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Shadow of Memories

From Wikipedia, the free encyclopedia
(Redirected fromShadow of Destiny)
2001 video game
"Days of Walpurgis" redirects here. For the holiday, seeWalpurgis Night.
2001 video game
Shadow of Memories
Shadow of Destiny
DevelopersKonami Computer Entertainment Tokyo
Runecraft(PC port)
PublisherKonami
DirectorJunko Kawano
ProducerJunko Kawano
ArtistsMinako Asano
Junko Kawano
Yohei Kiyohara
Kazuhide Nakazawa
WriterJunko Kawano
ComposersNorikazu Miura
Hana Hashikawa
Sayaka Yamaoka
PlatformsPlayStation 2,Xbox,Microsoft Windows,PlayStation Portable
ReleasePlayStation 2
  • JP: February 22, 2001
  • NA: March 8, 2001[1]
  • EU: March 30, 2001
Windows
Xbox
  • EU: September 27, 2002
PlayStation Portable
  • JP: October 1, 2009
  • NA: January 26, 2010
GenreAdventure
ModeSingle-player

Shadow of Memories (シャドウ・オブ・メモリーズ,Shadou obu Memorīzu) (Shadow of Destiny in North America) is amysteryadventure game developed byKonami Computer Entertainment Tokyo and published byKonami. Originally released for thePlayStation 2 in 2001, it was later ported toXbox (which is only released in Europe) andMicrosoft Windows in 2002. APlayStation Portable version was released on October 1, 2009 in Japan and on January 26, 2010 in North America.

Gameplay

[edit]
The color tone varies depending on which era Eike time-travels to. For example, the early twentieth century is depicted in grey tones while 1580 appears in earth-colored ones.[4]

The objective ofShadow of Memories is to guideplayer character Eike Kusch through the fictionalGerman town of Lebensbaum (Life's Tree) as he travels through time to prevent and unmask his murderer.[5] The game takes place in three parts: a prologue, eight chapters, and an epilogue.[4] In the prologue and each chapter, Eike dies, is resurrected by thenon-player characterHomunculus, and travels back in time before his death with the intent of changing events to prevent it.Shadow of Memories lacks traditional action elements,[4][5] and Eike cannot attack nor does he have a bar displaying hishealth.[4] The digipad, a time-traveling item given to Eike by Homunculus, requires energy units, which the player can find scattered around the town.[6] The gameplay primarily consists of time-traveling through the different eras, finding items, and interacting through dialogue with the non-player characters.[4] Actions taken in one time period affect future ones; for example, if Eike removes a seal from the squire's manor in 1580, the seal will not appear in the present era.[4]

Additionally, the game keeps two digital clocks: one depicting the time in the present-day era and another for whichever era Eike time-travels to.[6] The amount of time Eike spends in the different eras also passes in the present-day one.[4] Thecut-scenes and dialogue takes up varying amounts of in-game time.[6] When the clock arrives at the time of Eike's death, the chapter restarts, however, if Eike is not in his time period at the time of his death, the game ends.[6]

Plot

[edit]

Set in a fictionalGerman town named Lebensbaum (The Tree of Life),Shadow of Memories revolves around a 22-year-old man named Eike Kusch, who dies in the beginning of the game from being stabbed after leaving a small diner. However, he is resurrected by Homunculus, adjinn or genie, who offers to send him back in time to prevent his death and gives him the time-traveling digipad. Eike explores four eras—2001, 1979/1980, 1902 and 1580 to 1584 — as he attempts to unmask his killer and figure out a way of stopping his own murder at various points in the present. Along the way he encounters several characters: Dana, a modern-day waitress whom he accidentally brings back to the year 1580 and loses; the present-dayfortune teller, who tells Eike the hour of his death; Eckart Brum, the curator of a privateart museum who lost his wife and infant daughter in a shooting; Dr. Wolfgang Wagner, an alchemist living in 1580 with his wife, Helena, and their two children, Hugo and Margarete; and Alfred Brum, thegreat-grandfather of Eckart.

Given a red stone by Dana, Eike follows the Homunculus' instructions to give the stone to Wagner. Time-traveling ten days later, Eike discovers that the result of Wagner's experiment destroyed the lab and caused Hugo, already upset by his mother's death due to a lingering illness, to build a time machine and track Eike down with the intent of killing him. Depending on the player's actions, Hugo holds either Margarete or Dana hostage in the present and plans to use the red stone, revealed to be thePhilosopher's Stone, to resurrect his mother.

Endings

[edit]

Shadow of Memories contains eight endings to the plot, with six available at first, the last two being unlocked by achieving the first six. In the first six endings, Eike discovers that Homunculus was using him to ensure that he would be "created" (actually unsealed) by Wagner and returns the digipad to him, with the fifth timeline/ending revealing that Wagner is actually a rejuvenated Eike who was cursed with both immortality and amnesia by the very Homunculus in retaliation for being resealed back into the stone. The last two endings (EX Endings) have Eike retaining all of his memories from the previous timelines, obtained the Philosopher's Stone from the diner much earlier and either gives Dr. Wagner the stone to successfully cure Helena or throwing it at the Homunculus, erasing him from existence upon contact. Both resulted in Eike disappearing, with the final scene showing a possible descendant or reincarnation of Eike in present-day walking through the streets like in the beginning of the game, with the difference that rather than being stabbed, he was hit by a soccer ball unharmed, and returns the ball to a boy who may either be Hugo's descendant or reincarnation.

Development

[edit]

Developed byKonami Computer Entertainment Tokyo, a playable demo ofShadow of Memories debuted at theTokyo Game Show in September 2000.[7] The game went through several development titles:The Day and Night ofWalpurgisnacht,Days of Walpurgis, andTime Adventure.[8][9] Konami releasedShadow of Memories for thePlayStation 2 in Japan on February 22, 2001, in North America on March 8, 2001 (retitled as "Shadow of Destiny"),[1] and in Europe on March 30, 2001. In 2002, the now-defunctRunecraft company ported it to thePC,[10] while anXbox port appeared simultaneously in Europe and Australasia; aPlayStation Portable port arrived in 2009.[11]

Reception and legacy

[edit]
Reception
Aggregate score
AggregatorScore
PCPS2PSP
Metacritic71/100[12]78/100[13]54/100[14]
Review scores
PublicationScore
PCPS2PSP
Computer Games Magazine2.5/5[15]N/AN/A
Computer Gaming World2/5[16]N/AN/A
Electronic Gaming MonthlyN/A6.5/10, 7.5/10, 6.5/10[17]N/A
FamitsuN/A7/10, 8/10, 8/10, 7/10[18][19]N/A
Game InformerN/A6.75/10[20]N/A
GameRevolutionN/AB[21]N/A
GameSpot7.7/10[22]8.2/10[4]N/A
GameSpy78%[23]80%[24]N/A
IGN8.7/10[25]8.5/10[5]7.1/10[26]
Next GenerationN/A4/5[27]N/A
Official U.S. PlayStation MagazineN/A3.5/5[28]N/A
PC Gamer (US)70%[31]N/AN/A
PlayStation: The Official MagazineN/A8/10[29]5/10[30]
RPGFanN/A66%[6]N/A

The PlayStation 2 version received "favorable" reviews, while the PC and PSP versions received "mixed or average reviews" according to video gamereview aggregatorMetacritic.[12][13][14] Kevin Rice ofNextGen said of the former console version, "Good adventure games on consoles are rare, and even if you normally don't like adventure games, this one is worth checking out. It lures players in like few others in recent memory."[27] In Japan,Famitsu gave the PS2 version a score of 30 out of 40.[19]

Reviewers praised the overall plot as the game's strength, especially on PlayStation 2.[4][5][6][21]IGN's David Zdyrko called the story "one of the deepest and most engaging that has ever been told through a videogame."[5] Andrew Vestal ofGameSpot enjoyed the idea of the detective in amurder mystery as the intended victim.[4] Writing forGameRevolution, Shawn Sanders liked the time-traveling aspect of the game.[21] Johnny Minkley ofComputer and Video Games magazine called it "a brilliantly conceived, wonderfully executed game."[32]

The graphics of the PS2 version received mixed responses. Sanders found the textures of the game "clean and detailed".[21] Zdyrko disliked the low amount of detail on the characters and some of the background, but enjoyed the "lighting and particle effects", particularly the snow and night.[5] Vestal praised the different visual depictions of Lebensbaum, and felt that high level of detail in the backgrounds helped to somewhat counterbalance the low-resolution of the game's graphics.[4] Critics agreed that thefull motion videos were well-done,[5][6][21] and praised the realistic character animation.[4][5][6]

Critics commented on the general absence of action in the gameplay.[4][5][6][21] Sanders considered it the game's greatest flaw and a possible source of frustration for players.[21] The slow beginning to the PS2 version was remarked on by critics, who felt that the game eventually picked up after a while.[5][21] Additionally, the "stiff" motion of the protagonist when running drew criticism.[4][5] Reviewers noted the relatively short play time,[4][5] and felt that the multiple endings enhanced the game's replay value.[4][5][21]

The game's soundtrack was well received. Critics wrote that it suited the mood[4] and occasionally helped to build suspense.[5][6] The voice acting also went over well, with several critics remarking on the quality of it.[5][6] Zdyrko described it as "first-class" and believable, and commented that since much of the PS2 version consists of dialogue, flawed voice acting might have ruined the game.[5] Vestal considered the voice acting ofB-movie quality, but not flawed enough to be a major distraction.[4]

Kevin Krause ofGameZone gave the PlayStation 2 version eight out of ten, calling it "a relatively short play, as it can easily be finished in one day."[33] Jake The Snake ofGamePro called it "a worthwhile game, but just as you wouldn't spend $50 for a DVD you've never seen, rent this first."[34][a] Jon Thompson ofAllGame gave it three-and-a-half stars out of five, calling it "an outstanding adventure game in terms of thematic and narrative structure. Fans of the adventure genre and those are interested in something new should give this one a look. Those who would rather demolish enemies instead of sitting through countless conversations, however, should forget about solving Eike Kusch's murder."[35] However, Jason D'Aprile ofExtended Play gave it two stars out of five, saying, "The main, and probably only, draws to this adventure are some great story concepts and its minor replay value. 'Shadow of Destiny' is a cool idea, but the lack of meaty gameplay, awful dialog, and a short game time make this a minor footnote in the history of the PlayStation2's library. Let's hope the next adventure for the system fares better."[36]Edge also gave the Japanese import four out of ten, saying, "If the same amount of care had been placed in the game dynamic,Shadow Of Memories might have been less of a disappointment."[37]

Mark H. Walker ofThe Electric Playground gave the PlayStation 2 version eight out of ten, calling it "quality adventure gaming at its best."[38] However, Bonnie later gave it 6.5 out of 10, saying, "The game is a little bit tough to get into. The controls (mouse look and arrows keys to move) are a tad ungainly."[39] Christina Gmiterko ofAdventure Gamers gave the PC version three-and-a-half stars out of five, saying, "I wouldn't say that the gameplay is the high point here. Controlling Eike will be tedious for some and if you weren't a fan of the 3D control in games likeGrim Fandango orGabriel Knight 3, you should steer clear of this one."[40]

The PC version was nominated for the "Best Adventure Game for PC" award atThe Electric Playground's 2002 Blister Awards, which went to bothSyberia andSilent Hill 2.[41] It was also nominated for the "Best Adventure Game for PC" Award atGameSpot's Best and Worst of 2002 Awards, which also went toSyberia. The staff of the latter website called it "one of the best PC adventure games to come around in some time".[42] In 2011,Adventure Gamers named it the 68th-best adventure game ever released.[43]

Time Hollow

[edit]

AfterShadow of Memories, Kawano wrote and directed another game with a time-traveling element: the 2008Nintendo DS titleTime Hollow;[44][45] it focuses on seventeen-year-old Ethan Kairos, who awakens in a world where his parents have been missing for twelve years, and his quest to find them.[44] Along the way, he obtains the Hollow Pen, which allows him to createtime portals to solve the mystery.[44]Time Hollow continues the "themes of time manipulation and paradoxes", for which Kawano has expressed an interest.[44]

Notes

[edit]
  1. ^GamePro gave the PlayStation 2 version 4.5/5 for graphics, and three 4/5 scores for sound, control, and fun factor.

References

[edit]
  1. ^abGameSpot staff (March 8, 2001)."Shadow of Destiny shipped".GameSpot.Fandom.Archived from the original on June 9, 2001. RetrievedDecember 5, 2023.
  2. ^Park, Andrew Seyoon (May 21, 2002)."E3 2002: Konami announces 2002 PC game lineup".GameSpot. Fandom.Archived from the original on January 7, 2005. RetrievedDecember 6, 2023.
  3. ^"KONAMI SET TO PUBLISH BEST-SELLING, TOP-RATED GAMES ON PC CD-ROM".Konami. May 22, 2002. Archived fromthe original on December 16, 2002. RetrievedDecember 6, 2023.
  4. ^abcdefghijklmnopqrVestal, Andrew (March 9, 2001)."Shadow of Destiny Review (PS2)".GameSpot. Fandom.Archived from the original on March 12, 2001. RetrievedDecember 5, 2023.
  5. ^abcdefghijklmnopZdyrko, David (March 6, 2001)."Shadow of Destiny (PS2)".IGN.Ziff Davis.Archived from the original on April 8, 2023. RetrievedDecember 5, 2023.
  6. ^abcdefghijkDeMario, Andrew (March 14, 2001)."Shadow of Destiny".RPGFan. Emerald Shield Media LLC.Archived from the original on December 5, 2023. RetrievedDecember 5, 2023.
  7. ^IGN staff (September 25, 2000)."TGS 2000: Hands-on with Shadow of Memories".IGN. Ziff Davis.Archived from the original on April 8, 2023. RetrievedDecember 5, 2023.
  8. ^Sato, Yukiyoshi Ike (March 9, 2000)."Konami's TGS Software Lineup".GameSpot. Fandom.Archived from the original on June 12, 2000. RetrievedDecember 5, 2023.
  9. ^Sato, Yushiyoki Ike (May 31, 2000)."Days of Walpurgis Renamed".GameSpot.Archived from the original on January 7, 2019. RetrievedDecember 5, 2023. The review's publication date is mislabeled as "May 17, 2006", there are no old archived links for the news, and the only source for the correct publication date is in this linkhere
  10. ^"Shadow of Destiny credits (Windows, 2002)".MobyGames.Atari SA.Archived from the original on April 9, 2023. RetrievedDecember 5, 2023.
  11. ^Thorsen, Tor (October 22, 2009)."Shadow of Destiny falling on PSP in 2010".GameSpot. Fandom.Archived from the original on October 26, 2016. RetrievedDecember 5, 2023.
  12. ^ab"Shadow of Destiny critic reviews (PC)".Metacritic. Fandom.Archived from the original on April 8, 2023. RetrievedDecember 5, 2023.
  13. ^ab"Shadow of Destiny critic reviews (PS2)".Metacritic. Fandom.Archived from the original on April 8, 2023. RetrievedDecember 5, 2023.
  14. ^ab"Shadow of Destiny critic reviews (PSP)".Metacritic. Fandom.Archived from the original on April 7, 2023. RetrievedDecember 5, 2023.
  15. ^"Review: Shadow of Destiny".Computer Games Magazine. No. 150.theGlobe.com. May 2003. p. 86.
  16. ^Smolka, Rob (October 2002)."Shadow of Destiny"(PDF).Computer Gaming World. No. 219. Ziff Davis. p. 114.Archived(PDF) from the original on May 8, 2023. RetrievedDecember 6, 2023.
  17. ^Lockhart, Ryan; Dudlak, Jonathan; MacDonald, Mark (April 2001)."Shadow of Destiny (PS2)"(PDF).Electronic Gaming Monthly. No. 141. Ziff Davis. p. 108.Archived(PDF) from the original on October 8, 2023. RetrievedDecember 5, 2023.
  18. ^Famitsu staff (2002). "PlayStation 2".ファミ通クロスレビュー2001パーフェクトガイド [Weekly Famitsu Cross Review 2001 Perfect Guide] (in Japanese). Tokyo:Enterbrain. p. 72.
  19. ^ab"プレイステーション2 - Shadow of Memories (シャドウ オブ メモリーズ)".Famitsu. Vol. 915.Enterbrain. June 30, 2006. p. 87.Archived from the original on December 5, 2023. RetrievedDecember 5, 2023.
  20. ^McNamara, Andy (March 2001)."Shadow of Destiny (PS2)".Game Informer. No. 95. Archived fromthe original on August 24, 2004. RetrievedFebruary 14, 2016.
  21. ^abcdefghiSanders, Shawn (March 2001)."Shadow of Destiny Review (PS2)".GameRevolution.CraveOnline.Archived from the original on September 24, 2015. RetrievedDecember 5, 2023.
  22. ^Park, Andrew Seyoon (July 23, 2002)."Shadow of Destiny Review (PC)".GameSpot. Fandom.Archived from the original on January 24, 2005. RetrievedDecember 5, 2023.
  23. ^Rice, Kevin (June 18, 2002)."Shadow of Destiny (PC)".GameSpy. IGN Entertainment. Archived fromthe original on February 17, 2005. RetrievedFebruary 14, 2016.
  24. ^Garbutt, Russell (March 16, 2001)."Shadow of Destiny".PlanetPS2. GameSpy Industries. Archived fromthe original on December 3, 2008. RetrievedFebruary 13, 2016.
  25. ^Keshavarz, Sam (June 25, 2002)."Shadow of Destiny (PC)".IGN. Ziff Davis.Archived from the original on April 8, 2023. RetrievedDecember 5, 2023.
  26. ^Miller, Greg (February 9, 2010)."Shadow of Destiny Review (PSP)".IGN. Ziff Davis.Archived from the original on April 8, 2023. RetrievedDecember 5, 2023.
  27. ^ab"Shadow of Destiny (PS2)".NextGen. No. 77.Imagine Media. May 2001. p. 76. RetrievedDecember 5, 2023.
  28. ^Rybicki, Joe (April 2001)."Shadow of Destiny".Official U.S. PlayStation Magazine. No. 43. p. 99.Archived from the original on April 18, 2001. RetrievedDecember 6, 2023.
  29. ^Frost, Stephen (April 2001)."Shadow of Destiny (PS2)".PSM. No. 44. Imagine Media. p. 34. RetrievedDecember 6, 2023.
  30. ^"Review: Shadow of Destiny (PSP)".PlayStation: The Official Magazine. No. 32.Future plc. May 2010. p. 85.
  31. ^Saltzman, Marc (September 2002)."Shadow of Destiny".PC Gamer. Vol. 9, no. 9.Future US. p. 76. Archived fromthe original on March 15, 2006. RetrievedFebruary 14, 2016.
  32. ^Minkley, Johnny (March 2001)."Shadow of Memories (PS2)"(PDF).Computer and Video Games. No. 232.EMAP. pp. 92–95.Archived(PDF) from the original on August 8, 2023. RetrievedDecember 5, 2023.
  33. ^Krause, Kevin (March 20, 2001)."Shadow of Destiny Review - PlayStation 2".GameZone. Archived fromthe original on March 15, 2008. RetrievedFebruary 13, 2016.
  34. ^Jake The Snake (April 2001)."Shadow of Destiny (PS2)"(PDF).GamePro. No. 151.IDG. p. 83. RetrievedDecember 5, 2023.
  35. ^Thompson, Jon."Shadow of Destiny (PS2) - Review".AllGame. Archived fromthe original on November 15, 2014. RetrievedFebruary 14, 2016.
  36. ^D'Aprile, Jason (April 20, 2001)."Shadow of Destiny (PS2) Review".Extended Play.TechTV. Archived fromthe original on October 31, 2001. RetrievedFebruary 14, 2016.
  37. ^Edge staff (March 2001)."Shadow of Memories [JP Import] (PS2)"(PDF).Edge. No. 95. p. 74.Archived(PDF) from the original on November 27, 2023. RetrievedDecember 5, 2023.
  38. ^Walker, Mark H. (May 7, 2001)."Shadow of Destiny (PS2)".The Electric Playground. Greedy Productions Ltd. Archived fromthe original on October 16, 2002. RetrievedDecember 5, 2023.
  39. ^Bonnie (September 8, 2002)."Shadow of Destiny (PC)".The Electric Playground. Greedy Productions Ltd. Archived fromthe original on October 16, 2002. RetrievedDecember 5, 2023.
  40. ^Gmiterko, Christina (February 25, 2003)."Shadow of Destiny review (PC)".Adventure Gamers. Archived from the original on April 22, 2023. RetrievedDecember 5, 2023.
  41. ^EP staff (2003)."Blister Awards 2002 (PC Awards)".The Electric Playground. Greedy Productions Ltd. Archived fromthe original on March 11, 2003. RetrievedDecember 5, 2023.
  42. ^GameSpot staff (December 23, 2002)."Best and Worst of 2002 (Best Adventure Game on PC, Nominees)".GameSpot.CNET. Archived fromthe original on February 2, 2003. RetrievedDecember 5, 2023.
  43. ^AG staff (December 30, 2011)."Top 100 All-Time Adventure Games".Adventure Gamers. Archived from the original on November 26, 2023. RetrievedDecember 5, 2023.
  44. ^abcd"Time Hollow".Konami. Archived fromthe original on March 12, 2012. RetrievedFebruary 14, 2016.
  45. ^Yip, Spencer (August 15, 2008)."Junko Kawano talks to us about Time Hollow".Siliconera.Gamurs.Archived from the original on September 26, 2019. RetrievedDecember 6, 2023.

External links

[edit]
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