| Company type | Subsidiary |
|---|---|
| Industry | Video games |
| Founded | 2001; 24 years ago (2001) |
| Founders |
|
| Headquarters | , U.S. |
Key people |
|
| Revenue | |
Number of employees | 2,671[1] (2022) |
| Parent |
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| Subsidiaries | See§ Subsidiaries |
| Website | saber |
Saber Interactive Inc. is an Americanvideo game developer andpublisher based inFort Lauderdale, Florida. Founded by Andrey Iones, Matthew Karch, and Anton Krupkin in 2001, it is controlled by Karch's investment company Beacon Interactive, created in 2024.[2] The company employs over 1,350 people.[3][4]
Saber was initially acquired byEmbracer Group in February 2020.[5] In March 2024, amidst financial difficulties, Embracer Group sold Saber Interactive to Beacon Interactive, reverting control back to co-founder Karch.
Saber Interactive was founded in 2001 by Andrey Iones, Matthew Karch, and Anton Krupkin.[6][7] Together they created a 3D engine from scratch, gathered a team of artists from Saint Petersburg, Russia, and began working on their first game,Will Rock.[8] After the release of Will Rock, Saber developed their proprietary game engine, Saber3D, which was used in their second title,TimeShift (2007).[9] The Saber3D engine has since been continuously updated and evolved for use in current games.[10][11]
In 2010, Saber was approached byMicrosoft's343 Industries to remakeHalo: Combat Evolved for the game's tenth anniversary. This would be Saber's first involvement in a major franchise and COO Andrey Iones considered it "an opportunity that we couldn’t miss". To maintain the original game experience, Saber used the original engine for game play and the Saber3D engine for visuals.[12]Halo Combat Evolved Anniversary was released on November 15, 2011, to positive reviews.[13] Saber then assisted in 2014 on the development ofHalo: The Master Chief Collection.[14]
On August 1, 2016, Saber Interactive opened its first internal studio outside of Russia inMadrid.[15] This was the beginning of a major international expansion, with Saber opening studios inSundsvall, Sweden (by buying porting studio Binary Motion),[16] andMinsk, Belarus.
CD Projekt Red partnered with Saber in 2018 on theNintendo Switch port ofThe Witcher 3: Wild Hunt — Complete Edition.[17] The port was released on October 15, 2019, to positive reviews highlighting the performance and playability.[18][19]
On April 16, 2019, Saber launchedWorld War Z. The game sold over one million units in its first week of release.[20]
id Software studio directorTim Willits joined Saber aschief creative officer on August 1, 2019.[21]
In October 2019, Saber Interactive acquiredBigmoon Entertainment,[22] a game development studio of forty people based inPorto, Portugal, and rebranded the studio as Saber Porto.[22][23]
Saber was acquired byEmbracer Group in February 2020 in a deal worth US$525 million.[5] Under the deal, Saber became the fifth direct subsidiary under Embracer and maintains autonomy. Post-acquisition, Matthew Karch continues to serve aschief executive officer and Andrey Iones aschief operating officer.[24] After joining Embracer, Saber became a platform for future acquisitions of other studios.
In August 2020, Saber Interactive acquired4A Games, the developers behind theMetro video game series andNew World Interactive, the developers ofInsurgency: Sandstorm.[25][26] In November 2020, Saber Interactive acquired 34BigThings,Mad Head Games,Nimble Giant Entertainment,Snapshot Games andZen Studios.[27] Former President and CEO of id Software,Todd Hollenshead, joined Saber as Head of Publishing on November 18, 2020.[28]
Saber and Boss Team Games announcedEvil Dead: The Game duringThe Game Awards 2020.[29]
In February 2021, Embracer Group announced that they acquiredAspyr and that the developer would be a subsidiary for Saber Interactive. The day one purchase price amounts to US$100 million on a cash and debt free basis, where US$60 million is paid in cash and US$40 million is paid in newly issued Embracer B shares. An additional consideration of a maximum of US$350 million may be paid under the agreement subject to certain conditions.[30]
In June 2021, new publishing label Prime Matter announced Saber Interactive was developing a new entry in thePainkiller franchise. In that same month,Warhorse Studios announced that Saber Interactive will be developing aKingdom Come: Deliverance port for theNintendo Switch.[31]
In August 2021, Saber Interactive acquired3D Realms,Slipgate Ironworks, SmartPhone Labs,Demiurge Studios, and Fractured Byte.[32][33] The following month, Saber Interactive acquired Bytex.[34] In December of that year, Saber Interactive acquiredDIGIC Pictures and Shiver Entertainment.[35][36]
In March 2024, following earlier reports,[37] Embracer Group announced that it would divest Saber Interactive by selling it to Beacon Interactive, a company owned by Karch, forUS$247 million. As part of the deal, Saber Interactive retained the Saber-branded studios, 3D Realms, Digic Pictures, Fractured Byte,Mad Head Games, New World Interactive, Nimble Giant Entertainment, Sandbox Strategies, SmartPhone Labs, Slipgate Ironworks, and Stuntworks, as well as their associated intellectual properties, whereas Embracer Group kept 34BigThings, Aspyr, Beamdog, Demiurge Studios, Shiver Entertainment (later sold toNintendo), Snapshot Games, Tripwire Interactive, and Tuxedo Labs.[38][39] Beacon Interactive was also given the option to buy 4A Games and Zen Studios at a later date, but both studios ultimately stayed with Embracer Group.[40]
| Name | Location | Ref. |
|---|---|---|
| 3D Realms | Aalborg, Denmark | [41] |
| Bytex | Saransk, Russia | |
| Digic Pictures | Budapest, Hungary | |
| Fractured Byte | Tallinn, Estonia | |
| Mad Head Games | Belgrade, Serbia | |
| New World Interactive | Denver, Colorado, U.S. | |
| Nimble Giant Entertainment | Buenos Aires, Argentina | |
| Saber Armenia | Yerevan, Armenia | |
| Saber Belarus | Minsk, Belarus | |
| Saber London | London, England | |
| Saber Madrid | Madrid, Spain | |
| Saber Porto | Porto, Portugal | |
| Saber St. Petersburg | Saint Petersburg, Russia | |
| Saber Sweden | Sundsvall, Sweden | |
| Sandbox Strategies | New York City, U.S. | |
| Slipgate Ironworks | Aalborg, Denmark | |
| SmartPhone Labs | Veliky Novgorod, Russia | |
| Stuntworks | Saint Petersburg, Russia |