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Second screen

From Wikipedia, the free encyclopedia
Computer hardware
For the use of multiple computer screens, seeMulti-monitor.
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Asecond screen involves the use of a secondarycomputing device to provide a different viewing experience for content on another device. The term commonly refers to the use of devices to provide interactive features, like posts onsocial media platforms that take input from theaudience during abroadcast, such as atelevision program. This type oftechnology is designed to keep the audience engaged with what they are watching[1] and has been found to supportsocial television and generate anonline conversation around specific content.[2][3] It is a type of screen casting technology that allows asmartphone ortablet to display its contents on another screen. A second screen can also refer to havingmultiple monitors connected to acomputer.

Analysis

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Several studies[4][5] show a tendency to use another device while watching television, such as atablet orsmartphone. Other studies distinguish a higher percentage of comments or posts on social networks about the content that is being watched (Nielsen ratings).[6][7][8] Benefits include keeping the audience engaged (via polling, chatting, providing additional information about content, and participants, etc.) and generating revenue via advertising. Second screens can be used as a metering solution to get information about the audience.

Second screen solutions can be more far-reaching and inexpensive, which has led some to think a second screen may replacepeople meters in the future.[9] One factor hampering the growth of second screens is that many shows are creating their applications for them. It is considered impractical to expect users to download multiple applications and switch between them for each channel or show.[10]

Conference and business meeting organizers may also incorporate second screens to deepen audience engagement.[11] According to the "2014 Trend Tracker",[12] the second screen phenomenon is a significant and growing trend. "Attendees are so glued to their devices, even while watching a live presentation (or at home, on television) that marketers are supplying them with a simultaneous engagement tool they can access on that device," says Robin Stanley, VP-design and creative at GES.[13] "Software tools allow conference session presenters to share slides and presentations in real-time, so attendees can follow on with their device in hand." Second screen technology at conferences can be an integral part of the event experience by allowing conference attendees to engage with the speaker and other participants.

Applications

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Many applications designed for the second screen give another form of interactivity to the user and another way to sell advertising content.[14] Second screening may also involve applications not formally connected to the primary entertainment.[15] Some examples include:

  • TV programs broadcasting livetweets and comments.[16][17]
  • Synchronization of audio-visual content via web advertising.[18]
  • Applications that extend the content information; whether news, weather, chat to another screen.[1][2]
  • Remote workers as business travelers can set up their working space anywhere to attend meetings and manage projects.[3]
  • Shows that add content exclusively for the second screen to their websites.[19]
  • Applications that synchronize the content being viewed to the mobile device.[20]
  • Video game consoles playing with extra data, such as map or strategy data, that synchronize with the content being viewed on the portable device, such as theWii U.[21][22][23][24][25] PlayStation also has agame accessibility feature called "Chat Transcription", which allows a user to read what others say and sendtext to speech messages through the PlayStation 4's Google Play App named "PlayStation Second Screen".[26]
  • TV discovery application with recommendations,electronic programming guides (live content), andpersonalization.
  • Applications that display polling results and audience-triggered animatedemoticons (along with the sender's name and location) in real-time on the broadcast instead of the user's second screen.
  • Voting functionality for audiences at home via the broadcaster app.
  • Video games that use mobile phones for interaction – examples includeKahoot!,The Jackbox Party Pack series of games, andEverybody 1-2-Switch!.

Sports broadcasting

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Sports broadcasters, to stem the flight ofthe audience away from watching themain screen (the television) to thesecond screen, are offering alternative content to the main program, such as unseen moments, alternative information, soundtracks, and characters. Proposed new technologies allow the viewer to see different camera angles while watching the game.[27][28]

TV2 (Denmark),Denmark's largest commercial TV channel, synchronized its Second Screen service with the live broadcast of theGiro d'Italia cycling race from May 5 to May 27, 2012. Viewers on all internet devices could get rider stats, biographies, news, stage reviews, city information, weather updates, and more. Viewers scanned aQR code on the TV broadcast to get connected or typed in a shortURL.[29]

In theUS,HDNet Fights utilizes a second screen service that synchronizes with liveMMA broadcasts. Viewers onsmartphones andtablets can get stats, vote on fights and rounds, chat, win prizes, and see how fellow second screen users voted on fight outcomes.[30]

Other television

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Slate described popularprocedural dramas likeSuits as examples of "'second-screen content'—shows that don't require viewers to hit rewind if they idly drift off while scrolling their phones".[31]The Hollywood Reporter described theJennifer Lopez filmAtlas as "anotherNetflix movie to half-watch while doing laundry".[32]John Landgraf ofFX Networks bragged that, by contrast,Shogun was "not a two-screen show".[33] Being the second screen has reportedly become desirable.Streaming services tellshowrunners,Justine Bateman said toThe Hollywood Reporter in 2023, that "the viewer's primary screen is their phone and the laptop and they don't want anything on your show to distract them from their primary screen because if they get distracted, they might look up, be confused, and go turn it off. I heard somebody use this term before: they want a 'visualmuzak.'"[34] By 2025 Netflix reportedly told screenwriters to have characters announce actions, so those watching the streaming service in the background while doing something else know what is happening.[32]

Examples

[edit]
Primary screenSecond screen
Ares Interactive MediaiOS,Android,Windows,Mac,Linux
DreamcastVMU
SelectDish Network ReceiversiOS andAndroid devices using Dish Anywhere Mobile App
SelectDisneyBlu-ray discs andDVDsiPad and devices running Adobe Flash usingDisney Second Screen
GameCubeGame Boy Advance usingNintendo GameCube – Game Boy Advance link cable
Nintendo Switch 2GameShare
PlayStation 3PlayStation Portable andPlayStation Vita usingRemote Play
PlayStation 4PlayStation Vita using Remote Play; iOS and Android devices using thePlayStation App[35]
PlayStation 5PlayStation Portal
WiiNintendo DS
Wii UWii U GamePad andNintendo 3DS
Xbox 360Windows 8,Windows Phone, iOS, and Android devices usingXbox SmartGlass
Xbox OneWindows 8, Windows Phone, iOS, and Android devices using Xbox SmartGlass[36]Windows 10 PCs using an Xbox App[37]

See also

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References

[edit]
  1. ^ab"Encourage Participation With Second Screen Technology".educationalmeasures.com. Archived fromthe original on 10 July 2017. Retrieved13 July 2017.
  2. ^abMukherjee, P., and Jansen, B. J. (2015) Correlation of Brand Mentions in Social Media and Web Searching Before and After Real-Life Events: Phase Analysis of Social Media and Search Data for Super Bowl 2015 Commercials. International Workshop on Event Analytics Using Social Media Data, IEEE International Conference on Data Mining (ICDM2015) Atlantic City, New Jersey. 14–17 Nov
  3. ^ab"Tata Consultancy Services | Technology, Digital Solutions, Consulting". Archived fromthe original on 2015-09-07. Retrieved2015-10-28.
  4. ^Mukherjee, P., Wong, J.S., and Jansen, B. J. (2014)Patterns of Social Media Conversations Using Second Screens. The Sixth ASE International Conference on Social Computing (SocialCom 2014). Stanford, CA. 27–31 May
  5. ^Giglietto, F. and Selva, D. (2013) Second Screen and Participation: A ContentAnalysis of a Full Season Dataset of Tweets, Social Science Research Network, p. 1-24.
  6. ^"Newswire – In the U.S., Tablets are TV Buddies while eReaders Make Great Bedfellows – Nielsen".nielsen.com. Retrieved2 October 2015.
  7. ^"Living With Digital: Consumer Insights into Entertainment Consumption"(PDF). Archived fromthe original(PDF) on November 25, 2011. RetrievedDecember 9, 2011.
  8. ^"What Do TV-Social Media Multitaskers Talk About?".emarketer.com. Archived fromthe original on 23 September 2015. Retrieved2 October 2015.
  9. ^"Nielsen Families Become 'Framilies,' Ratings Giant Begins Registering Mobile Devices in TV Households".
  10. ^"5 Things Keeping Second Screen Apps from the Masses – Double Encore". 2013-04-16.
  11. ^"White Papers". NiceMeeting. Archived fromthe original on 2017-12-13. Retrieved2014-06-04.
  12. ^http://www.ges.com/docs/default-source/default-document-library/ges-2014-trend-tracker.pdf[dead link]
  13. ^"2014 Trend Tracker"(PDF).UFI.org. 2014. RetrievedMay 5, 2023.
  14. ^"Double The Glow: Will Second Screen Apps Change the Way We Watch TV?".GOOD Magazine. 2011-08-14. Retrieved2 October 2015.
  15. ^Yahr, Emily (2018-01-04)."Do you fall down a Wikipedia rabbit hole after each episode of 'The Crown'? You're not alone".Washington Post.ISSN 0190-8286. Retrieved2020-11-07.
  16. ^Ediciones El País (2011-03-13)."Twitterrevolución".EL PAÍS. Retrieved2 October 2015.
  17. ^"Tweeting for TV | Twitter Developers". Archived fromthe original on 2011-12-02. Retrieved2011-12-09.
  18. ^"Maximizing TV Advertising ROI".secondscreen.com. Retrieved2 October 2015.
  19. ^"2011 MTV Video Music Awards – Highlights, Winners, Performers and Photos from the 2011 MTV VMAs".mtv.com. Archived fromthe original on July 13, 2011. Retrieved2 October 2015.
  20. ^"The Miso Sync Experiment"(PDF). Dropbox. Archived fromthe original(PDF) on 2011-07-14. Retrieved2014-01-25.
  21. ^http://news.cnet.com/8301-33692_3-57446945-305/e3-2012-year-of-the-second-screen-with-xbox-smart-glass-and-wii-u/ E3 2012: Year of the second screen with Xbox Smart Glass and Wii U
  22. ^https://techcrunch.com/2012/06/04/microsoft-introduces-second-screen-feature-xbox-smartglass/ Microsoft Introduces Second-Screen Feature, Xbox SmartGlass
  23. ^Sean Buckley (21 February 2013)."Sony announces PlayStation app for iOS and Android, will expand games to the second screen".Engadget. AOL. Retrieved2 October 2015.
  24. ^"Sony Announces PlayStation 4, Second-Screen Experience PlayStation App for iOS".macrumors.com. 20 February 2013. Retrieved2 October 2015.
  25. ^"Xbox SmartGlass official as second-screen feature".SlashGear. 2012-06-04. Retrieved2 October 2015.
  26. ^"Using Chat Transcription". Retrieved2021-10-04.
  27. ^"Alternative angles in Sports broadcast". Archived fromthe original on April 4, 2012.
  28. ^"Second screen is future of interactive coverage".TVBEurope. Archived fromthe original on 3 October 2015. Retrieved2 October 2015.
  29. ^"Giro 2.0 – second screen experiences".eventbasedinnovation.org. Archived fromthe original on 4 October 2015. Retrieved2 October 2015.
  30. ^"Mobovivo Launches Social TV Platform to Utilize Second Screen".techvibes.com. Retrieved2 October 2015.
  31. ^Adams, Sam (2024-01-30)."Why Suits Was the Most Streamed Show of 2023".Slate. Retrieved2024-06-08.
  32. ^abTavlin, Will (Winter 2025)."Casual Viewing".n+1. No. 49. Retrieved2025-02-01.
  33. ^Rich, Katie (2024-05-20)."'Shogun' Starts Some Drama".Los Angeles.
  34. ^Goldberg, Lesley (2023-07-21)."Justine Bateman: Pulling AI Into the Arts Is "Absolutely the Wrong Direction"".The Hollywood Reporter. Retrieved2025-02-01.
  35. ^Buckley, Sean (21 February 2013)."Sony announces PlayStation app for iOS and Android, will expand games to the second screen". Engadet. Retrieved5 May 2013.
  36. ^Lawler, Richard (21 May 2013)."Xbox One SmartGlass brings more control, content to companion devices". Engadet. Retrieved28 May 2013.
  37. ^Orland, Kyle (January 21, 2015)."Windows 10 includes in-home game streaming from Xbox One".Ars Technica. RetrievedJanuary 22, 2015.

Further reading

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External links

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Fifth generation
Sixth generation
Seventh generation
Eighth generation
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