bit Windows XP+ and 64-bit macOS 10.7+(support dropped for outdated e.g. Windows Phone/UWP[2]).[3]

Support for version 2:Linux (e.g.SteamOS), Windows,macOS 10.4+,iOS 3.1.3+,tvOS,[4]Android 2.3.3+,FreeBSD 8.4+,Nintendo Switch,PlayStation 2, Haiku,RISC OS 3.5+,[5]MorphOS 0.4+[6][7]

Additionally before v2.0.0: e.g.AmigaOS andMorphOS, and consoles (PlayStation, Xbox, Wii, etc), Nintendo DS
PlatformIA-32 (x86),x86-64,PowerPC,AArch64
TypeAPI
Licensezlib License
Before 2.0.0:
GNU LGPL[8]
Websitewww.libsdl.org
Repository

Simple DirectMedia Layer (SDL) is across-platformsoftware developmentlibrary designed to provide ahardware abstraction layer for computermultimediahardware components. Software developers can use it to write high-performancecomputer games and other multimedia applications that can run on manyoperating systems such asAmigaOS,Android,iOS,Linux,MorphOS,macOS, andWindows.[9]

SDL managesvideo,audio,input devices,threads,shared object loading,computer networking and timers.[10] For 3D graphics, it can handle anOpenGL,Vulkan,[11]Metal, orDirect3D11 (older Direct3D version 9 is also supported) context. A common misconception is that SDL is agame engine. However, the library is suited to building games directly, or is usable indirectly by engines built on top of it.

The library is internally written inC and possibly, depending on the target platform,C++ orObjective-C, and provides theapplication programming interface in C, with bindings to other languages available.[12] It isfree and open-source software subject to the requirements of thezlib License since version 2.0, and with prior versions subject to theGNU Lesser General Public License.[8] Under the zlib License, SDL 2.0 is freely available forstatic linking inclosed-source projects, unlike SDL 1.2,[13] although it is possible for the user to override the statically linked library with one provided by them.[14] SDL 2.0, released in 2013, was a major departure from previous versions, offering more opportunity for 3D hardware acceleration, but breaking backwards-compatibility; a wrapper library made to translate 1.2 calls to 2.0 was later made available.[15]

SDL is extensively used in the industry in both large and small projects. By 2010, over 700 games, 180 applications, and 120 demos had been posted on the library website.[16]

SDL supportsEmscripten (i.e. programs that run on a web page).

SDL 3 was released, as a stable version, in January 2025. It has a migration guide, andCoccinelle tool support to help migrate to the new major version. SDL 3 has a new way to control the entry point of your program,[17] and you can optionally control execution in a non-framework way.

History

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Sam Lantinga created the library, first releasing it in early 1998, while working forLoki Software. He got the idea while porting a Windows application to Macintosh. He then used SDL to portDoom toBeOS (seeDoom source ports).[18] Around the time of its creation, SDL was regarded as a simple alternative to DirectX.[19] Several other free libraries were developed to work alongside SDL, such asSMPEG andOpenAL[clarify]. He also founded Galaxy Gameworks in 2008 to help commercially support SDL, although the company plans are currently on hold due to time constraints.[20]

Soon after putting Galaxy Gameworks on hold, Lantinga announced that SDL 1.3 (which would then later become SDL 2.0) would be licensed under thezlib License.[21] Lantinga announced SDL 2.0 on 14 July 2012, at the same time announcing that he was joiningValve, the first version of which was announced the same day he joined the company.[22] Lantinga announced the stable release of SDL 2.0.0 on 13 August 2013.[23]

SDL 2.0 is a major update to the SDL 1.2codebase with a different, notbackwards-compatible[24]API. It replaces several parts of the 1.2 API with more general support for multiple input and output options. Some feature additions include multiple window support, hardware-accelerated 2D graphics, and betterUnicode support.[25]

Support forMir andWayland was added in SDL 2.0.2[26] and enabled by default in SDL 2.0.4.[27] Version 2.0.4 also provided better support for Android.[28]

In 2024, the stable preview of SDL 3.1.3 was released (and in January 2025 3.2.0 was released as stable). It makes the API more consistent and allows access to more parts of the device, along with other features.[29]

Software architecture

[edit]

SDL is awrapper around the operating-system-specific functions that the program needs to access. The only purpose of SDL is to provide a common framework for accessing these functions for multiple operating systems (cross-platform).[30] SDL provides support for 2D pixel operations, sound, file access, event handling, timing and threading. It is often used to complementOpenGL by setting up the graphical output and providing mouse and keyboard input, since OpenGL comprises only rendering.

A game using the Simple DirectMedia Layer willnot automatically run on every operating system; further adaptations must be applied. These are reduced to a minimum, since SDL also contains a few abstraction APIs for frequent functions offered by an operating system.

The syntax of SDL is function-based: all operations done in SDL are done by passing parameters tosubroutines (functions). Special structures are also used to store the specific information SDL needs to handle. SDL functions are categorized under several different subsystems.

Subsystems

[edit]

SDL is divided into several subsystems:[31]

Basics
Initialization and Shutdown, Configuration Variables, Error Handling, Log Handling
Video
Display and Window Management, surface functions, rendering acceleration, etc.
Input Events
Event handling, Support for Keyboard, Mouse, Joystick and Game controller
Force Feedback
SDL_haptic.h implements support for "Force Feedback"
Audio
SDL_audio.h implements Audio Device Management, Playing and Recording
Threads
multi-threading: Thread Management, Thread Synchronization Primitives, Atomic Operations
Timers
Timer Support
File Abstraction
Filesystem Paths, File I/O Abstraction
Shared Object Support
Shared Object Loading and Function Lookup
Platform and CPU Information
Platform Detection, CPU Feature Detection, Byte Order and Byte Swapping, Bit Manipulation
Power Management
Power Management Status
Additional
Platform-specific functionality

Besides this basic, low-level support, there also are a few separate official libraries that provide some more functions. These comprise the "standard library", and are provided on the official website and included in the official documentation:

  • SDL_image — support for multiple image formats[32]
  • SDL_mixer — complex audio functions, mainly for sound mixing[33]
  • SDL_net — networking support[34]
  • SDL_ttfTrueType font rendering support[35]
  • SDL_rtf — simpleRich Text Format rendering[36]

Other, non-standard libraries also exist. For example: SDL_Collide on SourceForge created byAmir Taaki.

Language bindings

[edit]

The SDL 2.0 library haslanguage bindings for:

Supported back-ends

[edit]
Abstraction layers of several SDL platforms

Because of the way SDL is designed, much of its source code is split into separate modules for each operating system, to make calls to the underlying system. When SDL is compiled, the appropriate modules are selected for the target system. The following back-ends are available:[9]

An unofficialSixel back-end is available for SDL 1.2.[56]

TheRockbox MP3 player firmware also distributes a version of SDL 1.2, which is used to run games such asQuake.[57]

Reception and adoption

[edit]
Workshop on SDL,University of Cádiz (2010)

Over the years SDL was used for many commercial and non-commercial video game projects. For instance,MobyGames listed 120 games using SDL in 2013,[58] and the SDL website itself listed around 700 games in 2012.[59] Important commercial examples areAngry Birds,[60]Unreal Tournament, and games developed usingValve'sSource Engine, which uses SDL extensively for cross-platform compatibility; ones from the open-source domain areOpenTTD,[61]The Battle for Wesnoth[62] orFreeciv.[63]

The cross-platform game releases of the popularHumble Indie Bundles for Linux, Mac and Android are often SDL-based.

SDL is also often used for later ports on new platforms with legacy code. For instance, the PC gameHomeworld was ported to thePandorahandheld[64] andJagged Alliance 2 for Android[65] via SDL.

Also, several non video game programs use SDL; examples are theemulators, such asDOSBox,FUSE ZX Spectrum emulator andVisualBoyAdvance.

There were several books written for development with SDL (see further reading).

SDL is used inuniversity courses teaching multimedia andcomputer science, for instance, in a workshop about game programming using libSDL at theUniversity of Cadiz in 2010, or a Game Design discipline atUTFPR (Ponta Grossa campus) in 2015.

Video game examples using SDL

[edit]

See also

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References

[edit]
  1. ^"3.4.0". 1 January 2026. Retrieved1 January 2026.
  2. ^"winrt: Removed WinRT/Windows Phone/UWP support. by icculus · Pull Request #10731 · libsdl-org/SDL".GitHub. Retrieved9 February 2025.
  3. ^"SDL/docs/README-platforms.md at main · libsdl-org/SDL".GitHub. Retrieved9 February 2025.
  4. ^"Oh look, we'll have official tvOS support in SDL 2.0.5, for people that want their SDL-based games on Apple TV!". 15 September 2016.
  5. ^"SDL/docs/README-riscos.md at 9d83c0a65d969a902c91f4f94fd5a904c0828a33 · libsdl-org/SDL".GitHub. Retrieved17 March 2024.
  6. ^"Great galaga style true color game for MorphOS (uses SDL)".
  7. ^"SDL 2.30.7 Libraries". Retrieved6 November 2024.
  8. ^ab"SDL license". Retrieved3 March 2014.
  9. ^ab"a list of the platforms SDL supports". Libsdl.org. Archived fromthe original on 1 April 2016. Retrieved9 April 2016.
  10. ^"SDL official website". Libsdl.org. Retrieved19 March 2010.
  11. ^ab"CategoryVulkan - SDL Wiki'".wiki.libsdl.org. Retrieved9 February 2025.
  12. ^abcdefghij"SDL Language Bindings".libsdl.org. Simple DirectMedia Layer. Retrieved13 August 2014.
  13. ^"Licensing the Simple DirectMedia Layer library". Retrieved30 January 2012.
  14. ^"SDL/docs/README-dynapi.md at main · libsdl-org/SDL".GitHub. Retrieved25 June 2024.
  15. ^libsdl-org/sdl12-compat, Simple Directmedia Layer, 1 June 2024, retrieved25 June 2024
  16. ^"Simple DirectMedia Layer". 29 June 2010. Archived fromthe original on 29 June 2010. Retrieved7 August 2021.
  17. ^"SDL3/README/main-functions".wiki.libsdl.org. Retrieved9 February 2025.
  18. ^Lantinga, Sam (1 September 1999)."SDL: Making Linux fun".IBM.Archived from the original on 11 May 2003. Retrieved15 December 2023.
  19. ^"Articles relating to SDL".Simple DirectMedia Layer. Archived fromthe original on 9 October 2003. Retrieved22 January 2025. Search with the keywords "alternative", "simple" or "DirectX" in the page.
  20. ^"Exploring the Galaxy". 6 April 2011. Retrieved30 January 2012.
  21. ^SDL 1.3 to be zLib Licensed, SDL Mailing List, 7 April 2011
  22. ^"SDL 2.0 Is Coming Very Soon With New Features". Retrieved17 August 2012.
  23. ^Announcing SDL 2.0.0, SDL Mailing List, 13 August 2013
  24. ^MigrationGuide - SDL Wiki'Archived 27 January 2013 at theWayback Machine. Wiki.libsdl.org (21 November 2013). Retrieved on 2013-12-08.
  25. ^"SDL 1.3 Roadmap". 14 June 2011. Archived fromthe original on 23 October 2011. Retrieved25 July 2011.
  26. ^Sneddon, Joey-Elijah (5 February 2014)."Some of Linux's Most Popular Games Will Run Natively On Mir". Retrieved19 March 2014.
  27. ^Lantinga, Sam (2 January 2016)."SDL 2.0.4 Changelog". Archived fromthe original on 4 March 2016. Retrieved6 January 2016.
  28. ^"SDL_SysWMinfo". Archived fromthe original on 22 June 2015. Retrieved23 March 2015.
  29. ^"SDL 3.1.3 Stable ABI Preview Release".Phoronix. Retrieved13 November 2024.
  30. ^"Introduction to SDL". Archived fromthe original on 28 February 2014. Retrieved3 March 2014.
  31. ^"APIByCategory".
  32. ^"SDL_image 2.0".libsdl.org. Retrieved19 July 2014.
  33. ^"SDL_mixer 2.0".libsdl.org. Retrieved19 July 2014.
  34. ^"SDL_net 2.0".libsdl.org. Retrieved19 July 2014.
  35. ^"SDL_ttf 2.0".libsdl.org. Retrieved19 July 2014.
  36. ^"SDL_rtf 0.1".libsdl.org. Retrieved19 July 2014.
  37. ^"cl-sdl2". GitHub. Retrieved23 November 2017.
  38. ^"f03sdl2". GitHub. Retrieved28 October 2019.
  39. ^"gb.sdl2". Gambas Wiki. Retrieved2 February 2023.
  40. ^abRobison, Arch D. (9 November 2015)."Go + Julia + Fourier = Open Source Frequon Invaders".software.intel.com. Retrieved2 August 2019.
  41. ^"SDL on Hackage".
  42. ^"SDL2 on Hackage".
  43. ^Bieler, Jonathan (30 July 2020)."jonathanBieler/SimpleDirectMediaLayer.jl".GitHub. Retrieved8 August 2020.
  44. ^SquidSinker (2 August 2020)."Example games for GameZero.jl".GitHub. Retrieved8 August 2020.
  45. ^Daly, Nathan (31 July 2019)."Example game written in julia using SDL2".GitHub. Retrieved2 August 2019.
  46. ^"SDL2 for Nim". GitHub. Retrieved31 May 2022.
  47. ^"PerlGameDev/SDL". GitHub. Retrieved20 February 2019.
  48. ^"PHP-SDL". GitHub. Retrieved28 October 2019.
  49. ^"SDL2::Raw". modules.raku.org. Retrieved15 May 2020.
  50. ^"WhatsNew.txt". Archived fromthe original on 11 November 2020. Retrieved28 September 2020.
  51. ^"[Commits] SDL: Enable building the Metal renderer by default, and weak lin..." 7 December 2017.[permanent dead link]
  52. ^"SDL: README-platforms.txt@3e2f230a6d62".Hg.libsdl.org. libsdl.org. Archived fromthe original on 15 December 2013. Retrieved8 December 2013.
  53. ^"Using OpenGL With SDL". Retrieved9 July 2015.
  54. ^"SDL and Wayland".
  55. ^Larabel, Michael (30 September 2013)."Raspberry Pi Support Added To SDL2 Library".
  56. ^"SDL 1.2 Sixel".GitHub. Retrieved9 April 2016.
  57. ^"SDLPluginPort". Retrieved11 August 2019.
  58. ^"Middleware: SDL Group Description".MobyGames. 27 September 2013. Archived fromthe original on 8 February 2013. Retrieved18 May 2012.Games that use the very portable Simple DirectMedia Layer.
  59. ^"Games". libsdl.org. 18 May 2012. Archived fromthe original on 29 June 2010. Retrieved18 May 2012.
  60. ^"SDL Testimonials". Galaxygameworks.com. Archived fromthe original on 16 July 2011. Retrieved1 February 2012.
  61. ^"Development". OpenTTD. Archived fromthe original on 10 July 2014. Retrieved19 March 2010.
  62. ^"CompilingWesnoth". Wesnoth. 27 February 2010. Archived fromthe original on 6 April 2009. Retrieved19 March 2010.
  63. ^"SDLClient - Freeciv.org". Freeciv.wikia.com. Retrieved19 March 2010.
  64. ^may88 (23 June 2011)."Game of the Week #3 – Homeworld SDL". pandorapress.net. Archived from the original on 26 June 2011. Retrieved8 May 2012.[...] released port of HomeworldSDL. Forum member Edglex enables your Pandora to experience the excellent work done by the guys at HomeworldSDL.
  65. ^JA2 Stracciatella Feedback » Jagged Alliance 2 Android Stracciatella Port RC2 Release - please testArchived 23 October 2012 at theWayback Machine on the Bear's Pit Forum, 3 October 2011
  66. ^"Features · fifengine/fifengine Wiki · GitHub".GitHub. Retrieved9 March 2015.
  67. ^"FAQ Hedgewars".hedgewars.org. Retrieved3 October 2014....SDL >= 1.2.5...
  68. ^"Development Details".scorched3d.co.uk. Archived fromthe original on 6 October 2014. Retrieved3 October 2014....Simple DirectMedia Layer - SDL for cross platform game windowing...
  69. ^"About the game". Retrieved20 September 2021.
  70. ^"OOlite SDL Dependencies".GitHub. 29 May 2016. Retrieved21 September 2021.
  71. ^"Roadmap - Wesnoth".www.wesnoth.org. Archived fromthe original on 6 March 2015. Retrieved9 March 2015.
  72. ^"New Release: 0 A.D. Alpha 19 Syllepsis". 26 November 2015. Retrieved20 September 2021.Linux users, please be advised that SDL2 is now enabled by default on Linux.
  73. ^"Secret Maryo Chronicles".sourceforge.net. 28 August 2014. Retrieved3 October 2014.... based on SDL ...
  74. ^"Frozenbyte Support".trine2.com. Retrieved1 September 2020.
  75. ^"[HowTo] Compile 0.7 on windows (Page 1) — Development — Teeworlds Forum".

Further reading

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External links

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