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| Shadows of Mordor | |
|---|---|
Amstrad CPC cover art | |
| Developer | Beam Software |
| Publishers | Melbourne House Addison-Wesley |
| Platforms | Amstrad CPC,Apple II,Commodore 64,MS-DOS,Mac,ZX Spectrum |
| Release | 1987 |
| Genre | Text adventure |
| Mode | Single-player |
Shadows of Mordor: Game Two of Lord of the Rings is atext adventure for theCommodore 64,Amstrad CPC,ZX Spectrum,Apple II,MS-DOS, andMac. It is based on the second part ofThe Lord of the Rings story. It is a sequel toLord of the Rings: Game One andThe Hobbit.
The game focuses onFrodo andSam (withSméagol as an NPC) on their journey toMordor to destroy theOne Ring. The game is considered[by whom?] an improvement over its predecessor, though still not on par withThe Hobbit.
The game was followed byThe Crack of Doom in 1989, which was released onCommodore 64,Apple II,MS-DOS, andMac.
Macworld reviewed the Macintosh versions ofThe Hobbit,The Fellowship of the Ring andThe Shadows of Mordor simultaneously, criticizingThe Hobbit, calling it "particularly clumsy" as it is "handicapped by a 400-word input vocabulary" as opposed to the latter two games' 800 words.Macworld callsThe Fellowship of the Ring "particularly intricate" and recommends it as an entry point to the series as opposed toThe Hobbit.Macworld praisesThe Hobbit's graphics, but states that inThe Fellowship of the Ring andThe Shadows of Mordor the art adds little to the games' overall appeal. Furthermore,Macworld heralds the three games as "literate and faithful in spirit to original books", but criticizes the dated and "rigid" nature of the text-adventure format.[1]