| Puzzlejuice | |
|---|---|
App icon | |
| Developer | Sirvo |
| Publisher | Sirvo |
| Programmer | Asher Vollmer |
| Artist | Greg Wohlwend |
| Composer | Jimmy Hinson |
| Platforms | iOS,Android |
| Release | January 19, 2012 |
| Genre | Puzzle |
| Mode | Single-player |
Puzzlejuice is a 2012indiepuzzle video game foriOS produced and developed by video game company Sirvo. The game is a combination ofTetris,tile-matching, andBoggle: players rearrange fallingtetromino blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words. The fast-paced game also includes challenges andpower-ups. The development team consisted of three people; programmerAsher Vollmer initially developed the game alone, before reaching out to artistGreg Wohlwend for advice on the aesthetics. ComposerJimmy Hinson produced the game's music.
The game was released January 19, 2012 to what video game review score aggregatorMetacritic called "generally favorable" reviews.[1] Multiple reviewers mentioned the difficulty involved in juggling the three game components simultaneously. The game was released on Android through publisherGameClub on June 19, 2020.

InPuzzlejuice, the player turns fallingtetrominos into letters, and those letters into words and points.[2] The player taps and drags on thetouchscreen to rotate and position multicolored tetrominos that fall from the top of the screen.[3] When the player completes a solid row of tiles, or arranges the fallen blocks such that four or more like-colored tiles touch, the color tiles turn into letters.[2] Players connect these letter tiles with their eight adjacent tiles (inordinal directions) to make words. Words of sufficient length are cleared from play as well as their adjacent tiles—thus longer words clear more blocks. TheiPhone version shows a magnified version of the tile obscured by the player's finger near the finger.[3] The game has been compared to a cross betweenBoggle,Tetris, andtile-matching.[2][3][4]
The game also offers objectives to be accomplished over multiple sessions, like making a six-letter word, or clearing three or more rows at once. This unlockspower-ups[3] that occasionally provide opportunities such as halting the rate of new tetromino drops, and removing blocks from the screen.[2] Up to three power-ups can be selected to be used in each game.[3]
The object of the game is to get thehighest score. There are two play modes: Zen and Core. There is a 90-second time limit in Zen mode. In Core mode, players play until the screen fills with poorly placed tetrominos, similar toTetris. Core has two difficulties.[3] On the easiest difficulty, three-letter words suffice, but harder modes require five-letter words at a minimum.[2] Ascore multiplier grows as players maintain acombo of multiple words created in succession, and resets if players are too slow.[2] Scores are uploaded toGame Center.[3]
Puzzlejuice was built by a group called Collaboratory and later renamed Sirvo.[3] The three-person team[5] consisted of programmerAsher Vollmer, artistGreg Wohlwend, and composerJimmy Hinson.[6] The game began as Vollmer's idea.[7] He later reached out to Wohlwend for aesthetic advice, which resulted in a 365-message chain email and the final product. Wohlwend and Vollmer did not speak a word to each other—or use a medium outside of Gmail and Twitter—throughout the entire development process. The title was inspired by what Vollmer described as the "EXTREME" American culture of the 1990s, exemplified by the board gameCrossfire and juice-filledGushersfruit snacks.[8] A similar game,Spelltower, was released duringPuzzlejuice's development, but Vollmer and Wohlwend ultimately considered their game sufficiently different to proceed.[9]Puzzlejuice was selected for thePAX 10, a spotlighted group of indie games, in July 2012.[10] The game was released as a universal app for iPhone andiPad[3] on January 19, 2012.[11] Vollmer expressed an interest in bringing the game toSteam Greenlight in August 2012.[12]
| Aggregator | Score |
|---|---|
| Metacritic | 86/100[1] |
| Publication | Score |
|---|---|
| Edge | 8/10[2] |
| VideoGamer.com | 8/10[4] |
| Pocket Gamer | 7/10[13] |
| Slide to Play | 4/4[14] |
| TouchArcade | 4.5/5[3] |
The game received "generally favorable" reviews, according to video game review score aggregatorMetacritic.[1] Multiple reviewers compared its core mechanics to a combination of Boggle,Tetris, and a tile-matching game,[2][3][4] such asBejeweled[2] orPuyo Puyo.[4] Comparing word games,Edge called it the "fast-paced action-adventure" toSpelltower's "survival horror".[2] Multiple reviewers mentioned the difficulty in mentally balancing the various components of the game,[2][4] whichVideoGamer.com compared to "doingopen heart surgery while playingDance Dance Revolution".[4]
Edge suggested playing on the game's hardest difficulty, which they found the most engaging. They called it "mayhem, ... elegantly handled".[2]Pocket Gamer's Harry Slater said the game "forces your brain to think in ways that it's never been asked to before".[13]Edge compared the game's challenges toJetpack Joyride's missions, and complimented the connection between Vollmer's "magpie" design and Wohlwend's "luminously flat pastel-colored art".[2] Phil Eaves ofSlide to Play wrote that the player should play with headphones or else miss a "wonderful"chiptune soundtrack.[14]
Edge called the game "too hectic and exhausting" to return to often.[2]VideoGamer.com's Mark Brown struggled with registering the right input on the small screen, and found himself inadvertently making words from letters instead of moving color blocks.[4]Slide to Play's Eaves was also troubled by the controls, and recommended the iPad version for the extra screen space.[14]Pocket Gamer's Slater said it was too easy to clear the board with three-letter words, and thus that the design execution was not as robust as the concept, never being "more than the sum of its strange combination of parts".[13] WhileTouchArcade's Troy Woodfield called the gameplay "not ... totally original" in how it combines three common game ideas, he still found the combination "a stroke of genius", and highly recommended the game as "a breath of fresh air".[3] Brown ofVideoGamer.com agreed thatPuzzlejuice distinguished itself from the crowded iOS puzzle game genre,[4] andSlide to Play's Eaves called its balance between game types "perfect".[14]
Media related toPuzzlejuice at Wikimedia Commons