| Sandman | |
|---|---|
Wesley Dodds as Sandman as appeared on the cover ofAdventure Comics #51 (June 1940). Art byCreig Flessel | |
| Publication information | |
| Publisher | DC Comics/Vertigo |
| First appearance | New York World's Fair Comics #1 (April 1939) |
| Created by |
|
| In-story information | |
| Full name | Wesley Bernard "Wes" Dodds |
| Team affiliations | |
| Notable aliases |
|
| Abilities |
|
The Sandman (Wesley Bernard "Wes"Dodds) is asuperhero appearing inAmerican comic books published byDC Comics. The first of several DC characters to bear the nameSandman, he was created by writerGardner Fox and artistAllen Bert Christman. Attired in a green business suit,fedora, andWorld War I gas mask, the Sandman used a gun emitting a sleeping gas to sedate criminals. He was originally one of the "mystery men" to appear in comic books and other types of adventure fiction in the 1930s, but later was outfitted with a unitard/cowl costume and developed into a proper superhero, acquiring asidekick,Sandy, and founding theJustice Society of America (JSA).
Like most DC Golden Age superheroes, the Sandman fell into obscurity in the 1940s and eventually other DC characters took his name. During the 1990s, when writerNeil Gaiman'sSandman (featuring Morpheus, theanthropomorphic embodiment of dreams) was popular, DC revived Dodds inSandman Mystery Theatre, a pulp/noir series set in the 1930s.Wizard Magazine ranked Wesley Dodds among the Top 200 Comic Book Characters of All Time, and he is the oldest superhero in terms of continuity to appear on the list.[1][full citation needed]
ArtistBert Christman and writerGardner Fox are generally credited as co-creating the original, Wesley Dodds version of theDC Comics character the Sandman.[2] While the character'sfirst appearance is usually given asAdventure Comics #40 (cover-dated July 1939), he also appeared in DC Comics' 1939New York World's Fair Comics omnibus, which historians believe appeared on newsstands one to two weeks earlier, while also believing theAdventure Comics story was written and drawn first.[3][4] Each of the two stories' scripts were credited to the pseudonym "Larry Dean"; Fox wrote the untitled, 10-page story inNew York World's Fair #1,[4] while he simply plotted, and Christman scripted, the untitled, six-page story, generally known as "The Tarantula Strikes", inAdventure #40.[5]Creig Flessel, who drew many early Sandman adventures, has sometimes been credited as co-creator on the basis of drawing the Sandman cover ofAdventure #40,[5] but no other evidence has surfaced.
Following these twofirst appearances, the feature "The Sandman" continued to appear in the anthologyAdventure Comics through #102 (February–March 1946). One of themedium's seminal "mystery men", as referred to at the time, the Sandman straddled thepulp magazine detective tradition and the emergingsuperhero tradition by dint of his dual identity and his fanciful, masked attire and weapon: an exotic "gas gun" that could compelvillains to tell the truth, as well as put them to sleep. Unlike many superheroes, he frequently found himself the victim of gunshot wounds, both in the Golden Age and in stories in DC's modern-dayVertigo imprint, and he would continue fighting in spite of his injuries.
In his early career, Dodds (the character's surname was given as "Dodd" in his first four appearances; he became "Dodds" inAdventure Comics #44) was frequently aided by his girlfriend,Dian Belmont, who is aware of his dual identity. Unlike many superhero love interests, Belmont was often, though not always,[6] portrayed as an equal partner of the Sandman, rather than a damsel in distress. Later stories would reveal that the two remained together for the duration of their lives, though they never married.
The Sandman was one of the original members of theJustice Society of America when that superhero team was introduced inAll Star Comics #3, published byAll-American Comics, one of the companies that would merge to form DC.
InAdventure Comics #69 (December 1941), Dodds was given a yellow-and-purple costume by writerMort Weisinger and artistPaul Norris, as well as a yellow-clad kid sidekick,Sandy the Golden Boy, nephew of Dian Belmont. Later that year, the celebrated team ofJoe Simon andJack Kirby took over this version of the character.[7] In 1942, Dodds enlisted in theU.S. Army and served as an anti-aircraft gunner duringWorld War II.[8]
This sectionneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources in this section. Unsourced material may be challenged and removed.(July 2009) (Learn how and when to remove this message) |
Reintroduced in theSilver Age inJustice League of America #46 (July 1966), the Sandman made occasional appearances in the annual teamups between that superhero group and the JSA.
In 1981 DC began publishingAll-Star Squadron, a retelling of the Earth-Two mystery-men during WWII. Although not a main character, Sandman does appear in its pages. Of note is issue #18 which gives an explanation of why Dodds changed costumes from the cloak and gas mask to the yellow-and-purple outfit; Dian wore his costume while he was fighting elsewhere and she was killed in a fray. Dodds decided to wear the new costume, of Dian's design, until he could bring himself to wear the original in which she had died.
Later, this explanation would be changed again when Dian Belmont wasretconned to have never died, and a new explanation was given: Sandy convinced Dodds to switch to the more colorful costume to gain the support of regular people, who preferred the more traditional superhero look to his older,pulp-themed costume.
An acclaimedfilm noir-inspired retelling of the original Sandman's adventures,Sandman Mystery Theatre, ran from 1993 to 1998 underDC Comics'Vertigo mature-reader imprint. Although as a whole its continuity within theDC Universe is debatable, several elements of the series – the more nuanced relationship between Dodds and Dian Belmont; the Sandman's appearance (wearing a trench coat and World War I gas mask instead of the cape and the custom-made gas mask); and Dodds' pudgier appearance and wearing of glasses – have been adopted into regular continuity. The series ran for 70 issues and 1 annual.
InSandman Midnight Theatre (1995) a one-shot special byNeil Gaiman (author of the Modern Agesupernatural seriesThe Sandman),Matt Wagner (co-author ofSandman Mystery Theatre), andTeddy Kristiansen, depicts an interaction between the two characters, with the original visiting Great Britain and encountering the imprisonedDream, the protagonist of Gaiman's series. It is suggested that Dodds' prophetic dreams come from Dream's domain, theDreaming.
Dodds is one of a number of Justice Society members who find themselves in the "Ragnarok Dimension" during the earlyModern Age of Comic Books. TheLast Days of the Justice Society of America Special (1986) wrote the post-Crisis tale of a time-warped wave of destruction ready to engulf the world. Dodds and his JSA teammates enter into a limbo to engage in an eternal battle that would allow the universe to continue its existence. This was later revealed to be a simulation created byOdin, which he intended to give to Dream as a bribe. Dodds, Dream's protege, andHawkman, the grandfather ofDream's appointed successor are the only JSA members who were seen at that time.[9] This lasted only until 1992 when DC publishedArmageddon: Inferno. This mini-series ended with the JSA members leaving limbo and entering the 'real' world.Justice Society of America (1992–1993) showed how the JSA members handled returning to normal life. For the Sandman, the series depicted him as an old, thin man with a balding scalp and a sharp wit. Starting with issue #1 his physical condition became important as writerLen Strazewski had him suffer a stroke at the first sign of a villainous attack. Both his age and his physical limitations became a theme writers would use in this character's post-Crisis stories.
DuringZero Hour: Crisis in Time!, Dodds is returned to his proper age byExtant.[10] Later, Wesley Dodds is shown as retired and living with Dian Belmont though occasionally coming out of it, most notably in a team-up withJack Knight, the son of Dodds' JSA teammateStarman. When Dian is diagnosed with a terminal disease, the two travel the world together until her death.
Towards the end of his life, Dodds' prophetic dreams alert him to the identity and location of the newDoctor Fate, prompting him to contact the Gray Man, a being created from the residue of others' dreams, as well as his old friendSpeed Saunders to instruct them to warn his former teammates about what he has discovered. Waiting on a clifftop, he is subsequently confronted by the powerful villainMordru, who intends to force Dodds to tell him the identity of the new Doctor Fate, only for Dodds to distract Mordru with his gas-gun long enough to commit suicide by jumping off the cliff rather than allow Mordru to torture him into submission.[11] Dodd's sidekick Sandy the Golden Boy becomes known simply asSand and joins the Justice Society.
Dodds has largely remained dead since. However, he is temporarily resurrected as aBlack Lantern in "Blackest Night" and as a zombie in "Knight Terrors".[12][13]
In 2023, Dodds received a self-titled miniseries as part of "The New Golden Age" titledWesley Dodds: The Sandman, which explored his adventures during the 1940s where he contended with theft from his house, a doppelganger killer namedFog, and the betrayal of his friend Wheeler Vanderlyle. After Vanderlyle is shot by Dian Belmont, Dodds oversaw the reconstruction of his mansion and met Dian's nephew Sandy Hawkins. He would later join the Justice Society.[14][15]
When a girl calling herselfKid Eternity follows Wildcat into the afterlife after he had been killed byLady Eve, Sandman is among the dead JSA members who tell Kid Eternity that the JSA is in danger and that they will need her help.[16]
Dodds hasprophetic dreams which come to him as cryptic, ambiguous visions of crimes. Originally of unexplained origin, these dreams were later ascribed to an encounter between Dodds and the entity known asDream viaretcon. The visions haunt Dodds, who uses his keen intellect and amateur detective skills to properly interpret them. He is also a talented chemist and inventor, creating the sand-like substance and the Silicoid Gun ultimately responsible for transforming Sandy the Golden Boy into a silicon-based life-form. In the early years of his career, Wesley Dodds possesses the strength level of a man who engages in regular exercise, and was a fine hand-to-hand combatant. As he grows older, his strength level diminishes in relative proportion to his age. As hobbies, Dodds enjoys reading, writing, poetry,origami and philosophy. Through an unknown process, Dodds passes his power of prophetic visions on to his former ward,Sandy Hawkins, upon the moment of his own death.
Wesley Dodds' costume consists of a basic green business suit, fedora, aWorld War I era gas mask, a gas gun, and a specially designed "wirepoon" gun, which fires a length of thin, steel cable. The gas mask protects Dodds from the effects of the gas emitted from his gas gun. Thegas gun, a handheld device fitted with cartridges containing concentrated sleeping gas, is Wesley Dodds' only known weapon. Pressing the trigger on the gun releases a cloud of green dust rendering all within the Sandman's immediate vicinity unconscious. An upgraded canister dispenser for the gun is provided for him by his close friend and confidantLee Travis. Dodds is also known to conceal smaller knockout gas capsules in a hollow heel on his shoe. These prove ideal when placed in situations where his gas gun is not readily available.
In the early days of his career, the Sandman drives a black 1938Plymouthcoupe. The car is enhanced with various features to aid Dodds in his crusade against crime.
This sectionneeds expansion. You can help byadding to it.(February 2020) |
Sandman has an assortment of enemies that he fought:
Dodds appears as an infirm old man at the beginning ofKingdom Come, plagued with visions of the impending apocalyptic battle between various factions ofmetahumans. Before his death, he relates his visions, interpreted through passages from theBook of Revelation, to his friendNorman McCay.[25]
On Earth 40, Wesley Dodds meets withThe Unholy Three to give information about the Trigger, a device that causes every nuclear reactor in the world to detonate in a nuclear explosion. The Sandman arranges for The Unholy Three to meet with The Lantern, who has information on where the Trigger is located.
InThe New 52 (a reboot of DC Comics), a newEarth-2 version of Sandman appears. When Washington DC is attacked bySolomon Grundy, Dodds and the Sandmen paramilitary force are sent to retrieve and save President Lightfoot.[26] They are later assigned by Commander Khan to infiltrateTerry Sloane's secret facility, where they confront and subdue a mind-controlledMichael Holt.[27]
Hot properties Joe Simon and Jack Kirby joined DC...taking over the Sandman and Sandy, the Golden Boy feature inAdventure Comics #72.