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Shatterhand

From Wikipedia, the free encyclopedia
1991 video game
For other uses, seeShatterhand (disambiguation).
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1991 video game
Shatterhand
North American cover art
DeveloperNatsume
Publishers
ProgrammerKazuhiko Ishihara
ArtistsShunichi Taniguchi
Norihide Mizoguchi
Sachiko Matsuura
ComposersIku Mizutani
Hiroyuki Iwatsuki
PlatformsNintendo Entertainment System,PlayChoice-10
Release
  • JP: October 26, 1991
  • NA: December 1991
  • EU: November 19, 1992
GenresAction/Platformer,beat 'em up
ModeSingle-player

Shatterhand is aside-scrollingaction game for theNintendo Entertainment System developed byNatsume and published byJaleco inNorth America in 1991 and inEurope in 1992.Shatterhand was originally released by Angel (Bandai) in Japan in 1991 as a licensed game for theFamily Computer based on the live-action superhero seriesSuper Rescue Solbrain (特救指令ソルブレイン,Tokkyū Shirei Soruburein).

Plot

[edit]

Set in the year 2030, a group of military renegades known as Metal Command, led by General Gus Grover, are seeking to conquer the world by building an army of cyborg soldiers. Steve Hermann, a young police officer from theBronx, ends up losing both of his arms during a skirmish with members of Metal Command. After the incident, Hermann is offered two specially developed cybernetic arms developed by the Law and Order Regulatory Division (L.O.R.D.) to replace the ones he lost. Hermann accepts the offer and becomes an agent codenamed "Shatterhand", who is now tasked with the mission to defeat Metal Command.[1][2]

Gameplay

[edit]

Shatterhand is a side-scrolling action game that follows many of the established conventions in the genre. The main character's primary attacks are his very own fists, which he can also use to intercept enemy bullets. There are two type ofpower-ups that can be retrieved by destroying theitem containers scattered throughout eachstage: coins and letter icons.[3][4][5]

The coins are used as currency that allows the player to obtain additional power-ups by standing over a certain platforms and crouching over it. These platforms will indicate which power-up the player will receive, along with the cost of the item. There are three types of power-up platforms: the first will restore theplayer'shealth and costs 300 coins, the second will increase the player's attack power (changing the color of the player's vest from green to brown) and costs 100 coins, and the third gives out an extralife and costs 2000 coins.[6]

The letter icons are shaped in theGreek lettersα andβ. When a robotic part appears, the player can change the letter by punching it, but punching it too much will turn it into a large gold coin. After collecting three parts, a "robotic satellite" will appear floating alongside the player. The robotic satellite will attack alongside the player and can also be used to hover into the air by crouching and holding the A button. There are eight possible robotic satellites, depending on the combination of the letters collected, each with a different attack. For example, the ααβ robot fires laser beams, while αβα attacks with a sword. The robot can take damage from enemies and if it sustains too much, it will eventually be destroyed. If the player already has a robotic companion and picks up a new combination of letters, the new robot will replace the previous one, but if the player picks up the same combination twice in a row while still maintaining the robot, the player character will combine with the robot and will have more powerful attacks for a limited period before reverting to his standard form.[7][8]

There are a total of seven stages dubbed "Areas". Area A, a factory stage, serves as the game's introductory stage, while the game's five subsequent stages, Area B to Area F, can be played in any order. The final stage, Area G, becomes accessible after the six stages are completed.[9][10][11][12] The player starts off the game with two extra lives and can obtain more throughout the game. If the player loses all their lives, thegame will be over, but the player is provided with unlimited chances to continue.[13]

Regional differences

[edit]

The Famicom version,Tokkyū Shirei Solbrain, was published by a company called Angel, a now-defunct subsidiary ofBandai which specialized in the publication of licensed titles. The Famicom version follows the same storyline as theSolbrain TV series and features a different opening sequence from the one inShatterhand. The graphics for most of the characters and items were changed as well. The most notable change is Area C, a carnival level inSolbrain, which was changed to an entirely different submarine level inShatterhand.

Reception

[edit]
Reception
Review scores
PublicationScore
AllGameStarStarStar[14]
Electronic Gaming Monthly32/40[15]
Famitsu21/40[16]
Game Players6/10[17]
HobbyConsolas86/100[18]
Nintendo Power3.75/5[19]
Superjuegos85/100[20]
Video Games (DE)70%[21]
Nintendo AcciónVery Good[22]
VideoGames7/10[23]
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This sectionneeds expansion. You can help byadding missing information.(November 2023)

Shatterhand garnered generally favorable reception from critics.[24][25][26][27]

References

[edit]
  1. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 6.
  2. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 7.
  3. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 8.
  4. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 9.
  5. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 10.
  6. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 17.
  7. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 15.
  8. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 16.
  9. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 11.
  10. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 12.
  11. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 13.
  12. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 14.
  13. ^Natsume Co., Ltd.Shatterhand (Nintendo Entertainment System). Level/area: Instruction manual, page 18.
  14. ^Baker, Christopher Michael (1998)."Shatterhand - Review".AllGame.All Media Network. Archived fromthe original on 2014-11-16. Retrieved2023-11-11.
  15. ^Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (September 1991)."Review Crew: Shatterhand".Electronic Gaming Monthly. No. 26. Sendai Publishing. p. 16.
  16. ^"NEW GAMES CROSS REVIEW: 特救指令ソルブレイン".Famitsu (in Japanese). No. 150.ASCII. November 1, 1991. p. 40.
  17. ^Poole, Stephen (April 1992)."Review: Shatterhand — Watch out for the flying fists of steel in this NES action game from Jaleco".Game Players Nintendo Guide. Vol. 5, no. 4. Signal Research. p. 67.
  18. ^del Campo, Manuel (May 1993)."Lo Más Nuevo: La Tecnología del Puñetazo — Shatterahnd".Hobby Consolas (in Spanish). No. 20. Hobby Press. pp. 58–61.
  19. ^"Features: Shatterhand".Nintendo Power. Vol. 29.Nintendo of America. October 1991. pp. 46–53.
  20. ^Ordoñez, Laura (July 1993)."Consola - En pantalla: Shatterhand - Un hombre con puños de cyborg".Superjuegos [es] (in Spanish). No. 15.Grupo Zeta. pp. 80–82.
  21. ^Forster, Winfried (March 1991)."Test: Mit Stahlharter Faust — Shatterhand".Video Games [de] (in German). No. 13.Markt & Technik. p. 110.
  22. ^"Super Stars: Shatter Hand".Nintendo Acción (in Spanish). No. 6. Hobby Press. May 1993. pp. 74–75.
  23. ^Walker, Brent (November 1991)."Video-Game Reviews: Shatterhand".VideoGames & Computer Entertainment. No. 34.Larry Flynt Publications. pp. 40–42.
  24. ^Taylor, Matt (November 1991)."Nintendo ProReview: Shatterhand".GamePro. No. 28.IDG. p. 26. Retrieved2023-11-11.
  25. ^Martinez, Ed; Petzolt, Rick; Morgan, Marianne (January–February 1992)."Put The Power In Your Hands With Shatterhand!".Game Informer. No. 3.FuncoLand. pp. 18–19.
  26. ^"Shatterhand".Retro Gamer.Imagine Publishing. August 28, 2010.Archived from the original on 2014-09-04. Retrieved2023-11-11.
  27. ^Kaharl, Jonathan (January 22, 2018)."Shatterhand".Hardcore Gaming 101.Archived from the original on 2018-01-25. Retrieved2023-11-11.

External links

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Shōwa era series
Heisei era series
Reiwa era series
  • Gavan Infinity
Films
Foreign adaptations
See also
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