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Punch-Out!! (2009 video game)

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(Redirected fromPunch-Out!! (Wii))
2009 video game

2009 video game
Punch-Out!!
North American box art featuring Little Mac in the foreground, withGlass Joe, Von Kaiser,King Hippo, and Disco Kid in the background
DeveloperNext Level Games[5][a]
PublisherNintendo
DirectorsJason Carr
Mike Inglehart
ProducersJared Johnson
Ken Yeeloy
Kensuke Tanabe
DesignersJamie Ip
Matt McTavish
ProgrammerTedd Streibel
ArtistEddie Visser
WriterNaoki Mori
ComposersMike Peacock
Darren Radtke
Chad York
SeriesPunch-Out!!
PlatformWii
Release
GenreSports
ModesSingle-player,multiplayer

Punch-Out!! is a 2009boxingvideo game developed byNext Level Games and published byNintendo for theWii. It is the fifth and most recent mainline game in thePunch-Out!! series, following theSNES version ofSuper Punch-Out!!, and is areboot of the series.[6][7][8]

Following an early release at theNintendo World Store in New York City on May 16, 2009, the game was released on May 18, 2009, in North America, May 22, 2009, in Europe, July 23, 2009, in Japan, and August 27, 2009, in Australia (exclusively atJB Hi-Fi stores).[1][2][3][9][10] An additionalWiiWare title,Doc Louis's Punch-Out!!, was released exclusively for North AmericanClub Nintendo members on October 27, 2009. It was re-released under theNintendo Selects label in 2011 for North American audiences only, as well as through theWii U'sNintendo eShop in 2015 in all regions.[11][12]

Upon release,Punch-Out!! received praise from critics for its gameplay, graphics, presentation, controls, and sense of nostalgia, though some criticism was given for itsstereotypical character designs. It was also a commercial success for Nintendo, selling 1.27 million copies worldwide.

Gameplay

[edit]
See also:List of Punch-Out!! characters
A match between Little Mac andKing Hippo

Punch-Out!! features a boxer namedLittle Mac working his way up the professional boxing circuits, facing a series of colorful, fictional boxers. The game requires reflexes to react to the computer-controlled boxers' moves. All of the boxers fromthe NES game except forMike Tyson/Mr. Dream return, along withBear Hugger andAran Ryan fromSuper Punch-Out!! and new opponentsDisco Kid, Giga Mac, andDonkey Kong. The game allows three different control schemes. TheWii Remote and Nunchuk can be used together, aWii Balance Board can be used along with the Wii Remote and Nunchuk to duck or dodge, or the Wii Remote can be used by itself and held sideways in a traditional two-button control scheme.

In each stage, players must rely on quick reactions and identify various tells from their opponent to dodge or block their attacks, before returning with attacks to either the torso or the head with the left and right fists. Stars are awarded for landing a punch at particular moments, such as when an opponent grins or taunts Little Mac, and can be used to throw Star Punches that deal extra damage. The player can store up to three stars, but will lose them if hit by the opponent. Each fighter has a stamina gauge which results in a knockdown when fully depleted, with the player able to recover stamina while the opponent is down. Additionally, the player has a heart counter that decreases upon being hit, blocking an opponent's punch, or having a punch blocked by the opponent. If the counter reaches zero, the player will be unable to attack and will be vulnerable until they can successfully dodge an attack. A fight can end byknockout (KO), if a fighter is unable to rise within 10 seconds after being knocked down; bytechnical knockout (TKO), if a fighter is knocked down three times in one round; or by decision, if neither fighter achieves a KO or TKO after three rounds. Against certain opponents, the player can score an automatic KO by landing a Star Punch at the right moment, regardless of the opponent's stamina or number of knockdowns in the current round. The player also has a limited number of total knockdowns that can be sustained in a match. In Contender mode, the player has a maximum of four knockdowns. In Title Defense, that number is reduced to three. Once that number is exceeded, the player will be immediately knocked out with no chance to recover, even if they have not reached the three-knockdown threshold for a TKO. However upon reaching the maximum number of knockdowns, by mashing the A and B buttons during Little Mac's knockout animation, the player has a chance to save themselves through sheer will and return to the fight with a small fraction of health.

Two single-player campaign options are available. The Career option begins in Contender mode, in which Little Mac must climb the ranks of the World Video Boxing Association by rising through the Minor, Major, and World Circuits. Once Mac wins the world championship title, the game enters the more challenging Title Defense mode; he must now defend his belt against the other fighters, who use new techniques and defenses (such asKing Hippo protecting his stomach with a manhole cover).[13] Completing Title Defense unlocks Mac's Last Stand, an endurance mode in which Mac faces off against an endless series of randomly chosen opponents, one of whom isDonkey Kong. Once Mac loses three times, he retires from boxing and the Career option for the player's save file will become disabled, requiring the player to create a new file to play this option again. The Exhibition option allows players to fight against any opponents they have already defeated in either Contender or Title Defense, attempting to complete unique achievements, or practice against a holographic image of their current opponent. If the player wins 10 fights in Mac's Last Stand, an additional Champions Mode option is unlocked for Exhibition, in which a single hit will knock Mac down. Moreover, if during the Contender and Title Defense modes the player loses 100 fights, the headgear handicap will be unlocked, which significantly reduces the damage Little Mac takes from most attacks. However, this handicap is disabled in Mac's Last Stand.

New to the series is a split-screen multiplayer mode between Little Mac and a recolored clone. When one of the players has gathered enough power by repeatedly dodging all moves unscathed, that player's character transforms into a giant known as "Giga Mac" for a limited time and the game shifts to the opponent's single-player view until he returns to normal.[14]

Doc Louis's Punch-Out!!

[edit]

Doc Louis's Punch-Out!! is a standalone spin-off title and prequel, which was released onWiiWare as a Platinum reward forClub Nintendo members in North America on October 27, 2009.[15] The game sees Little Mac sparring with his coach, Doc Louis, through three matches of increasing difficulty; the player wins each match by knocking Doc down once in three rounds. The game features three difficulty levels: Warm-up, Training, and Sparring. The game features the same graphics, voice acting, and game engine as the Wii version ofPunch-Out!!,[16] although it is not compatible with the Wii Balance Board.

Doc Louis' Punch-Out!! was once again made available to Club Nintendo members on February 2, 2015, this time as a purchasable coin prize as part of the service's closing promotion. This was the first time in over five years that the game was made available through any means.

Development

[edit]
Kensuke Tanabe, seen here at theE3 in 2013, was the producer forPunch-Out!! on Wii.

The game was revealed in 2008 at the Nintendo Media Summit, where a fifteen-second trailer was shown.[17] It was later announced that it was being developed byNext Level Games, which had partnered with Nintendo on games such asSuper Mario Strikers (2005). Nintendo wished to make a new iteration similar to the originalPunch-Out!! for theNES, so they asked the studio to design the gameplay to be exactly like it and the characters to look like the original games.[18] This led to the studio designing the game with classic NES-style controls by using theWii Remote turned sideways.[18] Pre-production started when theWii was released. At the time, Nintendo was discussing the idea with the studio. Soon after that, the studio created a prototype of the game.[19]

In an interview, the game's producer,Kensuke Tanabe, described the development as a collaborative effort between the staff of Next Level Games and Nintendo of Japan. As an example of this, Tanabe said that the roster of opponents that are in the game were chosen by people of both studios, Next Level wanting to include more NES characters.[18] When asked about the challenges of bringing an old franchise to the current generation, the game's gameplay lead, Bryce Holliday, said that the most difficult thing to figure out was how to design the gameplay and where to locate the camera. The game has acel-shaded cartoon graphical style, which was a decision of Next Level.[18] Both of the developers wanted to design the graphics in a way that would be immediately identifiable to any person who catches a glimpse of the game.[19][20] They also wanted to invoke the style of the previous iterations while at the same time creating some new visuals. Holliday called the style "the logical choice".[20]

The inclusion ofDonkey Kong was a suggestion from an employee ofNintendo of America, and Tanabe also wished to includePrincess Peach, but the idea was abandoned because of the possible negative reception of violence towards women.[18] The reason that there were not many notable Nintendo characters in the game is because the studio wanted to solidify the game's own respective universe.[18] The Title Defense mode was designed to make the game more of a standalone game and not just a nostalgia title, and also to make the game longer.[18] The developers liked this since it added more personality to the characters.[18] The studio adjusted the difficulty level in order to make the game easier to pick up and play.[18] The game's 2-player mechanic was a difficult task to create, according to Tanabe, because the series had no template to base it on.[18]

There were various additions to the game that were cut from the final product. One of these was online multiplayer, which Next Level Games had previously experimented with forMario Strikers Charged (2007).[19] while another feature was the ability to move around the ring in a 3D environment. This idea was scrapped so that the game would have the same feel as the older games in the series.[20] Other features include character customization, otherRPG elements, and minigames.[20]The game also featured an Easter egg from theSailor Moon manga series, where the character Piston Hondo was reading an altered version of the manga in his Title Defense match. An anonymously sourced story claimed it was not approved of beforehand and resulted in Nintendo having to quietly pay licensing fees for the rights to feature the Easter egg.[21]

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankings87%[22]
Metacritic86/100[23]
Review scores
PublicationScore
1Up.comA+[24]
Famitsu26/40
Game Informer9/10[25]
GameSpot8.5/10[32]
Giant Bomb5/5[28]
IGN8.8/10[26]
Nintendo Life9/10[29]
Nintendo Power8.5/10[27]
Nintendo World Report10/10[30]
Official Nintendo Magazine91%[31]

Punch-Out!! received critical acclaim, averaging an 86/100 and an 87.29% atMetacritic andGameRankings, respectively.[23][22]Nintendo Power's Chris Slate scored the game an 8.5/10 in the magazine's June 2009 issue, praising its similarity to the NES title of the same name.[27] Slate stated "The folks at Next Level Games have created an amazing title that has made the 15 years sinceSuper Punch-Out!! quite worthwhile." However, he said that the new additions did not affect the game.Game Informer gavePunch-Out!! a 9/10.[25]IGN's Craig Harris gave this game an 8.8/10, citing its nostalgic gameplay.[26] Sumantra Lahiri ofThe Escapist also praised its nostalgic value, but suggested that thestereotypes exhibited by the characters that seemed harmless in the 1980s had not aged well when early 21st century attitudes towards cultural and racial sensitivity were taken into account.[33]

During the13th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences nominatedPunch-Out!! for "Fighting Game of the Year".[34]

The game sold 1.27 million copies worldwide, being one of just 60 Wii titles to reach one million sales, and as such was re-released under theNintendo Selects banner.[35]

Notes

[edit]
  1. ^Nvidia Lightspeed Studios developed the Nvidia Shield version.

References

[edit]
  1. ^abPlunkett, Luke (March 19, 2009)."Punch-Out Dated For Europe".Kotaku.Archived from the original on July 17, 2015. RetrievedApril 10, 2015.
  2. ^abAshcraft, Brian (February 26, 2009)."Nintendo's 120 Game Line-Up, Punch Out, Excitebots Dated". Kotaku.Archived from the original on March 1, 2009. RetrievedFebruary 26, 2009.
  3. ^ab"PUNCH-OUT!![パンチアウト!!]".Nintendo.Archived from the original on June 27, 2015. RetrievedJune 29, 2015.
  4. ^Joseph Rositano (July 14, 2009)."Punch-Out!! dated for Australia".PALGN. Archived fromthe original on January 14, 2013. RetrievedJuly 14, 2009.
  5. ^Harris, Craig (October 2, 2008)."Punch-Out!! to Next Level". IGN. Archived fromthe original on February 15, 2009. RetrievedOctober 3, 2008.
  6. ^Totilo, Stephen (October 29, 2008)."Shigeru Miyamoto Interviews Me About Hardcore Games, Also Talks 'Punch-Out' And 'Mario,' 'Zelda' Shortcomings". MTV Multiplayer. Archived fromthe original on January 13, 2013. RetrievedDecember 9, 2011.
  7. ^Bailey, Kat (October 1, 2008)."Nintendo Reveals Punch-Out!! Wii, Sin and Punishment 2, And More".1UP.com. Archived fromthe original on May 23, 2011.
  8. ^"Punch-Out!!".Next Level Games.Archived from the original on August 4, 2020. RetrievedApril 22, 2020.
  9. ^Romero, Josh (May 9, 2009)."Punch-Out Nintendo World contest looking for best virtual boxer".Video Games Blogger.Archived from the original on April 11, 2015. RetrievedApril 10, 2015.
  10. ^Wildgoose, David (July 14, 2009)."Punch-Out!! To Hit In August, Only At JB Hi-Fi".Kotaku Australia. Archived fromthe original on October 2, 2011. RetrievedDecember 9, 2011.
  11. ^"Punch-Out!! Release Information for Wii".GameFAQs.Archived from the original on January 16, 2019. RetrievedJuly 2, 2020.
  12. ^Otero, Jose (January 14, 2015)."Super Mario Galaxy 2, Metroid Prime Trilogy Coming to Wii U".IGN.Ziff Davis.Archived from the original on July 9, 2021. RetrievedJanuary 14, 2015.
  13. ^Elston, Brett (May 5, 2009)."Punch-Out!! – exclusive boxer reveals!". GamesRadar.Archived from the original on June 16, 2011. RetrievedDecember 9, 2011.
  14. ^"Punch-Out!! Video Game, Exclusive Multi-Player Trailer | Video Clip | Game Trailers & Videos". GameTrailers.com. April 10, 2009.Archived from the original on September 23, 2013. RetrievedDecember 9, 2011.
  15. ^Marcel van Duyn (July 14, 2009)."Take on Doc Louis in a Club Nintendo Exclusive Punch-Out!! Game".Nintendo life.Archived from the original on February 17, 2011.
  16. ^Harris, Craig (July 14, 2009)."Doc Louis Hits the Ring".IGN. Archived fromthe original on July 17, 2009. RetrievedDecember 9, 2011.
  17. ^DeVries, Jack (October 2, 2008)."Punch-Out!! Coming to Wii". IGN.Archived from the original on May 27, 2009. RetrievedJune 17, 2012.
  18. ^abcdefghijTotilo, Stephen (July 27, 2009)."Punch-Out Devs Talk Graphics, Difficulty, Nixed Princess Peach Idea". Kotaku.Archived from the original on September 9, 2009. RetrievedJune 17, 2012.
  19. ^abc"Punch-Out: Post Mortem Interview with Next Level Games". The Arm Chair Empire. August 26, 2009. Archived fromthe original on May 31, 2014. RetrievedJune 17, 2012.
  20. ^abcdEast, Tom (August 20, 2009)."Making Of Punch-Out!! Next Level tell us about the development of a boxing classic".The Official Nintendo Magazine. Archived fromthe original on September 21, 2013. RetrievedJune 17, 2012.
  21. ^Doolan, Liam (September 21, 2019)."Rumour: The Sailor Moon Manga In Punch-Out!! That Allegedly Cost Nintendo Millions".Nintendo Life.Archived from the original on June 27, 2024. RetrievedJuly 6, 2024.
  22. ^ab"Punch-Out!! for Wii".GameRankings. Archived fromthe original on March 17, 2011. RetrievedJune 26, 2009.
  23. ^ab"Punch-Out!! for Wii Reviews".Metacritic.Archived from the original on May 21, 2009. RetrievedJune 26, 2009.
  24. ^Scott Sharkey (May 15, 2009)."Punch Out!! Review". 1UP. Archived fromthe original on September 21, 2013.
  25. ^abVore, Bryan (September 22, 2009)."A Fantastic Throwback that's More than Just a Nostalgia Act".Game Informer.GameStop. Archived fromthe original on May 31, 2014. RetrievedSeptember 23, 2014.
  26. ^abHarris, Craig (May 15, 2019)."Punch-out!! Review".IGN. Archived fromthe original on December 13, 2010. RetrievedDecember 9, 2011.
  27. ^ab"Punch Out!! for Wii".Nintendo Power.Future US. June 2009.
  28. ^"Punch Out!!". Giant Bomb.Archived from the original on March 24, 2013. RetrievedMay 20, 2009.
  29. ^"Punch Out!! for Wii". Nintendo Life. May 25, 2009.Archived from the original on January 24, 2015. RetrievedMay 26, 2009.
  30. ^"Punch Out!!". Nintendo World Report.Archived from the original on January 25, 2015. RetrievedMay 22, 2009.
  31. ^"Punch-Out!! Official Nintendo Magazine Review". Archived fromthe original on December 12, 2010.
  32. ^"Punch-Out!! Gamespot Review".Archived from the original on June 18, 2021. RetrievedMarch 3, 2021.
  33. ^Huling, Ray (January 13, 2009)."The Escapist : Punch-Out!!'s Black Eye". Escapistmagazine.com. Archived fromthe original on November 26, 2009. RetrievedDecember 9, 2011.
  34. ^"2010 Awards Category Details Fighting Game of the Year".interactive.org.Academy of Interactive Arts & Sciences.Archived from the original on November 19, 2023. RetrievedNovember 20, 2023.
  35. ^"Punch-Out! Nintendo Selects release date".Video Game Release Dates.Archived from the original on January 20, 2022. RetrievedJanuary 20, 2022.

External links

[edit]
Main series
Characters
Related
Luigi's Mansion
Mario Strikers
Punch-Out!!
Other games
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