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Rob Pardo

From Wikipedia, the free encyclopedia
American video game designer
Rob Pardo
Pardo speaking atGame Developers Conference 2010
Born (1970-06-09)June 9, 1970 (age 55)
California, United States
OccupationGame designer
Employer(s)Bonfire Studios (2016-)
Blizzard Entertainment (1997-2014)

Rob Pardo (born June 9, 1970) is an Americanvideo game designer who is the founder ofBonfire Studios. He previously served asChief Creative Officer ofBlizzard Entertainment until resigning in 2014 after nearly 17 years with the company.

Early life

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Born on June 9, 1970, inSouthern California, Pardo became interested ingame design after serving asDungeon Master for his friends'Dungeons & Dragons games.[1] In a 2014 interview, Pardo reflected that his competitive nature came from being the only child of his similarly competitive father. Dissuaded by the difficulty of becoming a film director, Pardo attended theUniversity of California, Irvine, intending to become a lawyer.[2] However, he joinedInterplay Entertainment after seeing a co-worker at hiselectronics store job apply at thevideo game developer.[1]

Blizzard Entertainment

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After briefly working at Interplay, Pardo was hired byBlizzard Entertainment in 1997 because of his skill atreal-time strategy games.[1] After working as a developer onStarCraft, Pardo was elevated to lead designer of itsBrood War expansion andWarcraft III: Reign of Chaos.[3] Next promoted to Vice President of Game Design, Pardo used his experiences playingEverQuest to guide development ofWorld of Warcraft.[4] In 2006, he was named on theTime 100 annual list of influential people, though Blizzard staff criticizedTime magazine for attributing their collective work to a single individual.[1][5]

After the 2005 closure ofBlizzard North restarted development ofDiablo III, Pardo recruitedJay Wilson fromRelic Entertainment to direct the game. Pardo was also responsible for proposing the game's controversialauction house, which would ultimately be removed in 2014.[1]

In 2008, Pardo initially supported development of a digital client for theWorld of Warcraft Trading Card Game, but he reassigned its developers to theBattle.net platform the following year. This pause would ultimately prove beneficial to the development ofHearthstone as a distinct game.[1]

After the success ofWorld of Warcraft, Pardo began planning for Blizzard's successorMMORPG under thecode nameTitan. However, frequent disagreements with lead writerChris Metzen led todevelopment hell with staff divided between incompatible visions. In 2013, Pardo was namedChief Creative Officer, and he used this new authority to reboot development ofTitan.[1] On July 3, 2014, Pardo left Blizzard, partially under pressure from Blizzard CEOMichael Morhaime to resign.[6] Despite criticism of Pardo's leadership, theTitan project would ultimately be reworked into thehero shooterOverwatch under the supervision ofJeff Kaplan, who Pardo had recruited.[1] Pardo met Kaplan through theirEverQuest guild, Legacy of Steel, which was well-known for its world-first completions, and he initially hired Kaplan as aWorld of Warcraft quest designer.[7]

Later work

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In 2016, Pardo foundedBonfire Studios and raised $25 million in funding fromventure capital firmAndreessen Horowitz and video game developerRiot Games.[8][9] In December 2021, Pardo invested in Bright Star Studios, which developed theMMORPGEmber Sword until its cancelation in May 2025.[10][11]

References

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  1. ^abcdefghSchreier, Jason (October 2024).Play Nice: The Rise, Fall, and Future of Blizzard Entertainment.New York City:Grand Central Publishing. pp. 47,157–159, 162,179–183,195–206.ISBN 9781538725429.
  2. ^Soren Johnson (30 October 2014)."Rob Pardo - Part 1".Designer Notes (Podcast).Idle Thumbs. Retrieved10 March 2025.
  3. ^Peterson, Steve (October 3, 2012)."Game Industry Legends: Rob Pardo".GamesIndustry International. RetrievedDecember 11, 2012.
  4. ^Welsh, Oli (4 July 2014)."Rob Pardo's legacy of steel".Eurogamer. Retrieved10 March 2025.
  5. ^Grossman, Lev (April 30, 2006)."Rob Pardo - Architect of Virtual Worlds".Time. Archived fromthe original on May 13, 2006. RetrievedMay 2, 2006.
  6. ^McWhertor, Michael (3 July 2014)."Blizzard's chief creative officer Rob Pardo leaves after 17 years".Polygon. Retrieved10 March 2025.
  7. ^Tack, Daniel (March 30, 2016)."From Guild Leader to Game Director Part 1: Landing A Job At Blizzard".Game Informer.Archived from the original on April 1, 2016. RetrievedMay 24, 2017.
  8. ^Wingfield, Nick (September 11, 2016)."A New Phase for World of Warcraft's Lead Designer: His Own Start-Up".The New York Times.ISSN 0362-4331. RetrievedJanuary 10, 2019.
  9. ^Takahashi, Dean (October 14, 2017)."Game boss interview: Rob Pardo says playtesting is critical to game design".VentureBeat. Archived fromthe original on January 10, 2019. RetrievedJanuary 10, 2019.
  10. ^Kaser, Rachel (December 6, 2021)."Bright Star Studios attracts new investors following in-game land sale".VentureBeat. Archived fromthe original on December 3, 2022. RetrievedApril 25, 2024.
  11. ^Muchai, Florence (May 23, 2025)."Ethereum's 'Ember Sword' shuts down, leaving investors in disarray".MSN.Archived from the original on May 23, 2025. RetrievedMay 23, 2025.

External links

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