| Company type | Subsidiary |
|---|---|
| Industry | Software development Video games |
| Founded | 1990; 36 years ago (1990) |
| Founder | Andy Beveridge Martin Day |
| Defunct | April 1, 2025; 10 months ago (2025-04-01) |
| Fate | Integrated intoSony Interactive Entertainment |
| Headquarters | Bristol,England,United Kingdom |
Key people | Andy Beveridge (director) Martin Day (research director) |
| Products | ProDG SNC Compiler SN-DBS (Distributed Build Server) |
| Parent | Sony Interactive Entertainment (2005–2025) |
| Website | snsystems.com at theWayback Machine (archived 2025-02-24) |
SN Systems was a provider ofWindows based development tools for games consoles and virtual reality headsets, including thePlayStation VR2,PlayStation 5,PlayStation VR,PlayStation 4,PlayStation 3,PlayStation 2,PlayStation,[1]PlayStation Vita, andPSP.
The company had provided tools for theAtari ST,[1]Amiga,[1]Sega Saturn,[1]Sega Genesis/Mega Drive,[1]Super NES,[1]Nintendo 64,[2]GameCube,Game Boy Advance, andNintendo DS.
The company was founded in 1990 by Martin Day and Andy Beveridge.[3] Both directors have backgrounds of developing game console software development tools, such as SNASM and Psy-Q, at Cross Products and laterPsygnosis.
SN Systems' long association with thePlayStation line of consoles began in 1993, when PlayStation manufacturer Sony acquired Psygnosis, who were publishing SN Systems' tools at the time. While Sony had providedMIPS R4000-basedSony NEWS workstations for PlayStation development, Psygnosis disliked the thought of developing on these expensive workstations and asked SN Systems to create a PC-based development system.[1] At the 1994 WinterConsumer Electronics Show, Psygnosis arranged an audience for SN Systems with Sony's Japanese executives, and Sony were impressed enough with their development tools that they decided to abandon their plans for a workstation-based development system in favor of using SN Systems' development system exclusively.[1]
In 1999, SN Systems won aGame Developer Magazine "Front Line Award" in the Programming Environment category for its Nintendo 64 development product called SN64.[4][2] The company won again in 2005, this time for the ProDG for PSP suite.[5]
SN Systems was acquired bySony Computer Entertainment in 2005,[6] to provide tools for the PlayStation 3, and future consoles.
Based inBristol, England, the company had satellite offices inSan Mateo, California andDublin, Ireland.[7]
On 5 February 2025, it was announced that SN Systems was to be fully integrated into Sony Interactive Entertainment on 1 April 2025.[8]
Central to the SN Systems product line was theProDG suite, comprising acompiler and integration withMicrosoft Visual Studio, together with adebugger and additional build tools.