Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Sid Meier

From Wikipedia, the free encyclopedia
American game programmer and designer (born 1954)

Sid Meier
Born (1954-02-24)February 24, 1954 (age 71)
Sarnia,Ontario, Canada
EducationUniversity of Michigan (BA)
OccupationsBusinessman, computer programmer
Years active1981–present
Employer2K Games
Known forMicroProse,Firaxis Games,Civilization series
SpouseSusan Meier
ChildrenRyan Meier
AwardsAIAS Hall of Fame Award (1999)[1]

Sidney K. Meier (/ˈmaɪər/MIRE; born February 24, 1954) is an American businessman and computer programmer. Aprogrammer,designer, andproducer of manystrategy andsimulation video games, including theCivilization series, Meier co-foundedMicroProse in 1982 withBill Stealey and is the Director of Creative Development ofFiraxis Games, which he co-founded withJeff Briggs andBrian Reynolds in 1996. For his contributions to thevideo game industry, Meier was inducted into theAcademy of Interactive Arts and Sciences Hall of Fame.

Early life and education

[edit]

Meier was born inSarnia,Ontario, Canada, to parents of Dutch and Swiss descent, which conferred on him both Canadian and Swiss citizenship upon birth. When he was about three years old, his family moved toDetroit,Michigan, where he was raised.[2] At theUniversity of Michigan, he studied history andcomputer science, graduating with a Bachelor of Arts degree in computer science in 1975.[3][4][5]

Career

[edit]

Following college, Meier worked in developing cash register systems for department stores.[5] During this timeframe, Meier acquired anAtari 800 around 1981, an experience that led him to the realization of the potential for employing computer programming in the creation of video games. He found a co-worker,Bill Stealey, who had a similar interest in developing games, and shared the games that Meier had developed. The two decided to establish a new company for computer game development subsequent to the widespread advancement and growth of the software and personal computer industries, which were developing extensively during the initial years of the 1980s.[6]

MicroProse

[edit]

Sid Meier has stated on numerous occasions that he emphasizes the "fun parts" of a simulation and throws out the rest.

— Computer Gaming World, 1994[7]

Meier foundedMicroProse with Stealey in 1982.[8] After a few initial2D action games, such as Meier's platformerFloyd of the Jungle,[9] MicroProse settled into a run of flight simulation titles beginning withHellcat Ace (1982) and continuing withSpitfire Ace (1982),Solo Flight (1983), andF-15 Strike Eagle (1985), all designed and programmed by Meier.[10]

The first appearance of Meier's name on the retail box of a game was as the credited creator ofFormula 1 Racing in 1982. In 1984 Stealey began marketing Meier himself, hoping to attract other developers by promoting him as anauteur;[5] by 1986 MicroProse was using Meier's name and face in advertisements for its games.[11] In 1987, the company releasedSid Meier's Pirates!, the first game with Meier's name in the title. He later explained that the inclusion of his name was becausePirates! is very different from the company's earlier titles. Stealey decided that Meier's name would make those who purchased the flight simulators more likely to play the game. Stealey recalled: "We were at dinner at aSoftware Publishers Association meeting, andRobin Williams was there. And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.' And that's how Sid's name got onPirates, andCivilization."[3][6]

The idea was successful; by 1992, an entry inComputer Gaming World's poetry contest praised Meier's name as "a guarantee they got it right".[12] While emphasizing that he did not encourage MicroProse promoting his name, Meier did insist on doing all of the work on games himself, including sound and art, until work by artist Michael Haire,[13] whom Stealey had hired forSilent Service (1985), persuaded him.[5] Meier is not always the main designer on titles that carry his name. For instance,Brian Reynolds has been credited as the primary designer behindSid Meier's Civilization II,Sid Meier's Alpha Centauri, andSid Meier's Colonization,[14][15] whileJeff Briggs designedSid Meier's Civilization III,[16]Soren Johnson ledSid Meier's Civilization IV,[17]Jon Shafer ledSid Meier's Civilization V,[18] and Will Miller and David McDonough were the designers ofSid Meier's Civilization: Beyond Earth.[19]

After the release ofF-19 Stealth Fighter, Meier focused on strategy games, later saying "Everything I thought was cool about a flight simulator had gone into that game."[20] Inspired bySimCity andEmpire, he createdSid Meier's Railroad Tycoon and later the game series for which he is most widely recognized,Sid Meier's Civilization,[15] although he designed only the first installment.

Around 1990, Stealey wanted to expand MicroProse to produce arcade games, which Meier felt was too risky. One arcade video game was released without Meier's involvement: an improved version ofF-15 Strike Eagle II under the nameF-15 Strike Eagle.[21] Unable to resolve the matter with Stealey, Meier sold Stealey his half of the company, but remained with the company in his same role.[22]

Firaxis Games

[edit]

MicroProse, after it had become apublic company, merged withSpectrum HoloByte in 1993 under Spectrum's name, with Spectrum as the operating company. As a cost-cutting measure, Spectrum cut many of the jobs at MicroProse in 1996 and consolidated much of their operations. Meier, along with MicroProse employeesJeff Briggs andBrian Reynolds, were dissastified with these decisions, and opted to leave the company to formFiraxis Games in 1997.[23][24]

Firaxis continued to develop the same type of strategy games that Meier had developed at MicroProse, many of which are follow-ups to those titles, such as the newCivilization games and a remake ofSid Meier's Pirates! (2004). In 1996, he was granted a patent for a "System for Real-Time Music Composition and Synthesis" used inC.P.U. Bach.[25]Next Generation listed him in their "75 Most Important People in the Games Industry of 1995", calling him "a prolific developer of some of the best games in [MicroProse]'s catalog".[26]

According to Firaxis employees, Meier has been constantly developing a special game engine since around 1996 which he uses toprototype his game ideas and which he has not shared with anyone else. Dennis Shirk, a senior producer, said in 2016 that Meier would sometimes arrive at the office and announce he had a new game prototype for the company to try out and see if it could be developed further. The engine is believed by Firaxis employees to be based on his originalCivilization source, but expanded over the years with updates that he or other engineers will write for him.[27]

Meier worked with a team on adinosaur-themed game starting in early 2000, but announced in an online development diary in 2001 that the game had been shelved. Despite trying various approaches, includingturn-based andreal-time gameplay, he said he found no way to make the concept fun enough. In 2005, he said, "We've been nonstop busy making other games over the past several years, so the dinosaur game remains on the shelf. However, I do love the idea of a dinosaur game and would like to revisit it when I have some time."[28]

An autobiography,Sid Meier's Memoir!: A Life in Computer Games, was published on September 8, 2020, byW. W. Norton & Company.[29]

Development style

[edit]

Computer Gaming World reported in 1994 that "Sid Meier has stated on numerous occasions that he emphasizes the 'fun parts' of a simulation and throws out the rest".[7] The magazine reported that year how "Meier insisted that discovering the elusive quality of fun is the toughest part of design."[30] According toPC Gamer, "Though his games are frequently about violent times and places, there is never any blood or gore shown. He designs and creates his games by playing them, over and over, until they are fun."[31]

Personal life

[edit]

Meier lives inHunt Valley, Maryland, with his second wife Susan. He is a devout Christian, and he and his wife attendFaith Evangelical Lutheran Church inCockeysville, where he is the Director of Contemporary Music.[3][32] Susan was one of the original 13 employees atFiraxis Games along with Sid.[33] Meier has a son, Ryan Meier, who worked forBlizzard Entertainment,Firaxis Games, andGoogle.[34][35]

Awards

[edit]
Meier's star at theWalk of Game in theMetreon,San Francisco
This list isincomplete; you can help byadding missing items.(April 2013)

In 1996,GameSpot put Meier at the top of their listing of the "Most Influential People in Computer Gaming of All Time", calling him "ourHitchcock, ourSpielberg, ourEllington".[36] That same year,Computer Gaming World ranked him as eighth on the list of the "Most Influential Industry Players of All Time", noting that no game designer has had as manyCGW Hall of Fame games as Sid Meier.[37] In 1997,Computer Gaming World ranked him as number one on the list of the "Most Influential People of All Time in Computer Gaming", for game design.[38] In 1999, he became the second person to be inducted into theAcademy of Interactive Arts and Sciences' Hall of Fame.[39]

In 2008, Meier received a Lifetime Achievement Award at the 2008Game Developer's Conference.[40] In 2009, he came fifth in aDevelop survey that asked some 9,000 game makers about their "ultimate development hero".[3] In 2009, he was ranked second inIGN's list of "Top Game Creators of All Time", and was called "the ideal role model for any aspiring game designer".[41] In 2017, he was awarded the Life Achievement by theGolden Joystick Awards.[42]

Games

[edit]

Meier has been the developer, co-developer, and producer of many games.[43][44] A complete list of his works which includes early non-commercial titles is available in the appendix ofSid Meier's Memoir![45]

ReleaseGameNotes
1981Bank Game IMeier was paid to make a game for a bank with a piggybank catching falling coins.[45]
Bank Game IIIn Meier's second bank-game the goal was to cross the road to the bank.[45]
Faux Space InvadersWritten in assembly, and a local store bought five or ten copies.[45][46]
Faux Pac-ManPac-Man rip-off, developed as training and shared with the users group.[45]
1982Formula 1 RacingThe first commercial game by Sid Meier, published by Acorn Software Products Inc.[47][48]
Hellcat AceSid Meier's first project for MicroProse according toBill Stealey.[49]
Chopper RescueImproved and commercial version ofHostage Rescue. Sid Meier has said this was the first game he wrote at MicroProse.[46]
Spitfire Ace
Floyd of the Jungle[9]
1983NATO Commander
Wingman[50]
Floyd of the Jungle II
Solo Flight
1984Air Rescue I[51]
F-15 Strike Eagle
1985Silent ServiceWorld War II submarine simulation game
Crusade in Europe
Decision in the Desert
1986Conflict in VietnamLast Sid Meier game released for Atari 8-bit computers.[52]
Gunship
1987Sid Meier's Pirates!A pirate simulation game based around life of apirate, aprivateer, or a pirate hunter in the 16th-18th centuries. The first game to have Sid Meier's name included in its title.
1988Red Storm RisingNuclear submarine simulation game, based on thenovel byTom Clancy.
F-19 Stealth Fighter
1989F-15 Strike Eagle II
1990Covert ActionAn espionage game offering a range of arcade-style game modes.
Sid Meier's Railroad TycoonAbusiness simulation game that paints the early development of railroads in the United States and Europe. With the release ofSid Meier's Railroads!, this series now has four installments.
1991Sid Meier's CivilizationA vastly successful turn-based strategy game, that has now run to a franchise (see below). This is Meier's most successful game franchise to date, having sold over 73 million copies as of August 2024.[53]
1993Pirates! GoldRemake of 1987'sPirates! game that included several new features, such as extra missions. Paul Murphy was lead designer on the game.
1994Sid Meier's ColonizationA turn-based strategy game themed on the early European colonization of theNew World.
C.P.U. BachMeier's patented music-making program for3DO, that became a commercial failure.[45][54]
1995Sid Meier's CivNetA remake ofCivilization with support for internet-based multiplayer gameplay.
1996Sid Meier's Civilization IIFollow-up to Sid Meier's successfulCivilization;Brian Reynolds was lead designer on the game.
1997Magic: The GatheringThis would be the last game that Sid Meier worked on for MicroProse.
Sid Meier's Gettysburg!Sid Meier's firstreal-time tactical game.
1999Sid Meier's Alpha CentauriBrian Reynolds was lead designer on this adaptation ofCivilization to an extraterrestrial theme.
Sid Meier's Antietam!Sid Meier's Gettysburg andAntietam are part of his Civil War set.
2001Sid Meier's Civilization IIIJeff Briggs designed the third installment of the series, with more complex rules, graphics and gameplay.
2002Sid Meier's SimGolfAgolfing simulation in which the player built their owngolf course and played it against computer players, co-created byMaxis. (Not to be confused with Maxis' 1996 titleSimGolf.)
2004Sid Meier's Pirates!Follow-up to the acclaimedPirates! game from 1987, updating the graphics and featuring some entirely new gameplay elements.
2005Sid Meier's Civilization IVDesigned bySoren Johnson. A full 3D engine replaces theisometric maps ofCivilization II andIII.
2006Sid Meier's Railroads!WhenTake-Two shut downPopTop Software and folded it intoFiraxis, Meier once again became responsible for theRailroad Tycoon series, and this is billed as the sequel toRailroad Tycoon 3.
2008Sid Meier's Civilization RevolutionAseventh generation console edition ofCivilization.
Sid Meier's Pirates! MobileThe game was developed and published by Oasys Mobile and was led by one of the original programmers forPirates! Gold.
Sid Meier's Railroad Tycoon MobileDeveloped by Blue Heat and published by Oasys Mobile. This mobile version allows players to build their own transportation empire.
Sid Meier's Civilization IV: ColonizationA 2008 remake of the 1994Colonization, and a standalone game based on theCivilization IV engine.
2010Sid Meier's Civilization VHeaded byJon Shafer with new features.
2011Sid Meier's CivWorldAmassively multiplayer online game released onFacebook. Game closed down on May 29, 2013.[55]
2013Sid Meier's Ace PatrolA World War I flight strategy game published by2K Games.[56]
Sid Meier's Ace Patrol: Pacific SkiesA World War II flight strategy game published by 2K Games.
2014Sid Meier's Civilization Revolution 2A mobile sequel toSid Meier's Civilization Revolution.
Sid Meier's Civilization: Beyond EarthA spiritual successor toSid Meier's Alpha Centauri built atop theCivilization V engine.
2015Sid Meier's StarshipsFollows on fromSid Meier's Civilization: Beyond Earth.
2016Sid Meier's Civilization VISixth main title in theCivilization series.
2025Sid Meier's Civilization VIISeventh main title in theCivilization series.

References

[edit]
  1. ^"D.I.C.E Special Awards". RetrievedJanuary 22, 2017.
  2. ^"Firaxicon: An Evening with Sid Meier and Jake Solomon of Firaxis Games". Sid Meier's Civilization. October 8, 2014.Archived from the original on December 11, 2021 – via YouTube.
  3. ^abcd"Sid Meier: The Father of Civilization".Kotaku.com. June 26, 2013. RetrievedAugust 25, 2013.
  4. ^"Sid Meier's Game Design Boot Camp at the University of Michigan".Eecs.umich.edu. RetrievedAugust 25, 2013.
  5. ^abcdJahromi, Neima (September 22, 2021)."Sid Meier and the Meaning of "Civilization"".The New Yorker. RetrievedOctober 18, 2021.
  6. ^abSullentrop, Chris (May 8, 2017)."'Civilization' Creator Sid Meier: "I Didn't Really Expect to be a Game Designer"".Glixel. RetrievedMay 8, 2017.
  7. ^abBrooks, M. Evan (May 1994)."Pachyderm Platoon".Computer Gaming World. pp. 166, 168.
  8. ^Plunkett, Luke (August 31, 2011)."Remembering The House That Civilization Built".Kotaku.Gawker Media.Archived from the original on January 10, 2012. RetrievedSeptember 8, 2011.
  9. ^ab"Floyd of the Jungle".Atari Mania.Archived from the original on March 17, 2018. RetrievedMarch 16, 2018.
  10. ^Rouse, Richard (2001).Game Design: Theory & Practice. Plano, Texas: Wordware Publishing, Inc. p. 41.ISBN 1-55622-735-3.
  11. ^"Another Great Simulation from Sid Meier - Author of F-15 Strike Eagle (advertisement)".Run. February 1986. p. 48. RetrievedOctober 8, 2013.
  12. ^"CGW's Last Annual Game Poetry Contest".Computer Gaming World. December 1, 1992. p. 48. RetrievedJuly 5, 2014.
  13. ^Meier, Sid (2020).Sid Meier's Memoir!. W. W. Norton & Company. p. 50.ISBN 9781324005872.
  14. ^"GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches". Archive.gamespy.com. Archived fromthe original on October 17, 2008. RetrievedNovember 26, 2014.
  15. ^ab"GameSpot Presents: The Sid Meier Legacy".GameSpot. Archived fromthe original on August 12, 2013.
  16. ^Musgrove, Mike (December 10, 2001)."For the Fun of It".The Washington Post. RetrievedNovember 26, 2014.
  17. ^PC Zone staff (July 6, 2006)."Interview: Looking Back... Civilization IV". Interviews: PC.Computer and Video Games U.S. pp. 1–3. 142558. Archived fromthe original(PHP) on July 26, 2010. RetrievedFebruary 28, 2007.We pull up a pew with developer Firaxis and talk deep, dark diplomacy.
  18. ^Murdoch, Julian; Wilson, Jason (April 30, 2010)."Civilization 5". GamePro.com. Archived fromthe original on May 3, 2010. RetrievedAugust 10, 2010.
  19. ^Parkin, Simon (March 5, 2015)."'We should have been more audacious' - A Civilization: Beyond Earth retrospective".Gamasutra. Archived fromthe original on March 6, 2015. RetrievedMarch 5, 2015.
  20. ^Rouse III, Richard (2005).Game Design: Theory & Practice Second Edition. Wordware Publishing. pp. 20–39.ISBN 1-55622-912-7.
  21. ^"F-15 Strike Eagle".Arcade History.
  22. ^Scott-Jones, Richard (September 1, 2020)."An excerpt from Sid Meier's Memoir! on the making of Civilization".PCGamesN. RetrievedSeptember 26, 2020.
  23. ^"Sid starts up. Again".Forbes. July 25, 1997.Archived from the original on December 1, 2017. RetrievedSeptember 26, 2018.
  24. ^"Sid Meier Leaves Microprose".Next Generation. No. 20.Imagine Media. August 1996. p. 25.
  25. ^US A system for automatically generating musical compositions on demand one after another without duplication ... in a variety of genres and forms so that concerts based on generated compositions will have a varied mix of pieces incorporated therein. 5496962, Meier, Sidney K. & Briggs, Jeffery L., "System for Real-Time Music Composition and Synthesis", issued March 5, 1996 
  26. ^"75 Power Players".Next Generation (11).Imagine Media: 51. November 1995.
  27. ^McKeand, Kirk (June 15, 2016)."Sid Meier prototypes his ideas on a 20-year-old engine only he knows how to use".PCGamesN. RetrievedApril 28, 2017.
  28. ^"Ask Sid".Firaxis. August 2005. Archived fromthe original on March 26, 2006. RetrievedFebruary 5, 2006.
  29. ^Schreier, Jason (September 8, 2020)."Creator of 'Civilization' Looks Back at One of the Longest Careers in the Industry".Bloomberg News. RetrievedSeptember 8, 2020.
  30. ^Wilson, Johnny L.; Brown, Ken; Lombardi, Chris; Weksler, Mike; Coleman, Terry (July 1994)."The Designer's Dilemma: The Eighth Computer Game Developers Conference".Computer Gaming World. pp. 26–31.
  31. ^"How Sid Meier became one of the most recognizable names in gaming | News".PC Gamer. June 28, 2013. RetrievedAugust 25, 2013.
  32. ^"Game Boy Magazine : Sid Meier, May 1999"(PDF). Joabj.com. Archived fromthe original(PDF) on August 8, 2017. RetrievedMarch 28, 2025.
  33. ^"Susan Meier".
  34. ^"Ryan Meier - Cockeysville, Maryland, United States | Professional Profile | LinkedIn".
  35. ^Hensel, Jennifer Judge (May 22, 2012)."Students experience 'boot camp' with legendary game designer Sid Meier".ur.umich.edu. Archived fromthe original on January 3, 2017. RetrievedDecember 19, 2018.
  36. ^"GameSpot". May 17, 2005. Archived fromthe original on August 12, 2013. RetrievedAugust 25, 2013.
  37. ^CGW 148: The 15 Most Influential Industry Players of All Time
  38. ^CGW 159: The Most Influential People in Computer Gaming
  39. ^"Special Awards - Sid Meier, Firaxis Games".Academy of Interactive Arts & Sciences. RetrievedSeptember 9, 2011.
  40. ^"Game Developer's Choice Online Awards – Sid Meier".Game Developers Conference.UBM TechWeb. RetrievedSeptember 9, 2011.
  41. ^"IGN - 2. Sid Meier".IGN.News Corporation. RetrievedAugust 27, 2011.
  42. ^Chalk, Andy (November 17, 2017)."Here are your 2017 Golden Joystick Award winners".PC Gamer. RetrievedJuly 23, 2019.
  43. ^"Biographies: Sid Meier".Firaxis. Archived fromthe original on October 6, 2010. RetrievedOctober 20, 2010.
  44. ^"Firaxis Games".www.firaxis.com. RetrievedAugust 29, 2017.
  45. ^abcdefMeier, Sid (2020).Sid Meier's Memoir!. W. W. Norton & Company. pp. 277–278.ISBN 9781324005872.
  46. ^abEdwards, Benj (July 18, 2007)."The History of Civilization".Gamasutra.Archived from the original on February 7, 2016. RetrievedFebruary 12, 2016.
  47. ^ROM MAGAZINE 3 — December 1983/January 1984 p 12, Peter Ellison
  48. ^"Sid Meier's First(?) Game and an Early Look at MicroProse - How They Got Game".web.stanford.edu.
  49. ^Gamers at Work: Stories Behind the Games People Play, by Morgan Ramsay, p 40
  50. ^"Wingman".Atari Mania.Archived from the original on January 27, 2016. RetrievedJanuary 22, 2016.
  51. ^"Air Rescue I".Atari Mania.Archived from the original on February 8, 2016. RetrievedJuly 31, 2016.
  52. ^"List of Atari 400 800 XL XE Games : Meier, Sid, page 1".www.atarimania.com. RetrievedAugust 28, 2017.
  53. ^"Take-Two report: the company's losses are increasing, Sid Meier's Civilization VII will be released early next year".WN Hub. August 9, 2024. RetrievedNovember 14, 2024.
  54. ^Sid Meier's Memoir!, pp. 142–153
  55. ^"CIVWORLD SHUTDOWN: FREQUENTLY ASKED QUESTIONS". 2K Games. RetrievedNovember 26, 2014.
  56. ^"Sid Meier's Ace Patrol launches on Steam".Eurogamer.net. August 27, 2013. RetrievedNovember 26, 2014.

External links

[edit]
Wikimedia Commons has media related toSid Meier.
Wikiquote has quotations related toSid Meier.
Civilization series
Spin-offs
XCOM series
Civil War games
Other games
People
International
National
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Sid_Meier&oldid=1337622272"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp