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The Video Games Portal

Avideo game,computer game, or simplygame, is anelectronic game that involves interaction with auser interface orinput device (such as ajoystick,controller,keyboard, ormotion sensing device) to generatevisualfeedback from adisplay device, most commonly shown in avideo format on atelevision set,computer monitor,flat-panel display ortouchscreen onhandheld devices, or avirtual reality headset. Most modern video games areaudiovisual, withaudio complement delivered throughspeakers orheadphones, and sometimes also with other types of sensory feedback (e.g.,haptic technology that providestactile sensations). Some video games also allowmicrophone andwebcam inputs forin-game chatting andlivestreaming.

Video games are typically categorized according to theirhardware platform, which traditionally includesarcade video games,console games, andcomputer games (which includesLAN games,online games, andbrowser games). More recently, thevideo game industry has expanded ontomobile gaming throughmobile devices (such assmartphones andtablet computers),virtual andaugmented reality systems, and remotecloud gaming. Video games are also classified into a wide range ofgenres based on their style ofgameplay andtarget audience. (Full article...)

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  • Image 1 Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. It is the fifth main installment in the Metroid franchise. It was the first Metroid game to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002 and in Japan and Europe the following year. Along with the Game Boy Advance game Metroid Fusion, Prime marked the return of the Metroid series after an eight-year hiatus following Super Metroid (1994). Metroid Prime takes place between the original Metroid and Metroid II: Return of Samus. Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV. Metroid Prime was a collaboration between Retro in Austin, Texas, and Japanese Nintendo employees, including producers Shigeru Miyamoto and Kensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than a first-person shooter. Metroid Prime sold more than 2.8 million copies worldwide. It won a number of Game of the Year awards and is regarded by many as one of the greatest video games, remaining one of the highest-rated games on Metacritic. (Full article...)
    Image 1
    Metroid Prime is a 2002action-adventure game developed byRetro Studios and published byNintendo for theGameCube. It is the fifth main installment in theMetroid franchise. It was the firstMetroid game to use3D computer graphics and afirst-person perspective. It was released in North America in November 2002 and in Japan and Europe the following year. Along with theGame Boy Advance gameMetroid Fusion,Prime marked the return of theMetroid series after an eight-year hiatus followingSuper Metroid (1994).

    Metroid Prime takes place between the originalMetroid andMetroid II: Return of Samus. Players control the bounty hunterSamus Aran as she battles theSpace Pirates and their biological experiments on the planet Tallon IV.Metroid Prime was a collaboration between Retro in Austin, Texas, and Japanese Nintendo employees, including producersShigeru Miyamoto andKensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than afirst-person shooter.

    Metroid Prime sold more than 2.8 million copies worldwide. It won a number of Game of the Year awards and is regarded by many as one of thegreatest video games, remaining one of the highest-rated games onMetacritic. (Full article...)
  • Image 2 Blast Corps is an action game developed by Rare and published by Nintendo for the Nintendo 64. The player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year. The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find gameplay to fit Rare co-founder Chris Stamper's idea for a building destruction game. The puzzle game mechanics were inspired by those of Donkey Kong (1994). Blast Corps was released to critical acclaim and received Metacritic's second highest Nintendo 64 game ratings of 1997. The game sold one million copies — lower than the team's expectations — and received several editor's choice awards. Reviewers praised its originality, variety, and graphics, but some criticized its controls and repetition. Reviewers of Rare's 2015 Rare Replay retrospective compilation noted Blast Corps as a standout title. (Full article...)
    Image 2
    Blast Corps is anaction game developed byRare and published byNintendo for theNintendo 64. The player uses vehicles to destroy buildings in the path of a runawaynuclear missile carrier. In the game's 57levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year.

    The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to findgameplay to fit Rare co-founderChris Stamper's idea for abuilding destruction game. The puzzlegame mechanics were inspired by those ofDonkey Kong (1994).

    Blast Corps was released to critical acclaim and receivedMetacritic's second highest Nintendo 64 game ratings of 1997. The game sold one million copies — lower than the team's expectations — and received several editor's choice awards. Reviewers praised its originality, variety, and graphics, but some criticized its controls and repetition. Reviewers of Rare's 2015Rare Replay retrospective compilation notedBlast Corps as a standout title. (Full article...)
  • Image 3 Doom is a 1993 first-person shooter game developed and published by id Software for MS-DOS. It is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics. Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen. Id published Doom as a set of three episodes under the shareware model, marketing the full game by releasing the first episode free. A retail version with an additional episode was published in 1995 by GT Interactive as The Ultimate Doom. Doom was a critical and commercial success, earning a reputation as one of the best and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. It led to an array of imitators and clones, as well as a robust modding scene and the birth of speedrunning as a community. Its high level of graphic violence led to controversy from a range of groups. Doom has been ported to a variety of platforms both officially and unofficially and has been followed by several games in the series, including Doom II (1994), Doom 64 (1997), Doom 3 (2004), Doom (2016), Doom Eternal (2020), and Doom: The Dark Ages (2025), as well as the films Doom (2005) and Doom: Annihilation (2019). (Full article...)
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    Doom is a 1993first-person shooter game developed and published byid Software forMS-DOS. It is the first installment in theDoom franchise. The playerassumes the role of aspace marine, later unofficially referred to asDoomguy, fighting through hordes of undead humans and invadingdemons. The game begins on themoons of Mars and finishes inhell, with the player traversing each level to find its exit or defeat itsfinal boss. It is an early example of3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as2.5D graphics.

    Doom was the third major independent release by id Software, afterCommander Keen (1990–1991) andWolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3Dgame engine from the lead programmer,John Carmack. The designerTom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design byJohn Romero andSandy Petersen. Id publishedDoom as a set of three episodes under theshareware model, marketing the full game by releasing the first episode free. A retail version with an additional episode was published in 1995 byGT Interactive asThe Ultimate Doom.

    Doom was a critical and commercial success, earning a reputation asone of the best and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. It led to an array of imitators andclones, as well asa robust modding scene and the birth ofspeedrunning as a community. Its high level ofgraphic violence led to controversy from a range of groups.Doomhas been ported to a variety of platforms both officially and unofficially and has been followed by several games in the series, includingDoom II (1994),Doom 64 (1997),Doom 3 (2004),Doom (2016),Doom Eternal (2020), andDoom: The Dark Ages (2025), as well as the filmsDoom (2005) andDoom: Annihilation (2019). (Full article...)
  • Image 4 Shadow of the Colossus is a 2005 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot. The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title Ico, to which the game is considered a spiritual successor. Сonceived as an online multiplayer game titled NICO directly after Ico's completion, Shadow of the Colossus underwent a lengthy production cycle during which it was redeveloped as a single-player title. The team sought to create an outstanding interactive experience by including a distinct visual design, an unorthodox gameplay template, and non-player characters with sophisticated artificial intelligence such as the colossi and Wander's horse, Agro. Cited as an influential title in the video game industry and one of the best video games of all time, Shadow of the Colossus is often regarded as an important example of video games as art due to its minimalist landscape designs, immersive gameplay, and emotional weight of the player character's journey. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign. The game won several awards for its audio, design, and overall quality. A remastered version for the PlayStation 3 was released alongside Ico as The Ico & Shadow of the Colossus Collection in September 2011, developed by Bluepoint Games, who later developed a remake in high definition of the game for the PlayStation 4 in 2018. (Full article...)
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    Shadow of the Colossus is a 2005action-adventure game developed and published bySony Computer Entertainment for thePlayStation 2. It takes place in afantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which theprotagonist traverses by horseback and on foot.

    The game was directed byFumito Ueda and developed atSony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 titleIco, to which the game is considered aspiritual successor. Сonceived as anonline multiplayer game titledNICO directly afterIco's completion,Shadow of the Colossus underwent a lengthy production cycle during which it was redeveloped as asingle-player title. The team sought to create an outstanding interactive experience by including a distinct visual design, an unorthodox gameplay template, andnon-player characters with sophisticatedartificial intelligence such as the colossi and Wander's horse, Agro.

    Cited as an influential title in the video game industry and one of thebest video games of all time,Shadow of the Colossus is often regarded as an important example ofvideo games as art due to itsminimalist landscape designs, immersive gameplay, and emotional weight of the player character's journey. It received wide critical acclaim by the media and was met with strong sales compared toIco, due in part to a larger marketing campaign. The game won several awards for its audio, design, and overall quality. A remastered version for thePlayStation 3 was released alongsideIco asThe Ico & Shadow of the Colossus Collection in September 2011, developed byBluepoint Games, who later developeda remake inhigh definition of the game for thePlayStation 4 in 2018. (Full article...)
  • Image 5 Wolfenstein 3D is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns. Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen. Wolfenstein 3D was a critical and commercial success and is considered one of the greatest video games ever made. It garnered numerous awards and sold over 250,000 copies by the end of 1995. It has been termed the "grandfather of 3D shooters", and is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the Wolfenstein series have been developed by other companies since 2001. (Full article...)
    Image 5
    Wolfenstein 3D is a 1992first-person shooter game developed byid Software and published byApogee Software andFormGen forDOS. It was inspired by the 1981Muse Software video gameCastle Wolfenstein, and is the third installment in theWolfenstein series. InWolfenstein 3D, the playerassumes the role ofAllied spyWilliam "B.J." Blazkowicz duringWorld War II as he escapes from theNazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game'slevels to find an elevator to the next level or kill afinal boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

    Wolfenstein 3D was the second major independent release by id Software, after theCommander Keen series of episodes. In mid-1991, programmerJohn Carmack experimented with making a fast 3Dgame engine by restricting the gameplay and viewpoint to a singleplane, producingHovertank 3D andCatacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendlyKeen to a more violent theme, programmerJohn Romero suggested remaking the 1981 stealth shooterCastle Wolfenstein as a fast-paced action game. He and designerTom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time.Wolfenstein 3D features artwork byAdrian Carmack and sound effects and music byBobby Prince. The game was released through Apogee in two sets of three episodes under theshareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode,Spear of Destiny, was released as a stand-alone retail title through FormGen.

    Wolfenstein 3D was a critical and commercial success and is considered one of thegreatest video games ever made. It garnered numerous awards and sold over 250,000 copies by the end of 1995. It has been termed the "grandfather of 3D shooters", and is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in theWolfenstein series have been developed by other companies since 2001. (Full article...)
  • Image 6 Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Ivo Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet. Sonic Team began developing Sonic Adventure in 1997, after the cancellation of the Sega Saturn game Sonic X-treme. Led by director Takashi Iizuka and producer Yuji Naka, the team strove to reinvent Sonic for the 3D era of video games. Adventure features a stronger emphasis on storytelling and role-playing elements in contrast to previous Sonic games, while Yuji Uekawa redesigned the series's characters for their transition to 3D. Sonic Team attempted to demonstrate the technical prowess of the Dreamcast with realistic graphics and drew inspiration from locations in Peru and Guatemala. The soundtrack was primarily composed by Jun Senoue, who preferred rock music over the electropop of previous Sonic games. Following its reveal at the Tokyo International Forum in August 1998, Sonic Adventure was highly anticipated and was released in Japan in December 1998, North America in September 1999, and Europe in October 1999. It received acclaim and became the Dreamcast's bestseller, with 2.5 million copies sold by August 2006. Reviewers considered Adventure a major technical advancement and praised the visuals and gameplay. Though critics noted glitches and camera problems, and reactions to the audio were mixed, they considered Sonic Adventure exceptional; some speculated that it could help re-establish Sega as the dominant console manufacturer after the unsuccessful Saturn. (Full article...)
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    Sonic Adventure is a 1998platform game developed bySonic Team and published bySega for theDreamcast. It was the first mainSonic the Hedgehog game to feature 3D gameplay. It followsSonic the Hedgehog,Miles "Tails" Prower,Knuckles the Echidna,Amy Rose,Big the Cat, andE-102 Gamma in their quests to collect theChaos Emeralds and stopDoctor Ivo Robotnik from unleashingChaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players completelevels to progress the story.Sonic Adventure retains many elements from priorSonic games, such aspower-ups and thering-basedhealth system. Players can playminigames such as racing and interact withChao, avirtual pet.

    Sonic Team began developingSonic Adventure in 1997, after the cancellation of theSega Saturn gameSonic X-treme. Led by directorTakashi Iizuka and producerYuji Naka, the team strove to reinventSonic for the 3D era of video games.Adventure features a stronger emphasis on storytelling androle-playing elements in contrast to previousSonic games, while Yuji Uekawa redesignedthe series's characters for their transition to 3D. Sonic Team attempted to demonstrate the technical prowess of the Dreamcast with realistic graphics and drew inspiration from locations inPeru andGuatemala. The soundtrack was primarily composed byJun Senoue, who preferredrock music over theelectropop of previousSonic games.

    Following its reveal at theTokyo International Forum in August 1998,Sonic Adventure was highly anticipated and was released in Japan in December 1998, North America in September 1999, and Europe in October 1999. It received acclaim and became the Dreamcast's bestseller, with 2.5 million copies sold by August 2006. Reviewers consideredAdventure a major technical advancement and praised the visuals and gameplay. Though critics noted glitches and camera problems, and reactions to the audio were mixed, they consideredSonic Adventure exceptional; some speculated that it could help re-establish Sega as the dominant console manufacturer after the unsuccessful Saturn. (Full article...)
  • Image 7 Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity, and published by Microsoft Game Studios for the Xbox 360 console. It is a remaster of Halo: Combat Evolved (2001), originally developed by Bungie. Announced at the Electronic Entertainment Expo in 2011, it was released on November 15, 2011, the tenth anniversary of Combat Evolved and the original Xbox's release. Anniversary was later included as part of Halo: The Master Chief Collection for Xbox One in 2014, and for Windows and Xbox Series X/S in 2020. 343 Industries, an internal studio established by Microsoft in 2007, was given control over the Halo franchise after the release of Bungie's final entry, Halo: Reach, in 2010. 343 Industries approached Saber Interactive to develop a remaster of Combat Evolved for the game's tenth anniversary. Saber used its proprietary game engine to reproduce the graphics and the original Halo engine for gameplay. A development tool for toggling between the old and new visuals for comparison became a feature in the shipping game. Anniversary's enhancements include a complete high-definition visual overhaul, support for cooperative and multiplayer gameplay via the Xbox Live online service, new and remastered sound effects and music, and extras such as achievements, in-game collectibles, and Kinect support. Critical reception to Anniversary was generally positive. The updated graphics, sounds, and ability to toggle between the remastered and original visuals were praised. Complaints included technical glitches, faults with the original game's level design, and the multiplayer implementation. (Full article...)
    Image 7
    Halo: Combat Evolved Anniversary is a 2011first-person shootervideo game developed by343 Industries,Saber Interactive, andCertain Affinity, and published byMicrosoft Game Studios for theXbox 360 console. It is aremaster ofHalo: Combat Evolved (2001), originally developed byBungie. Announced at theElectronic Entertainment Expo in 2011, it was released on November 15, 2011, the tenth anniversary ofCombat Evolved and the originalXbox's release.Anniversary was later included as part ofHalo: The Master Chief Collection forXbox One in 2014, and forWindows andXbox Series X/S in 2020.

    343 Industries, an internal studio established by Microsoft in 2007, was given control over theHalo franchise after the release of Bungie's final entry,Halo: Reach, in 2010. 343 Industries approached Saber Interactive to develop a remaster ofCombat Evolved for the game's tenth anniversary. Saber used its proprietarygame engine to reproduce the graphics and the originalHalo engine for gameplay. A development tool for toggling between the old and new visuals for comparison became a feature in the shipping game.Anniversary's enhancements include a completehigh-definition visual overhaul, support forcooperative andmultiplayer gameplay via theXbox Live online service, new and remastered sound effects and music, and extras such asachievements, in-game collectibles, andKinect support.

    Critical reception toAnniversary was generally positive. The updated graphics, sounds, and ability to toggle between the remastered and original visuals were praised. Complaints included technical glitches, faults with the original game'slevel design, and the multiplayer implementation. (Full article...)
  • Image 8 Nintendo DSi console in black The Nintendo DSi is a foldable dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was Sony's PlayStation Portable (PSP). The fourth iteration, titled Nintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability. While the DSi's design is similar to that of the DS Lite, it features two digital cameras, supports internal and external content storage, and connected to an online store called the Nintendo DSi Shop. Nintendo stated that families often share DS and DS Lite consoles. Its new functionality was intended to facilitate personalization, so as to encourage each member of a household to purchase a DSi. The handheld supports exclusive physical media in addition to DS games with DSi-specific features and standard DS titles. The only exception to its backward compatibility are earlier DS games that required the GBA slot. Nintendo sold over 41 million DSi and DSi XL units combined. They were succeeded by the Nintendo 3DS. Reviews of the Nintendo DSi were generally positive; IGN and bit-tech decried the console's lack of exclusive software and removal of the GBA cartridge slot, though its added functionality caused many journalists to recommend it to those who had not purchased a previous DS model. Numerous critics were disappointed with the limited resolution of DSi's cameras, though others such as Ars Technica and GameSpot agreed they were adequate for the handheld's display. CNET and PCWorld considered the DSi Shop to be the most important buying incentive for current DS owners. Some critics believed the DSi XL was not an essential upgrade. GamePro and Wired UK, on the other hand, praised the DSi XL's larger screens for improving the gameplay experience and revitalizing older DS games. (Full article...)
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    Nintendo DSi console in black

    TheNintendo DSi is a foldable dual-screenhandheld game console released byNintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the thirditeration of theNintendo DS, and its primary market rival wasSony'sPlayStation Portable (PSP). The fourth iteration, titledNintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than theDS Lite. Consequently, Nintendo removed theGame Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability.

    While the DSi's design is similar to that of the DS Lite, it features twodigital cameras, supports internal and external content storage, and connected to an online store called the Nintendo DSi Shop. Nintendo stated that families often share DS and DS Lite consoles. Its new functionality was intended to facilitate personalization, so as to encourage each member of a household to purchase a DSi. The handheld supports exclusive physical media in addition to DS games with DSi-specific features andstandard DS titles. The only exception to itsbackward compatibility are earlier DS games that required the GBA slot. Nintendo sold over 41 million DSi and DSi XL units combined. They were succeeded by theNintendo 3DS.

    Reviews of the Nintendo DSi were generally positive;IGN andbit-tech decried the console's lack of exclusive software and removal of the GBA cartridge slot, though its added functionality caused many journalists to recommend it to those who had not purchased a previous DS model. Numerous critics were disappointed with the limited resolution of DSi's cameras, though others such asArs Technica andGameSpot agreed they were adequate for the handheld's display.CNET andPCWorld considered the DSi Shop to be the most important buying incentive for current DS owners. Some critics believed the DSi XL was not an essential upgrade.GamePro andWired UK, on the other hand, praised the DSi XL's larger screens for improving the gameplay experience and revitalizing older DS games. (Full article...)
  • Image 9 Uru: Ages Beyond Myst is an adventure video game developed by Cyan Worlds and published by Ubisoft. Released in 2003, the title is the fourth game in the Myst canon. Departing from previous games of the franchise, Uru takes place in the modern era and allows players to customize their onscreen avatars. Players use their avatars to explore the abandoned city of an ancient race known as the D'ni, uncover story clues and solve puzzles. Cyan began developing Uru shortly after completing Riven in 1997, leaving future Myst sequels to be produced by third-party developers. Uru required five years and $12 million to complete. Uru was initially conceived as a multiplayer game; the single-player portion was released, but the multiplayer component, Uru Live, was delayed, released, and then eventually canceled. The online video game service GameTap re-released the multiplayer portion of Uru as Myst Online: Uru Live in February 2007, but the service was canceled again the following year due to a lack of subscribers. GameTap passed the rights to Uru Live back to Cyan, who re-launched the game for free in 2010. Uru was not as well received as previous Myst titles. Critics admired the visuals and new features of the game but criticized the lack of multiplayer in the retail version and clunky controls. Compared to previous games in the series, which had sold millions of units, Uru's sales were considered disappointing. The game was a critical and commercial disappointment for Cyan, causing the company financial troubles; nevertheless, it has attracted a cult following. (Full article...)
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    Uru: Ages Beyond Myst is anadventure video game developed byCyan Worlds and published byUbisoft. Released in 2003, the title is the fourth game in theMyst canon. Departing from previous games of the franchise,Uru takes place in the modern era and allows players to customize their onscreenavatars. Players use their avatars to explore the abandoned city of an ancient race known as the D'ni, uncover story clues and solve puzzles.

    Cyan began developingUru shortly after completingRiven in 1997, leaving futureMyst sequels to be produced by third-party developers.Uru required five years and $12 million to complete.Uru was initially conceived as a multiplayer game; the single-player portion was released, but the multiplayer component,Uru Live, was delayed, released, and then eventually canceled. The online video game serviceGameTap re-released the multiplayer portion ofUru asMyst Online: Uru Live in February 2007, but the service was canceled again the following year due to a lack of subscribers. GameTap passed the rights toUru Live back to Cyan, who re-launched the game for free in 2010.

    Uru was not as well received as previousMyst titles. Critics admired the visuals and new features of the game but criticized the lack of multiplayer in the retail version and clunky controls. Compared to previous games in the series, which had sold millions of units,Uru's sales were considered disappointing. The game was a critical and commercial disappointment for Cyan, causing the company financial troubles; nevertheless, it has attracted acult following. (Full article...)
  • Image 10 Roberta Williams in 2022 Roberta Lynn Williams (née Heuer; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995. Sierra was acquired by CUC International in 1996, leading to layoffs and management changes. Williams took a brief sabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of King's Quest: Mask of Eternity in 1998, she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure, released in January 2023 as Colossal Cave. Several publications have named Roberta Williams as one of the best or most influential creators in the video game industry, for co-founding Sierra, pioneering the graphic adventure game genre, and creating the King's Quest series. Several publications have called her the "Queen of adventure games". She has received the Industry Icon Award from The Game Awards, and the Pioneer Award at the Game Developers Choice Awards. (Full article...)
    Image 10

    Roberta Williams in 2022

    Roberta Lynn Williams (née Heuer; born February 16, 1953) is an Americanvideo game designer andwriter, who co-foundedSierra On-Line with her husband,game developerKen Williams. In 1980, her first game,Mystery House, became a modest commercial success; it is credited as the firstgraphic adventure game. She is also known for creating and maintaining theKing's Quest series, as well as designing thefull motion video gamePhantasmagoria in 1995.

    Sierra was acquired byCUC International in 1996, leading to layoffs and management changes. Williams took a briefsabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release ofKing's Quest: Mask of Eternity in 1998, she left thegame industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel,Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure gameColossal Cave Adventure, released in January 2023 asColossal Cave.

    Several publications have named Roberta Williams as one of the best or most influential creators in thevideo game industry, for co-founding Sierra, pioneering the graphic adventure game genre, and creating theKing's Quest series. Several publications have called her the "Queen of adventure games". She has received the Industry Icon Award fromThe Game Awards, and the Pioneer Award at theGame Developers Choice Awards. (Full article...)

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Recent video game-related events

September 29, 2025 –
Americanvideo game companyElectronic Arts (EA) agrees to be acquired by a group of private investors, includingSilver Lake, thePublic Investment Fund ofSaudi Arabia andAffinity Partners, in a deal valued at $55 billion. The transaction, which will take EAprivate, constitutes the largestleveraged buyout on record.(Bloomberg News)
June 5, 2025 –
Nintendo'sSwitch 2video game console is released in most regions.(BBC News)(The Verge)
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