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| Scribblenauts Unmasked: A DC Comics Adventure | |
|---|---|
| Developers |
|
| Publisher | Warner Bros. Interactive Entertainment |
| Series | Scribblenauts |
| Platforms | Wii U,Nintendo 3DS,Microsoft Windows,Nintendo Switch,PlayStation 4,Xbox One |
| Release | Windows Wii U, Nintendo 3DS Switch, PS4, Xbox One |
| Genres | Puzzle,action |
| Modes | Single-player,multiplayer |
Scribblenauts Unmasked: A DC Comics Adventure is a 2013puzzlesandboxvideo game developed by5th Cell and published byWarner Bros. Interactive Entertainment for theWii U,Nintendo 3DS andMicrosoft Windows.[3] It is the fifth game in theScribblenauts series of games and the final to be developed by 5th Cell. The game combines the series' traditional gameplay of bringing up words and objects to solve puzzles with characters and settings from theDC Comics universe (DC Universe). In September 2018,Scribblenauts Unmasked andScribblenauts Unlimited were re-released as part ofScribblenauts Mega Pack, with the former game receiving additional characters and levels.
Following previous games in the series, players control a boy named Maxwell who has the ability to manifest any object or person using his magical notepad and modify them using adjectives.[4] The game also has a "Hero Creator" that allows the player to create custom objects.[5]
Players can visit a number of locations from theDC Universe, including theBatcave,Gotham City,Atlantis,Metropolis, theFortress of Solitude,Central City, andOa. Additionally, there are several optional levels that retell the origins of theJustice League's members.
Scribblenauts Unmasked features a system where the player can earn Reputation Points by completing missions and summoning new objects. Points can be used to unlock additional levels and costumes.[5]
TheWii U version ofScribblenauts Unmasked features co-op multiplayer known as "Sidekick mode". In Sidekick mode, a second player can use theirWii Remote to control characters and objects.
Maxwell and his sister Lily argue over which of their favorite characters would win in a fight and use Lily's magic globe to travel to the DC universe. The globe, however, is shattered and the Starites that power it are scattered across the universe.
After recovering one Starite and restoring Lily's globe, Maxwell and Lily travel around the world and stop Maxwell's evil clone Doppelgänger from obtaining the other Starites. They learn that he is working forBrainiac, who plots to destroy themultiverse. Maxwell defeats him by summoning alternate universe versions of the Justice League. Afterward, Doppelgänger reforms and Maxwell creates a sister for him named Doppelily before returning to his universe.
| Aggregator | Score |
|---|---|
| Metacritic | 3DS: 68/100[6] PC: 68/100[7] WiiU: 71/100[8] |
| Publication | Score |
|---|---|
| GameZone | PC: 8/10[9] |
InMetacritic, the game holds a 68% approval rating across itsPC and3DS versions,[6][7] whilst holding a 71% on itsWii U version,[8] all indicating "mixed or average" reviews.
GameZone's Mike Splechta gave the PC version 8/10, stating thatUnmasked had "a lot to offer, given its plethora of challenges and the equally impressive number of ways to solve them".[9]IGN gave it a 9.1, saying it "is a super way to exercise your mind as well as your love of DC characters".[5] Will Greenwald ofPCMag gave the game 3.5 out of 5 stars, praising the addition of several DC characters and objects to create, though he criticized the absence ofDC Vertigo characters, the weak goal-oriented gameplay, and stating that "it's a nerd sandbox for fans of the DC universe".[10] In a review forDestructoid, the game was given a 7 out of 10 by Ian Bonds, noting the abundance and lack of content, calling it "not so heroic" with its "hard-to-ignore faults", though he cited the experience as "fun" and "solid", and also recommended players to get an audience while they play.[11]
In a more mixed review onCBR.com by Steve Sunu, he states that the game is "ambitious" and "fun", but with its huge amount of content and a lacklustre execution, he called it "ultimately flawed". He also gave a mixed view about its puzzles, noting them as faithful to theDC Universe, but noted the backwards method of delivery for the puzzles, saying that "every other puzzle in the zone continuously switches out every time" and as a result, "there's no real way to measure progress". He also criticized the random encounters (though not from an NPC) that would revert the player's progress should it appear during a puzzle.[12]