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List of Acclaim Entertainment subsidiaries

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(Redirected fromSculptured Software)

Acclaim Entertainment was an Americanvideo game publisher fromLong Island, active from 1987 until filing forChapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing.

Development

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Acclaim Studios

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Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management.[1] In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix.[2] Acclaim Studios and all of its development facilities were closed on August 27, 2004.[3]

Acclaim Studios Austin

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Main article:Acclaim Studios Austin

Acclaim Studios Austin (formerlyIguana Entertainment) was based inAustin, Texas. The company was founded in 1991 byJeff Spangenberg, previously lead designer for Punk Development, and originally located inSanta Clara, California. Iguana found first success withAero the Acro-Bat, moved to Austin and acquiredOptimus Software (later Iguana UK) in 1993. Iguana was acquired by Acclaim in January 1995 and received another sub-studio, Iguana West (formerlySculptured Software) in October that year. Spangenberg was fired from his position in July 1998 and filed a lawsuit onbreach of contract the following October. Iguana was rebranded Acclaim Studios Austin in May 1999, and the studio was closed down in August 2004.

Acclaim Studios Cheltenham

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Acclaim Studios Cheltenham was based inCheltenham, England. The studio was founded in 2000 by former employees ofPsygnosis' South West studio.[4]

Acclaim Studios London

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Acclaim Studios London was based inCroydon, England. The company was founded in 1984 by Fergus McGovern and Vakis Paraskeva under the nameProbe Software,[5] which was later renamedProbe Entertainment.[6] By 1988, the company employed 72 people.[7] Several games developed by Probe included references to McGovern's name or likeness, including the sentence "Is that you, Fergus?" presented to players ofTrantor: The Last Stormtrooper upon gaining a low score.[5] The company specialized in the development ofarcade game ports and movietie-ins, includingOut Run,Mortal Kombat andFIFA Soccer.[8]

On October 10, 1995, Acclaim agreed to acquire Probe for 1,732 shares ofcommon stock.[9][10] The deal closed on October 16 and was valued atUS$40 million, making McGovern a millionaire.[9][8] The same year, McGovern also received a Lifetime Achievement Award for his work at Probe.[8] McGovern left the company a few years later to found HotGen, also a video game developer.[6][11] With the consolidation of Acclaim Studios' branding in May 1999, Probe was renamed Acclaim Studios London.[2] Acclaim Studios London was closed in April 2000.[12]

Acclaim Studios Manchester

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Main article:Acclaim Studios Manchester

Acclaim Studios Manchester was founded in Manchester asSoftware Creations, a sole trader company, by Richard Kay in 1985.[13] The following year, the company was joined by Steve Ruddy, who began working onCommodore 64 conversions of games likeMystery of the Nile andKinetik.[13] Subsequently, further employees, including the Follin brothers and Mike Ager, followed after Ruddy and joined Software Creations.[13] Successful titles produced or ported by Software Creations includeBubble Bobble (1987),Bionic Commando (1988), andTin Star (1994).[13] After developing ports ofGhouls 'n Ghosts andLED Storm in 1989, Software Creations moved into custom-built offices located within Manchester.[13] The Pickford brothers, John and Ste, joined the company in 1990, producingEquinox andPlok.[13] In 1994, Software Creations was acquired byBCE Multimedia and became part ofRage Software.[13]

On May 1, 2002, Acclaim announced that they had acquired Software Creations, which was renamed Acclaim Studios Manchester.[14][15] At the time, Software Creations had approximately 70 employees.[16] Acclaim Studios Manchester was closed as part of Acclaim Studios and all of its development facilities on August 27, 2004.[3] Rod Cousens and Barry Jafrato, who served aschief executive officer and head of publishing, respectively, for Acclaim, announced in September 2004 that they were planning to create as new video game publisher, Exclaim, with the help of Europlay Capital Advisers.[17] Exclaim was set to acquire and reinstantiate Acclaim's two UK studios, namely Manchester and Cheltenham, and re-employ their roughly 160.[18] Exclaim's opening was expected on October 11,[19] however, Cousen's ownership over the two studios was challenged by Acclaim's liquidator, Allan Mendelsohn, leaving the UK staff in a state of limbo.[20] A successor to Acclaim Studios Manchester, SilverBack Studios, was founded by Jon Oldham in April 2005 and employed 15 former Acclaim Studios Manchester staff.[21][22]

Acclaim Studios Salt Lake City

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Acclaim Studios Salt Lake City, based inSalt Lake City, Utah, was founded asSculptured Software by George Metos,Bryan Brandenburg, Peter Adams, Mike Macris and Bob Burgener,[23] and incorporated on July 12, 1985.[24] Games developed by Sculptured Software include theSuper Star Wars series; Super NES ports ofDoom,Mortal Kombat,Mortal Kombat II, andMortal Kombat 3; and the Genesis and MS-DOS versions ofMortal Kombat 3.[25]

Acclaim agreed to acquire Sculptured Software on October 9, 1995, and closed the deal the following day.[10][9] The deal included a transaction of 1,013 shares of common stock, valued at$30 million.[9][26] By February 1996, Sculptured Software employed 140 employees, and all founders but Metos had left the company.[23] Metos left the company the following year to found Kodiak Interactive Software Studios.[27] By December 1997, Sculptured Software was renamed Iguana West.[28][29] The renaming reflected a major change in the management which involved the former Sculptured Software being overseen by the president ofIguana Entertainment.[30] With the consolidation of Acclaim Studios' branding in May 1999, Iguana West was renamed Acclaim Studios Salt Lake City.[2] Acclaim Studios Salt Lake City was dissolved as a cost-cutting exercise in December 2002.[31] Through the closure, 70 employees were laid off and an unannounced title was canceled, while the remaining staff and the development of a third installment in theLegends of Wrestling series were shifted to Acclaim Studios Austin.[12]

Acclaim Studios Stroud

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Acclaim Studios Stroud was formed in July 1999 to focus on the development ofPlayStation games.[32] Led by Neil Duffield, the studio's team was made up of 26 staff formerly employed byPsygnosis.[33] The studio likely closed after only a short time, as they were not listed in Acclaim's company list in January 2000.[34]

Acclaim Studios Teesside

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Acclaim Studios Teesside was based inStockton-on-Tees, England.[35] The company was founded in February 1988 by brothers Darren and Jason Falcus, at the time aged 19 and 18,[36] under the nameOptimus Software.[35] The company was located in Stockton, where the brothers were born.[35] The founders had started programming in 1981,[35] and released their first game,Castle of Doom, in 1983.[36] Games released by Optimus Software generated retail sales in excess ofUS$500 million.[35] These games includedBig Nose the Caveman and theSeymour series, both of which they developed forCodemasters.[37]

In 1993, Optimus Software was acquired byIguana Entertainment to undisclosed terms.[35][38] The company moved to new offices inMiddlesbrough,[35] and was renamed Iguana UK.[38] Iguana Entertainment itself was acquired by Acclaim in 1995, and Iguana UK moved back to Stockton.[39] Under the new banner, Iguana UK and the Falcus brothers developed theShadow Man series,home console versions of variousNBA Jam titles, and theNintendo 64 version ofForsaken.[37] With the consolidation of Acclaim Studios' branding in May 1999, Iguana UK was renamed Acclaim Studios Teesside.[2] The Falcus brothers left the company in February 2000 and founded Atomic Planet Entertainment.[35][39] At that time, the studio had 75 employees.[36] The studio was closed in May 2002.[12]

Publishing

[edit]

Acclaim Coin-Operated Entertainment

[edit]

Acclaim Coin-Operated Entertainment was an Acclaim subsidiary based inMountain View, California,[40] that focused on releasingcoin-operated arcade games.[41] It was established in July 1994.[42] Leon Deith served as sales director for the company, as of January 1998.[41] Acclaim Coin-Operated Entertainment was closed in March 1998, as Acclaim wanted to shift development resources to Acclaim Studios closer to the company's headquarters in New York City.[43]

Acclaim Comics

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Main article:Valiant Comics

Acclaim Distribution

[edit]

Acclaim Distribution was established in June 1993 to act as thedistributor for Acclaim.[42] Companies that partnered with Acclaim Distribution for distribution services includeDigital Pictures,Marvel Entertainment,Sound Source Interactive,Sunsoft, andInterplay Productions.[42]

Lazer-Tron

[edit]

Lazer-Tron Corporation focused on the production of coin-operated "redemption games".[42] The company was acquired by Acclaim on August 31, 1995, in exchange of 1,123 shares of Acclaim's common stock.[42] Acclaim sold off all assets of Lazer-Tron on March 5, 1997, for$6,000,000 in cash.[44]

LJN

[edit]
Main article:LJN

LJN was a toy and video game company located inNew York City, known for manufacturing toys from such licensed brands asE.T. the Extra-Terrestrial,Back to the Future,ThunderCats, andWho Framed Roger Rabbit, as well as publishing software game titles (under theEnteractive trademark) for theNintendo Entertainment System, including games aboutThe Karate Kid,Jaws, andMajor League Baseball.[citation needed]

Flying Edge

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Flying Edge was a division of Acclaim that was founded in 1992 to publish games onSega consoles. The division was dissolved in 1994.[citation needed]

Arena Entertainment

[edit]

Arena Entertainment was a division formed underMirrorsoft in 1991, to publish games on Sega platforms. Arena was acquired by Acclaim in 1992 and dissolved in 1994.[citation needed]

Acclaim Sports

[edit]

Acclaim Sports was established as a division of Acclaim in November 1997, as part of a$4 million$6 millionmarketing campaign forNFL Quarterback Club '98.[45] Acclaim stated that the creation of the target specifically targeted challengingElectronic Arts'EA Sports label.[45] Bob Picunko was appointeddirector of marketing of Acclaim Sports.[45]

Club Acclaim

[edit]

Club Acclaim was a division of Acclaim announced in January 2000, originally for a line ofGame Boy Color games directed towards a younger audience.[46] Club Acclaim's most successful games were those based onMary-Kate and Ashley Olsen.[47]

AKA Acclaim

[edit]

AKA Acclaim was anextreme sports division of the company. It was originally launched in May 2000 asAcclaim Max Sports amid the popularity of the genre.[48]

References

[edit]
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  13. ^abcdefgBevan, Mike (December 2013). "Bubbles, Baseball and Buzz Saws...".Retro Gamer. No. 122.Imagine Publishing. pp. 74–79.
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  23. ^ab"ONCE-STRUGGLING S.L. VIDEO FIRM HITS THE BIG TIME".Deseret News. February 18, 1996. Archived fromthe original on July 27, 2018. RetrievedAugust 26, 2018.
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  26. ^"The End Game: How Top Developers Sold Their Studios - Part One".gamasutra.com. March 3, 2004. Archived fromthe original on September 23, 2017. RetrievedAugust 26, 2018.
  27. ^Jebens, Harley (April 28, 2000)."EA Invests in Kodiak".gamespot.com.Archived from the original on August 27, 2018. RetrievedAugust 26, 2018.
  28. ^IGN Staff (December 16, 1997)."Iguana Breaks the Ice".ign.com.Archived from the original on August 27, 2018. RetrievedAugust 26, 2018.
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  34. ^https://web.archive.org/web/20000118182906/http://acclaim.com/company/worldwideLocations.html
  35. ^abcdefgh"Falcus Brothers Complete 15 Years in Business - Timeline Event".spong.com.Archived from the original on August 11, 2018. RetrievedAugust 26, 2018.
  36. ^abc"In conversation with Jason Falcus".GamesTM. Archived fromthe original on October 26, 2018.
  37. ^abCaoili, Eric (December 13, 2011)."Worms Studio Team17 Amps Up Social Strategy With Iguana Acquisition".gamasutra.com. Archived fromthe original on August 5, 2018. RetrievedAugust 26, 2018.
  38. ^ab"A Retrospective: The Story of Retro Studios".ign.com. December 17, 2004.Archived from the original on August 11, 2018. RetrievedAugust 26, 2018.
  39. ^abLive, Teesside (July 21, 2003)."Bites or bytes, there's a huge appetite for Tees excellence".gazettelive.co.uk.Archived from the original on August 27, 2018. RetrievedAugust 26, 2018.
  40. ^"Owner's Manuel NBA Jam Extreme"(PDF).Archived(PDF) from the original on January 22, 2022. RetrievedAugust 14, 2018.
  41. ^abJebens, Harley (April 28, 2000)."Acclaim Joins Arcade Initiative".gamespot.com.Archived from the original on August 27, 2018. RetrievedAugust 26, 2018.
  42. ^abcde"ACCLAIM ENTERTAINMENT INC - 10-K Annual Report - 08/31/1995".Get Filings. December 8, 1995.Archived from the original on October 25, 2021. RetrievedJuly 27, 2019.
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  44. ^"ACCLAIM ENTERTAINMENT INC - 10-K Annual Report - 08/31/1997".Get Filings. November 12, 1997.Archived from the original on October 25, 2021. RetrievedJuly 27, 2019.
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  46. ^Gamespot Staff (April 26, 2000)."Acclaim Talks 2000 Game Lineup".gamespot.com.Archived from the original on August 27, 2018. RetrievedAugust 26, 2018.
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  48. ^https://web.archive.org/web/20001016021927/http://www.acclaim.com/company/pressReleases/product/acclaimMaxSportsLineup2000.html
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