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Ready 2 Rumble Boxing

From Wikipedia, the free encyclopedia
1999 video game

1999 video game
Ready 2 Rumble Boxing
North American Dreamcast cover art
DevelopersMidway Studios San Diego[a]
Crawfish Interactive (GBC)[7]
PublisherMidway
DirectorMark Nausha (PS1/N64)
ProducersKevin Potter (PS1/N64)
Dave Brooks (GBC)
ProgrammersDave Wagner
Terry Betram
Ian McLean
Steven Lashower (PS1)
Chris Warner (PS1/N64)
Mike Michaels (PS1)
Kamran Manoocherhri (N64)
Dave Theodore (GBC)
ArtistsEmmanuel Valdez
Alesia Howard
Tina Hou
Ivan Enriquez (PS1/N64)
Eddie Rainwater (PS1/N64)
ComposersOrpheus Hanley
Aubrey Hodges
Rockett Music (GBC)
PlatformsDreamcast,PlayStation,Nintendo 64,Game Boy Color
ReleaseDreamcast
  • NA: September 9, 1999
  • EU: October 14, 1999
Nintendo 64,PlayStation,Game Boy Color
GenreSports (boxing)
ModesSingle-player,multiplayer

Ready 2 Rumble Boxing is aboxing video game developed byMidway Studios San Diego and published byMidway in September 1999 for theDreamcast. Ports forNintendo 64 andPlayStation were developed by Point of View and released in November 1999 alongside a separate version forGame Boy Color byCrawfish Interactive.

The game received generally favorable reviews, and was followed byReady 2 Rumble Boxing: Round 2 (2000) andReady 2 Rumble: Revolution (2009).[8]

Gameplay

[edit]

LikeNintendo'sPunch-Out!! series,Ready 2 Rumble Boxing features many characters with colorful personalities (i.e. Afro Thunder, Boris "The Bear" Knokimov, etc.); however, unlike thePunch-Out!! series, the game is in3D, thus allowing for more control over one's character in the ring. Also unlikePunch-Out!!, players can choose whichever boxer they want from a rather large selection of characters.

Throughout the fights in the game, there is a special RUMBLE meter which fills up, one or two letters at a time, until the word "RUMBLE" is spelled at the bottom of the screen. Letters can be obtained by successfully landing hard blows; most such actions will yield one letter, though some particularly strong punches may yield more. Once the meter is full, the player can power himself up, enabling access to a special combo called "Rumble Flurry", activated by pressing a button combination. Each character's "flurry" is unique to them, and consists of a series of punches which does a large amount of damage if landed successfully.

One unique graphic feature of the game is the gradual bruises gained by players as the fight progresses (like hematomas and swellings), present in all fifth-generation versions. While this is not necessarily a new feature to games (it had been implemented before inSNK's 1992 gameArt of Fighting), it garnered much appraisal from reviewers, because of the added fun factor this element supplied to the game.[9]

The Game Boy Color version was one of the few games for the system to feature built-inrumble.

The Dreamcast, PlayStation, and Nintendo 64 versions each have an exclusive boxer: these are, respectively, Jimmy Blood, Gino Stiletto, and J.R. Flurry.

Ring announcerMichael Buffer appears in the game as himself.[10]

Development and release

[edit]
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This sectionneeds expansion. You can help byadding missing information.(July 2019)

The game was showcased atE3 1999.[11]Ready 2 Rumble Boxing commercials were produced byMTV. The commercials mimicked that of theWho Framed Roger Rabbit film where animated characters fraternize with humans.[10]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
DreamcastGBCN64PS
GameRankings84%[12]64%[13]78%[14]76%[15]
Review scores
PublicationScore
DreamcastGBCN64PS
AllGameStarStarStarStar[16]StarStarStarHalf star[17]StarStarStarHalf star[18]StarStarStarStar[19]
CNET Gamecenter9/10[20]N/A8/10[21]8/10[22]
Edge8/10[23]N/AN/AN/A
Electronic Gaming Monthly8.75/10[24][b]N/A7/10[25]6.5/10[26]
Famitsu28/40[27]N/AN/AN/A
Game Informer7.25/10[28]N/A6.5/10[29]6.5/10[30]
GameFan89%[31][32][c]N/A85%[33](T.R.) 84%[34]
79%[35][d]
GameRevolutionB+[36]N/AC−[37]B−[38]
GameSpot8.7/10[39]N/A6.7/10[40]7.3/10[41]
GameSpy7.5/10[42]N/AN/AN/A
IGN9.1/10[9]6/10[43]7.8/10[44]6.5/10[45]
Next GenerationStarStarStarStar[46]N/AStarStarStar[47]N/A
Nintendo PowerN/A7.3/10[48]7.9/10[49]N/A
Official U.S. PlayStation MagazineN/AN/AN/AStarStarStarHalf star[50]

The game received "favorable" reviews on all platforms except the Game Boy Color version, which received "mixed" reviews, according to thereview aggregation websiteGameRankings.[12][13][14][15] Chris Charla ofNextGen said of the Dreamcast original in its November 1999 issue, "With fast action, seriously funny character design, and excellent graphics, Midway once again proves it's untouchable when it comes to arcade sports."[46] Two issues later, however, Adam Pavlacka said of the Nintendo 64 version, "After playing the Dreamcast version for months, it is hard for us to accept an inferior version of the game, even if it does play just as well."[47] In Japan, where the Dreamcast version was ported and published bySega under the nameReady 2 Rumble Boxing: Uchikomewarai no Megaton Punch!! (READY 2 RUMBLE BOXING〜打ち込め笑いのメガトンパンチ!!〜;Ready 2 Rumble Boxing: Crushing Comical Megaton Punch!!) on January 13, 2000,Famitsu gave it a score of 28 out of 40.[27]

Dan Elektro ofGamePro said of the Dreamcast original in one review, "With its unique look, awesome two-player matchups, and high replay value,Ready 2 Rumble Boxing makes the hungry young Dreamcast look like a true contender."[51][e] In another review, Scary Larry said that the same Dreamcast version was "far and away better than [Punch-Out!! andSuper Punch-Out!!], and one of the most fun boxing games you'll ever find. The only flaw you may find is that the game is easy to beat, and once you're done, you're done. Want realism? BuyKnockout Kings. Want something fun and playable?Ready to Rumble [sic] is the king of the ring."[52][f] Boba Fatt said of the Nintendo 64 version in one review, "It may not be as pretty as its Dreamcast version, butR2RB still rocks the N64 with a one-two audio/visual combination, finishing the job with an outstanding right hook for personality."[53][g] However, iBot said in another review that the same N64 version was "is inferior to the Dreamcast version, maybe more so than it should be. But what's most important is that the raucous gameplay is still there . If you don't have a Dreamcast and don't plan on getting one (shame on you), then definitely jump into the ring with this game. Otherwise you'll be missing out on a brawlin' good time."[54][h] Major Mike's review of the PlayStation version called it "a pick-up-and-play boxing game that's short on learning, long on fun – and it all occurs without messy reality getting in the way."[53][i] The D-Pad Destroyer said of the same console version in another review, "On its own merits,Ready 2 Rumble takes the PSX places it's never been. Unfortunately, the Dreamcast has been there, done that, and burned the bridges behind it. If you've never played the DC version, and you don't think you ever will, this version is really not bad at all. It's just a PlayStation version of a very impressive Dreamcast title, and the PlayStation just isn't quite up to snuff."[55][j]

Mark Green ofN64 Magazine gave the Nintendo 64 version 81%, saying, "If you're looking for something to fill the gap between wrestling titles, ''Ready 2 Rumble is just about adequate. But withKnockout Kings 2000 out there, andSmash Bros andWrestlemania [sic] offering more accomplished knockabout fighting, it's hard to get excited about the game. We'll applaud Midway for creating a fighter with a sense of humour and a real 'personality' – it's just a shame the fighting itself isn't as much fun."[56]

The Dreamcast version was a nominee for "Console Fighting Game of the Year" at theAIAS'3rd Annual Interactive Achievement Awards; it was ultimately given toSoulcalibur.[57] The game did win the "9th AnnualGamePro Readers' Choice Awards" for "Best Boxing Game".[58]

The success of the Dreamcast version led to it becoming one of the fewSega All Stars titles, and was viewed as one of the Dreamcast's most important launch titles in the UK.[59]

Notes

[edit]
  1. ^Ported toNintendo 64 andPlayStation by Point of View.
  2. ^Three critics ofElectronic Gaming Monthly gave the Dreamcast version each a score of 9/10, and one gave it 8/10.
  3. ^InGameFan's viewpoint of the Dreamcast version, three critics gave it each a score of 90, 83, and 93.
  4. ^InGameFan's viewpoint of the PlayStation version, three critics gave it each a score of 78, 79, and 81.
  5. ^GamePro gave the Dreamcast version 4.5/5 for graphics, and three 5/5 scores for sound, control, and fun factor in one review.
  6. ^GamePro gave the Dreamcast version two 5/5 scores for graphics and sound, and two 4.5/5 scores for control and fun factor in another review.
  7. ^GamePro gave the Nintendo 64 version two 4/5 scores for graphics and sound, and two 4.5/5 scores for control and fun factor in one review.
  8. ^GamePro gave the Nintendo 64 version 2.5/5 for graphics, two 3.5/5 scores for sound and control, and 4.5/5 for fun factor in another review.
  9. ^GamePro gave the PlayStation version 3.5/5 for graphics, 3/5 for sound, and two 4/5 scores for control and fun factor in one review.
  10. ^GamePro gave the PlayStation version three 4/5 scores for graphics, control, and fun factor, and 4.5/5 for sound in another review.

References

[edit]
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External links

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