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Samurai Shodown V Special

From Wikipedia, the free encyclopedia
2004 video game
2004 video game
Samurai Shodown V Special
Developer(s)Yuki Enterprise
exA-Arcadia (Arcade Perfect)
Code Mystics
(PlayStation Network)
DotEmu(PC)
Publisher(s)SNK Playmore
exA-Arcadia (Arcade Perfect)
Hamster Corporation
(PS4/Switch/Xbox One)
Producer(s)Yasuo Tanaka
Designer(s)Dorio Takaya
Tōru Sakurai
Programmer(s)M. Kawamura
Yoshihiro Nakamura
Artist(s)Chihiro Takahashi
Taniuchi Yuho
T. Matsuura
Composer(s)Haruhiko Kuroiwa
Kennosuke Suemura
SeriesSamurai Shodown
Platform(s)
Release
Neo Geo AES
  • JP: 15 July 2004
  • NA: 15 July 2004
  • EU: 15 July 2004
WindowsPlayStation Network
Nintendo Switch,Xbox One
Genre(s)Fighting
Mode(s)
Arcade systemNeo Geo MVS
exA-Arcadia

Samurai Shodown V Special[a] is the ninth entry inSNK'sSamurai Shodown series offighting games. It is an upgraded version of the gameSamurai Shodown V and is the last official game for theNeo Geo platform. A further upgraded version of the game calledSamurai Shodown V Perfect was location-tested[clarification needed] in late 2004, but not officially released until it was included in theSamurai Shodown NeoGeo Collection in 2020. However, the fully uncensored version was released only in arcades onexA-Arcadia on September 29, 2022.

Gameplay

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Gameplay screenshot showcasing a match betweenHaohmaru and Sogetsu Kazama.

The essential mechanics remained largely unchanged from previous games, with the update being directed towards graphical and audio changes. The updated visuals include portraits by artist Satoshi Ito, which convey a dark atmosphere similar to that ofSamurai Shodown III.

A significant number of changes exist betweenSamurai Shodown V andSamurai Shodown V Special. Among them, the characters Sankuro and Yumeji were replaced withSamurai Shodown boss, Amakusa Shiro Tokisada, andSamurai Shodown III boss, Zankuro Minazuki. Also, the hidden character Poppy was replaced withSamurai Shodown II boss, Mizuki Rashojin, and was playable without the need of a hidden code. In addition to the roster change, many graphics and sound changes were made to give the game a fresh feel, even though most of the returning characters used their old voices, dating fromSamurai Shodown IV. ExistingSamurai Shodown V character stages were modified, and new stages were made for the arrival of Amakusa, Zankuro, and Mizuki.

This game also received many gameplay tweaks, making this version much more balanced than its predecessor. However, the biggest gameplay change was the introduction of the Zetsumei Ougi, or the Overkill Move. When performed correctly, it instantly ends the match for its victim, regardless of how much life he/she has remaining. This concept is similar to that of theGuilty Gear series, except that the conditions for the move are much stricter. The character must be in a rage, and the opponent's life must be below the point where they could have entered Concentration One, introduced inSamurai Shodown V as a special slow-motion mode powered up by meditating (holding D while standing still). The start-up motion is the same for each character, but if it hits the attacking character, it can finish off their victim in their own unique fashion.

In addition to the overkill moves, genericfatality effects fromSamurai Shodown IV were brought back for this game, such as being slashed in half horizontally. New fatality effects were also added, such as being split in half vertically with the victim drenching their opponent in blood. In addition, Nakoruru and Rimururu, who were both made "immune" to fatal effects inSamurai Shodown III andSamurai Shodown IV, are able to experience these fatal effects at the end of the match, and in some situations, they scream violently.

This combination of violent acts inSamurai Shodown V Special generated much controversy and resulted in SNKP censoring the Neo Geo AES cartridge shortly after theSasebo slashing.

Plot

[edit]

An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope.

The twenty-eight Samurai characters clash in one epic title.

Release

[edit]

As the AES version of the game was approaching its release date on July 8, 2004, it was mysteriously delayed a week, moving its release date to the 15th. When it came out, the generic fatalities were removed and the Zetsumei Ougi was watered down to a loosely based version of the issen for the characters. This act of censorship affected the entire worldwide release, not just the non-Japanese speaking audience. Not only did these modifications censor the game, but the censorship also created bugs, such as that of the AES's exclusive training mode, and upon hearing fan outcry, SNK did a cart recall shortly after that which fixed the bugs brought about by the censoring acts, and also to partially restore the character specific Zetsumei Ougis. The acts of body splitting were still completely gone. This meant some of the Zetsumei Ougis made no sense. However, some of the more violent content still remained, such as the more violent death screams and being able to be smashed into a wall.[1] The only way for players outside of an arcade to experience the Zetsumei Ougis was either throughemulation or to get an unfixed version of the game and apply Razoola's Universe Bios to it, which allows access to the uncensored versions of the moves and fixes the bugs that the censorship created.[2]

Over a decade later, the game was released by SNK and Code Mystics for the PlayStation 4 and PlayStation Vita on September 12, 2017. The game is fully intact with the uncensored content in addition to settings to change the violence and blood in the Options mode. Unlike the previousSamurai Shodown V that receives a "T" rating, the upgraded version receives an "M" rating by theESRB in North America. It also included online multiplayer modes, a Gallery mode featuring the artwork of the characters, trophies and ranking modes. It was released on PC on January 9, 2016 and Xbox One and Nintendo Switchon April 18, 2019 throughACA NeoGeo series.

Samurai Shodown V Perfect featured a non-canon storyline that would tie in withSamurai Shodown VI, a dream match. Like the uncensoredV Special,V Perfect retained the Zetsumei Ougis but removed the resulting body dismemberment and mutilations.Samurai Shodown V Perfect for arcades on exA-Arcadia restored the original Zetsumei Ougis resulting in body dismemberment and mutilations. It also has a brand new English localization and new art fromSamurai Shodown III artist, Shiroh Ohno.[3]

Notes

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  1. ^Also known asSamurai Spirits Zero Special (Japanese:サムライスピリッツ 零 SPECIAL,Hepburn:Samurai Supirittsu Zero Special) in Japan.

References

[edit]
  1. ^SSVS AES recall
  2. ^Thacker, John (December 2009). "Retroinspection: Neo Geo AES".Retro Gamer. No. 70.Imagine Publishing. pp. 72–81.
  3. ^"SAMURAI SHODOWN V PERFECT".exA-Arcadia. Retrieved2024-06-27.

External links

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