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Remix culture

From Wikipedia, the free encyclopedia
Culture encouraging the creation of derivative works
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Building blocks icon as symbol forremixing, proposed byCreative Commons and derived fromFreeCulture.org.[1]

Remix culture, also known asread-write culture, is a term describing aculture that allows and encourages the creation ofderivative works by combining or editing existing materials.[2][3] Remix cultures are permissive of efforts to improve upon, change, integrate, or otherwiseremix the work of other creators. While combining elements has always been a common practice of artists of all domains throughout human history,[4] the growth of exclusive copyright restrictions in the last several decades limits this practice more and more by the legalchilling effect.[5] In reaction,Harvard law professorLawrence Lessig, who considers remixing a desirable concept for human creativity, has worked since the early 2000s[6] on a transfer of the remixing concept into thedigital age. Lessig founded theCreative Commons in 2001, which released a variety oflicenses as tools to promote remix culture, as remixing is legally hindered by the defaultexclusivecopyright regime applied onintellectual property. The remix culture for cultural works is related to and inspired by the earlierFree and open-source software for software movement, which encourages the reuse and remixing of software works.

Description

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Remix: Making Art and Commerce Thrive in the Hybrid Economy byLawrence Lessig in 2008 describes the remix culture. The book itself is open for remix[7] due to its availability under aCC BY-NC license.[8]

Lawrence Lessig described the Remix culture in his 2008 bookRemix. Lawrence characterized the default media culture of the 20th century usingcomputer technology terminology asRead Only culture (RO), and called for a shift toRead/Write culture (RW).[5]

In the usualRead Only media culture, the culture is consumed more or less passively.[5] The information or product is provided by a 'professional' source, the content industry, that possesses an authority on that particular product/information. There is a one-way flow only of creative content and ideas due to a clear role separation between content producer and content consumer. The emergence ofAnalog mass production and duplication technologies (pre-Digital revolution andinternet like radio broad-casting) enabled the RO culture's business model of production and distribution and limited the role of the consumer to consumption of media.

Digital technology does not have the 'natural' constraints of the analog that preceded it. RO culture had to be recoded in order to compete with the "free" distribution made possible by the Internet. This is primarily done in the form ofdigital rights management (DRM), which imposes largely arbitrary restrictions on usage. Regardless, DRM has proven largely ineffective in enforcing the constraints of analog media onto digital media.[9][10]

Read/Write culture has a reciprocal relationship between the producer and the consumer. Taking works, such as songs, and appropriating them in private circles is exemplary of RW culture, which was considered to be the 'popular' culture before the advent of reproduction technologies.[5] The technologies and copyright laws that soon followed, however, changed the dynamics of popular culture. As it became professionalized, people were taught to defer production to the professionals.

Digital technologies provide the tools for reviving RW culture and democratizing production, sometimes referred to asWeb 2.0. Blogs explain the three layers of this democratization. Blogs have redefined our relationship to the content industry as they allowed access to non-professional,user-generated content. The 'comments' feature that soon followed provided a space for readers to have a dialogue with the amateur contributors. 'Tagging' of the blogs by users based on the content provided the necessary layer for users to filter the sea of content according to their interest. The third layer added bots that analyzed the relationship between various websites by counting the clicks between them and, thus, organizing a database of preferences. The three layers working together established an ecosystem of reputation that served to guide users through theblogosphere. While there is no doubt many amateur online publications cannot compete with the validity of professional sources, the democratization of digital RW culture and the ecosystem of reputation provides a space for many talented voices to be heard that was not available in the pre-digital RO model.

History

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Remixing was always a part of the human culture.[4] US media scholar ProfessorHenry Jenkins argued that "the story of American arts in the 19th century might be told in terms of the mixing, matching and merging of folk traditions taken from various indigenous and immigrant populations." Another historical example of remixing isCento, a literary genre popular inMedieval Europe consisting mainly of verses or extracts directly borrowed from the works of other authors and arranged in a new form or order.[4]

The balance between creation and consumption shifted with the technological progress on media recording and reproduction. Notable events are the invention of bookprinting press and the analogSound recording and reproduction leading to severe cultural and legal changes.

Analog era

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In the beginning of the 20th century, on the dawn of the analogSound recording and reproduction revolution,John Philip Sousa, an American composer and conductor of the lateRomantic era, warned in 1906 in acongressional hearing on a negative change of the musical culture by the now available "canned music".[11][12]

"Thesetalking machines are going to ruin the artistic development of music in this country. When I was a boy...in front of every house in the summer evenings, you would find young people together singing the songs of the day or old songs. Today you hear these infernal machines going night and day. We will not have avocal cord left. The vocal cord will be eliminated by a process of evolution, as was the tail of man when he came from the ape."

Specialized, expensive creation devices ("read-write") and specialized cheap consumption ("read-only") devices allowed a centralized production by few and decentralized consumption by many. Analog devices for consumers for low prices, lacking the capability of writing and creating, spread out fast:Newspapers,Jukebox,radio,television. This new business model, anIndustrial information economy, demanded and resulted in the strengthening of theexclusivecopyright and a weakening of the remix culture and thePublic domain in throughout the 19th and 20th century.

Analog creation devices were expensive and also limited in their editing and rearranging capability. An analog copy of a work (e.g. anaudio tape) cannot be edited, copied and worked on infinitely often as the quality continuously worsens. Despite that, a creative remixing culture survived to some limited degree. For instance composerJohn Oswaldcoined in 1985 thePlunderphonics term in hisessayPlunderphonics, or Audio Piracy as a Compositional Prerogative forsound collages based on existingaudio recordings and altering them in some way to make a newcomposition.[citation needed] Likewise, the phenomenon ofscratch videos emergered at the onset of remix culture.[13]

Remixing as digital age phenomena

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IBM Personal Computer XT in 1988, a digital remixing enablingprosumer device, affordable for the masses.

Technology changed fundamentally with thedigital revolution.[14] Digital information could be reproduced and edited infinitely, often without quality loss. Still, in the 1960s the first digital general computing devices with such capabilities were meant only for specialists and professionals and were extremely expensive; the first consumer-oriented devices likevideo game consoles inherently lacked RW capability. But in the 1980s, the arrival of thehome computer and especially theIBM personal computer brought a digitalprosumer device, a device usable for production and consumption at the same time, to the masses for an affordable price.[15][16] Similarly for software, in the 1990s thefree and open-source software movement implemented a software ecosystem based on the idea of edit-ability by anyone.

Internet and Web 2.0

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The broad diffusion of the Internet and of the Web in the late 1990s and early 2000s created a highly effective way to re-implement a "remix culture" in all domains of art, technology and society. Unlike TV and radio, with aunidirectional information transport (producer to consumer), the Internet is inherentlybidirectional, enabling apeer-to-peer dynamic. This accelerated withWeb 2.0 and moreuser-generated content due toCommons-based peer production possibilities. Remixes of songs, videos, and photos are easily distributed and created. There is a constant revision to what is being created, which is done on both a professional and amateur scale. The availability of various end-user oriented software such asGarageBand andAdobe Photoshop makes it easy to remix. The Internet allows distribution of remixes to the masses.Internet memes are Internet-specific creative content which are created, filtered and transformed by the viral spreading process made possible by the web and its users.

Foundation of the Creative Commons

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Creative Commons license spectrum betweenpublic domain (top) andall rights reserved (bottom). On the left side the permitted use cases, on the right side the license components. Remixing is permitted in the two green license groups.

As a response to a more restrictive copyright system (Sonny Bono Copyright Term Extension,DMCA), which started to limit the blooming sharing and remixing activities of the web,Lawrence Lessig founded theCreative Commons in 2001. In 2002 the Creative Commons released a set oflicenses as tools to enable remix culture, by allowing a balanced,fair enabling release of creative works, "some rights reserved" instead of the usual "all rights reserved". Several companies and governmental organizations adapted this approach and licenses in the following years, for instanceflickr,DeviantART[17] andEuropeana using or offering CC license options which allow remixing. There are several webpages addressing this remix culture, for instanceccMixter founded 2004.

The 2008open-source film byBrett GaylorRiP!: A Remix Manifesto documents "the changing concept ofcopyright".[18][19]

In 2012,Canada'sCopyright Modernization Act explicitly added a new exemption which allows non-commercial remixing.[20] In 2013 the US court rulingLenz v. Universal Music Corp. acknowledged that amateur remixing might fall under fair use and copyright holders are requested to check and respectfair use before doingDMCA take down notices.[21]

Copyright

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Main article:Copyright reform movement

Undercopyright laws of many countries, anyone with the intent to remix an existing work without permission is liable for lawsuit because the laws protect theintellectual property of the work. However, current copyright laws are proving to be ineffective at preventing sampling of content.[22][23] On the other hand,fair-use does not address a wide enough range of use-cases and its borders are not well established and defined, making usage under "fair use" legally risky. Lessig argues that there needs to be a change in the current state of copyright laws to legalize remix culture, especially for fair-use cases. He states that "outdated copyright laws have turned our children into criminals."[24] One proposition is to adopt the system ofcitation used with book references. The artist would cite the intellectual property she sampled which would give the original creator the credit, as is common with literature references. As tools for doing so Lawrence Lessig proposed theCreative Commons licenses which demand for instanceAttribution without restricting the general use of a creative work. One step further is theFree content movement, which proposes that creative content should be released underfree licenses. TheCopyright reform movement tries to tackle the problem by cutting for instance the excessively longcopyright terms, as it was debated by scholarRufus Pollock.[25][26]

Other copyright scholars, such asYochai Benkler and Erez Reuveni,[27] promulgate ideas that are closely related to remix culture. Some scholars argue that the academic and legal institutions must change with the culture towards one that is remix-based.[28]

In June 2015, aWIPO article named "Remix Culture and Amateur Creativity: A Copyright Dilemma" acknowledged the "age of remixing" and the need for acopyright reform.[21]

Domains of remixing

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Folklore and vocal traditions

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An illustration from a 1354 Syrian edition of thePanchatantra, an ancientIndian collection ofanimal fables. The original work is believed to be composed around the 3rd century BCE,[29][30] Translator's introduction, quoting Hertel: "the original work was composed in Kashmir, about 200 B.C. At this date, however, many of the individual stories were already ancient." based on older oral traditions, including "animal fables that are as old as we are able to imagine".[31]
Various "remixed"Free Beer variants inrecipe and label artwork, created since the first release in 2005 under aCreative Commons license.

Graphic arts

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This illustration references the fair-use claim at the root of Shepard Fairey's "Hope" poster controversy. As cited here, this is an unabashedly derivative work based on Cliff from Arlington VA's photograph and, of course, Fairey's own illustration (rights of which are currently in dispute). Illustration by David Owen Morgan (faunt) Toronto ON, 2009, on the occasion of Fairey's publicly admitting to falsifying evidence in the fair-use dispute.
Illustration of Shepard Fairey by David Owen Morgan, critiquing Fairey's claims of Fair Use.
  • Graffiti is an example of read/write culture where the participants interact with their surroundings and environment. In much the same way that advertisements decorate walls, graffiti allows the public to choose the images to have displayed on their buildings. By usingspray paint, or other mediums, the artists essentially remix and change the wall or other surface to display their twist or critique. Street art is a sub-genre of graffiti, distinguished by emphasizing artistic elements other than text, and utilizing a variety of mediums, including paint, stenciling, collage, and the incorporation of physical surfaces and objects, while often providing critical social commentary.[36] Street artistShepard Fairey built their personal brand on a remixed image of professional wrestler Andre the Giant, done in apop-art style, with the term OBEY printed beneath the portrait. Fairey applied a similar technique when designing the popularHOPE campaign poster in support of then 2008 U.S. Presidential Candidate Barack Obama. Fairey's HOPE image was also similar in composition to the iconic posterized image of Che Guevara, adapted from the photographGuerrillero Heroico.[36] That same image of Guevara has also been remixed by notable contemporary English graffiti artistBanksy, who adapted the pastiche in their workHaight Street Rat which depicts a rat wearing Guevara's red beret, and holding a red marker next to the words "This is where I draw the line."[37]

Books and other information

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Wikimedia logomosaic to commemorate the one millionth file at Wikimedia Commons. Remixed from the contributed images on the Wikimedia commons.

Software and other digital goods

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Software asdigital good is well suited for adaption and remixing.

Music

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  • DJing is the act of live rearranging and remixing of pre-recorded music material to new compositions. From this music, the term remix spread to other domains.
  • Sampling in music making is an example of reuse and remix to produce a new work. Sampling is widely popular withinhip-hop culture.Grandmaster Flash andAfrika Bambaataa were some of the earliest hip-hop artists to employ the practice of sampling. This practice can also be traced to artists such asLed Zeppelin, who interpolated substantial portions of music by many acts includingWillie Dixon,Howlin' Wolf,Jake Holmes, andSpirit. By taking a small clip of an existing song, changing different parameters such as pitch, and incorporating it into a new piece, the artist can make it their own.
  • Music mashups are blends of existing music tracks. The 2004 albumdj BC presentsThe Beastles received acclaim and was featured inNewsweek andRolling Stone. A second album namedLet It Beast with cover art by cartoonistJosh Neufeld was produced in 2006. Mashup DJ Gregg Gillis, who performs asGirl Talk, crafts entire albums out of remixed material, and cites Fair Use privileges to sample copyrighted works.[49] Other notable mashup DJs includeDanger Mouse,Dean Gray, andDJ Earworm.
  • Some genres of music are defined by their usage of remixing.DJ Screw created thechopped and screwed genre by accidentally playing a record that was meant for 45 rpm at 33 1⁄3 rpm, creating a slowed, laid-back, psychedelic effect. Over the slowed down track Screw would layer drum tracks and then scratch the records to create a classic Southern hip-hop sound.[50]Nightcore is a genre that speeds up mainstream rock, pop, and EDM songs, often with additional production. The sped -up nature leads to the original song playing at a higher pitch, so the production added usually fills out the low-end with heavy bass and then adds other high pitched elements to enhance the energy of the song.[51] Building uponplunderphonics and chopped and screwed,vaporwave as a musical genre involves slowing down smooth jazz, RnB, and Elevator music and usually adding reverb and backing synths, creating a trippy new-age ambience.[52]

Film and video

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Infilm, remixing is often done and happens in many forms.

  • Most new movies are adaptations ofcomics,graphic novels,books, or other forms of media. The majority of other Hollywood cinema works are typicallygenre films that follow strict generic plots.[53] These forms of movies hardly appear original and creative, but rather rely on adapting material from previous works or genre formulas, which is a form of remix. A prime example is the filmKill Bill which takes many techniques and scene templates from other films (predating all these wereThe Magnificent Seven, an official remake ofThe Seven Samurai, and Sergio Leone'sA Fistful of Dollars).[54]
  • Video mashups combine multiple pre-existingvideo sources with no discernible relation with each other into a unified video. Examples of mashup videos includemovie trailerremixes,vids,YouTube poop, andsupercuts.[55][56]
  • Vidding is thefan labor practice inmedia fandom of creating music videos from the footage of one or more visual media sources, thereby exploring the source itself in a new way. The specialized form for animation shows is calledAnime music videos, also made by fans.
  • VJing, similar toDJing, is the real-time manipulation of imagery through technological mediation and for an audience, in synchronization to music.[57]
  • Fandubs andFansubs are reworks of fans on released film material.
  • Walt Disney works are important company remixing examples, for instanceBeauty and the Beast,Aladdin,Frozen. These remixes are based on earlierpublic domain works (although Disney films are altered from their original sources).[58][59] Lawrence Lessig therefore calledWalt Disney a"remixer extraordinaire" and praised him as ideal of the remix culture in 2010.[60] Some journalists however report that Disney tolerates fan remixes (Fan art) more than in earlier times.[61]

GIFs

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GIFs are another example of remix culture. They are illustrations and small clips from films used for personal expressions in online conversations.[62] GIFs are commonly taken from an online video form such as film, TV, orYouTube videos.[63] Each clip usually lasts for about 3 seconds[63] and is "looped, extended and repeated."[64] GIFs take a mass media sample and reimagines, or remixes, its meaning from the original context to use it as a form of personal expression in a different context.[65] They are used throughout various media platforms but are most popular inTumblr where they are used to articulate a punch line.[63]

Fan fiction

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Fan fiction is an example of remix culture in action, in relation to various forms of fictional and non-fictional media, including books, TV shows, movies, musicians, actors, and more. Fan fiction is a written, remixed fiction that draws on the characters of the writer's fandom, in order to tell the fan fiction writer's own story, or their version of the original story.[66] Remix Culture relies on creators taking one work and repurposing it for another use[67] just as fan fiction takes an existing work and repurposes it for a new story, or series of events. Steven Hetcher writes that fan fiction, and remix culture at a broader level, can provide social benefit to the societies who participate in writing and reading fan fiction by providing a creative outlet.[68] Fan fiction remixes sometimes change aspects of the characters or setting, often called an alternative universe, with some writers putting pre-existing characters in a new setting, and others taking an established setting and placing in new characters. In the social norms of fan fiction, it is rare for writers to publish or profit off of their works, and so copyright owners and authors rarely enforce copyright law, as these works help form communities and promote the original work.[69]

TikTok

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The appTikTok has become a relevant media platform that utilizes remix culture as a marketing and engagement technique, using it to market products to viewers while also entertaining them.[70] Content creators and brands can now collaborate in an environment where remixing content is accepted and encouraged to gain followers through creative videos following trending actions, audios, and memes.[71] Older songs and celebrities are making comebacks by being attached to remix trends, their music or content is now being viewed again by being attached to a trend. Garnering attention for the artist and these bits is a marketing technique that makes viewers want to investigate the artist more.[72] Musicians likeDoja Cat and Lil Nas X are two current musicians that have culminated their music in the TikTok remix culture. For example, "Remember (Walking In The Sand)" the 1960s song bythe Shangri-Las has recently been remixed to an EDM track that brought more attention to the song and a following into it due to a popular TikTok trend circulating largely in 2020.[73] These trending songs allow for music on TikTok to become spreadable and testable. Companies and artists can test out music bits and loops to see how successful they may become before fully releasing them.

Remixing in religion

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Throughout history remix culture has been truthful not only in exchange of oral stories but also through theBible.[74]Eugene H. Peterson reinterpreted Bible stories in his 2002 book "The Message// Remix" which makes the Bible easier for readers to interpret.[75] An idea of remixing dated back to theQuakers who would interpret the scripture and create a biblical narrative by using their own voices, which went against the "read-only" practice that was more common.[76]

Intertwining of media cultures

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An Apple laptop computer decorated with Creative Commons stickers and the phrase "culture is not a crime." A small black and white CC sticker is placed on the upper left back of the computer that reads "Creative Commons. Some Rights Reserved."
An Apple laptop computer decorated with Creative Commons stickers and the phrase "culture is not a crime." A small black and white CC sticker is placed on the upper left back of the computer that reads "Creative Commons. Some Rights Reserved."

For remix culture to survive, it must be shared and created by others. This is whereparticipatory culture comes into play, because consumers start participating by becoming contributors, especially the many teens growing up with these media cultures. A book was published in 2013 byHenry Jenkins called "Reading in a Participatory Culture" which focuses on his technique of remixing the original storyMoby-Dick to make it a new and fresh experience for students. This form of teaching enforces the correlation between participatory and remix culture while highlighting its importance in evolving literature. Remix culture can be an integral part of education. Arguably, scholars are constantly remixing when they are analyzing and reporting on the work of others. One study examined the use of remixing among students when presenting learned information. For example, students will pull images, text, and other information from various original sources and place those elements in a presentable format, such as a slide presentation, in order to demonstrate understanding of material reviewed. Media culture consumers start to look at art and content as something that can be repurposed or recreated, therefore they can become the producer. According to an article from Popular Music and Society, the idea of remix culture has become a defining characteristic of modern day technology which has incorporated all forms of digital media where the consumers are also the producers.

Effects on artists

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Artists participating in remix culture can potentially suffer consequences for violating copyright or intellectual property law. English rock bandThe Verve were sued over their song "Bittersweet Symphony" sampling an arrangement ofThe Rolling Stones' "The Last Time."[77] The Verve were court-ordered to pay 100% of the song's royalties to The Rolling Stones' publishers and to give writing credit toJagger and Richards.[77] This was resolved in 2019 asRichard Ashcroft of The Verve announced that Jagger and Richards signed over the publishing rights to the song, admitting it was their manager's decision to claim the songs' royalties.[78]

Remix culture has created an environment that is nearly impossible for artists to create or own "original work". Media and the internet have made art so public that it leaves the work up for other interpretation and, in return, remixing. A major example of this in the 21st century is the idea ofmemes. Once a meme is put intocyberspace it is automatically assumed that someone else can come along and remix the picture. For example, the 1964 self-portrait created by artistRené Magritte,"Le Fils De L'Homme", was remixed and recreated by street artistRon English in his piece "Stereo Magritte". (See Memes in "Reception and Impact")

Meanwhile, despite the legal complexities of copyright protections, remixed works continue to be popular in the mainstream. Rapper Lil Nas X's "Old Town Road," released in 2018, includes a sample by the industrial metal band Nine Inch Nails, while also blending the genres of hip-hop and country music. "Old Town Road" was a smash hit, setting a record of 19 weeks at number one on the Billboard Hot 100 Chart.[79] Four official remixes of "Old Town Road" were released, the first of which featured country singer Billy Ray Cyrus. This formula for genre-hybridization inspired countless unofficial remixes of the track, appropriated for various uses.[79]

Copyright and remixing for disability services

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An exemption exists for disability service technology to change copyrighted media to make it accessible to them.[80] The American Foundation of the Blind (AFB), American Council of the Blind (ACB) and Samuelson-Glushko Technology Law & Policy Clinic (TLPC) work with U.S. Copyright Office, Library of Congress to renew the exemptions that allow the visually impaired to convert visual texts in copyrighted work into e-readers and other forms of technology that make it possible for them to access.[81] So long as the copyrighted material is obtained in the legal way, the exemption allows for it to be remixed to help to be accessible to anyone disabled.[80] This exemption extends broadly, including transcribing public broadcasts such as television or radio to be transcribed to braille or visual text if need be.[82] With the proper license, obtained by anyone with a disability that can limit perception, copyrighted material that is obtained legally can be remixed for their understanding.[82][83] It has last been renewed in 2012 and continues to stand.[80]

Reception and impact

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In February 2010,Cato Institute'sJulian Sanchez praised the remix activities for its social value, "for performing social realities" and remarked that copyright should be evaluated regarding the "level of control permitted to be exercised over our social realities".[84][85] Memes have also become a form ofpolitical protest anddissent as well as tools used by everyday people as a form of asubversion of the power narrative.[86] Author Apryl Williams asserts that #LivingWhileBlack memes helped theBlack Lives Matter movement raise awareness of issues and shift the cultural narrative.[87]

Kirby Ferguson's description of the creative process for all original ideas — copy, transform, and combine[88] — presented in a 2012 TED talk.[89]

According toKirby Ferguson in his popular video series andTED talk,[89] Everything is a Remix, and that all original material builds off of and remixes previously existing material.[90] He argues if all intellectual property is influenced by other pieces of work, copyright laws would be unnecessary. Ferguson described that, the three key elements of creativity — copy, transform, and combine — are the building blocks of all original ideas; building onPablo Picasso's famous quote "Good artists copy, great artists steal."[88]

Criticism

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Some approaches to remix culture have been described as simpleplagiarism.[91][92] In his 2006 bookCult of the Amateur,[93]Web 2.0 criticAndrew Keen criticizes the culture.[94] In 2011UC Davis professor Thomas W. Joo criticized remix culture for romanticizingfree culture[95] while Terry Hart had a similar line of criticism in 2012.[95]

See also

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References

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  1. ^downloads on creativecommons.org"The building blocks icon used to represent "to remix" is derived from the FreeCulture.org logo."
  2. ^Murray, Ben (2015-03-23)."Remixing Culture And Why The Art Of The Mash-Up Matters".TechCrunch. Retrieved2025-12-29.
  3. ^Ferguson, Kirby."Everything Is A Remix". Retrieved2011-05-01.
  4. ^abcRostama, Guilda (June 1, 2015)."Remix Culture and Amateur Creativity: A Copyright Dilemma".WIPO. Retrieved2016-03-14.Most cultures around the world have evolved through the mixing and merging of different cultural expressions.
  5. ^abcdLarry Lessig (2007-03-01)."Larry Lessig says the law is strangling creativity".TEDx. ted.com. Retrieved2016-02-26.
  6. ^School, Harvard Law."Lawrence Lessig | Harvard Law School".hls.harvard.edu. Retrieved2018-11-25.
  7. ^Thill, Scott."Download Lessig's Remix, Then Remix It".Wired.ISSN 1059-1028. Retrieved2025-12-29.
  8. ^Remix on lessig.org
  9. ^Doctorow, Cory (2015-01-02)."A New Deal for Copyright".Locus Magazine. Retrieved2025-12-29.
  10. ^Domain, National Research Council (US) Steering Committee on the Role of Scientific and Technical Data and Information in the Public; Esanu, Julie M.; Uhlir, Paul F. (2003),"The Challenge of Digital Rights Management Technologies",The Role of Scientific and Technical Data and Information in the Public Domain: Proceedings of a Symposium, National Academies Press (US), retrieved2025-12-29
  11. ^Bierley, Paul Edmund, "The Incredible Band of John Philip Sousa".University of Illinois Press, 2006. Page 82
  12. ^Lawrence Lessig, 2008,Remix: making art and commerce thrive in the hybrid economy, London: Bloomsbury Academic. Chapter 1. "Thesetalking machines are going to ruin the artistic development of music in this country. When I was a boy...in front of every house in the summer evenings, you would find young people together singing the songs of the day or old songs. Today you hear these infernal machines going night and day. We will not have avocal cord left. The vocal cord will be eliminated by a process of evolution, as was the tail of man when he came from the ape."
  13. ^Franklin, Ieuan (2013)."Sex, Youth & Video Tape: Turn it Up and The Struggle to be Heard".Historical Journal of Film, Radio and Television.33 (3):396–417.doi:10.1080/01439685.2013.823026.ISSN 0143-9685.
  14. ^Rostama, Guilda (June 1, 2015)."Remix Culture and Amateur Creativity: A Copyright Dilemma".WIPO. Retrieved2016-03-14.In a further twist, widespread access to ever more sophisticated computers and other digital media over the past two decades has fostered the re-emergence of a "read-write" culture.
  15. ^Doctorow, Cory (2012-02-03)."The Coming War on General Computation".28C3. Retrieved2025-12-29.
  16. ^"Prosumption".pineight.com. Retrieved2025-12-29.
  17. ^"deviantArt - Creative Commons". 2008-06-23. Retrieved2016-07-19.
  18. ^"CinemaTech: CinemaTech Filmmaker Q&A: Brett Gaylor of Open Source Cinema". Retrieved2025-12-29.
  19. ^Sinnott, Shane. "The Load-DownArchived 2007-06-30 at theWayback Machine",Montreal Mirror, 2007-03-29. Accessed 2008-06-30
  20. ^Rostama, Guilda (June 1, 2015)."Remix Culture and Amateur Creativity: A Copyright Dilemma".WIPO. Retrieved2016-03-14.Canada is one of a few countries, if not the only one, to have introduced into its copyright law a new exception for non-commercial user-generated content. Article 29 of Canada's Copyright Modernization Act (2012) states that there is no infringement if: (i) the use is done solely for non-commercial purpose; (ii) the original source is mentioned; (iii) the individual has reasonable ground to believe that he or she is not infringing copyright; and (iv) the remix does not have a "substantial adverse effect" on the exploitation of the existing work.
  21. ^abRostama, Guilda (June 1, 2015)."Remix Culture and Amateur Creativity: A Copyright Dilemma".WIPO. Retrieved2016-03-14.in 2013 a district court ruled that copyright owners do not have the right to simply take down content before undertaking a legal analysis to determine whether the remixed work could fall under fair use, a concept in US copyright law which permits limited use of copyrighted material without the need to obtain the right holder's permission (US District Court, Stephanie Lenz v. Universal Music Corp., Universal Music Publishing Inc., and Universal Music Publishing Group, Case No. 5:07-cv-03783-JF, January 24, 2013).[...] Given the emergence of today's "remix" culture, and the legal uncertainty surrounding remixes and mash-ups, the time would appear to be ripe for policy makers to take a new look at copyright law.
  22. ^Johnsen, Andres."Good Copy, Bad Copy". Archived fromthe original on 2011-04-17. Retrieved2011-04-14.
  23. ^Rychlicki, Tomasz; Zieliński, Adam."Is Sampling Always Copyright Infringement?".www.wipo.int. Retrieved2025-12-29.
  24. ^Colbert, Steven."The Colbert Report- Lawrence Lessig".The Colbert Report. Retrieved2011-04-25.
  25. ^Rufus Pollock (1 October 2007)."Optimal copyright over time: Technological change and the stock of works"(PDF).University of Cambridge. Archived fromthe original(PDF) on 21 February 2013. Retrieved11 January 2015.The optimal level for copyright has been a matter for extensive debate over the last decade. Using a parsimonious theoretical model this paper contributes several new results of relevance to this debate. In particular we demonstrate that (a) optimal copyright is likely to fall as the production costs of 'originals' decline (for example as a result of digitization) (b) technological change which reduces costs of production may imply a decrease or a decrease in optimal levels of protection (this contrasts with a large number of commentators, particularly in the copyright industries, who have argued that such change necessitates increases in protection) (c) the optimal level of copyright will, in general, fall over time as the stock of work increases.
  26. ^Rufus Pollock (15 June 2009)."Forever minus a day? Calculating optimal copyright term"(PDF).University of Cambridge. Archived fromthe original(PDF) on 12 January 2013. Retrieved11 January 2015.The optimal term of copyright has been a matter for extensive debate over the last decade. Based on a novel approach we derive an explicit formula which characterises the optimal term as a function of a few key and, most importantly, empirically-estimable parameters. Using existing data on recordings and books we obtain a point estimate of around 15 years for optimal copyright term with a 99% confidence interval extending up to 38 years. This is substantially shorter than any current copyright term and implies that existing terms are too long.
  27. ^Erez Reuveni,"Authorship in the Age of the Conducer",Social Science Research Network, January 2007
  28. ^Selber, Stuart (December 2007). "Plagiarism, Originality, Assemblage".Computers & Composition.24 (4):375–403.CiteSeerX 10.1.1.368.2011.doi:10.1016/j.compcom.2007.08.003.
  29. ^abJacobs, Joseph (1888).The earliest English version of the Fables of Bidpai. London. Introduction, page xv.{{cite book}}: CS1 maint: location missing publisher (link)
  30. ^Ryder, Arthur William (1925).The Panchatantra. University of Chicago Press.
  31. ^abDoris Lessing,Problems, Myths and Stories, London: Institute for Cultural Research Monograph Series No. 36, 1999, p 13
  32. ^See page 262 ofKalila and Dimna, Selected fables of Bidpai [Vol 1], retold by Ramsay Wood, Knopf, New York, 1980; and the Afterword of Medina's 2011Fables of Conflict and Intrigue (Vol 2)
  33. ^Introduction,Olivelle 2006, quotingEdgerton 1924.
  34. ^Ryder 1925, Translator's introduction: "The Panchatantra contains the most widely known stories in the world. If it were further declared that the Panchatantra is the best collection of stories in the world, the assertion could hardly be disproved, and would probably command the assent of those possessing the knowledge for a judgment."
  35. ^Edgerton 1924, p. 3. "reacht" and "workt" have been changed to conventional spelling: '"...there are recorded over two hundred different versions known to exist in more than fifty languages, and three-quarters of these languages are extra-Indian. As early as the eleventh century this work reached Europe, and before 1600 it existed inGreek,Latin,Spanish,Italian, German, English, Old Slavonic,Czech, and perhaps otherSlavonic languages. Its range has extended from Java to Iceland... [In India,] it has been worked over and over again, expanded, abstracted, turned into verse, retold in prose, translated into medieval and modern vernaculars, and retranslated into Sanskrit. And most of the stories contained in it have "gone down" into the folklore of the story-loving Hindus, whence they reappear in the collections of oral tales gathered by modern students of folk-stories."
  36. ^abFrancesco, Screti (March 3, 2017). "Counter-revolutionary art: OBEY and the manufacturing of dissent".Critical Discourse Studies.14 (4):362–384.doi:10.1080/17405904.2017.1284138.S2CID 151691464 – via TandOnline.
  37. ^Iskin, Ruth, ed. (2016-12-08),"Street art: Critique, commodification, canonization",Re-envisioning the Contemporary Art Canon (0 ed.), New York: Routledge, pp. 170–186,doi:10.4324/9781315639772-17,ISBN 978-1-315-63977-2, retrieved2022-04-11{{citation}}: CS1 maint: work parameter with ISBN (link)
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  39. ^Lardinois, Frederic (9 August 2014)."For the Love of Mapping Data".TechCrunch.
  40. ^Neis, Pascal; Zipf, Alexander (2012), "Analyzing the Contributor Activity of a Volunteered Geographic Information Project — the Case of OpenStreetMap",ISPRS International Journal of Geo-Information,1 (2):146–165,Bibcode:2012IJGI....1..146N,doi:10.3390/ijgi1020146
  41. ^Rainer Sigl (February 1, 2015)."Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes".Der Standard.
  42. ^"View of Computer game mods, modders, modding, and the mod scene".firstmonday.org.Archived from the original on 2023-02-04. Retrieved2025-12-29.
  43. ^You're in charge! - From vital patches to game cancellations, players are often intimately involved. by Christian Donlan onEurogamer"Supreme Commander fans released Forged Alliance Forever and gave the game the online client it could otherwise only dream of. I haven't played it much, but I still got a tear in my eye when I read about the extents these coders had gone to. There's nothing quite so wonderful to witness as love, and this is surely love of the very purest order. [...] SupCom guys resurrect a series whose publisher had just gone under." (2013-11-02)
  44. ^Yuri Takhteyev; Quinn DuPont (2013)."Retrocomputing as Preservation and Remix"(PDF).iConference 2013 Proceedings. pp. 422–432.doi:10.9776/13230 (inactive 12 July 2025).hdl:2142/38392. Archived fromthe original(PDF) on 2018-01-23. Retrieved2016-03-26.This paper looks at the world of retrocomputing, a constellation of largely non-professional practices involving old computing technology. Retrocomputing includes many activities that can be seen as constituting "preservation." At the same time, it is often transformative, producing assemblages that "remix" fragments from the past with newer elements or joining together historic components that were never combined before. While such "remix" may seem to undermine preservation, it allows for fragments of computing history to be reintegrated into a living, ongoing practice, contributing to preservation in a broader sense. The seemingly unorganized nature of retrocomputing assemblages also provides space for alternative "situated knowledges" and histories of computing, which can sometimes be quite sophisticated. Recognizing such alternative epistemologies paves the way for alternative approaches to preservation.{{cite book}}: CS1 maint: DOI inactive as of July 2025 (link)
  45. ^Friesike, S.; Flath, C.M.; Wirth, M.; Thiesse, F. (2018)."Creativity and productivity in product design for additive manufacturing: Mechanisms and platform outcomes of remixing".Journal of Operations Management.65 (8):735–752.doi:10.1016/j.jom.2018.10.004.
  46. ^Flath, C.M.; Friesike, S.; Wirth, M.; Thiesse, F. (2017)."Copy, transform, combine: exploring the remix as a form of innovation"(PDF).Journal of Information Technology.32 (4):306–325.doi:10.1057/s41265-017-0043-9.hdl:1871.1/78fea553-3eb5-4ca3-97bf-350573734a8e.S2CID 30696574.
  47. ^Kyriakou, H.; Nickerson, J.V.; Sabnis, G. (2017). "Knowledge Reuse for Customization: Metamodels in an Open Design Community for 3D Printing".MIS Quarterly.41 (1):315–332.arXiv:1702.08072.Bibcode:2017arXiv170208072K.doi:10.25300/MISQ/2017/41.1.17.S2CID 14997527.
  48. ^Stanko, M.A. (2016). "Toward a theory of remixing in online innovation communities".Information Systems Research.27 (4):773–791.doi:10.1287/isre.2016.0650.
  49. ^Jensen, Christopher (October 4, 2007). "Doctor of the Monster Mash: Gregg Gillis of Girl Talk packs dance floors and challenges conventions with his onslaught of Top 40 samples".Minneapolis Star Tribune. p. 18.
  50. ^Vargas, Samantha G. (May 2021)."Chopped and Screwed: The Impact of DJ Screw".{{cite journal}}:Cite journal requires|journal= (help)
  51. ^Winston, Emma (2017-02-24)."Nightcore and the Virtues of Virtuality".Brief Encounters.1 (1).doi:10.24134/be.v1i1.20.ISSN 2514-0612.
  52. ^Glitsos, Laura (January 2018)."Vaporwave, or music optimised for abandoned malls".Popular Music.37 (1):100–118.doi:10.1017/S0261143017000599.ISSN 0261-1430.S2CID 165274914.
  53. ^Ferguson, Kirby."Everything's A Remix Part 2".Everything's A Remix.
  54. ^Ferguson, Kirby."Kill Bill Extended Look".Everything's A Remix. Archived fromthe original on 2018-01-01. Retrieved2011-05-02.
  55. ^"In the matter of exemption to prohibition on circumvention of copyright protection systems for access control technologies"(PDF).Electronic Frontier Foundation.
  56. ^Jordan, Andy (2011-08-04)."Tech Diary: Video Mashups — a New Kind of Art".Wall Street Journal.
  57. ^"VJ: an artist who creates and mixes video live and in synchronization to music". - Eskandar, p.1.
  58. ^Khanna, Derek."50 Disney Movies Based On The Public Domain".Forbes.Archived from the original on 2025-09-03. Retrieved2025-12-29.
  59. ^Priceonomics (2016-01-07)."How Mickey Mouse Evades the Public Domain".Priceonomics. Retrieved2025-12-29.
  60. ^Lawrence Lessig (2010-04-01)."Re-examining the remix"(video).TEDxNYED. ted.com. Retrieved2016-02-27.Time 9:30: "This man (Walt Disney) is a Remixer extraordinaire, he is the celebration and ideal of exactly this kind of creativity."
  61. ^Leonard, Andrew (2014-05-23)."How Disney learned to stop worrying and love copyright infringement".Salon.com. Retrieved2025-12-29.
  62. ^Huber, Linda (2015)."Culture & the reaction GIF".Gnovis. Archived fromthe original on 2019-01-01. Retrieved2016-12-13 – via Georgetown University.
  63. ^abcKanai, Akane (2015)."Jennifer Lawrence, Remixed: Approaching Celebrity Through DIY Digital Culture".Celebrity Studies.6 (3):322–340.doi:10.1080/19392397.2015.1062644.
  64. ^McKay, Sally (2005)."Affect of Animated GIFs".Art & Education. Archived fromthe original on 2017-06-11. Retrieved2016-12-13.
  65. ^Angelan (2012-12-29)."Digital Gesture: Rediscovering Cinematic Movement Through GIF".Refractory. Archived fromthe original on 2019-08-10. Retrieved2016-12-13.
  66. ^Bailey, Jane; Steeves, Valerie M (2015).eGirls, eCitizens: putting technology, theory and policy into dialogue with girls' and young women's voices. Les Presses de l'Université d'Ottawa (University of Ottawa Press).ISBN 978-0-7766-2622-2.OCLC 1158219074.
  67. ^Curran, James; Fenton, Natalie; Freedman, Des (2016-02-05).Misunderstanding the Internet. Routledge.ISBN 978-1-315-69562-4.
  68. ^Kahan, Marcel (2001)."The Limited Significance of Norms for Corporate Governance".University of Pennsylvania Law Review.149 (6):1869–1900.doi:10.2307/3312900.ISSN 0041-9907.JSTOR 3312900.
  69. ^Hetcher, Steven A. (2009). "Using Social Norms to Regulate Fan Fiction and Remix Culture".University of Pennsylvania Law Review.157 (6):1869–1935.ISSN 0041-9907.JSTOR 40380281.
  70. ^Jeremy Yang; Juanjuan Zhang; Yuhan Zhang."Research Brief: INFLUENCER VIDEO ADVERTISING IN TIKTOK"(PDF).Ide.mit.edu. Retrieved22 January 2022.
  71. ^"Why TikTok's co-creation culture helps brands engage with the community | IMA | Influencer Marketing Agency | Open Mic | the Drum". Archived fromthe original on 2021-10-20. Retrieved2021-10-28.
  72. ^Cohen, James; Kenny, Thomas (2 April 2020).Producing New and Digital Media: Your Guide to Savvy Use of the Web. Routledge.ISBN 978-0-429-57490-0.
  73. ^Heffler, Jason (October 2021)."That "Oh No" Song From TikTok Was Remixed Into an EDM Track—And It Actually Works".Edm.com. Retrieved22 January 2022.
  74. ^"The Bible is Fiction: A Collection Of Evidence".danielmiessler.com. 2007-05-13. Retrieved2016-12-09.
  75. ^"The Message (MSG) - Version Information - BibleGateway.com".biblegateway.com. Retrieved2016-12-09.
  76. ^"Remix Culture and the Church".Gathering In Light. 2011-03-04. Archived fromthe original on 2016-12-20. Retrieved2016-12-09.
  77. ^abMcDonald II, C. Austin (2013)."The Hero of Copyright Reform: Exploring Non-Cochlear Impacts of Girl Talk's Plunderphonics".Kaleidoscope: A Graduate Journal of Qualitative Communication Research.12: 8 – via Google Scholar.
  78. ^Savage, Mark (2019-05-23)."The Bitter Sweet Symphony dispute is over".BBC News. Retrieved2022-09-29.
  79. ^ab"Can't nobody tell me nothin': 'Old Town Road', resisting musical norms, and queer remix reproduction - Library Search".librarysearch.temple.edu. Retrieved2022-04-11.
  80. ^abcChapdelaine, Pascale (2017-11-23). "The Nature and Function of Exceptions to Copyright Infringement".Oxford Scholarship Online.1.doi:10.1093/oso/9780198754794.003.0003.
  81. ^Crombie, David; Lenoir, Roger (2008), "Designing Accessible Music Software for Print Impaired People",Assistive Technology for Visually Impaired and Blind People, Springer London, pp. 581–613,doi:10.1007/978-1-84628-867-8_16,ISBN 978-1-84628-866-1{{citation}}: CS1 maint: work parameter with ISBN (link)
  82. ^abOffice, U.S. Copyright."Chapter 1 - Circular 92 | U.S. Copyright Office".www.copyright.gov. Retrieved2018-11-25.
  83. ^Office, U.S. Copyright."Chapter 1 - Circular 92 | U.S. Copyright Office".www.copyright.gov. Retrieved2018-11-25.
  84. ^Julian Sanchez (2010-04-01)."Lawrence Lessig: Re-examining the remix"(video).TEDxNYED. ted.com. Retrieved2016-02-27.Time 7:14:"social remixes [...] for performing social realities"; 8:00"copyright policies about [...] level of control permitted to be exercised over our social realities"
  85. ^Sanchez, Julian (2010-02-05).The Evolution of Remix Culture. Retrieved2025-12-29 – via YouTube.
  86. ^Vickery, Jacqueline Ryan (2017-10-31)."Mapping The Affordances And Dynamics Of Activist Hashtags".AoIR Selected Papers of Internet Research.ISSN 2162-3317.
  87. ^Williams, Apryl (October–December 2020)."Black Memes Matter: #LivingWhileBlack With Becky and Karen".Social Media + Society.6 (4) 2056305120981047: 14.doi:10.1177/2056305120981047.S2CID 230282334.
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  89. ^abPicard, Melanie (August 6, 2013)."Thoughts on Remix Culture, Copyright, and Creativity".Story 2023. Archived fromthe original on February 5, 2016. RetrievedSeptember 22, 2020.
  90. ^Ferguson, Kirby."Everything's A Remix".Everything Is A Remix Part 1. Retrieved2011-05-02.
  91. ^Reynolds, Simon (October 6, 2012)."Why Doesn't Anyone Believe in Genius Anymore?".Slate Magazine.
  92. ^LaFrance, Adrienne (May 3, 2017)."When a 'Remix' Is Plain Ole Plagiarism".The Atlantic.
  93. ^Keen, Andrew (May 16, 2006).Web 2.0; The second generation of the Internet has arrived. It's worse than you think.Archived 2006-02-24 at theWayback MachineThe Weekly Standard
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  95. ^ab"Remix Without Romance: What Free Culture Gets Wrong".Copyhype.com. Retrieved22 January 2022.

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