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Sacnoth

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Japanese video game developer

For the short story, seeThe Fortress Unvanquishable, Save for Sacnoth.
Aruze Global Trading Corporation
The original Sacnoth logo
Native name
アルゼグローバルトレーディング株式会社
Aruze Gurōbaru Torēdingu Kabushiki gaisha
Formerly
  • Sacnoth (1997–2002)
  • Nautilus (2002–2007)
Company typeSubsidiary
IndustryVideo games
Founded30 April 1997; 28 years ago (1997-04-30)
FounderHiroki Kikuta
Defunct1 February 2009; 17 years ago (2009-02-01)
FateMerged into Aruze Marketing Japan
Headquarters,
Japan
Key people
  • Hiroki Kikuta (CEO, 1997–1999)
  • Matsuzo Machida (game director)
ProductsShadow Hearts
ParentAruze (2002–2009)

Sacnoth Inc.,[a] renamedNautilus Inc.[b] in 2002, was a Japanesevideo game developer based inTokyo. The company was founded in April 1997 byHiroki Kikuta with funding fromSNK; its staff, including Kikuta, were veterans ofSquare. While their first releases were theDive Alert games for theNeo Geo Pocket Color (NGPC), the company was founded to produceKoudelka, arole-playing video game for thePlayStation. The development ofKoudelka was troubled due to creative differences between Kikuta and the rest of the staff, with Kikuta resigning as CEO following the game's release and being replaced by Jun Mihara. The company also released the NGPC gameFaselei!.

FollowingKoudelka, the company went on to developthe first game in theShadow Hearts series. In 2002,Aruze acquired Sacnoth and renamed it to Nautilus. Under that name, the company developed two moreShadow Hearts games. As part of a larger reorganization within Aruze, Nautilus was renamedAruze Global Trading Corporation[c] and exited the video game business in September 2007 before being absorbed into another Aruze subsidiary in February 2009. The work of Sacnoth for the NGPC has been mentioned positively in articles on the console, while theShadow Hearts series retains a cult status and is remembered for its setting and gameplay. Multiple former employees joinedFeelplus.

History

[edit]

1997–2000: First games,Koudelka

[edit]
A bespectacled Hiroki Kikuta, in a plaid shirt and a stocking cap
Hiroki Kikuta founded Sacnoth in 1997.

Sacnoth was founded byHiroki Kikuta, a former composer forSquare who worked onSecret of Mana,Trials of Mana andSoukaigi.[1] While at Square, Kikuta wanted to direct his own game but, due to the strict hierarchical structure at the company, could not move beyond his role as a composer.[2] Searching for a means of expanding his role, he was introduced by a business advisor to the chairman ofSNK. During their talk, Kikuta outlined many perceived pitfalls he saw emerging in therole-playing game (RPG) genre.[1] The company was founded on 30 April 1997, with Kikuta as its CEO.[3] While SNK provided funding for the company, it had little involvement in its products and creative direction, with SNK's Norimasa Hirano describing Sacnoth as an independent developer.[4] Sacnoth's headquarters were based inTokyo.[3][5]

Sacnoth developed their first two projects in parallel:Koudelka for thePlayStation, and theDive Alert duology for the NGPC.[6] TheDive Alert games were their first releases in Japan and were promoted as part of the portable's early line-up.[7][8] It was also one of the last NGPC games released in North America.[9]Koudelka was born from Kikuta's wish to create a "horror RPG", beginning development of the title following the company's foundation.[1][2] Kikuta acted as the game's director, producer, writer and composer.[1] His original plan for the gameplay and combat was to combine mechanics fromsimulation andadventure games, breaking away from RPG trends.[10] The rest of the staff were reluctant to do this, and they instead created a traditional turn-based battle system without his involvement.[1]

Kikuta resigned as Sacnoth's CEO following the release ofKoudelka in 1999, later founding the music label Norstrilia.[11][12] Kikuta was replaced as CEO by Jun Mihara.[13] The last game developed by Sacnoth under SNK wasFaselei!, a tactical RPG released in 1999 for the NGPC.[7][9] During this period, SNK ran into financial troubles and was bought out byAruze in January 2000.[14][15][16]Faselei! was one of the last games produced for the NGPC, as Aruze pulled the console from sale in June 2000.[9][17]

2001–2009:Shadow Hearts

[edit]

FollowingKoudelka,Shadow Hearts began development for thePlayStation 2, directed and written byKoudelkaart director Matsuzo Machida (credited as Matsuzo Itakura).[18][19][20] Mihara acted as the game's producer.[13][21] Using the setting ofKoudelka, Machida created a traditional RPG that blendedLovecraftian horror with alternative history.[19][20] Released in 2001,Shadow Hearts was the first RPG published by Aruze.[22][23]Shadow Hearts was the last game developed by Sacnoth under that name.[14]

In November 2002, Sacnoth was acquired by Aruze and renamed Nautilus, carrying over its original staff.[14][24][25] The responsibilities of Nautilus were divided between developing furtherShadow Hearts titles and supporting the production of Aruze'spachinko machines.[5] The company's first title under the Nautilus name wasShadow Hearts: Covenant, a sequel toShadow Hearts featuring many of the same staff.[14][26] Using feedback from the firstShadow Hearts, Machida added more comedic elements.[20]Covenant was released in Japan in 2004.[19] The team also created a director's cut of the game.[14]

After the release ofCovenant,Shadow Hearts: From the New World entered into production. The game was completed on a very tight schedule and focused on refining the battle system ofCovenant instead of adding new elements.[25][27][28]From the New World is aspin-off featuring new characters to reach a wider audience.[28] The game was released in Japan in 2005, coming to Western countries through third-party publishers over the next two years.[29][30][31] Plans to continue theShadow Hearts series were never realized.[20]

By February 2007, Nautilus had become absent from Aruze's financial statements, prompting rumours that the company had beendissolved.[29] The studio was renamed Aruze Global Trading on September 21, 2007, during large-scale structural changes within Aruze.[32] Under its new name, Aruze Global Trading was not involved in game development.[33] The company was merged into another Aruze subsidiary, Aruze Marketing Japan, on February 1, 2009. Aruze Marketing Japan was itself merged into Aruze in June of that year.[34] Several of Sacnoth's staff eventually joinedFeelplus, which helped develop games likeLost Odyssey andNinety-Nine Nights II.[33][35][36]

Legacy

[edit]

Sacnoth is noted as being one of a group of video game companies—alongsideMonolith Soft,Love-de-Lic andMistwalker—founded by Square staff who had worked on notable titles produced during the 1990s. Writing in a feature forAnime News Network, Todd Ciolek noted the positive responses to the studio's work onShadow Hearts, though feltKoudelka was inferior compared to their other work.[37] In an article on the NGPC forUSgamer, Jeremy Parish noted Sacnoth as one of the best developers to work with the console due to their work onDive Alert andFaselei!.[38]Faselei! has been remembered or ranked as one of the best NGPC games of all time, and become a collector's item.[9][39][40] TheShadow Hearts series has also seen a positive reception over time and maintained a cult following, with many noting its gameplay design and combination of alternate history and Lovecraftian horror in its setting.[41][42]

Games developed

[edit]
YearTitlePlatform(s)Notes
1999Dive AlertNeo Geo Pocket ColorReleased in two editions:Becky's Version andMatt's Version[43]
KoudelkaPlayStation
Faselei!Neo Geo Pocket Color
2001Shadow HeartsPlayStation 2Last game developed under the "Sacnoth" title[14]
2004Shadow Hearts: CovenantPlayStation 2
2005Shadow Hearts: From the New WorldPlayStation 2

Notes

[edit]
  1. ^Japanese:株式会社サクノス,Hepburn:Kabushiki gaisha Sakunosu
  2. ^Japanese:ノーチラス株式会社,Hepburn:Nōchirasu Kabushiki gaisha
  3. ^Japanese:アルゼグローバルトレーディング株式会社,Hepburn:Aruze Gurōbaru Torēdingu Kabushiki gaisha

References

[edit]
  1. ^abcde"Interviews – Hiroki Kikuta".RocketBaby. 2001. Archived fromthe original on 12 October 2003. Retrieved21 August 2017.
  2. ^abクリエイターインスピレーション Vol. 3 – 菊田 裕樹 [Creator Inspiration Vol. 3 – Hiroki Kikuta].Sting (in Japanese). 25 May 2000. Archived fromthe original on 18 February 2001. Retrieved21 August 2017.
  3. ^abサクノス – 会社紹介 [Sacnoth – Company introduction] (in Japanese). Sacnoth. 1999. Archived fromthe original on 26 August 1999. Retrieved24 December 2018.
  4. ^"An Interview with Norimasa Hirano".Gamers' Republic. No. 13. Millennium Publishing. June 1999. p. 63.
  5. ^abノーチラス株式会社 – 会社概要 – [Nautilus Inc. – Company Profile –] (in Japanese). Nautilus. Archived fromthe original on 24 November 2005. Retrieved24 December 2018.
  6. ^"Sacnoth Q&A" (in Japanese). Sacnoth. p. 6. Archived fromthe original on 20 October 2002. Retrieved8 July 2018.
  7. ^abサクノス – Products [Sacnoth – Products] (in Japanese). Sacnoth. Archived fromthe original on 29 April 2001. Retrieved24 December 2018.
  8. ^"Neo Geo Pocket Launch – Neo Geo Pocket Color".Gamers' Republic. No. 13. Millennium Publishing. June 1999. p. 65.
  9. ^abcdProvo, Frank (11 June 2004)."The History of SNK".GameSpot.Archived from the original on 26 April 2018. Retrieved24 December 2018.
  10. ^クリエイターインスピレーション Vol. 4 – 菊田 裕樹 [Creator Inspiration Vol. 4 – Hiroki Kikuta].Sting (in Japanese). 14 June 2000. Archived fromthe original on 16 December 2000. Retrieved21 August 2017.
  11. ^天使の怖れ:菊田 裕樹インタビュー上 [Angel's Fear: Interview with Hiroki Kikuta].Square Haven (in Japanese). 22 January 2007. p. 2. Archived fromthe original on 2 June 2016. Retrieved21 August 2017.
  12. ^Jeriaska (31 August 2009)."Interview: Magical Planet – The Music of Hiroki Kikuta & Yoko Shimomura".Gamasutra. Archived fromthe original on 8 November 2009. Retrieved1 September 2009.
  13. ^abサクノス – 会社紹介 [Sacnoth – Company introduction] (in Japanese). Sacnoth. 1 April 2000. Archived fromthe original on 12 February 2001. Retrieved24 December 2018.
  14. ^abcdefWinkler, Chris (2005)."RPGFan Exclusive Interview #2: Nautilus, Aruze Consumer Game Division".RPGFan. Archived fromthe original on 26 November 2014. Retrieved15 February 2014.
  15. ^"Now Playing In Japan".IGN. 26 January 2001.Archived from the original on 17 September 2012. Retrieved24 December 2018.
  16. ^Stuart, Keith (27 April 2005)."Revenge of SNK".The Guardian. Archived fromthe original on 18 September 2014. Retrieved24 August 2022.
  17. ^"NGPC: How Will We Miss Thee..."Official Dreamcast Magazine (US). No. 8.Imagine Media. 8 November 2001. p. 12.
  18. ^Strohm, Alex (19 September 2000)."Q&A: Sacnoth".GameSpot.Archived from the original on 29 June 2001. Retrieved21 August 2017.
  19. ^abcインタビュー: 『シャドウハーツII』 [Interview: "Shadow Hearts II"].Dengeki Online (in Japanese).Archived from the original on 27 May 2016. Retrieved22 December 2018.
  20. ^abcdRobuschi, Majkol (2 January 2016)."Intervista a Matsuzo Machida e Miyako Kato: il duo creativo della serie Shadow Hearts" [Interview with Matsuzo Machida and Miyako Kato: the creative duo of the Shadow Hearts series].GeekGamer.it (in Italian).Archived from the original on 8 March 2016. Retrieved7 September 2017.
  21. ^Schweitzer, Ben (9 May 2013)."Shadow Hearts Original Soundtrack Commentary".Video Game Music Online.Archived from the original on 21 June 2017. Retrieved8 July 2018.
  22. ^アルゼ、プレイステーション2用RPG「シャドウ ハーツ」を発表 [Aruze Announces RPG "Shadow Hearts" for PlayStation 2].Game Watch Impress (in Japanese). 26 January 2001.Archived from the original on 28 June 2013. Retrieved24 August 2022.
  23. ^佐藤藍子さんをCMに起用! アルゼ、『シャドウハーツ』完成記者発表会 [Aiko Sato has been appointed as a CM! Aruze, "Shadow Hearts" Completion Press Conference].Dengeki Online (in Japanese). 14 May 2001.Archived from the original on 19 December 2018. Retrieved22 December 2018.
  24. ^"Financial Information as of December 31, 2018"(PDF) (Press release).Universal Entertainment. 31 December 2018. p. 5.Archived(PDF) from the original on 24 August 2022. Retrieved24 August 2022.
  25. ^abAlfonso, Andrew (26 September 2005)."Shadow Hearts 3: Odaiba Roundtable".IGN.Archived from the original on 28 September 2012. Retrieved24 December 2018.
  26. ^Winkler, Chris (18 June 2003)."Shadow Hearts 2 Details Announced".RPGFan. Archived fromthe original on 27 November 2017. Retrieved24 December 2018.
  27. ^"Shadow Hearts -From the New World- Original Soundtrack Commentary".Video Game Music Online. 9 May 2013.Archived from the original on 29 March 2015. Retrieved8 July 2018.
  28. ^abNutt, Christian (22 September 2005)."Shadow Hearts: From the New World TGS Roundtable".GameSpy. Archived fromthe original on 4 June 2016. Retrieved22 December 2018.
  29. ^abWinkler, Chris (20 February 2007)."Exclusive: Aruze Talks Shadow Hearts".RPGFan. Archived fromthe original on 24 March 2017. Retrieved24 December 2018.
  30. ^Yip, Spencer (6 March 2006)."Shadow Hearts rises again".Siliconera. Archived fromthe original on 18 October 2010. Retrieved5 July 2019.
  31. ^"Shadow Hearts: From The New World". Ghostlight. 2 April 2007. Archived fromthe original on 16 May 2007. Retrieved5 July 2019.
  32. ^"Information Regarding Business Realignment"(PDF) (Press release).Aruze. 3 October 2007.Archived(PDF) from the original on 24 August 2022. Retrieved24 August 2022.
  33. ^abSterling, Jim (6 December 2007)."Shadow Hearts team is behind Lost Odyssey: They kept this quiet, why?".Destructoid.Archived from the original on 11 December 2008. Retrieved15 June 2008.
  34. ^"Announcent Regarding the Absorption Type Merger (Simplified/Short Form Merger) of a Consolidated Subsidiary (Aruze Marketing Japan Corporation)"(PDF) (Press release).Aruze. 27 April 2009. Archived fromthe original(PDF) on 8 August 2022. Retrieved9 August 2022.
  35. ^Yip, Spencer (18 December 2008)."Shadow Hearts Lives On As A Slot Machine".Siliconera. Archived fromthe original on 23 July 2014. Retrieved24 December 2018.
  36. ^Yip, Spencer (1 December 2009)."Lost Odyssey Developer Making No More Heroes: Heroes' Paradise".Siliconera. Archived fromthe original on 1 February 2016. Retrieved24 December 2018.
  37. ^Ciolke, Todd (6 February 2013)."The X Button – Squared Circle".Anime News Network.Archived from the original on 9 February 2013. Retrieved28 September 2017.
  38. ^Parish, Jeremy (28 October 2014)."Neo Geo Pocket Color: The Portable That Changed Everything".USgamer. Archived fromthe original on 31 October 2014. Retrieved8 August 2022.
  39. ^"Neo Geo Pocket Gamer – Perfect Ten Games".Retro Gamer. No. 20.Imagine Publishing. August 2005. p. 55.
  40. ^Alonso, Álvaro (2 February 2014)."Reportaje: Los 20 mejores juegos de Neo Geo Pocket/NGP Color" [Feature: Top 20 Neo Geo Pocket/NGP Color Games].HobbyConsolas (in Spanish).Axel Springer SE.Archived from the original on 2 September 2021. Retrieved11 November 2021.
  41. ^Wallace, Kimberley (14 December 2012)."Remembering Shadow Hearts".Game Informer.Archived from the original on 5 July 2018. Retrieved22 December 2018.
  42. ^Breault, Chris (22 April 2016)."The Immortal Weirdness of Shadow Hearts".Kill Screen.Archived from the original on 5 July 2018. Retrieved22 December 2018.
  43. ^ダイヴアラート [Dive Alert] (in Japanese).SNK. Archived fromthe original on 3 March 2000. Retrieved24 December 2018.

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