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Shuttle (video game)

From Wikipedia, the free encyclopedia
1992 video game
1992 video game
Shuttle
DeveloperVektor Grafix
PublisherVirgin Games
PlatformsIBM PC,Amiga,Atari ST
Release1992
GenreFlight simulator
ModeSingle-player

Shuttle is a space flight simulator game developed byVektor Grafix and published byVirgin Games. It was released in 1992 on theIBM PC,Amiga andAtari ST.

Gameplay

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In the game, the players control aSpace Shuttle that departs from theVehicle Assembly Building and returns to Earth at theShuttle Landing Facility.

The game is organized into missions that emulate the experience of Space Shuttle missions, including launching theHubble Space Telescope and using theManned Maneuvering Unit to repair satellites.[1] Players are able to receive optional guidance for completing missions if they are struggling. During the course of the game, instructions are passed to the player through ateleprinter, and when those instructions require the player to use the shuttle controls, a flashing box indicates the appropriate switch or knob to use.

The camera zooms in on the Space Shuttle launch stack (MS-DOS)

While playing, you can change your camera to point in multiple different camera angles, rather than the standard control panel and external view found in most simulators of the time, including a view that can allow the player can also look out of any of thecockpit windows, including back into the payload bay when retrieving or releasing satellites, and some of theCCTV cameras on theRemote Manipulator System. The developers also provide in-game information and diagrams on each of the majorSpace Shuttle systems, and the publishers also supplied a game manual and a largeposter showing the control panels.

The game was released with numerousbugs and issues, particularly with theautopilot often not working as intended, leading to peculiarre-entry trajectories.

In earlier versions, the final mission was impossible to complete, due to some of these issues.[citation needed]

Reception

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Stanley Trevena fromComputer Gaming World applauded the level of detail accomplished inShuttle,[2] and stated that "Players with an interest in space and hard-core simulation fans alike will blast off into orbit with this new simulation from Virgin."[3] The magazine ran it in their1992 "Simulation of the year", which ultimately went toFalcon 3.0 bySpectrum Holobyte.[4]

In 1996,Computer Gaming World declaredShuttle the 50th-worst computer game ever released.[5]

See also

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References

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  1. ^"Shuttle: The Space Flight Simulator (Amiga)".GamesNostalgia. Retrieved2023-03-06.
  2. ^Staff (February 1992)."Review".Computer Gaming World. No. 91.Anaheim, California: Golden Empire Publications. p. 14.ISSN 0744-6667.OCLC 8482876. Archived fromthe original on 2011-07-23.
  3. ^Trevena, Stanley (May 1992). "Shuttle off from Vandenberg: Virgin's Shuttle".Computer Gaming World. Vol. 1, no. 94. pp. 34, 36.
  4. ^Staff (November 1992)."CGW Salutes The Games of the Year".Computer Gaming World. No. 100.Anaheim, California: Golden Empire Publications. p. 112.ISSN 0744-6667.OCLC 8482876. Archived fromthe original on 2011-07-23.
  5. ^Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.

External links

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Components
Orbiters
Add-ons
Sites
Operations
and training
Testing
Disasters
Support
Special
Space suits
Experiments
Derivatives
Replicas
Related
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