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Risa Tabata

From Wikipedia, the free encyclopedia
Video game producer
Risa Tabata
田端里沙
Born
Alma materOsaka University of Foreign Studies
OccupationsVideo game producer,Production coordinator
Years active2001-present
EmployerNintendo
Notable workMetroid Prime
Donkey Kong Country
Paper Mario

Risa Tabata (Japanese:田端里沙,Hepburn:Tabata Risa) is a Japanese video game producer and production coordinator working atNintendo.

Career

[edit]

Tabata was born in Osaka and graduated fromOsaka University of Foreign Studies as a liberal arts student majoring in Chinese.[1] After graduating, she applied to Nintendo with the intent of doing clerical work at the company, influenced by her experience of playingFamicom games with her younger brother back in middle school. Upon being hired in April 2001, Tabata would instead find herself as part ofNintendo Entertainment Analysis and Development, despite lacking any knowledge of game design at the time, and immediately assigned to be the production coordinator forMetroid Prime, assisting with communication between the Japanese Nintendo team and theAustin, Texas-basedRetro Studios alongside senior Nintendo employee and producerKensuke Tanabe.[2][3]

Following this, Tabata would continue to work on externally-developed Nintendo projects as an assistant producer and production manager under Tanabe, most notably on subsequentMetroid Prime games, as well as entries in theDonkey Kong Country andPaper Mario series.[4][5]

OnPaper Mario: Color Splash, Tabata served as a co-producer. She helped shape the game's thematic focus on color and its distinctive visual style inspired by paper textures. Tabata explained that the idea originated from a colleague whose children were interested in painting, and the team sought to use theWii U’s HD capabilities and touchscreen to enhance gameplay through a card based combat system. Tabata emphasized the game’s puzzle-solving elements, the strategic use of limited resources in battle, and the inclusion of real-world objects for humorous contrast. As her firstPaper Mario title, she aimed to bring fresh ideas and humor, working closely with localization teams to adapt jokes for different audiences and enhance the emotional depth of the story, particularly through the characterHuey.[6]

For the next installment,Paper Mario: The Origami King, Tabata continued her role in steering the creative direction of the series by advocating for new gameplay ideas and visual themes. She collaborated with Intelligent Systems to introduce the concepts of origami and confetti as the central theme aiming to surprise players. Inspired by Nintendo’s design philosophy to innovate with each installment, Tabata contributed the origami concept, envisioning characters like Princess Peach transformed into folded paper forms.[7]

Following the announcement of Tanabe's retirement in January 2026, he stated should anotherMetroid Prime game be greenlit, Tabata would likely succeed his role.[8]

Works

[edit]
YearGameCredit(s)
2002Metroid PrimeCoordinator
2004Metroid Prime 2: EchoesAssistant producer, coordinator
WarioWare: Touched!Voice acting
2005Tottoko Hamtaro Nazonazo Q: Kumonoue no? JouSupervisor
2007Metroid Prime 3: CorruptionAssistant producer, coordinator
2008Captain RainbowAssistant producer
2009New Play Control! Metroid PrimeAssistant producer, coordinator
PictureBook Games: Pop-Up PursuitAssistant producer
Punch-Out!!
New Play Control! Chibi-Robo!Coordinator
Metroid Prime: TrilogyAssistant producer, coordinator
PictureBook Games: The Royal BluffAssistant producer
Eco Shooter: Plant 530Coordinator
2010Donkey Kong Country ReturnsAssistant producer
Snowpack ParkCoordinator
2011Sakura Samurai: Art of the Sword
2012Dillon's Rolling WesternCoordinator, supervisor
2013Game & WarioDirecting support, game design
NintendojiAssistant producer
Dillon's Rolling Western: The Last RangerCoordinator, supervisor
Chibi-Robo! Photo FinderAssistant producer
2014Donkey Kong Country: Tropical Freeze
2015Chibi-Robo! Zip LashAssistant producer, chief director
2016Paper Mario: Color SplashAssistant producer
2018Dillon's Dead-Heat BreakersAssistant producer, coordinator
2020Paper Mario: The Origami KingAssistant producer
2022Mario Strikers: Battle LeagueProject management
2023Metroid Prime RemasteredAssistant producer
WarioWare: Move It!Project management
2024Paper Mario: The Thousand-Year DoorProducer
Luigi's Mansion 2 HDProject management
2025Donkey Kong Country Returns HDOriginal game supervisor
Metroid Prime 4: BeyondAssistant producer, progress management

References

[edit]
  1. ^Klausing, Svenja (2018-05-24)."Dillon's Dead-Heat Breakers im Test: Schnelle Kämpfe und spannende Rennen".PC Games (in German).Archived from the original on 2022-02-22. Retrieved2022-02-22.
  2. ^"社長が訊く: 『メトロイドプライム3 コラプション』" (in Japanese). 任天堂株式会社. February 29, 2008.Archived from the original on July 13, 2015. RetrievedJuly 21, 2015.
  3. ^R, Sami."Iwata Asks: Metroid Prime 3: Corruption (English Translation)".Metroid Database. RetrievedJune 20, 2024.
  4. ^Metroid Prime Trilogy: Developer's Voice,archived from the original on 2022-02-22, retrieved2022-02-22
  5. ^Nutt, Christian (2015-10-13)."'Nintendo has its own way' - How it makes games and works with externa".Game Developer.Archived from the original on 2022-02-22. Retrieved2022-02-22.
  6. ^Parish, Jeremy (2016-09-05)."A Conversation With Paper Mario: Color Splash Producer Risa Tabata".VG247. Retrieved2025-03-13.
  7. ^Robinson, Andy (2020-07-16)."Interview: Paper Mario's development team lays it all out".VGC. Retrieved2025-03-13.
  8. ^Scullion, Chris (January 21, 2026)."Veteran Nintendo producer Kensuke Tanabe, known for Metroid and Paper Mario, reportedly confirms retirement".Video Games Chronicle. RetrievedJanuary 21, 2026.


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Nintendo
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  • Satoru Shibata (2000–2018)
  • Stephan Bole (2018–2024)
  • Luciano Pereña (2024–present)
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