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Sega AM1

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Japanese development team within Sega

Sega AM Research & Development No. 1
R&D1 logo
Native name
セガ第一AM研究開発本部
Sega Daiichi Ē Emu Kenkyū Kaihatsu Bu
FormerlySega Research & Development #1
Sega AM1
Sega Software R&D Dept #1 (AM1)
Wow Entertainment, Inc.
Sega Wow, Inc.
Company typeDivision
IndustryVideo games
HeadquartersJapan
Key people
Rikiya Nakagawa
Noriyoshi Ohba
Kazunori Tsukamoto
Yasuhiro Nishiyama
ProductsArcade games,video games,mobile games
ParentSega Fave

Sega AM Research & Development No. 1[a] is a development department withinJapanese toy and amusement game companySega Fave that also previously existed asWow Entertainment andSega Wow Inc.[b] AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number ofarcade games forSega.

In 2000, Sega split its development studios into nine semi-autonomous companies, with AM1 becoming Wow Entertainment. Wow developed games for theDreamcast and later other consoles as well as arcade games. In 2003, as part of studio consolidations within Sega, Wow was merged withOverworks Ltd.[c] (originally titledSega CS Research & Development No. 2[d] and later AM7) and renamed to Sega Wow. Nakagawa resigned a few weeks later afterSammy Corporation acquired a significant amount of shares in Sega. Sega Wow was re-integrated back into the company the next year. Since then, the AM1 division has continued within Sega.

History

[edit]
See also:Sega development studios

Rikiya Nakagawa joined Sega as a programmer in 1983.[1] Working for Sega's development division, he programmed arcade games includingNinja Princess,Alien Syndrome andChoplifter.[2] Although the exact date of the transition is not known, some time after the release ofPower Drift, Sega began to separate the amusement division into the Amusement Machine Research and Development teams, or AM teams. AM1 was formed not long after the decision was made to separate the teams.[3]Hisao Oguchi worked with AM1 before later going toAM3.[4]

Nakagawa was made manager of AM1 in September 1991.[5] According to Nakagawa, he was working withAM2 withYu Suzuki before being made head of AM1. He has also stated that his job focus had to change upon taking the new title, with less coding and more production and schedule management.[2] Joining him at AM1 were members of Team Shinobi, who had developedAlien Syndrome and the arcade version ofGolden Axe.[3] AM1 also included Makoto Uchida, the lead developer forGolden Axe, who had also developedAltered Beast, as well as several other Sega arcade titles.[6][7]

A microprocessor chip with the word "Sega" on it, on a circuit board.
AM1 had involvement with technical aspects of theNAOMIarcade system board (PowerVR2 chip on the NAOMI board pictured).

During the next few years, AM1 made several technological advances in their game development. The team used3D computer graphics for the first time in 1994'sWing War,[2] a game that would also be released for Sega'sR360 arcade cabinet.[8] AM1 would also developIndy 500, which Nakagawa called his most memorable AM1 project and he credits it for AM1's ability to develop proper 3D games. From there, AM1 developedWaveRunner andThe House of the Dead.[2] AM1 also collaborated withSega Technical Institute to develop and releaseDie Hard Arcade in 1996.[9] According to developer Koichi Izumi, who had worked with AM1 before moving to AM3, AM1 had developed so many games that he lost count of them.[10] Nakagawa has stated that he considered it good that AM1 did not have a specialty area and could develop almost any game as long as it was fun, and highlightedWakuwaku Anpanman, akiddie ride, as an example.[2] AM1 also took charge of technical aspects of theNAOMIarcade system board.[11] Some of AM1's other titles developed wereSega Bass Fishing,Sega Strike Fighter andWild Riders.[12]

In April 2000,[13] Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers.[14][15] Sega's design houses were encouraged to experiment and benefited from a relatively lax approval process.[16] Nakagawa chose the name Wow Entertainment for his new company, because it was an easy name to say in Japanese and also would work worldwide as a word in the English dictionary. At the time, Wow Entertainment had a staff of 120 and had 12 to 13 production lines, one of which was based in the United States. Though AM1 had previously focused on arcade games, Wow would split its time with console games as well. Wow also announced a collaboration withNihon Television andKodansha for the development of additional games.[11]

Wow's offices were based inShibuya, Tokyo, Japan.[12][13] In addition toDreamcast games, such asSega Bass Fishing 2, Wow developed for other consoles. TheGame Boy Advance receivedColumns Crown, and games were developed for theGameCube, as well as theXbox andPlayStation 2. Arcade games, such asThe House of the Dead III, were also released.[12]

An arcade cabinet with a steering wheel and a seat
Initial D Arcade Stage 8 Infinity, developed by AM1

In 2003, Hisao Oguchi was named president of Sega. He announced his intention to consolidate Sega's studios into "four or five core operations".[17] As part of the mergers, Wow Entertainment merged with Overworks,[18] formerly Sega's AM7 department and headed by Noriyoshi Ohba.[11] With this merger, completed in October 2003, Wow Entertainment changed its name to Sega Wow.[13] Also in 2003,Sammy Corporation purchased a large share of Sega and announced its desire to have Sega focus on arcade game development, preferably with Sammy'sAtomiswave arcade system board, which was less expensive and less advanced than Sega's Chihiro and Triforce boards. Nakagawa resigned weeks after the acquisition. While no official reason for his departure was given, it has been suggested that Nakagawa's resignation could have been due to a desire not to comply with Sammy's demands.[1] Nakagawa joined Sammy itself as a general manager at the start of 2004,[19] and as of 2008, was then president of the companyPaon DP.[20] Kazunori Tsukamoto, who had worked onThe House of the Dead andSuper GT, replaced Nakagawa as president of Sega Wow.[21] As Sega Wow, they developedFinny the Fish & the Seven Waters withSony Computer Entertainment,Blood Will Tell and the 2005Altered Beast game.[22][23] During the existence of Sega Wow, producer Yosuku Okunari pitched remakes ofStreets of Rage andDragon Force made by Sega Wow for theSega Ages 2500 series. Ultimately, onlyDragon Force eventually became an outsourced project, with Okunari helming the project and theSega Ages 2500 series as a whole.[24]

During mid-2004, Sammy bought a controlling share in Sega at a cost of $1.1 billion, creating the new companySega Sammy Holdings, an entertainment conglomerate.[25] Prior to the acquisition by Sammy, Sega began the process of re-integrating its subsidiaries into the main company,[26] which was completed by October 2004.[27] Sega Wow's 215 employees were split across consumer and arcade development after the integration back into Sega.[28]

The AM1 division has continued within Sega since the re-integration of Sega Wow. Further development since 2004 has included smartphone games, such asChain Chronicle.[29] Some of AM1's arcade developments since 2004 include video gamesMaimai,Initial D Arcade Stage 8 Infinity andPuyopuyo!! Quest Arcade,medal gamesFist of the North Star: Battle Medal, andStarhorse III,[30] as well asSangokushi Taisen, adigital collectible card andtrading card game.[31] AM1 is said to be the broadest division of Sega covering arcade video games, smartphone apps, games for kids, medal games, and simulators, or unique products such as theSega Toylet.[32] Yasuhiro Nishiyama was the head of AM1, producing aforementioned games. He joined the company in 1997 and was involved with the hardware of the Dreamcast, and after almost three decades left Sega in 2024 to establish the company Sugorocks to pursue Web3, AI and Blockchain endeavours.[33][34]

Overworks

[edit]
A large letter "O" with a large "W" in front of it and the word "Overworks" below
Overworks' logo

Overworks was a development division of Sega, originally founded as CS Research and Development #2. It was led by Noriyoshi Ohba,[35] who was initially hired to Sega's CS2 department as a planner and worked on titles such asWonder Boy in Monster Land andClockwork Knight.[36]Rieko Kodama was a developer on the team, which was formed of developers who had previously worked on series such asShinobi,Streets of Rage,Phantasy Star andAlex Kidd.[37] CS2 R&D had a hand in the development ofSega Saturn games, includingSakura Wars,[35]Deep Fear andJ-League Pro Soccer.[11] The team would later be known as R&D #7 or AM7.[38] Upon the transition of the studios that led to the formation of Overworks from AM7, Ohba chose the name "Overworks" as a simplification of "Over Quality Works". Games released for theDreamcast as Overworks includeSkies of Arcadia,Sakura Wars 3: Is Paris Burning?,[37] andGuruGuru Onsen.[11] They also released a game for arcades calledDragon Treasure.[39] After the discontinuation of the Dreamcast, Overworks continued to work onSakura Wars 4: Fall in Love, Maidens and asequel toShinobi, before being consolidated into Wow Entertainment.[37] After serving as vice president of Sega Wow, Ohba departed Sega in 2004 to joinInterchannel.[40] The CS2 designation would later be given toSonic Team by 2010.[41] The developers of the gamesGuru Guru Onsen and Dragon Treasure, went on to developSangokushi Taisen at AM1.[42][43] Meanwhile, members of theSkies of Arcadia team went on to be involved inValkyria Chronicles and7th Dragon.[44][45]

See also

[edit]

Notes

[edit]
  1. ^Japanese:セガ第一AM研究開発本部,Hepburn:Sega Daiichi Ē Emu Kenkyū Kaihatsu Bu
  2. ^Japanese:株式会社セガワウ,Hepburn:Kabushiki gaisha Sega Wau
  3. ^Japanese:株式会社オーバーワークス,Hepburn:Kabushiki gaisha Ōbāwākusu
  4. ^Japanese:セガ第二CS研究開発部,Hepburn:Sega Daini Shī Esu Kenkyū Kaihatsu Bu

References

[edit]
  1. ^abFahey, Rob (December 18, 2003)."Sega arcade development chief resigns".Gamesindustry.biz.Gamer Network.Archived from the original on April 7, 2020. RetrievedApril 7, 2020.
  2. ^abcde"Sega New President's Story: Rikiya Nakagawa".Dreamcast Magazine. SoftBank Publishing. August 2000. pp. 93–96.Archived from the original on September 29, 2019. RetrievedApril 7, 2020 – via Sega-16.
  3. ^abHorowitz, Ken (2018).The Sega Arcade Revolution: A History in 62 Games.McFarland & Company. pp. 153–157.ISBN 9781476631967.
  4. ^"NG Alphas: An Interview With Hisao Oguchi".Next Generation. No. 32. August 1997. pp. 54–55. RetrievedApril 1, 2020.
  5. ^"Nakagawa leaves Sega Wow".IGN. December 17, 2003.Archived from the original on April 7, 2020. RetrievedApril 7, 2020.
  6. ^Buchanan, Levi (September 25, 2008)."Golden Axe Retrospective".IGN.
  7. ^"The History of Sega Japan R&D, Part 1: The Origins and the 80s".Segabits. 23 September 2015. Retrieved2021-08-19.
  8. ^Horowitz 2018, p. 177-184.
  9. ^Day, Ashley (2007). "Company Profile: Sega Technical Institute".Retro Gamer. No. 36.Imagine Publishing. pp. 28–33.
  10. ^"Hitmaker Lounge".hitmaker.co.jp.Sega AM3. Archived fromthe original on April 22, 2003. RetrievedApril 7, 2020.
  11. ^abcde"Sega's new beginning".Edge. No. 89.Future plc. October 2000. pp. 68–78.
  12. ^abcTorres, Ricardo (May 17, 2006)."Wow Entertainment interview".GameSpot.Archived from the original on April 7, 2020. RetrievedApril 7, 2020.
  13. ^abc"Sega Wow - Company information".segawow.com (in Japanese). Sega Wow. Archived fromthe original on June 3, 2004. RetrievedApril 7, 2020.
  14. ^Fahs, Travis (April 21, 2009)."IGN Presents the History of Sega".IGN.Archived from the original on October 31, 2014. RetrievedOctober 31, 2014.
  15. ^Parish, Jeremy (September 3, 2009)."9.9.99, A Dreamcast Memorial".1UP.com. Archived from the original on February 1, 2014. RetrievedDecember 10, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  16. ^Montfort, Nick; Consalvo, Mia. "The Dreamcast, Console of the Avant-Garde".Loading... The Journal of the Canadian Game Studies Association.6 (9):82–99.
  17. ^Fahey, Rob (May 20, 2003)."Sega reports a profit, but top execs step down".Gamesindustry.biz.Archived from the original on July 11, 2018. RetrievedApril 1, 2020.
  18. ^Doree, Adam (July 25, 2013)."Sega Studio Mergers: Full Details".Kikizo. Superglobal Ltd.Archived from the original on June 8, 2015. RetrievedMarch 31, 2020.
  19. ^"元セガワウの中川力也氏がサミーの開発本部長に就任".Famitsu (in Japanese). December 25, 2003.
  20. ^Sugawara, Tetsuji (September 19, 2008)."第46回アミューズメントマシンショー タイトーブースレポート".GAME Watch (in Japanese). RetrievedJuly 4, 2021.
  21. ^"Nakagawa Leaves Sega Wow".IGN. December 17, 2003. RetrievedSeptember 11, 2022.
  22. ^Doree, Adam (September 7, 2004)."Sega Wow: The Kikizo Interview 2004".Kikizo. Superglobal Ltd.Archived from the original on September 9, 2018. RetrievedApril 10, 2020.
  23. ^Hitmitsu, Supai (2004-02-04)."SCE and Sega Go Fish".IGN. Retrieved2024-10-29.
  24. ^実存 (2019-09-09).""セガが好きすぎるセガ社員"奥成さんってどんな人? セガのやり過ぎ(!?)企画の裏につねにこの人あり!".電ファミニコゲーマー – ゲームの面白い記事読んでみない? (in Japanese). Retrieved2022-09-02.
  25. ^Hirohiko Niizumi (June 1, 2004)."Sammy reveals new logo, changes at Sega".GameSpot.Archived from the original on August 28, 2018. RetrievedNovember 16, 2016.
  26. ^Fahey, Rob (June 29, 2004)."Sega development studios return to the fold".GamesIndustry.biz. Gamer Network.Archived from the original on July 11, 2018. RetrievedJuly 11, 2018.
  27. ^Fahey, Rob (October 4, 2004)."Sega and Sammy complete merger, new holding company launched".Gamesindustry.biz.Archived from the original on June 12, 2018. RetrievedMarch 31, 2020.
  28. ^"Notice on Reorganization of the Company's R&D Subsidiaries"(PDF).www.segasammy.co.jp. Archived fromthe original(PDF) on June 30, 2013. Retrieved2015-06-28.
  29. ^株式会社インプレス (2013-07-04)."Sega Networks, iOS / Android "Chain Chronicle" the official announcement".GAME Watch (in Japanese).Archived from the original on 2020-03-27. Retrieved2020-03-27.
  30. ^"R&D1 Title List".buzz.sega.jp (in Japanese).Sega Interactive Co., Ltd.Archived from the original on October 23, 2017. RetrievedApril 8, 2020.
  31. ^"『三国志大戦』見参!(前編)".Sega.jp (in Japanese).Sega. April 21, 2005. Archived fromthe original on May 25, 2015. RetrievedApril 10, 2020.
  32. ^"注目の企業 ~ セガ第一研究開発本部".careerlabotary.jp (in Japanese). October 30, 2013.Archived from the original on December 29, 2018. RetrievedApril 10, 2020.
  33. ^"西山泰弘 [前篇] 1/3|株式会社セガ・インタラクティブ". 2016-05-20. Archived fromthe original on 20 May 2016. Retrieved2025-01-17.
  34. ^Inc, Aetas."[インタビュー]「三国志大戦」の西山泰弘氏が,セガを辞めて新天地で目指すものは何か―――ゲームのプロデュース集団として,業界に広く深く貢献したい".4Gamer.net (in Japanese). Retrieved2025-01-17.{{cite web}}:|last= has generic name (help)
  35. ^ab"CS2 R&D".Sega Saturn Magazine (in Japanese).SoftBank Publishing. June 14, 1996. p. 136.
  36. ^"名作アルバム -『ザ・スーパー忍』-".sega.jp.Sega.Archived from the original on June 18, 2015. RetrievedJune 14, 2015.
  37. ^abcFahs, Travis (September 9, 2010)."IGN Presents the History of Dreamcast".IGN.Archived from the original on September 28, 2014. RetrievedOctober 31, 2014.
  38. ^EGM Staff (October 2000). "Sega's R&D Hierarchy".Electronic Gaming Monthly. No. 135. Sendai Publishing. p. 40.ISSN 1058-918X.
  39. ^"Creator's Voice".Sega.jp.Sega. Archived fromthe original on May 9, 2015. RetrievedApril 10, 2020.
  40. ^"Premium Agency Appoints Noriyoshi Ohba as Vice President and Chief Creative Officer of Production"(PDF). Premium Agency, Inc. March 3, 2010.Archived(PDF) from the original on September 24, 2015. RetrievedJune 14, 2015.
  41. ^Inemoto, Tetsuya (28 December 2011)."Producer Takashi Iizuka speaks, "Sonic Generations White Space-Time Space / Blue Adventure" Production Secret Story and Sonic Series 20 Years of Progress".www.4gamer.net (in Japanese). Aetas, Inc.Archived from the original on 21 August 2017. Retrieved11 July 2018.
  42. ^"開発者インタビュー「Creators Note」 #07 大原 徹". 2015-05-30. Archived fromthe original on 30 May 2015. Retrieved2025-01-17.
  43. ^"『三国志大戦』見参!(前編) | セガボイス | セガ 製品情報". 2015-05-25. Archived fromthe original on 25 May 2015. Retrieved2025-01-17.
  44. ^"Emotions And War: The Valkyria Chronicles Interview".www.gamedeveloper.com. Retrieved2025-01-17.
  45. ^"7th Dragon 2020 due for Japan this fall".GameSpot. Retrieved2025-01-17.

External links

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