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Race game is a large category ofboard games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type ofboard game known, with implements and representations dating back to at least the 3rdmillennium BC inEgypt,Iraq, andIran; and also the most widely dispersed: "all cultures that have games at all have race games".[1] Race games often usedice to decide game options and how far to move pieces.
Race games may be categorized[2] by their ratio of luck to skill. Other classifications include geographical distribution or derivation; and shape of track (including spiral,cross and circle, and square—eitherboustrophedon as inSnakes and Ladders or "labyrinthine" as inThaayam).
Simple race games involve pure luck. Each player has only one piece to move, and the outcome of the game thus depends solely on chance. TheGame of the Goose is the progenitor of most simple Western race games, whereasSnakes and Ladders is descended from simple race games originating in the Indian subcontinent. The ancient Egyptian gameMehen was likely a simple race game.
Complex race games combine chance and strategy, but still emphasize more on the former. Each player often has more than one piece to move (typically four), and so choices of move can be made that will put a player in advantageous positions. Complex race games include those from thecross and circle game family. Many of these games, such asLudo,Parcheesi,Trouble,Mensch ärgere Dich nicht, andSorry!, ultimately derive from the ancient Indian gamesPachisi andChaupar.
Multiplex race games prioritize the role of strategy while retaining the element of chance. Each player has more than one piece to move as in complex race games, but every choice of move greatly impacts the outcome of the game. Multiplex race games include the many varieties of thetables game family, of whichBackgammon is the most well-known representative. Others includeTrictrac,[3]Nard, andAcey-deucey. The ancient Egyptian gameSenet and the ancient MesopotamianRoyal Game of Ur were almost certainly race games, and may belong in this category.
Strategic race games eliminate (or render trivial) the element of chance. Examples include Bantu[4] andHare and Tortoise.
Many board games share some characteristics with these games, but are not categorized as race games. For example, the characteristic roll-and-move mechanism of race games is also found inrunning-fight games (such asCoppit), but here the object of the game is not to finish first, it is to capture and remove enemy pieces from the board. Similarly in games as diverse asMonopoly andTrivial Pursuit, players roll-and-move to spaces which may help or hinder their progress, but there is no physical "finish line": a win is not attained positionally, but rather by the collection of assets.[a]
It is possible to broaden the definition of the term "race games" to comprise all board games in which the winner is the first to attain a specified position.[5] In addition to the race games specified above, the category would then include games such asHex,Agon,Chinese Checkers, andTic-tac-toe. However, board game surveys generally follow Murray in assigning games played on two-dimensional fields to a separate category, such as Murray's "Games of Alignment and Configuration",[6] keeping only linear games (as defined above) in their "race games" category.
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