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Scooby-Doo (video game)

From Wikipedia, the free encyclopedia
1986 video game
This article is about the 1986 video game. For other games based on the Scooby Doo franchise, seeCategory:Video games based on Scooby-Doo.
1986 video game
Scooby-Doo
Commodore 64 box art
DeveloperGargoyle Games
PublisherElite Systems
DesignersGreg Follis
Roy Carter
PlatformsZX Spectrum,Amstrad CPC,Commodore 64,Commodore Plus/4
Release1986
GenreAction
ModeSingle-player

Scooby-Doo (also known asScooby-Doo in the Castle Mystery) is a video game based on the television franchiseof the same name. The game was developed in1986 byGargoyle Games for theZX Spectrum,Amstrad CPC,Commodore 64, andCommodore Plus/4.

Gameplay

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Gameplay screenshot

Development

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A much-hyped game, Elite first started advertising this from around Autumn 1985. The advert billed the game as "the first ever computer cartoon". Issue 21 of Crash carried a full preview of the game.

The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie. The castle is haunted and Scooby and the gang have 48 hours to solve the mystery. The game is said to "feature seven or eight action sequences which are separated by descriptive scenes in which characters in the game interact by meeting together and having a chat..."

The original concept was scrapped as the Spectrum was not capable of handling such an ambitious project withSinclair User reporting: "while the graphics in the game ... are supposedly unbelievable the game is a shambles. Lack of memory has been blamed for the failure to release the game".[1] Gargoyle Games were then contracted by Elite to produce a less-ambitious version.[2]

Reception

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Reception
Review scores
PublicationScore
Amtix95%[3]
Crash91%[4]
Sinclair User4/5[5]
Your Sinclair9/10[6]
Zzap!6442%[7]
Award
PublicationAward
CrashCrash Smash[4]

Reviewing the Spectrum version, the critics ofCrash praised that the game is addictive, well-animated, and "extremely playable", though one of them remarked that the simplistic gameplay's lack of challenge made it wear thin before long.[4]Your Sinclair rated the game with a score 9/10.[6]

References

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  1. ^"Scooby Doo Doesn't".Sinclair User (47): 8. February 1986. RetrievedOctober 13, 2015.
  2. ^"Preview".Crash. No. 32. Newsfield. 28 August 1986. p. 94. Retrieved27 September 2023.
  3. ^"Scooby-Doo".Amtix. No. 14. December 1986. pp. 30–31.
  4. ^abc"Scooby-Doo".Crash. No. 33. October 1986. pp. 30–31.
  5. ^Taylor, Graham (November 1986)."Scooby-Doo".Sinclair User. pp. 58–59.
  6. ^ab"Review: Scooby Doo".Your Sinclair. No. 11. November 1986. p. 39. RetrievedOctober 13, 2015.
  7. ^"Zzap! Test".Zzap!64. No. 22. February 1987. pp. 120–121.

External links

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