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Sega Superstars

From Wikipedia, the free encyclopedia
2004 video game
Not to be confused withSonic Superstars.
2004 video game
Sega Superstars
DeveloperSonic Team
PublisherSega
DirectorYoshihisa Hashimoto
ProducerTakashi Yuda
DesignerYoshihisa Hashimoto
ProgrammerTakaaki Saito
ArtistSachiko Kawamura
ComposersTomoya Ohtani
Mariko Nanba
Keiichi Sugiyama
SeriesSega All-Stars
PlatformPlayStation 2
Release
  • EU: October 22, 2004
  • NA: November 2, 2004[1]
  • JP: November 11, 2004
GenreParty
ModesSingle-player,multiplayer

Sega Superstars is aparty video game developed bySonic Team for thePlayStation 2. It was published bySega and released in Europe on October 22, 2004; in North America on November 2, 2004; and in Japan on November 11, 2004. The game features several minigames based on various Sega titles that are controlled using theEyeToy peripheral. Upon release, the game received "average" review scores from critics.

Gameplay

[edit]
A promotional example of gameplay, where the player controlsNiGHTS by "gliding," from theNiGHTS-themed minigame

Gameplay is similar to that ofEyeToy: Play, in which players use their body to play a variety of minigames. However, while that game only picked up player's movement,Sega Superstars uses a more advanced system. Before the start of each game, a setup screen with an orange area is shown. In order to start the game, players have to stand in a position where the orange area won't pick up any movement and select the continue button. This method determines what area is the background, allowing EyeToy to pick up the player's position, as opposed to just what areas are moving.

Sega Superstars features 12 minigames, each based on different Sega franchises. Rings earned in each game can be used in a Chao Garden mode, in which players raiseChao from theSonic the Hedgehog series.[2][3]

  • Sonic the Hedgehog — Using their hands, players must guideSonic through a tube, collecting rings and Chaos Emeralds while avoiding bombs.
  • Super Monkey Ball — Players use their arms to control AiAi as he rolls in a ball through a maze, aiming to reach a goal without falling off the stage.
  • Samba de Amigo — Players move their hands over one of the six circles in time to the music.
  • Space Channel 5 — Players must copy dance moves given by the Morolian opponents by hitting monitors with their arms.
  • NiGHTS into Dreams — Using their arms as if they were flying, players guide NiGHTS through a series of rings and collectables.
  • The House of the Dead — Players use their body to attack zombies that appear on-screen, being careful not to hit any hostages.
  • Virtua Fighter — Players fight against various fighters, following command prompts to attack them while also defending against their attacks.
  • Billy Hatcher — Players must use rolling motions to help Billy Hatcher roll a giant egg around and clear each level.
  • Puyo Pop Fever — Players use their entire body to funnel colored Puyos into their respective departments, being careful not to accidentally roll in a bomb.
  • ChuChu Rocket! — Players use their hands to activate mechanisms and guide ChuChus to a rocket while protecting them from a hungry cat.
  • Virtua Striker — Players must knock falling soccer balls into floating balloons to score points.
  • Crazy Taxi — Players attempt to make as much movement and noise as possible to attract the attention of a taxi.

Development

[edit]

BeforeSega Superstars, few games had made use of theEyeToy.[4] As such, the game was developed as a product that would combine the novelty of this accessory with the familiarity of Sega's first-party franchises to extend the long-term viability of thePlayStation 2 console. It was announced in April 2004,[5] and exhibited at theElectronic Entertainment Expo (E3)[6] andTokyo Game Show events of that same year.[4]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic72/100[7]
Review scores
PublicationScore
1Up.comB[8]
Edge7/10[9]
Electronic Gaming Monthly5.67/10[10]
Eurogamer8/10[11]
Famitsu32/40[12]
Game Informer8/10[13]
GameSpot7.3/10[14]
GameZone8.3/10[15]
IGN7/10[16]
Official U.S. PlayStation MagazineStarStarStarStar[17]
The Sydney Morning HeraldStarStarStarHalf star[18]

The game received "average" reviews, according to thereview aggregation websiteMetacritic.[7] In Japan,Famitsu gave it a score of two nines and two sevens for a total of 32 out of 40.[12]

References

[edit]
  1. ^"Sega of America". 2005-03-11. Archived fromthe original on 2005-03-11. Retrieved2023-03-14.
  2. ^"SEGA Superstars - IGN".Archived from the original on 2020-06-28. Retrieved2017-05-16.
  3. ^"SEGA SuperStars - IGN". 29 October 2004.Archived from the original on 17 June 2020. Retrieved16 May 2017.
  4. ^abLewis, Ed (September 26, 2004)."TGS 2004: Sega SuperStars Hands-On".IGN.Archived from the original on September 27, 2018. RetrievedOctober 24, 2014.
  5. ^Lewis, Ed (April 26, 2004)."SEGA Brings the SuperStars".IGN.Archived from the original on September 27, 2018. RetrievedOctober 24, 2014.
  6. ^Lewis, Ed (May 13, 2004)."E3 2004: Sega SuperStars - Hands-Off".IGN.Archived from the original on October 24, 2014. RetrievedOctober 24, 2014.
  7. ^ab"Sega SuperStars for PlayStation 2 Reviews".Metacritic.Archived from the original on August 18, 2012. RetrievedOctober 22, 2014.
  8. ^Baker, Chris (November 16, 2004)."Sega SuperStars".1UP.com. Archived fromthe original on June 3, 2016. RetrievedSeptember 16, 2016.
  9. ^Edge staff (December 2004). "Sega SuperStars".Edge. No. 143. p. 112.
  10. ^EGM staff (January 2005). "Sega SuperStars".Electronic Gaming Monthly. No. 187. p. 135.
  11. ^Bramwell, Tom (October 20, 2004)."Sega SuperStars".Eurogamer.Archived from the original on November 26, 2009. RetrievedOctober 22, 2014.
  12. ^ab"Famitsu Ratings (How did Halo2 do?)". The MagicBox. November 9, 2004. Archived fromthe original on September 19, 2016. RetrievedSeptember 16, 2016.
  13. ^Miller, Matt (December 2004)."Sega Superstars/Eye Toy [sic]".Game Informer. No. 140. p. 177. Archived fromthe original on January 9, 2006. RetrievedSeptember 16, 2016.
  14. ^Davis, Ryan (November 3, 2004)."Sega SuperStars Review".GameSpot.Archived from the original on October 15, 2014. RetrievedSeptember 16, 2016.
  15. ^The Bearer (November 29, 2004)."Sega SuperStars for EyeToy [sic] - PS2 - Review". GameZone.Archived from the original on October 4, 2008. RetrievedSeptember 16, 2016.
  16. ^Lewis, Ed (October 29, 2004)."SEGA SuperStars".IGN.Archived from the original on September 21, 2015. RetrievedOctober 22, 2014.
  17. ^"Sega SuperStars".Official U.S. PlayStation Magazine. January 2005. Archived fromthe original on September 16, 2016. RetrievedSeptember 16, 2016.
  18. ^Hill, Jason (October 21, 2004)."Uneven quality".The Sydney Morning Herald.Archived from the original on September 24, 2015. RetrievedOctober 22, 2014.

External links

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