Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Rekoil

From Wikipedia, the free encyclopedia
2014 video game

2014 video game
Rekoil
DeveloperPlastic Piranha
Publisher505 Games
EngineUnreal Engine 3
PlatformsMicrosoft Windows
Xbox 360
(asRekoil: Liberator)
ReleaseMicrosoft Windows
28 January 2014
Xbox 360 (asRekoil: Liberator)
29 January 2014
GenreFirst-person shooter
ModeMultiplayer

Rekoil (working titleRikochet)[1] is amultiplayerfirst-person shootervideo game developed by Plastic Piranha and published by505 Games. It features downtrodden "Minutemen" pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelentingpandemic that has swept across the globe.[2]

Gameplay

[edit]

Rekoil's gameplay consists of class-based infantry combat, where players choose from a number of different specialized roles.

On 1 October 2012, a closed beta forRekoil launched.[3] The game was also on theSteam Greenlight Program.

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 30.56%[4]
(X360) 42.50%[5]
Metacritic(PC) 32/100[6]
(X360) 31/100[7]
Review scores
PublicationScore
Destructoid2.5/10[8]
Game Informer2/10[9]
GameRevolutionStarStar[10]
GameSpot3/10[11]
IGN3/10[12]

Rekoil was universally panned upon release. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 30.56% based on 9 reviews[4] and 32/100 based on 11 reviews[7] and the Xbox 360 version 42.50% based on 6 reviews[5] and 31/100 based on 5 reviews.[7]

Paul Tamburro fromGame Revolution gave the game a 4/10, praising its gameplay, but criticizing its frame-rate issues during launch, prominent balancing issues in multiplayer matches, poor map design, and poorly detailed character models. He also cited that such issues have made the game's servers under-populated. He stated that "It is impossible to recommendRekoil, a game which is swiftly heading towards stagnation before it ever had a chance to prove itself."[10]

Ian Bonds fromDestructoid gave the game a 2.5/10, praising the game mode Rekondite, but criticizing the lack of a single-player campaign, poor weapon accuracy and controls, generic-looking maps, and uninspired character models. He stated that "What [Rekoil] tries to do to make itself stand out it fails at, and the one aspect every shooter should have -- competent shooting -- just isn't there. There is literally nothing to justify the $15 price-point".[8]

Dan Ryckert fromGame Informer gave the game a 2/10, criticizing uninspired game modes, classes and maps, dated visuals, long loading times, poor voice acting, numerous bugs, lag and crashing issues, low replay value, poorly-designed spawn points, as well as the lifeless community. He stated that "There is no reason to ever playRekoil. If you were to compile a list of the most overused elements of multiplayer FPS from the dawn of the genre to today,Rekoil would be a much crappier version of what you’re imagining."[9]

References

[edit]
  1. ^"Goodbye Project Rikochet".Facebook. 7 June 2012. Retrieved23 March 2016.
  2. ^"Rekoil". Archived fromthe original on 17 August 2014.
  3. ^Criostoir (6 October 2012)."Rekoil Moves into BETA!". Archived fromthe original on 8 May 2013.
  4. ^ab"Rekoil for PC reviews".GameRankings.CBS Interactive. Retrieved31 December 2014.
  5. ^ab"Rekoil: Liberator for Xbox 360 reviews".GameRankings.CBS Interactive.Archived from the original on 12 October 2014. Retrieved31 December 2014.
  6. ^"Rekoil for PC reviews".Metacritic.CBS Interactive.Archived from the original on 17 February 2015. Retrieved31 December 2014.
  7. ^abc"Rekoil: Liberator for Xbox 360 reviews".Metacritic.CBS Interactive.Archived from the original on 3 September 2015. Retrieved31 December 2014.
  8. ^abIan Bonds (4 February 2014)."Review: Rekoil: Liberator".Destructoid.Archived from the original on 25 March 2015. Retrieved31 December 2014.
  9. ^abDan Ryckert (6 February 2014)."Rekoil review: A Broken, Derivative Ghost Town".Game Informer.Archived from the original on 7 February 2014. Retrieved31 December 2014.
  10. ^abPaul Tamburro (3 February 2014)."Rekoil Review".Game Revolution. Retrieved31 December 2014.
  11. ^Cameron Woolsey (3 February 2014)."Rekoil review: Shooting blanks".GameSpot.Archived from the original on 1 January 2015. Retrieved31 December 2014.
  12. ^Craig Pearson (3 February 2014)."Rekoil review: Do what the name says".IGN.Archived from the original on 11 March 2015. Retrieved31 December 2014.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Rekoil&oldid=1284121366"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp