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Portal:Video games

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The Video Games Portal

Avideo game orcomputer game is anelectronic game that involves interaction with auser interface orinput device (such as ajoystick,controller,keyboard, ormotion sensing device) to generatevisualfeedback from adisplay device, most commonly shown in avideo format on atelevision set,computer monitor,flat-panel display ortouchscreen onhandheld devices, or avirtual reality headset. Most modern video games areaudiovisual, withaudio complement delivered throughspeakers orheadphones, and sometimes also with other types of sensory feedback (e.g.,haptic technology that providestactile sensations). Some video games also allowmicrophone andwebcam inputs forin-game chatting andlivestreaming.

Video games are typically categorized according to theirhardware platform, which traditionally includesarcade video games,console games, andcomputer games (which includesLAN games,online games, andbrowser games). More recently, thevideo game industry has expanded ontomobile gaming throughmobile devices (such assmartphones andtablet computers),virtual andaugmented reality systems, and remotecloud gaming. Video games are also classified into a wide range ofgenres based on their style ofgameplay andtarget audience. (Full article...)

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  • Image 1 The Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer (Dark Elf) province of Morrowind, part of the continent of Tamriel. The central quests concern the demigod Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Though primarily a fantasy game, with many gameplay elements and Western medieval and fantasy fiction tropes inspired by Dungeons & Dragons and previous role-playing games, Morrowind also features some steampunk elements, and drew much inspiration from Middle Eastern and South Asian cultures. Morrowind was designed with an open-ended, freeform style of gameplay in mind, with less of an emphasis on the main plot than its predecessors. This choice received mixed reactions, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive, detailed game world. Morrowind achieved critical and commercial success, winning various awards including Game of the Year and selling over four million copies worldwide by 2005. It has since been considered one of the best video games ever made. The game spawned two expansion packs: Tribunal and Bloodmoon. Both were repackaged into a full set and titled Morrowind: Game of the Year Edition, which was released in October 2003. Morrowind was followed by The Elder Scrolls IV: Oblivion in 2006. (Full article...)
    Image 1
    The Elder Scrolls III: Morrowind is a 2002action role-playing game developed byBethesda Game Studios and published byBethesda Softworks. It is the third installment inThe Elder Scrolls series, following 1996'sThe Elder Scrolls II: Daggerfall, and was released forMicrosoft Windows andXbox. The main story takes place on Vvardenfell, an island in the Dunmer (Dark Elf) province of Morrowind, part of the continent ofTamriel. The central quests concern thedemigod Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.

    Though primarily afantasy game, with many gameplay elements and Western medieval and fantasy fictiontropes inspired byDungeons & Dragons and previousrole-playing games,Morrowind also features somesteampunk elements, and drew much inspiration fromMiddle Eastern andSouth Asian cultures.Morrowind was designed with an open-ended, freeform style of gameplay in mind, with less of an emphasis on the main plot than its predecessors. This choice received mixed reactions, though such feelings were tempered by reviewers' appreciation ofMorrowind's expansive, detailed game world.

    Morrowind achieved critical and commercial success, winning various awards includingGame of the Year and selling over four million copies worldwide by 2005. It has since been considered one of thebest video games ever made. The game spawned twoexpansion packs:Tribunal andBloodmoon. Both were repackaged into a full set and titledMorrowind: Game of the Year Edition, which was released in October 2003.Morrowind was followed byThe Elder Scrolls IV: Oblivion in 2006. (Full article...)
  • Image 2 Guitar Hero is a 2005 rhythm game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first installment in the Guitar Hero series. Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a Guitar Freaks-like game to United States. The game features a guitar-shaped controller (resembling a miniature Gibson SG) that the player uses to simulate playing rock music. The gameplay is similar to GuitarFreaks, in that the player presses buttons on the guitar controller in time with musical notes that scroll on the game screen. The game features covers of 30 popular rock songs spanning five decades of rock, from the 1960s up through 2005, in addition to bonus tracks. Guitar Hero became a surprise hit, earning critical acclaim and winning many awards from major video game publications, and is considered one of the most influential games of its decade. The game's success launched the Guitar Hero franchise, which has earned more than $2 billion in sales, spawning several sequels, expansions, and other game-related products. (Full article...)
    Image 2
    Guitar Hero is a 2005rhythm game developed byHarmonix and published byRedOctane for thePlayStation 2. It is the first installment in theGuitar Hero series.Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 inAustralia. The game's development was a result of collaboration between RedOctane and Harmonix to bring aGuitar Freaks-like game to United States.

    The game features aguitar-shapedcontroller (resembling a miniatureGibson SG) that the player uses to simulate playingrock music. The gameplay is similar toGuitarFreaks, in that the player presses buttons on the guitar controller in time withmusical notes that scroll on the game screen. The game features covers of 30 popular rock songs spanning five decades of rock, from the 1960s up through 2005, in addition to bonus tracks.Guitar Hero became asurprise hit, earning critical acclaim and winning many awards from major video game publications, and is consideredone of the most influential games of its decade. The game's success launched theGuitar Hero franchise, which has earned more than $2 billion in sales, spawning several sequels, expansions, and other game-related products. (Full article...)
  • Image 3 Golden Sun is a role-playing video game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance. It was released in August 2001 in Japan, November 2001 in North America and February 2002 in Europe. Golden Sun's story follows a band of magic-attuned teenagers called Adepts on a mission to protect the world of Weyard from alchemy, a potentially destructive power that was sealed away long ago. During their quest, the Adepts develop new magic abilities called Psynergy, assist others, and learn more about why alchemy was sealed away. Golden Sun is followed by a sequel, The Lost Age, which together form a complete story. Golden Sun began as a single planned game for the Nintendo 64, but production shifted to the Game Boy Advance over the course of development. After facing hardware constraints, the developers decided to split the game into two. (Full article...)
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    Golden Sun is arole-playingvideo game developed byCamelot Software Planning and published byNintendo for theGame Boy Advance. It was released in August 2001 in Japan, November 2001 in North America and February 2002 in Europe.

    Golden Sun's story follows a band of magic-attuned teenagers called Adepts on a mission to protect the world of Weyard fromalchemy, a potentially destructive power that was sealed away long ago. During their quest, the Adepts develop new magic abilities called Psynergy, assist others, and learn more about why alchemy was sealed away.Golden Sun is followed by a sequel,The Lost Age, which together form a complete story.

    Golden Sun began as a single planned game for the Nintendo 64, but production shifted to the Game Boy Advance over the course of development. After facing hardware constraints, the developers decided to split the game into two. (Full article...)
  • Image 4 Alleyway is a 1989 video game developed by Nintendo and Intelligent Systems and published by Nintendo as a global launch title for the Game Boy. It is a Breakout clone and one of the first four games developed and released for the system. The game was released alongside the Game Boy, first in Japan in 1989, in North America later that year, and in Europe in 1990. It was later re-released for the Virtual Console on the Nintendo 3DS in June 2011, and on the Nintendo Switch Online service in May 2024. The name Alleyway references the in-game gateway that the player's spaceship (represented as a paddle) must pass through. While Alleyway is a portable clone of Breakout, it adds several features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with Mario. Alleyway was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games like Arkanoid. (Full article...)
    Image 4
    Alleyway is a 1989video game developed byNintendo andIntelligent Systems and published by Nintendo as a globallaunch title for theGame Boy. It is aBreakout clone andone of the first four games developed and released for the system. The game was released alongside the Game Boy, first in Japan in 1989, in North America later that year, and in Europe in 1990. It was later re-released for theVirtual Console on theNintendo 3DS in June 2011, and on theNintendo Switch Online service in May 2024.

    The nameAlleyway references the in-game gateway that the player's spaceship (represented as a paddle) must pass through. WhileAlleyway is a portable clone ofBreakout, it adds several features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character withMario.Alleyway was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games likeArkanoid. (Full article...)
  • Image 5 Mario Party: The Top 100 is a 2017 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the fifth handheld game in the Mario Party series, as well as the third and final Mario Party game for the Nintendo 3DS family of systems. The game was first released in North America in November 2017, and was released in PAL regions and in Japan in December 2017. Mario Party: The Top 100 is primarily a compilation of 100 minigames from across the series, specifically ones from the home console installments. The game offers several game modes centered around playing the minigames, including a mode that sees traditional Mario Party gameplay with up to four characters from the Mario franchise, controlled by humans or artificial intelligence, competing in an interactive board game. The game received mixed reviews, with much of the criticism being directed toward its lack of content aside from the minigames. A similar entry, Mario Party Superstars, which also features 100 minigames from the home console games, was released for the Nintendo Switch in 2021. (Full article...)
    Image 5
    Mario Party: The Top 100 is a 2017party video game developed byNDcube and published byNintendo for theNintendo 3DS. It is the fifthhandheld game in theMario Party series, as well as the third and finalMario Party game for the Nintendo 3DS family of systems. The game was first released in North America in November 2017, and was released in PAL regions and in Japan in December 2017.

    Mario Party: The Top 100 is primarily a compilation of 100minigames from across the series, specifically ones from thehome console installments. The game offers severalgame modes centered around playing the minigames, including a mode that sees traditionalMario Partygameplay with up to fourcharacters from theMario franchise, controlled by humans orartificial intelligence, competing in an interactiveboard game.

    The game received mixed reviews, with much of the criticism being directed toward its lack of content aside from the minigames. A similar entry,Mario Party Superstars, which also features 100 minigames from the home console games, was released for theNintendo Switch in 2021. (Full article...)
  • Image 6 Gravity Bone is a 2008 freeware adventure game developed and published by Blendo Games. The game employs a modified version of id Software's Quake II engine and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. The game was released for Microsoft Windows in August 2008. Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012. (Full article...)
    Image 6

    Gravity Bone is a 2008freewareadventure game developed and published byBlendo Games. The game employs a modified version ofid Software'sQuake II engine and incorporates music from films bydirectorWong Kar-wai, which were originally performed byXavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more commonfirst-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. The game was released forMicrosoft Windows in August 2008.

    Gravity Bone received critical acclaim fromvideo game journalists. It was called "a pleasure to experience" by Charles Onyett fromIGN, and received comparisons to games such asTeam Fortress 2 andPortal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel,Thirty Flights of Loving, was released in 2012. (Full article...)
  • Image 7 Rockstar North's former studio in Edinburgh, Scotland, where Grand Theft Auto V's development was overseen A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for PlayStation 5 and Xbox Series X/S. The first main Grand Theft Auto series entry since Grand Theft Auto IV, its development was led by Rockstar North's core 360-person team, who collaborated with several other international Rockstar studios. The team considered the game a spiritual successor to many of their previous projects like Red Dead Redemption and Max Payne 3. After its unexpected announcement in 2011, the game was fervently promoted with press showings, cinematic trailers, viral marketing strategies and special editions. Its release date, though subject to several delays, was widely anticipated. The open world setting, modelled on Los Angeles and other areas of Southern California, constituted much of the development effort. Key team members conducted field trips around Southern California to gather research and footage, and Google Maps projections of Los Angeles were used to help design the city's road networks. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled to increase its draw distance rendering capabilities. For the first time in the series, players control three protagonists throughout the single-player mode. The team found the multiple-protagonist design a fundamental change to the story and gameplay devices. They refined the shooting and driving mechanics and tightened the narrative's pacing and scope. The actors selected to portray the protagonists invested much time and research into character development. Motion capture was used to record the characters' facial and body movements. Like its predecessors, the game features an in-game radio that plays a selection of licensed music tracks. An original score was composed over several years by a team of five music producers. They worked in close collaboration, sampling and incorporating different influences into each other's ideas. The game's 2014 re-release added a first-person view option along with the traditional third-person view. To accommodate first-person, the game received a major visual and technical upgrade, as well as new gameplay features like a replay editor that lets players create gameplay videos. (Full article...)
    Image 7
    Rockstar North's former studio inEdinburgh, Scotland, whereGrand Theft Auto V's development was overseen


    A team of approximately 1,000 people developedGrand Theft Auto V over several years.Rockstar Games released theaction-adventure game in September 2013 forPlayStation 3 andXbox 360, in November 2014 forPlayStation 4 andXbox One, in April 2015 forWindows, and in March 2022 forPlayStation 5 andXbox Series X/S. The first mainGrand Theft Auto series entry sinceGrand Theft Auto IV, its development was led byRockstar North's core 360-person team, who collaborated with several other international Rockstar studios. The team considered the game aspiritual successor to many of their previous projects likeRed Dead Redemption andMax Payne 3. After its unexpected announcement in 2011, the game was fervently promoted with press showings, cinematic trailers,viral marketing strategies andspecial editions. Its release date, though subject to several delays, was widely anticipated.

    Theopen world setting, modelled onLos Angeles and other areas ofSouthern California, constituted much of the development effort. Key team members conducted field trips around Southern California to gather research and footage, andGoogle Maps projections of Los Angeles were used to help design the city's road networks. The proprietaryRockstar Advanced Game Engine (RAGE) was overhauled to increase itsdraw distance rendering capabilities. For the first time in the series,players control three protagonists throughout thesingle-player mode. The team found the multiple-protagonist design a fundamental change to the story and gameplay devices. They refined the shooting and driving mechanics and tightened the narrative's pacing and scope.

    The actors selected to portray the protagonists invested much time and research into character development.Motion capture was used to record the characters' facial and body movements. Like its predecessors, the game features an in-game radio that plays a selection of licensed music tracks. Anoriginal score was composed over several years by a team of five music producers. They worked in close collaboration,sampling and incorporating different influences into each other's ideas. The game's 2014 re-release added afirst-person view option along with the traditionalthird-person view. To accommodate first-person, the game received a major visual and technical upgrade, as well as new gameplay features like a replay editor that lets players create gameplay videos. (Full article...)
  • Image 8 Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles. Grim Fandango is set in the Land of the Dead and the retro-futuristic version of the 1950s, through which recently departed souls, represented as calaca-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny" Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. The game combines elements of the Aztec afterlife with film noir style, with influences including The Maltese Falcon, On the Waterfront and Casablanca. Grim Fandango received praise for its art design and direction. It was selected for several awards and is often listed as one of the greatest video games of all time. However, it was a commercial failure and contributed towards LucasArts' decision to end adventure game development and the decline of the adventure game genre. (Full article...)
    Image 8
    Grim Fandango is a 1998adventure game directed byTim Schafer and developed and published byLucasArts forMicrosoft Windows. It is the first adventure game by LucasArts to use3D computer graphics overlaid onpre-rendered static backgrounds. As with otherLucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles.

    Grim Fandango is set in the Land of the Dead and theretro-futuristic version of the 1950s, through which recently departed souls, represented ascalaca-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny"Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. The game combines elements of theAztec afterlife withfilm noir style, with influences includingThe Maltese Falcon,On the Waterfront andCasablanca.

    Grim Fandango received praise for its art design and direction. It was selected for several awards and is often listed asone of the greatest video games of all time. However, it was acommercial failure and contributed towards LucasArts' decision to end adventure game development and the decline of the adventure game genre. (Full article...)
  • Image 9 Ethan Winters is a character in Resident Evil (Biohazard in Japan), a survival horror video game series created by the Japanese company Capcom. Ethan was introduced as one of the playable characters in the 2017 video game Resident Evil 7: Biohazard, in which he is depicted as an ordinary civilian searching for his missing wife within a ruined estate in Louisiana. He returned in the 2021 sequel Resident Evil Village, where he searches for his kidnapped daughter in a mysterious European village. Originally designed as an unseen "everyman" protagonist to represent the player's viewpoint, the character's story was expanded for his return in Village. He is voiced by Hidenobu Kiuchi in Japanese and Todd Soley in English. Ethan has received a mixed reception from video game publications. Several journalists have praised his relatability, while others have criticized him for a lack of emotional range and character development. (Full article...)
    Image 9
    Ethan Winters is a character inResident Evil (Biohazard in Japan), asurvival horror video game series created by the Japanese companyCapcom. Ethan was introduced as one of theplayable characters in the 2017 video gameResident Evil 7: Biohazard, in which he is depicted as an ordinary civilian searching for his missing wife within a ruined estate inLouisiana. He returned in the 2021 sequelResident Evil Village, where he searches for his kidnapped daughter in a mysterious European village.

    Originally designed as an unseen "everyman" protagonist to represent the player's viewpoint, the character's story was expanded for his return inVillage. He is voiced byHidenobu Kiuchi in Japanese and Todd Soley in English. Ethan has received a mixed reception fromvideo game publications. Several journalists have praised his relatability, while others have criticized him for a lack of emotional range andcharacter development. (Full article...)
  • Image 10 F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube. A collaboration between Nintendo and Sega, it runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board; it was released by Sega alongside GX in 2003. F-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track memorization and reflexes. GX introduces a "story mode" element, where the player assumes the role of F-Zero pilot Captain Falcon through nine chapters while completing various missions. The GX and AX project was the first significant video game collaboration between Nintendo and Sega. GX was well received by critics for its visuals, intense action, high sense of speed, and track design while its high difficulty has been criticized. (Full article...)
    Image 10
    F-Zero GX is a 2003racingvideo game developed byAmusement Vision and published byNintendo for theGameCube. A collaboration between Nintendo andSega, it runs on an enhanced version of the engine used inSuper Monkey Ball.F-Zero AX, thearcade counterpart ofGX, uses theTriforcearcade system board; it was released by Sega alongsideGX in 2003.

    F-Zero GX is the successor toF-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from theNintendo 64 game. A heavy emphasis is placed on track memorization and reflexes.GX introduces a "story mode" element, where the player assumes the role ofF-Zero pilotCaptain Falcon through nine chapters while completing various missions.

    TheGX andAX project was the first significant video game collaboration between Nintendo and Sega.GX was well received by critics for its visuals, intense action, high sense of speed, and track design while its high difficulty has been criticized. (Full article...)

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Recent video game-related events

January 16, 2025 –
Nintendo officially reveals theNintendo Switch 2video game console, the successor to theNintendo Switch.(Nintendo)
September 12, 2024 –2023–2024 video game industry layoffs
Microsoft announces that it willlay off 650Microsoft Gaming employees as part of cuts to its workforce.(Variety)
August 15, 2024 –
Americanvideo game magazineGame Informer discontinues publication after 33 years. The magazine's website is also shut down.(BBC News)

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