This articlerelies excessively onreferences toprimary sources. Please improve this article by addingsecondary or tertiary sources. Find sources: "S&box" – news ·newspapers ·books ·scholar ·JSTOR(January 2025) (Learn how and when to remove this message) |
![]() | |
Developer(s) | Facepunch Studios |
---|---|
Written in | C++,C#,Razor,Sass |
Engine |
![]() |
Platform | Windows |
License | Proprietary software |
Website | sbox![]() |
S&box is an upcominggame engine and platform developed byFacepunch Studios, intended to be aspiritual successor toGarry's Mod. It aims to surpassGarry's Mod rather than simply being a modern version of it. The platform is designed to allow users to create, share, and play a variety of games and experiences.[1]
In September 2015,Garry Newman, the creator ofGarry's Mod, first mentioned that a sequel was in development.[2]
In September 2017, Facepunch Studios officially unveiledS&box as a prototype. This early version was built using theUnreal Engine 4 (UE4), incorporating a hotloadingC# layer. The developers used UE4 for core features likerendering,networking, andphysics. At this point, it was uncertain whether S&box would be released as amoddable platform or used internally by Facepunch.[3]
In March 2020, it was suggested thatS&box was theGarry's Mod sequel. However, the project was put on hold while the team decided to switch engines, consideringSource 2 orUnity.[4] The team eventually chose Source 2 by February 2021, the same engine used to createHalf-Life: Alyx. This decision was made to make it easier to transfer tools from Garry's Mod and to update the engine with tools like ModelDoc and AnimGraph.[5]
By July 2021, a developer preview queue was established, granting access based on Garry's Mod and Half-Life: Alyx workshop activity. This allowed users to create customgame modes,maps,models, andSource Filmmaker projects.[6]
In July 2023, Facepunch introduced aninvite system, distributing codes on Fridays to existing users based on their game usage. These codes were notSteam keys, and had to be entered on theasset.party (nowsbox.game) website. This system was implemented to test the backend systems and to grow the user base.[7] However, a major shift in the development process occurred in August 2023. At this point, Facepunch undertook a significant retooling of S&box, moving away from the traditionalSource engine'sclient/server architecture. The goal was to create a more flexible and intuitive development environment, and this involved replacing the entity system with a scene system similar to that used in Unity andGodot. They began using C# to control the engine, allowing greater control over the game loop. As a result of this retooling, new invites were paused, and old ones were expired. The developers focused internally on making the engine more flexible, aiming for an engine that would go beyond the Garry's Mod community.[8]
In July 2024,S&box opened for public preview access, allowing developers to test and provide feedback on various game modes and projects. Facepunch stated that they plan to make iterative improvements for the next few decades.[9][10]
By November 2024,S&box launched its Steam page,[11] confirming the inclusion of an officialsandbox mode. Facepunch has stated that S&box would not be released without it.[12]
S&box is described as a game engine and platform where users can create their own games. It is built on the Source 2 engine with a C# layer. The engine has a hotload system, which allows developers to see changes to their code take effect immediately without compiling or restarting the game. The platform features a scene system, similar to Godot and Unity, which allows for faster iteration, with everything being easily visible and accessible.[13]
It offers a range of tools, includingHammer for level creation, a terrain system for open worlds, ActionGraph forvisual scripting, and ShaderGraph for creatingshaders. S&box also supportsvirtual reality game creation and play. There is no need to install or subscribe to games or add-ons; users can simply click to play.[1]
S&box incorporatescloud-basedassets, allowing creators to drag and drop assets into their scenes without manual downloading or subscribing.[14] In addition to the game creation tools, S&box features abenchmark system, allowing the developers to track performance and identify regressions.[9] The platform includes features for multiplayer, with multiplayer being built into the engine.[15]
The developers intend to allow users to export their creations asstandalone games that can be sold on Steam and other platforms withoutlicensing fees orroyalties. The platform would feature a system that allows users tomonetise their games, but it is being designed to avoidpay-to-win mechanics.[9]
Initial reception of S&box has been mixed, with some users expressing disappointment that it is not a direct sequel to Garry's Mod.[9]
In response to negative feedback regarding the default character model, known as "Sausage Men" or "Citizens", the developers decided to replace the model with a more generichumanoid character. This decision led to some backlash from users who appreciated the uniqueness of the original model, known as "Terry". Despite this controversy, many users have praised the engine for its ease of use and straightforward design.[9][16]
The announcement of the official sandbox mode also received a positive response from users who expected the feature to be included. There is also a great deal of interest in the ability to export standalone games from the S&box engine. The developers have emphasised their commitment to the community and their intention to continue improving the platform, including furthergame jams open to all.[9][12]