| Rekoil | |
|---|---|
| Developer | Plastic Piranha |
| Publisher | 505 Games |
| Engine | Unreal Engine 3 |
| Platforms | Microsoft Windows Xbox 360 (asRekoil: Liberator) |
| Release | Microsoft Windows 28 January 2014 Xbox 360 (asRekoil: Liberator) 29 January 2014 |
| Genre | First-person shooter |
| Mode | Multiplayer |
Rekoil (working titleRikochet)[1] is amultiplayerfirst-person shootervideo game developed by Plastic Piranha and published by505 Games. It features downtrodden "Minutemen" pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelentingpandemic that has swept across the globe.[2]
Rekoil's gameplay consists of class-based infantry combat, where players choose from a number of different specialized roles.
On 1 October 2012, a closed beta forRekoil launched.[3] The game was also on theSteam Greenlight Program.
| Aggregator | Score |
|---|---|
| GameRankings | (PC) 30.56%[4] (X360) 42.50%[5] |
| Metacritic | (PC) 32/100[6] (X360) 31/100[7] |
| Publication | Score |
|---|---|
| Destructoid | 2.5/10[8] |
| Game Informer | 2/10[9] |
| GameRevolution | |
| GameSpot | 3/10[11] |
| IGN | 3/10[12] |
Rekoil was universally panned upon release. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 30.56% based on 9 reviews[4] and 32/100 based on 11 reviews[7] and the Xbox 360 version 42.50% based on 6 reviews[5] and 31/100 based on 5 reviews.[7]
Paul Tamburro fromGame Revolution gave the game a 4/10, praising its gameplay, but criticizing its frame-rate issues during launch, prominent balancing issues in multiplayer matches, poor map design, and poorly detailed character models. He also cited that such issues have made the game's servers under-populated. He stated that "It is impossible to recommendRekoil, a game which is swiftly heading towards stagnation before it ever had a chance to prove itself."[10]
Ian Bonds fromDestructoid gave the game a 2.5/10, praising the game mode Rekondite, but criticizing the lack of a single-player campaign, poor weapon accuracy and controls, generic-looking maps, and uninspired character models. He stated that "What [Rekoil] tries to do to make itself stand out it fails at, and the one aspect every shooter should have -- competent shooting -- just isn't there. There is literally nothing to justify the $15 price-point".[8]
Dan Ryckert fromGame Informer gave the game a 2/10, criticizing uninspired game modes, classes and maps, dated visuals, long loading times, poor voice acting, numerous bugs, lag and crashing issues, low replay value, poorly-designed spawn points, as well as the lifeless community. He stated that "There is no reason to ever playRekoil. If you were to compile a list of the most overused elements of multiplayer FPS from the dawn of the genre to today,Rekoil would be a much crappier version of what you’re imagining."[9]