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PowerVR

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PowerVR is a division ofImagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and3D rendering, and forvideo encoding,decoding, associatedimage processing andDirectX,OpenGL ES,OpenVG, andOpenCL acceleration. PowerVR also developsAI accelerators called Neural Network Accelerator (NNA).

The PowerVR product line was originally introduced to compete in the desktop PC market for3D hardware accelerators with a product with a betterprice–performance ratio than existing products like those from3dfx Interactive. Rapid changes in that market, notably with the introduction ofOpenGL andDirect3D, led to rapid consolidation. PowerVR introduced new versions withlow-power electronics that were aimed at thelaptop computer market. Over time, this developed into a series of designs that could be incorporated intosystem-on-a-chip architectures suitable forhandheld device use.

PowerVR accelerators are not manufactured by PowerVR, but instead theirIP blocks ofintegrated circuit designs andpatents are licensed to other companies, such asTexas Instruments,Intel,NEC,BlackBerry,Renesas,Samsung,Sony,STMicroelectronics,Freescale,Apple,[1]NXP Semiconductors (formerly Philips Semiconductors), and many others.

Technology

[edit]

The PowerVR chipset uses a method of 3D rendering known astile-based deferred rendering (often abbreviated as TBDR) which is tile-based rendering combined with PowerVR's proprietary method of Hidden Surface Removal (HSR) and Hierarchical Scheduling Technology (HST). As the polygon generating program feeds triangles to the PowerVR (driver), it stores them in memory in atriangle strip or an indexed format. Unlike other architectures, polygon rendering is (usually) not performed until all polygon information has been collated for the currentframe. Furthermore, the expensive operations of texturing and shading of pixels (or fragments) is delayed, whenever possible, until the visible surface at a pixel is determined — hence rendering is deferred.

In order to render, the display is split into rectangular sections in a grid pattern. Each section is known as a tile. Associated with each tile is a list of the triangles that visibly overlap that tile. Each tile is rendered in turn to produce the final image.

Tiles are rendered using a process similar toray-casting. Rays are numerically simulated as if cast onto the triangles associated with the tile and a pixel is rendered from the triangle closest to the camera. The PowerVR hardware typically calculates the depths associated with each polygon for one tile row in 1 cycle.[dubiousdiscuss]

This method has the advantage that, unlike a more traditional early Z rejection based hierarchical systems, no calculations need to be made to determine what a polygon looks like in an area where it is obscured by other geometry. It also allows for correct rendering of partially transparent polygons, independent of the order in which they are processed by the polygon producing application. (This capability was only implemented in Series 2 including Dreamcast and one MBX variant. It is generally not included for lack of API support and cost reasons.)More importantly, as the rendering is limited to one tile at a time, the whole tile can be in fast on-chip memory, which is flushed to video memory before processing the next tile. Under normal circumstances, each tile is visited just once per frame.

PowerVR is a pioneer of tile based deferred rendering. Microsoft also conceptualized the idea with their abandonedTalisman project. Gigapixel, a company that developed IP for tile-based 3D graphics, was purchased by3dfx, which in turn was subsequently purchased byNvidia. Nvidia has now been shown to use tile rendering in the Maxwell and Pascal microarchitectures for a limited amount of geometry.[2]

ARM began developing another major tile based architecture known asMali after their acquisition ofFalanx.

Intel uses a similar concept in their integrated graphics products. However, its method, called zone rendering, does not perform fullhidden surface removal (HSR) and deferred texturing, therefore wasting fillrate and texture bandwidth on pixels that are not visible in the final image.

Recent advances in hierarchical Z-buffering have effectively incorporated ideas previously only used in deferred rendering, including the idea of being able to split a scene into tiles and of potentially being able to accept or reject tile sized pieces of polygon.

Today, the PowerVR software and hardware suite has ASICs forvideo encoding,decoding and associatedimage processing. It also has virtualisation, andDirectX,OpenGL ES,OpenVG, andOpenCL acceleration.[3]Newest PowerVR Wizard GPUs havefixed-functionRay Tracing Unit (RTU) hardware and support hybrid rendering.[4]

PowerVR Graphics

[edit]
See also:List of PowerVR products

Series1 (NEC)

[edit]
VideoLogic Apocalypse 3Dx (NEC PowerVR PCX2 chip)
NEC D62011GD (PowerVR PCX2)

The first series of PowerVR cards was mostly designed as 3D-only accelerator boards that would use the main 2D video card's memory as framebuffer over PCI. Videologic's first PowerVR PC product to market was the 3-chip Midas3, which saw very limited availability in some OEMCompaq PCs.[5][6] This card had very poor compatibility with all but the first Direct3D games, and even most SGL games did not run. However, its internal 24-bit color precision rendering was notable for the time.

The single-chip PCX1 was released in retail as the VideoLogic Apocalypse 3D[7] and featured an improved architecture with more texture memory, ensuring better game compatibility. This was followed by the further refined PCX2, which clocked 6 MHz higher, offloaded some driver work by including more chip functionality[8] and added bilinear filtering, and was released in retail on the Matrox M3D[9] and Videologic Apocalypse 3Dx cards. There was also the Videologic Apocalypse 5D Sonic, which combined the PCX2 accelerator with aTseng ET6100 2D core and ESS Agogo sound on a single PCI board.

The PowerVR PCX cards were placed in the market as budget products and performed well in the games of their time, but weren't quite as fully featured as the3DFX Voodoo accelerators (due to certain blending modes being unavailable, for instance). However, the PowerVR approach of rendering to the 2D card's memory meant that much higher 3D rendering resolutions could be possible in theory, especially with PowerSGL games that took full advantage of the hardware.

  • All models supportDirectX 3.0 and PowerSGL, MiniGL drivers available for select games
ModelLaunchFab (nm)Memory (MiB)Core clock (MHz)Memory clock (MHz)Core config1FillrateMemory
MOperations/sMPixels/sMTexels/sMPolygons/sBandwidth (GB/s)Bus typeBus width (bit)
Midas31996?266661:166666600.242SDR+FPM232+162
PCX15004606060606000.48SDR64
PCX21997350666666666600.528
  • 1Texture mapping units:render output units
  • 2 Midas3 is 3-chip (vs. single-chip PCX series) and uses a split memory architecture: 1 MB 32-bit SDRAM (240 MB/s peak bandwidth) for textures and 1 MB 16-bit FPM DRAM for geometry data (and presumably for PCI communication). PCX series has only texture memory.

Series2 (NEC)

[edit]

The second generationPowerVR2 ("PowerVR Series2", chip codename "CLX2") was brought to market in theDreamcast console between 1998 and 2001. As part of an internal competition atSega to design the successor to theSaturn, the PowerVR2 was licensed to NEC and was chosen ahead of a rival design based on the3dfxVoodoo2. It was called "the Highlander Project" during development.[10] The PowerVR2 was paired with theHitachi SH-4 in the Dreamcast, with the SH-4 as theT&L geometry engine and the PowerVR2 as the rendering engine.[11] The PowerVR2 also powered theSega Naomi, the upgradedarcade system board counterpart of the Dreamcast.

However, the success of the Dreamcast meant that the PC variant, sold as Neon 250, appeared a year late to the market,[12] in late 1999. The Neon 250 was nevertheless competitive with theRIVA TNT2 andVoodoo3.[13] The Neon 250 features inferior hardware specifications compared to the PowerVR2 part used in Dreamcast, such as a halved tile size, among others.

  • All models are fabricated with a 250 nm process
  • All models supportDirectX 6.0
  • PMX1 supports PowerSGL 2 and includes a MiniGL driver optimized forQuake III Arena
ModelLaunchMemory (MiB)Core clock (MHz)Memory clock (MHz)Core config1FillrateMemory
MOperations/sMPixels/sMTexels/sMPolygons/sBandwidth (GB/s)Bus typeBus width (bit)
CLX2[11]199881001001:1320032002
1003
32002
1003
740.8SDR64
PMX119993212512512512512501
  • 1Texture mapping units:render output units
  • 2 Fillrate for opaque polygons.
  • 3 Fillrate for translucent polygons with hardware sort depth of 60.
  • 4Hitachi SH-4 geometry engine calculatesT&L for more than 10 million triangles per second. CLX2 rendering engine throughput is 7 million triangles per second.

Series3 (STMicro)

[edit]

In 2000, the third generationPowerVR3 STG4000KYRO was released, manufactured by new partnerSTMicroelectronics. The architecture was redesigned for better game compatibility and expanded to a dual-pipeline design for more performance. The refresh STM PowerVR3 KYRO II, released later in 2001, likely had a lengthened pipeline to attain higher clock speeds[14] and was able to rival the more expensive ATIRadeon DDR and NVIDIAGeForce 2 GTS in some benchmarks of the time, despite its modest specifications on paper and lack of hardwaretransform and lighting (T&L), a fact that Nvidia especially tried to capitalize on in a confidential paper they sent out to reviewers.[15] As games increasingly started to include more geometry with this feature in mind, the KYRO II lost its competitiveness.

The KYRO series had a decent featureset for a budget-oriented GPU in their time, including a few Direct3D 8.1-compliant features such as 8-layer multitexturing (not 8-pass) and Environment Mapped Bump Mapping (EMBM); Full Scene Anti-Aliasing (FSAA) and Trilinear/Anisotropic filtering were also present.[16][17][18] KYRO II could also perform Dot Product (Dot3) Bump Mapping at a similar speed as GeForce 2 GTS in benchmarks.[19] Omissions included hardware T&L (an optional feature in Direct3D 7), Cube Environment Mapping and legacy 8-bit paletted texture support. While the chip supportedS3TC/DXTC texture compression, only the (most commonly used) DXT1 format was supported.[20] Support for the proprietary PowerSGL API was also dropped with this series.

16-bit output quality was excellent compared to most of its competitors, thanks to rendering to its internal 32-bit tile cache and downsampling to 16-bit instead of straight use of a 16-bit framebuffer.[21] This could play a role in improving performance without losing much image quality, as memory bandwidth was not plentiful. However, due to its unique concept on the market, the architecture could sometimes exhibit flaws such as missing geometry in games, and therefore the driver had a notable amount of compatibility settings, such as switching off the internal Z-buffer. These settings could cause a negative impact on performance.

A second refresh of the KYRO was planned for 2002, the STG4800 KYRO II SE. Samples of this card were sent to reviewers but it does not appear to have been brought to market. Apart from a clockspeed boost, this refresh was announced with a "EnT&L" HW T&L software emulation, which eventually made it into the drivers for the previous KYRO cards starting with version 2.0. The STG5500 KYRO III, based upon the next-generationPowerVR4, was completed and would have included hardware T&L but was shelved due to STMicro closing its graphics division.

  • Hercules 3D Prophet 4000XT 64MB PCI with the KYRO chipset.
    Hercules 3D Prophet 4000XT 64MB PCI with the KYRO chipset.
  • The Hercules 3D Prophet 4000XT aside a Kyro chipset
    The Hercules 3D Prophet 4000XT aside a Kyro chipset
  • Die shot of the Kyro chipset
    Die shot of the Kyro chipset
  • KYRO II.
    KYRO II.
  • Die shot of the Kyro II
    Die shot of the Kyro II
ModelLaunchFab (nm)Memory (MiB)Core clock (MHz)Memory clock (MHz)Core config1FillrateMemory
MOperations/sMPixels/sMTexels/sMPolygons/sBandwidth (GB/s)Bus typeBus width (bit)
STG4000 KYRO2000[22]25032/641151152:223023023001.84SDR128
STG4500 KYRO II200118032/6417517535035035002.8
STG4800 KYRO II SE20026420020040040040003.2
STG5500 KYRO IIINever Released1302502504:410001000100008DDR

Series4 (STMicro)

[edit]

PowerVR achieved great success in the mobile graphics market with its low powerPowerVR MBX. MBX, and its SGX successors, were licensed a number of the top mobile semiconductor manufacturers in their mobileSoC chipsets, includingIntel,Texas Instruments,Samsung,NEC,NXP Semiconductors,Freescale,Renesas,SiRF,Marvell, and Sunplus.[23]

These mobile chipsets with MBX IP in turn were used in several high-end cellphones and smartphones, including the originaliPhone andiPod Touch (with Samsung S5L8900),Nokia N95 andMotorola RIZR Z8 (with TIOMAP 2420), and theSony EricssonP1 andM600 (NXP Nexperia PNX4008). It was also used in somePDAs such as theDell Axim X50V andX51V featuring theIntel 2700G co-processor, as well as in set-top boxes featuring the MBX Lite-powered Intel CE 2110.

There were two variants: MBX and MBX Lite. Both had the same feature set, where the MBX was optimized for speed and MBX Lite was optimized for low power consumption. The MBX could also be paired up with options to include either a full or liteFPU, and/or full or lite VGP (Vector Graphics Processor).

ModelYearDie Size (mm2)[a]Core configFillrate @ 200 MHzBus width (bit)API (version)
MTriangles/s[a]MPixel/s[a]DirectXOpenGL
MBX LiteFeb 20014 @ 130 nm?0/1/1/11.0100647.0, VS 1.11.1
MBX8 @ 130 nm?1.68150

Series5 (SGX)

[edit]

PowerVR's Series5 SGX series featurespixel,vertex, andgeometry shader hardware, supportingOpenGL ES 2.0 andDirectX 10.1 with Shader Model 4.1.

The SGX GPU core is included in several popularsystems-on-chip (SoC) used in many portable devices. Apple uses theA4 (manufactured by Samsung) in theiriPhone 4,iPad,iPod Touch, andApple TV, and in theApple Watch as part ofApple S1.Texas Instruments'OMAP 3 and 4 series SoC's are used in theAmazon's Kindle Fire HD 8.9",Barnes and Noble's Nook HD(+),BlackBerry PlayBook,Nokia N9,Nokia N900,Sony Ericsson Vivaz,Motorola Droid/Milestone,Motorola Defy, Motorola RAZR D1/D3, Droid Bionic,Archos 70,Palm Pre,Samsung Galaxy SL,Galaxy Nexus,Open Pandora, and others. Samsung produces theHummingbird SoC and uses it in theirSamsung Galaxy S,Galaxy Tab,Samsung Wave S8500Samsung Wave II S8530 and Samsung Wave III S860 devices. Hummingbird is also inMeizu M9 smartphone.

Intel used a number of SGX products in itsMenlow,Moorestown,Medfield andClover Trail+Atom-basedMID platforms. Using the SGX graphics chipsets helped Intel to successfully achieve the ultra-low power budgets required for passively cooled devices, such as smartphones, tablets and netbooks.[24] However, the significant difference in graphics architecture resulted in poor driver support.[25]

ModelYearDie Size (mm2)[a]Core config[b]Fillrate @ 200 MHzBus width (bit)API (version)GFLOPS @ 200 MHz
MTriangles/s[a]MPixel/s[a]OpenGL ESOpenGLDirect3D
SGX520Jul 20052.6@65 nm1/1710032-1282.0N/aN/a0.8
SGX5307.2@65 nm2/114200N/aN/a1.6
SGX531Oct 2006?N/aN/a
SGX535Nov 2007?2/24002.19.0c
SGX540?4/220N/a3.2
SGX545Jan 201012.5@65 nm403.210.1

Series5XT (SGX)

[edit]

PowerVR Series5XT SGX chips are multi-core variants of the SGX series with some updates. It is included in thePlayStation Vita portable gaming device with the MP4+ Model of the PowerVR SGX543, the only intended difference, aside from the + indicating features customized for Sony, is the cores, where MP4 denotes 4 cores (quad-core) whereas the MP8 denotes 8 cores (octo-core). TheAllwinner A31 (quad-core mobile application processor) features the dual-core SGX544 MP2. TheAppleiPad 2 andiPhone 4S with theA5 SoC also feature a dual-core SGX543MP2. TheiPad (3rd generation)A5X SoC features the quad-core SGX543MP4.[26] TheiPhone 5A6 SoC features the tri-core SGX543MP3. TheiPad (4th generation)A6X SoC features the quad-core SGX554MP4. TheExynos variant of theSamsung Galaxy S4 sports the tri-core SGX544MP3 clocked at 533 MHz.

ModelDateClustersDie Size (mm2)Core config[c]Fillrate @ 200 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS @ 200 MHz
(per core)
MPolygons/s(GP/s)(GT/s)OpenGL ESOpenGLOpenCLDirect3D
SGX543Jan 20091-165.4@32 nm4/2353.2?128-256?2.02.0?1.19.0 L16.4
SGX544Jun 2010??0.09.0 L3
SGX554Dec 20108.7@32 nm8/2??2.112.8

These GPU can be used in either single-core or multi-core configurations.[27]

Series5XE (SGX)

[edit]

Introduced in 2014, the PowerVR GX5300 GPU[28] is based on the SGX architecture and is the world's smallest Android-capable graphics core, providing low-power products for entry-level smartphones, wearables, IoT and other small footprint embedded applications, including enterprise devices such as printers.

ModelDateClustersDie Size (mm2)Core config[c]Fillrate @ 200 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS @ 200 MHz
(per core)
MPolygons/s(GP/s)(GT/s)OpenGL ESOpenGLOpenCLDirect3D
GX5300Jul 2014?0.55@28 nm??????2.0???0.8

Series6 (Rogue)

[edit]

PowerVR Series6 GPUs[29] are based on an evolution of the SGX architecture codenamedRogue.ST-Ericsson (now defunct) announced that itsNova application processors would include Imagination's next-generation PowerVR Series6 architecture.[30] MediaTek announced the quad-core MT8135system on a chip (SoC) (two ARMCortex-A15 and two ARMCortex-A7 cores) for tablets.[31] Renesas announced its R-Car H2 SoC includes the G6400.[32]Allwinner Technology A80 SoC, (4 Cortex-A15 and 4 Cortex-A7) that is available in the Onda V989 tablet, features a PowerVR G6230 GPU.[33] TheApple A7 SoC integrates agraphics processing unit (GPU) whichAnandTech believes to be a PowerVR G6430 in a four cluster configuration.[34]

Intel also continued its use of PowerVR graphics exclusively in its ultra-low-powerMerrifield andMoorefield smartphone Atom platforms.[35]

PowerVR Series 6 GPUs have 2 TMUs/cluster.[36]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 600 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS @ 600 MHz
FP32/FP16
MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
G6100Feb 20131??@28 nm1/416?2.4128?1.13.12.x1.29.0 L338.4 / 57.6
G6200Jan 20122??@28 nm2/232???3.210.076.8 / 76.8
G6230Jun 2012??@28 nm???76.8 / 115.2
G6400Jan 20124??@28 nm4/264?4.8??153.6 / 153.6
G6430Jun 2012??@28 nm???153.6 / 230.4
G6630Nov 20126??@28 nm6/296?7.2??230.4 / 345.6

Series6XE (Rogue)

[edit]

PowerVR Series6XE GPUs[37] are based around Series6 and designed as entry-level chips aimed at offering roughly the same fillrate compared to the Series5XT series. They however feature refreshed API support such as Vulkan, OpenGL ES 3.1, OpenCL 1.2 and DirectX 9.3 (9.3 L3).[38] Rockchip and Realtek have used Series6XE GPUs in their SoCs.

PowerVR Series 6XE GPUs were announced on January 6, 2014.[38]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrateBus width
(bit)
HSA-featuresAPI (version)GFLOPS(@ 600 MHz)

FP32/FP16

MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
G6050Jan 20140.5??@28 nm?/????????1.13.13.21.29.0 L319.2 / 38.4
G6060Jan 2014??@28 nm?/????????
G6100 (XE)Jan 20141??@28 nm?/????????38.4 / 76.8
G6110Jan 2014??@28 nm?/????????

Series6XT (Rogue)

[edit]

PowerVR Series6XT GPUs[39] aims at reducing power consumption further through die area and performance optimization providing a boost of up to 50% compared to Series6 GPUs. Those chips sport PVR3C triple compression system-level optimizations and Ultra HD deep color.[40] The AppleiPhone 6,iPhone 6 Plus andiPod Touch (6th generation) with theA8 SoC feature the quad-core GX6450.[41][42] An unannounced 8 cluster variant was used in the Apple A8X SoC for their iPad Air 2 model (released in 2014). The MediaTek MT8173 and Renesas R-Car H3 SoCs use Series6XT GPUs.

PowerVR Series 6XT GPUs were unveiled on January 6, 2014.[43]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 450 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS @ 450 MHz
FP32/FP16
MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
GX6240Jan 20142??@28 nm2/464/128???1.13.13.31.210.057.6/115.2
GX6250??@28 nm352.8128?
GX6450419.1mm2@28 nm4/8128/256?3.6??115.2/230.4
GX66506??@28 nm6/12192/384???172.8/345.6
GXA6850Unannounced838mm2@28 nm8/16256/512?128?230.4/460.8

Series7XE (Rogue)

[edit]

PowerVR Series 7XE GPUs were announced on 10 November 2014. When announced, the 7XE series contained the smallestAndroid Extension Pack compliant GPU.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS (FP32)
@ 650 MHz
MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
GE7400Nov 20140.51.13.11.2 embedded profile9.0 L320.8
GE7800141.6

Series7XT (Rogue)

[edit]

PowerVR Series7XT GPUs[44] are available in configurations ranging from two to 16 clusters, offering dramatically scalable performance from 100 GFLOPS to 1.5 TFLOPS. The GT7600 is used in the Apple iPhone 6s and iPhone 6s Plus models (released in 2015) as well as the Apple iPhone SE model (released in 2016) and the Apple iPad model (released in 2017) respectively. An unannounced 12 cluster variant was used in the Apple A9X SoC for their iPad Pro models (released in 2015).

PowerVR Series 7XT GPUs were unveiled on 10 November 2014.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS @ 650 MHz
FP32/FP16
MPolygons/s(GP/s)(GT/s)VulkanOpenGL ESOpenGLOpenCLDirect3D
GT7200Nov 201422/464/1281.13.13.3
(4.4 optional)
1.2 embedded profile
(FP optional)
10.0
(11.2 optional)
83.2/166.4
GT740044/8128/256166.4/332.8
GT760066/12192/384249.6/499.2
GT780088/16256/512332.8/665.6
GTA7850Unannounced1212/24384/768499.2/998.4
GT7900Nov 20141616/32512/1024665.6/1331.2

Series7XT Plus (Rogue)

[edit]

PowerVR Series7XT Plus GPUs are an evolution of the Series7XT family and add specific features designed to accelerate computer vision on mobile and embedded devices, including new INT16 and INT8 data paths that boost performance by up to 4x for OpenVX kernels. Further improvements in shared virtual memory also enable OpenCL 2.0 support. The GT7600 Plus is used in the Apple iPhone 7 and iPhone 7 Plus models (released in 2016) as well as the Apple iPad model (released in 2018).

PowerVR Series 7XT Plus GPUs were announced on International CES, Las Vegas – 6 January 2016.

Series7XT Plus achieve up to 4x performance increase for vision applications.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS @ 650 MHz
FP32/FP16
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GT7200 PlusJanuary 20162?2/464/1282.61.13.23.3 (4.4 optional)1.0.12.0??83.2/166.4
GT7400 Plus4?4/8128/2565.2166.4/332.8
GT7600 PlusJune 20166??@10 nm6/12192/3847.84.412249.6/499.2

The GPUs are designed to offer improved in-system efficiency, improved power efficiency and reduced bandwidth for vision and computational photography in consumer devices, mid-range and mainstream smartphones, tablets and automotive systems such as advanced driver assistance systems (ADAS), infotainment, computer vision and advanced processing for instrument clusters.

The new GPUs include new feature set enhancements with a focus on next-generation compute:

Up to 4x higher performance for OpenVX/vision algorithms compared to the previous generation through improved integer (INT) performance (2x INT16; 4x INT8)Bandwidth and latency improvements through shared virtual memory (SVM) in OpenCL 2.0Dynamic parallelism for more efficient execution and control through support for device enqueue in OpenCL 2.0

Series8XE (Rogue)

[edit]

PowerVR Series8XE GPUs support OpenGL ES 3.2 and Vulkan 1.x and are available in 1, 2, 4 and 8 pixel/clock configurations,[45] enabling the latest games and apps and further driving down the cost of high quality UIs on cost sensitive devices.

PowerVR Series 8XE were announced February 22, 2016 at the Mobile World Congress 2016. They are an iteration of the Rogue microarchitecture and target entry-level SoC GPU market.New GPUs improve the performance/mm² for the smallest silicon footprint and power profile, while also incorporating hardware virtualization and multi-domain security.[46] Newer model were later released in January 2017, with a new low end and high end part.[47]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS @ 650 MHz
FP32/FP16
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GE8100[48]January 20170.25 USC??0.651.13.2?1.11.2 EP9.3 (optional)10.4 / 20.8
GE8200[49]February 2016??1.3
GE8300[50]0.5 USC??0.52.620.8 / 41.6
GE8310??
GE8430January 20172 USC??5.283.2 / 166.4

Series8XEP (Rogue)

[edit]

PowerVR Series8XEP were announced January 2017. There are an iteration of the Rogue microarchitecture and target the mid range SoC GPU market, targeting 1080p. The Series8XEP remains focused on die size and performance per unit

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS @ 650 MHz
FP32/FP16
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GE8320[51]January 20171 USC??2.61.13.2?1.11.2 EP?41.6 / 83.2
GE8325??
GE83402 USC??83.2 / 166.4

Series8XT (Furian)

[edit]

Announced on 8 March 2017, Furian is the first new PowerVR architecture since Rogue was introduced five years earlier.[52]

PowerVR Series 8XT were announced March 8, 2017. It is the first series GPU's based on the new Furian architecture. According to Imagination, GFLOPS/mm² is improved 35% and Fill rate/mm2 is improved 80% compared to the 7XT Plus series on the same node.[citation needed] Specific designs have not been announced as of March 2017. Series8XT features 32-wide pipeline clusters.

ModelDateClustersDie Size (mm2)Cluster config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS @ 650 MHz
FP32/FP16
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GT8525March 201722/?645.21.13.2?1.12.0?62.4/124.8
GT8540[53]January 201844/?12810.4124.8/249.6

Series9XE (Rogue)

[edit]

Announced in September 2017, Series9XE family of GPUs benefit from up to 25% Bandwidth savings over the previous generation GPUs. The Series9XE family is targeted for set-top boxes (STB), digital TVs (DTV) and low end smartphones SoCsNote: Data in table is per cluster.[54]

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS (FP32)
@ 650 MHz
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GE9000September 20170.2516/10.651.13.211.2 EP10.4
GE910016/21.3
GE9115January 20180.532/220.8
GE9210September 201732/42.6
GE9215[55]January 2018
GE9420September 2017

Series9XM (Rogue)

[edit]

The Series9XM family of GPUs achieve up to 50% better performance density than the previous 8XEP generation. The Series9XM family targets mid-range smartphone SoCs.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS (FP32)
@ 650 MHz
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GM9125[56]September 2017164/41.31.33.212.041.6
GM92202.61.11.2 EP
GM9226[57]1.3
GM92402128/42.61.183.2
GM9446[58]5.21.3
GM9740[59]2.63.0

Series9XEP (Rogue)

[edit]

The Series9XEP family of GPUs was announced on December 4, 2018.[60] The Series9XEP family supports PVRIC4 image compression.[61] The Series9XEP family targets set-top boxes (STB), digital TVs (DTV) and low end smartphones SoCs.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS (FP32)
@ 650 MHz
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GE9608[62]December 20180.532/?1.31.33.211.2 EP20.8
GE9610?
GE9710?
GE9920[63]164/?5.241.6

Series9XMP (Rogue)

[edit]

The Series9XMP family of GPUs was announced on December 4, 2018.[60] The Series9XMP family supports PVRIC4 image compression.[61] The Series9XMP family targets mid-range smartphone SoCs.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS (FP32)
@ 650 MHz
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GM9740December 20182128/??1.13.211.2 EP83.2

Series9XTP (Furian)

[edit]

The Series9XTP family of GPUs was announced on December 4, 2018.[60] The Series9XTP family supports PVRIC4 image compression.[61] The Series9XTP family targets high-end smartphone SoCs. Series9XTP features 40-wide pipeline clusters.

ModelDateClustersDie Size (mm2)Core config[d]SIMD laneFillrate @ 650 MHzBus width
(bit)
HSA-featuresAPI (version)GFLOPS (FP32)
@ 650 MHz
MPolygons/s(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenGLOpenVXOpenCLDirect3D
GT9524[64]December 2018??/?5.21.33.x13.0156

IMG A-Series (Albiorix)

[edit]

The A-Series GPUs offer up to 250% better performance density than the previous Series 9. These GPUs are no longer called PowerVR, they are called IMG.[65]

ModelDateSPUsRACsCore config[d]SIMD laneFillrate
@ 1 GHz
Bus width
(bit)
API (version)GFLOPS (FP32)
@ 1 GHz
(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenCLDirect3D
IMG AXE-1-16[66]December 201911/?11.33.x3.0?16
IMG AXE-2-16[67]1216
IMG AXM-8-256[68]18256
IMG AXT-16-512[69]22/?16512
IMG AXT-32-1024[70]44/?321024
IMG AXT-48-153666/?481536
IMG AXT-64-204888/?642048

IMG B-Series

[edit]

The B-Series GPUs offer up to 25% lower die space and 30% lower power than the previous A-Series.

ModelDateMCSPUsRACsCore config[d]SIMD laneFillrate
@ 1 GHz
Bus width
(bit)
API (version)GFLOPS (FP32)
@ 1 GHz
(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenCL
IMG BXE-1-16[71]October 202011/?11.33.x3.016
IMG BXE-2-32[72]1232
IMG BXE-4-3214
IMG BXE-4-32 MC2[73]22/?864
IMG BXE-4-32 MC333/?1296
IMG BXE-4-32 MC444/?16128
IMG BXM-4-64 MC1[74]11/?464
IMG BXM-4-64 MC2[75]22/?8128
IMG BXM-4-64 MC333/?12192
IMG BXM-4-64 MC444/?16256
IMG BXM-8-256[76]111/?8
IMG BXS-1-161116
IMG BXS-2-321232
IMG BXS-2-32 MC22464
IMG BXS-4-32 MC1132
IMG BXS-4-32 MC22864
IMG BXS-4-32 MC331296
IMG BXS-4-32 MC4416128
IMG BXS-4-64 MC1[77]1464
IMG BXS-4-64 MC2[78]28128
IMG BXS-4-64 MC3312192
IMG BXS-4-64 MC4416256
IMG BXS-8-256[79]118
IMG BXS-16-5121216512
IMG BXS-32-1024 MC1[80]14321024
IMG BXS-32-1024 MC2[81]28642048
IMG BXS-32-1024 MC3312963072
IMG BXS-32-1024 MC44161284096
IMG BXT-16-512122/?16512
IMG BXT-32-1024 MC1[82]144/?321024
IMG BXT-32-1024 MC2[83]288/?642048
IMG BXT-32-1024 MC331212/?963072
IMG BXT-32-1024 MC441616/?1284096

IMG C-Series (Photon)

[edit]

Imagination Technologies announced on the 4th of November 2021 the new C-series GPU architecture.[84]

ModelDateMCSPUsRACsCore config[d]SIMD laneFillrate @ 1 GHzBus width
(bit)
API (version)GFLOPS (FP32)
@ 1 GHz
(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenCL
IMG CXM-2-64[85]November 2021111/?3221.33.x3.064
IMG CXM-4-64[86]114
IMG CXM-4-128[87]112/?64128

IMG D-Series

[edit]

Imagination Technologies announced on the 11th of January 2023 the new DXT GPU architecture.[88][89] Imagination Technologies announced on the 7th November, 2023 the new DXD GPU architecture.[90] Imagination Technologies announced on the 11th September, 2024 the new DXS GPU architecture.[91] Imagination Technologies announced on the 25 February, 2025 the new DXTP GPU architecture.[92]

ModelDateMCSPUsRACsCore config[d]SIMD laneFillrate @ 1 GHzBus width
(bit)
API (version)GFLOPS (FP32)
@ 1 GHz
(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenCLDirect3D
IMG DXT-8-256[93]January 2023110/0.5/11/112881.33.x3.0?256
IMG DXT-48-1536[94]2/31/2/36/6768481536
IMG DXT-64-2048[95]22/48/81024642048
IMG DXT-72-2304[95]31.5/39/91152722304
IMG DXD-72-2304 MC1[96]November 2023131.5/39/9115272FL11_02304
IMG DXD-72-2304 MC2[97]261.5/318/1823041444608
IMG DXS-8-256[98]September 2024110?1/11288?256
IMG DXS-48-1536 MC1[98][99]36/6768481536
IMG DXS-48-1536 MC2[98][99]2612/121536963072
IMG DXS-48-1536 MC3[98][99]3918/1823041444608
IMG DXS-48-1536 MC4[98][99]41224/2430721926144
IMG DXTP-48-1536[100]February 202512/31/2/36/6768481.4?1536
IMG DXTP-64-2048[101]22/48/81024642048
IMG DXTP-72-2304[102][103]31.5/39/91152722304

IMG E-Series

[edit]

Imagination Technologies announced on the 8th May 2025 the new EXT GPU architecture.[104]

ModelDateMCSPUsRACsCore config[d]SIMD laneFillrate @ 1 GHzBus width
(bit)
API (version)GFLOPS (FP32)
@ 1 GHz
TOPS (INT8/FP8)
@ 1 GHz
(GP/s)(GT/s)Vulkan (API)OpenGL ESOpenCLDirect3D
IMG EXT-8-256February 2025110/0.5/1?1/112881.43.x3.0?2562
IMG EXT-16-5121/20/1/2?2/225616512?
IMG EXT-24-76830/1.5/3?3/338424768?
IMG EXT-32-10242/41/2?4/4512321024?
IMG EXT-48-153631/2/3?6/6768481536?
IMG EXT-64-204842/4?8/8102464204832


Notes

  1. ^abcdefOfficial Imgtec data
  2. ^USSE (Universal Scalable Shader Engine) lanes/TMUs
  3. ^abUSSE2 (Universal Scalable Shader Engine 2) lanes/TMUs
  4. ^abcdefghijklmnopqrsUSC (Unified Shading Cluster) lanes/TMUs per cluster
  • All models support Tile based deferred rendering (TBDR)
  • Multi-Core (MC)
  • Scalable Processing Units (SPUs)
  • Ray Acceleration Cluster (RAC) units

PowerVR Vision & AI

[edit]

Series2NX

[edit]

The Series2NX family ofNeural Network Accelerators (NNA) was announced on September 21, 2017.

Series2NX core options:

ModelDateEngines8-bit TOPS16-bit TOPS8-bit MACs16-bit MACsAPIs
AX2145[105]September 2017?10.5512/clk256/clkIMG DNN

Android NN

AX2185[106]84.12.02048/clk1024/clk

Series3NX

[edit]

The Series3NX family ofNeural Network Accelerators (NNA) was announced on December 4, 2018.[107]

Series3NX core options:

ModelDateEngines8-bit TOPS16-bit TOPS8-bit MACs16-bit MACsAPIs
AX3125December 2018?0.6?256/clk64/clkIMG DNN

Android NN

AX3145?1.2?512/clk128/clk
AX3365?2.0?1024/clk256/clk
AX3385?4.0?2048/clk512/clk
AX3595?10.0?4096/clk1024/clk

Series3NX multi-core options

ModelDateCores8-bit TOPS16-bit TOPS8-bit MACs16-bit MACsAPIs
UH2X40December 2018220.0?8192/clk2048/clkIMG DNN

Android NN

UH4X40440.0?16384/clk4096/clk
UH8X40880.0?32768/clk8192/clk
UH16X4016160.0?65536/clk16384/clk

Series3NX-F

[edit]

The Series3NX-F family ofNeural Network Accelerators (NNA) was announced alongside the Series3NX family. The Series3NX-F family combines the Series 3NX with a Rogue-based GPGPU (NNPU), and local RAM. This allows support for programmability and floating-point.[107]

Implementations

[edit]

The PowerVRGPU variants can be found in the following table of systems on chips (SoC). Implementations of PowerVR accelerators in products are listedhere.

VendorDateSOC namePowerVR chipsetFrequencyGFLOPS (FP16)
Texas InstrumentsOMAP 3420SGX530??
OMAP 3430??
OMAP 3440??
OMAP 3450??
OMAP 3515??
OMAP 3517??
OMAP 3530110 MHz0.88
OMAP 3620??
OMAP 3621??
OMAP 3630??
OMAP 3640??
Sitara AM335x[108]200 MHz1.6
Sitara AM3715??
Sitara AM3891??
DaVinci DM3730200 MHz1.6
Integra C6A8168??
NECEMMA Mobile/EV2SGX530??
RenesasSH-Mobile G3SGX530??
SH-Navi3 (SH7776)??
Sigma DesignsSMP8656SGX530??
SMP8910??
MediaTekMT6513SGX531281 MHz2.25
2010MT6573
2012MT6575M
TridentPNX8481SGX531??
PNX8491??
HiDTV PRO-SX5??
MediaTekMT6515SGX531522 MHz4.2
2011MT6575
MT6517
MT6517T
2012MT6577
MT6577T
MT8317
MT8317T
MT8377
NECNaviEngine EC-4260SGX535??
NaviEngine EC-4270
IntelCE 3100 (Canmore)SGX535??
SCH US15/W/L (Poulsbo)??
CE4100 (Sodaville)??
CE4110 (Sodaville)200 MHz1.6
CE4130 (Sodaville)
CE4150 (Sodaville)400 MHz3.2
CE4170 (Sodaville)
CE4200 (Groveland)
SamsungAPL0298C05SGX535??
AppleApril 3, 2010Apple A4 (iPhone 4)SGX535200 MHz1.6
Apple A4 (iPad)250 MHz2.0
AmbarellaiOneSGX540??
RenesasSH-Mobile G4SGX540??
SH-Mobile APE4 (R8A73720)??
R-Car E2 (R8A7794)??
Ingenic SemiconductorJZ4780SGX540??
Samsung2010Exynos 3110SGX540200 MHz3.2
2010S5PC110
S5PC111
S5PV210??
Texas InstrumentsQ1 2011OMAP 4430SGX540307 MHz4.9
OMAP 4460384 MHz6.1
IntelQ1 2013Atom Z2420SGX540400 MHz6.4
Actions SemiconductorATM7021SGX540500 MHz8.0
ATM7021A
ATM7029B
RockchipRK3168SGX540600 MHz9.6
AppleNovember 13, 2014Apple S1 (Apple Watch (1st generation))SGX543??
March 11, 2011Apple A5 (iPhone 4S,iPod Touch (5th generation))SGX543 MP2200 MHz12.8
March 2012Apple A5 (iPad 2,iPad mini)250 MHz16.0
MediaTekMT5327SGX543 MP2400 MHz25.6
RenesasR-Car H1 (R8A77790)SGX543 MP2??
AppleSeptember 12, 2012Apple A6 (iPhone 5,iPhone 5C)SGX543 MP3250 MHz24.0
March 7, 2012Apple A5X (iPad (3rd generation))SGX543 MP432.0
SonyCXD53155GG (PS Vita)SGX543 MP4+41-222 MHz5.248-28.416
ST-EricssonNova A9540SGX544??
NovaThor L9540??
NovaThor L8540500 MHz16
NovaThor L8580600 MHz19.2
MediaTekJuly 2013MT6589MSGX544156 MHz5
MT8117
MT8121
March 2013MT6589286 MHz9.2
MT8389
MT8125300 MHz9.6
July 2013MT6589T357 MHz11.4
Texas InstrumentsQ2 2012OMAP 4470SGX544384 MHz13.8
BroadcomBroadcom M320SGX544??
Broadcom M340
Actions SemiconductorATM7039SGX544450 MHz16.2
AllwinnerAllwinner A31SGX544 MP2300 MHz19.2
Allwinner A31S
IntelQ2 2013Atom Z2520SGX544 MP2300 MHz21.6
Atom Z2560400 MHz25.6
Atom Z2580533 MHz34.1
Texas InstrumentsQ2 2013OMAP 5430SGX544 MP2533 MHz34.1
OMAP 5432
Q4 2018Sitara AM6528
Sitara AM6548
SGX544
AllwinnerAllwinner A83TSGX544 MP2700 MHz44.8
Allwinner H8
SamsungQ2 2013Exynos 5410SGX544 MP3533 MHz51.1
IntelAtom Z2460SGX545533 MHz8.5
Atom Z2760
Atom CE5310??
Atom CE5315??
Atom CE5318??
Atom CE5320??
Atom CE5328??
Atom CE5335??
Atom CE5338??
Atom CE5343??
Atom CE5348??
AppleOctober 23, 2012Apple A6X (iPad (4th generation))SGX554 MP4300 MHz76.8
AppleSeptember, 2016Apple S1P (Apple Watch Series 1),Apple S2 (Apple Watch Series 2)Series6 (G6050 ?)??
RockchipRK3368G6110600 MHz38.4
MediaTekQ1 2014MT6595MG6200 (2 Clusters)450 MHz57.6
MT8135
Q4 2014Helio X10 (MT6795M)550 MHz70.4
Helio X10 (MT6795T)
Q1 2014MT6595600 MHz76.8
MT6795700 MHz89.5
LGQ1 2012LG H13G6200 (2 Clusters)600 MHz76.8
AllwinnerAllwinner A80G6230 (2 Clusters)533 MHz68.0
Allwinner A80T
Actions SemiconductorATM9009G6230 (2 Clusters)600 MHz76.8
MediaTekQ1 2015MT8173GX6250 (2 Clusters)700 MHz89.6
Q1 2016MT8176600 MHz76.8
IntelQ1 2014Atom Z3460G6400 (4 Clusters)533 MHz136.4
Atom Z3480
RenesasR-Car H2 (R8A7790x)G6400 (4 Clusters)600 MHz153.6
R-Car H3 (R8A7795)GX6650 (6 Clusters)230.4
AppleSeptember 10, 2013Apple A7 (iPhone 5S,iPad Air,iPad mini 2,iPad mini 3)G6430 (4 Clusters)450 MHz115.2
IntelQ2 2014Atom Z3530G6430 (4 Clusters)457 MHz117
Atom Z3560533 MHz136.4
Q3 2014Atom Z3570
Q2 2014Atom Z3580
AppleSeptember 9, 2014Apple A8 (iPhone 6 /6 Plus,iPad mini 4,Apple TV HD,

iPod Touch (6th generation))

GX6450 (4 Clusters)533 MHz136.4
October 16, 2014Apple A8X (iPad Air 2)GX6850 (8 Clusters)272.9
September 9, 2015Apple A9 (iPhone 6S /6S Plus,iPhone SE (1st generation),iPad (5th generation))Series7XTGT7600 (6 Clusters)600 MHz230.4
Apple A9X (iPad Pro (9.7-inch),iPad Pro (12.9-inch))Series7XTGT7800 (12 Clusters)>652 MHz>500[109]
September 7, 2016Apple A10 Fusion (iPhone 7 /7 Plus &iPad (6th generation))Series7XTGT7600 Plus (6 Clusters)900 MHz345.6
Spreadtrum2017SC9861G-IASeries7XTGT7200
MediaTekQ1 2017Helio X30 (MT6799)Series7XTGT7400 Plus (4 Clusters)800 MHz204.8
AppleJune 5, 2017Apple A10X (iPad Pro (10.5-inch),iPad Pro (12.9-inch) (2nd generation),Apple TV 4K)Series7XTGT7600 Plus (12 Clusters)>912 MHz>700[110]
Socionext2017SC1810Series8XE
Synaptics2017Videosmart VS-550 (Berlin BG5CT)Series8XEGE8310
Mediatek2017MT6739Series8XEGE8100
MT8167Series8XEGE8300
2018Helio A20 (MT6761D)
Helio P22 (MT6762)Series8XEGE8320
Helio A22 (MT6762M)
Helio P35 (MT6765)
2019MT6731Series8XEGE8100
2020Helio A25Series8XEGE8320
Helio G25
Helio G35
2022Dimensity 930 (MT6855)IMG BXM-8-256950 MHz259.2
2023Dimensity 7020IMG BXM-8-256
Texas Instruments2020TDA4VMSeries8GE8430
2023AM69[111]IMG BXS-4-64800MHz50
Renesas2017R-Car D3 (R8A77995)Series8XEGE8300
Unisoc (Spreadtrum)2018SC9863ASeries8XEGE8322
Q1 2019Tiger T310Series8XEGE8300
Q3 2019Tiger T710Series9XMGM9446
Q1 2020Tiger T7510
Mediatek2018Helio P90Series9XMGM9446
Q1 2020Helio P95
SynapticsQ1 2020Videosmart VS680Series9XE GE9920
SemidriveQ2 2020X9, G9, V9Series9XM
StarFive2022JH-7110IMG BXE-4-32 MC1[112][113]400-600MHz
Alibaba2022TH1520IMG BXM-4-64[114]800MHz
SpacemiT2024K1IMG BXE-2-32[115][116]819MHz
GoogleQ3 2025Tensor G5IMG DXT-48-1536 (2 cores)[117]1100 MHz

See also

[edit]
  • List of products featuring PowerVR accelerators
  • Adreno – GPU developed by Qualcomm
  • Mali – available as SIP block to 3rd parties
  • Vivante – available as SIP block to 3rd parties
  • Tegra – family of SoCs for mobile computers, the graphics core could be available as SIP block to 3rd parties
  • VideoCore – family of SOCs, by Broadcom, for mobile computers, the graphics core could be available as SIP block to 3rd parties
  • Atom family of SoCs – with Intel graphics core, not licensed to 3rd parties
  • AMD mobile APUs – with AMD graphics core, not licensed to 3rd parties

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