Radical Castle | |
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![]() Opening title screenshot | |
Publisher(s) | None |
Designer(s) | Christopher Kent Wigginton[1] |
Engine | World Builder |
Platform(s) | Macintosh |
Release | 1986 |
Genre(s) | Adventure game |
Mode(s) | Single player |
Radical Castle is apoint-and-click adventure game released forMacintosh in 1986, developed inWorld Builder and distributed asshareware by Christopher Kent Wigginton.[2]
Players assume the role of the 'Squire', who after mistaking the princess for a serving wench, is given a choice by the King between death and a quest to recover an oracle stolen by a wizard. At one point of the game an area identical to the opening screen ofEnchanted Scepters is shown; if the player chooses to go forward a prompt is given encouraging the player to purchaseEnchanted Scepters fromSilicon Beach Software.
The game was distributed on magazine shareware collection disks,Macintosh user group mail-outs, and pre-Internet online services. Gaming historian Richard Moss described it as a standout amongst early World Builder games, popular with players due to itsMonty Python-esque humor.[3]
At the height of its popularity the game made the top 100 downloads onGEnie.[1] It can be played on a modern computer using MinivMac. Macscene.net featured it as their "Retro game of the week" in August 2010. The review praised the games visuals, sound effects and storyline.[4]MacUser citedRadical Castle as an example of World Builder's "ability to allow authors to design commercial-quality adventure games."[2] In 1987,Macworld selectedRadical Castle as a runner-up toDeep Angst as the best World Builder game.[5]
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