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Rig 'n' Roll

From Wikipedia, the free encyclopedia
2009 video game
2009 video game
Rig'n'Roll
North American cover art
DeveloperSoftLab-NSK
Publishers1C Company (Russia & UK)
Rondomedia (Germany)
Cenega (Poland & CZE)
Focus Multimedia (UK)
THQ[1] (North America)
DesignerIgor Belago
PlatformMicrosoft Windows
ReleaseBoxed/retail
  • RU: November 27, 2009
  • CZE: May 7, 2010
  • GER: May 22, 2010
  • POL: June 11, 2010
  • UK: June 25, 2010
  • NA: July 14, 2010[1]
Digital download
  • RU: November 18, 2009
  • EN: April 16, 2010
  • GER: May 20, 2010
GenreTruck simulator
ModeSingle-player

Rig'n'Roll is anopen worldtruckdriving simulation andracing video game released on 27 November 2009 in Russia and during 2010 in the rest of the world.[2][citation needed] It simulatestruck driving andmanagement along with associated businessstrategic activities, and features North American trucks. The game takes place inCalifornia andNevada, in the year 2014.

The game was published by1C and developed by SoftLab-NSK's Igor Belago, who was inspired by games likeGrand Theft Auto.[3]Rig'n'Roll also includes a program for the creation ofskins for trucks,license plates, andtrailers. Gameplay modes includeracing, single-playermissions, regular truck driving, and free cruising.

Gameplay

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Rig'n'Roll offers a lot of road exploration based on real-life locations, with multiple missions to be completed and places to visit in non-linear environments. Management in this game is done by usingsliders, and much of the game is focused around cargo/truck selection and choosing routes. To start missions, the player drives into a warehouse and chooses either a normal delivery to another warehouse (which can be a solo delivery or a competition againstAI opponents; the highest payment goes to whoever reaches the destination first) or a race with other truck drivers. Every delivery has a time limit, and the payment will be deducted if the player's truck hits anything while delivering fragile goods. While on the roads, players can interact withNPCs (e.g. hitchhikers) and take on sidequests.

For the management part of the game, the player is able to hire or fire drivers, adjust driver AI behavior for both trucks and cargoes, upgrade their fleet of trucks, view rankings list, improve truck rating statistics, manage and expand their business economy at freight management offices, warehouses, and via aPDA device known as"Black Shark".[4] Each driver has their own preferences for options such as choosing to make long or short distance deliveries, whether they should deliver fragile goods and how often they should participate in races. Changing the AI behavior may increase the amount of money the driver earns for the company per day but it may sometimes cause their loyalty to drop.

Although there are no speed limits on any of the in-game roads, there is a heavy emphasis on following traffic laws while driving. In addition to hitting other vehicles, the player can be pulled over and fined by the police for offences like driving at night with the headlights off, driving in the wrong direction and not givingright of way. Committing an offence will usually trigger a pursuit by a police car even if there are none around at the time when the offence took place.

Development

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This game was in development for over 9 years due to the developer of the game focusing mainly on making hardware/software equipment for multimedia, TV broadcasting, VR systems, imaging systems for training simulators, and video gameengines for computer games.[unreliable source?]

Before release, it was also featured atE3 2005,Gamescom, as well as several other Russian gaming exhibitions and developer conferences. A demo was announced for 2009 and then for 2010, but both scheduled dates were canceled. All cheats were taken out of the game prior to release. Also, modding possibilities, trainer usage, save file hex-editing and hacking of the game were somewhat restricted.

Reception

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Rig'n'Roll has so far received mostly fair to positive (mixed) reviews on theMetacritic/GameRankings[5][6] sites respectively, praising the game for its realistic graphics in depicting the Californian scenery, impressive physics, truck designs, music soundtrack, intuitive controls, mission structure, and gameplay variety. The game was also criticized because of its truck-driving simulation aspects feeling too "arcadey", for having a weak in-game tutorial, a lack ofmultiplayer, and for frequent delays in development.

References

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  1. ^ab"RignRoll".Amazon. 2008-01-03. Retrieved2010-07-07.
  2. ^"Official Fact Sheet". ToTheGame. Archived fromthe original on 2010-06-26. Retrieved2010-07-07.
  3. ^"Interview with Igor Belago, SoftLab-NSK". PlayHard.ru. 2009-11-26. Retrieved2010-07-07.
  4. ^"Rig'n'Roll Game Guide". GamePressure. 2010-07-06. Retrieved2010-07-07.
  5. ^"Rig'n'Roll (pc) reviews at Metacritic.com".Metacritic. Retrieved2010-07-27.
  6. ^"Rig'n'Roll for PC".GameRankings. Retrieved2010-07-27.

External links

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