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Pokémon Ruby andSapphire

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2002 video games

2002 video game
  • Pokémon Ruby
  • Pokémon Sapphire
North American box art forPokémon Ruby andPokémon Sapphire depicting thelegendary PokémonGroudon andKyogre respectively
DeveloperGame Freak
Publishers
DirectorJunichi Masuda
Producers
  • Hiroyuki Jinnai
  • Takehiro Izushi
  • Hiroaki Tsuru
DesignersShigeki Morimoto
Junichi Masuda
Shigeru Ohmori
ProgrammerTetsuya Watanabe
ArtistKen Sugimori
Writers
  • Toshinobu Matsumiya
  • Akihito Tomisawa
Composers
SeriesPokémon
PlatformGame Boy Advance
Release
  • JP: November 21, 2002
  • NA: March 19, 2003
  • AU: April 3, 2003
  • EU: July 25, 2003
GenreRole-playing
ModesSingle-player andmultiplayer with link cable

Pokémon Ruby Version[a] andPokémon Sapphire Version[b] are 2002role-playing video games developed byGame Freak and published byThe Pokémon Company andNintendo for theGame Boy Advance. They are the first installments in the third generation of thePokémon video game series, also known as the "advanced generation". After years of Nintendo being the sole publisher of the franchise in all regions, The Pokémon Company co-published the games for the first time since the establishment of the joint-owned company in 1998. They were first released in Japan in late 2002, and internationally in 2003.Pokémon Emerald, a third version, was released two years later in each region.Remakes of the two games, titledPokémon Omega Ruby andAlpha Sapphire, were released for theNintendo 3DS worldwide in November 2014, exactly twelve years to the date of the originalRuby andSapphire release date, with the exception of Europe, where it released a week later.

The gameplay is mostly unchanged from the previous games; the player controls the main character from anoverhead perspective, and the controls are largely the same as those of previous games. As with previous games, the main objectives are to catch all of the Pokémon in the games and defeat theElite Four and the Pokémon League Champion; also like their predecessors, the games' main subplot involves the player character defeating a criminal organization that attempts to take over the region. New features, such as double battles,Pokémon abilities, Pokémon Contests, and 135 new Pokémon were added.[1][2][3] Owing to the increased capabilities of the Game Boy Advance, four players may beconnected to each other at a time instead of the previous limit of two. Additionally, the games can be connected to ane-Reader or other third-generationPokémon games.

Ruby andSapphire received mostly positive reviews; praise was given to the new features and Pokémon designs, though critics were divided in their assessment of the games, especially on the gameplay and graphics. Most of the complaints focused on gameplay not changing much in relation to previous generations. With over 16.22 million copies sold, they were a commercial success and became thebest-selling game for the Game Boy Advance; however, the games sold less than previous generations withRed andBlue having sold nearly 31 million units worldwide, andGold andSilver selling over 23.10 million units.

Gameplay

[edit]
See also:Gameplay ofPokémon

The basic mechanics ofRuby andSapphire are largely the same as their predecessors. As with allPokémon games forhandheld consoles, the gameplay is inthird-person, overhead perspective and consists of three basic screens: afield map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings. Players begin the game with one Pokémon and can capture more usingPoké Balls. They can also use their Pokémon to battle other Pokémon. When the playerencounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to aturn-based battle screen where the Pokémon fight.[4] During a battle, the player mayuse a move, use an item, switch their active Pokémon, or flee, although fleeing is not an option in battles against trainers. All Pokémon havehit points (HP); when a Pokémon's HP is reduced to zero, it faints and cannot battle until it is revived. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receivesexperience points. After accumulating enough experience points, it willlevel up; most Pokémonevolve into a new species of Pokémon when they reach a certain level.[5]

Apart from battling, capturing Pokémon is the most essential element ofPokémon gameplay. During a battle with a wild Pokémon, the player may use a Poké Ball on them. If successful, the Pokémon will be added to the player's active party, or stored if the player already has the maximum six Pokémon in their party.[6] Factors in the success rate of capture include the HP, status effects such as Paralysis or Sleep, and the strength of the Poké Ball used: the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is.[7] Other trainers' Pokémon cannot be captured.

New features

[edit]
See also:List of generation III Pokémon

The most prominent change in the battle mechanics is the introduction of double battles, in which the opposing parties each use two Pokémon at the same time. Consequently, certainPokémon moves can affect multiple combatants at once.[8] Multi battles were added alongside double battles. They are identical to double battles, but there are two trainers to a side, each controlling one of the two Pokémon sent out. Also new to the games areinnate abilities andnatures; the former is shared by every Pokémon of a certain species, while the latter may vary among a particular species. Abilities grant their holders certain powers in battle, such as immunity against certaintypes of moves or strengthening a certain type of move. Natures, like innate abilities, affect the strength of Pokémon in battle; however, they affect the stats of the Pokémon rather than directly affecting the strength of the moves.[9] Another stat introduced inPokémon Ruby andSapphire is Condition, an important factor in Pokémon Contests, mini-games in which participants perform moves before a judge. Both Pokémon and their moves have a Condition, which is increased by using Pokéblocks, which are candies made from berries.[10] Secret bases were added as a one-off feature where players could open up a hole in the world and customize the area with various items picked up in-game. Players who linked up with others who set up secret bases were able to battle anNPC version of that trainer within their secret base.

LikePokémon Gold,Silver, andCrystal,Pokémon Ruby andSapphire keep track of real-life time; this influences events like tides and berry plant growth. However, unlike their predecessors,Ruby andSapphire do not differentiate between day and night. Also, due to the differences in the technical specifications of Game Boy link cables and Game Boy Advance link cables,Ruby andSapphire cannot be linked with Pokémon games of previous generations; one cannot battle with or trade with the previous generations.[11]

Connectivity to other devices

[edit]
The Eon Ticket could be scanned in by thee-Reader to go and catch eitherLatios orLatias, depending on the game.

Ruby andSapphire have limitede-Reader support. Nintendo released Battle-e Cards, a set of e-Reader cards that contained trainer battles in which the player could see previously hidden Pokémon.[12] A special e-Reader card called the Eon Ticket was also released; obtained through the Mystery Gift function, the Ticket allows the player to reach a place called Southern Island. There, the player faces eitherLatios orLatias, depending on which version of the game is used.[13]

Ruby andSapphire are also able to connect to theGameCube gamesPokémon Colosseum,Pokémon XD: Gale of Darkness andPokémon Box: Ruby and Sapphire. In the former two, once players reach a certain point in the game, they are able to transfer Pokémon betweenColosseum /XD andRuby /Sapphire.[14] Additionally, those who pre-orderedColosseum were able to access the PokémonJirachi and see a preview of the moviePokémon: Jirachi Wish Maker.Pokémon Box allows players to store and organize their Pokémon on the GameCube.[15] Also, in the European version ofPokémon Channel, players could receive a Jirachi at a certain point in the game, which they could then transfer over toRuby orSapphire.

Plot

[edit]

Setting

[edit]
Ruby andSapphire are set in the Hoenn region, designed to be similar to Japan's island of Kyushu if rotated 90°. (pictured below).
Kyushu island, Japan

Pokémon Ruby andSapphire occur in the Hoenn region, some distance from the Kanto and Johto regions featured in previous games. The design of Hoenn was based on the Japanese island and region ofKyushu; however, Hoenn is rotated 90° relative to Kyushu, asJunichi Masuda felt that it would provide a better gameplay balance.[16] Like Kyushu, Hoenn possesses many smaller islands, and part of the region is dominated by sea routes, several of which contain areas where the player can dive underwater.

Story

[edit]
See also:List ofPokémon characters andList of Pokémon

Like otherPokémon games,Ruby andSapphire's gameplay islinear; the main events occur in a fixed order.[17] Theprotagonist ofPokémon Ruby andSapphire are Brendan and May, who have recently moved to a small town called Littleroot Town. At the beginning of the games, the player chooses eitherTreecko,Torchic, orMudkip to protect Professor Birch, the regional professor, from attackingPoochyena. After defending Birch, the player is taken to his lab and receives the chosen Pokémon as theirstarter Pokémon. After that, the player encounters May/Brendan, the child of Professor Birch. The player's rival, who appears as the professor's child, is also aPokémon Trainer and occasionally battles the player.[18] The games' two main goals are defeating the eight Gym Leaders, proving oneself worthy of challenging the Elite Four and Hoenn League Champion to become the new Hoenn League Champion and completing thePokédex by capturing, evolving, and trading to obtain all 202 Pokémon available betweenRuby andSapphire. It is possible to obtain all 386 Pokémon, but this requires trading withPokémon FireRed andLeafGreen orPokémon XD: Gale of Darkness andPokémon Colosseum.[19]

In addition to the main quest of defeating the Gym Leaders, there are side quests in which the player can aid NPCs by fulfilling tasks, usually by obtaining items. The most prominent subplot involvesTeam Aqua andTeam Magma, crime syndicates who want to use Pokémon to alter the climate of Hoenn: inRuby, the villains, Team Magma, want to use the legendary PokémonGroudon to dry up the oceans of Hoenn and increase the region's landmass; inSapphire, Team Aqua are the villains and they try to use Groudon's counterpart,Kyogre, to flood the landmasses of Hoenn and increase the region's ocean.[20] Prior to facing the eighth Gym Leader, the player has a showdown with Magma or Aqua where the team's leader uses a mystical orb that awakens the slumbering Pokémon, believing it has the power to enthrall their respective target, only for the Pokémon to become enraged and cause catastrophic, region-wide climate changes—a drought inRuby, and heavy rainfall inSapphire—until it is defeated or captured by the protagonist.[21] The player's father Norman also introduces them to Wally, a sickly young boy whom the player helps capture a Pokémon to be his companion as he moves away from the big city. Wally eventually overcomes his illness and becomes a successful Pokémon Trainer, ultimately becoming the final challenger the player must face before the Elite Four.

Development

[edit]
Development director Junichi Masuda

Pokémon Ruby andSapphire were developed byGame Freak andNintendo under the direction ofJunichi Masuda. As with its predecessors,Ken Sugimori was the art director, although these were the first games in which he did not single-handedly produce all of the art.[22] When asked where his design team came up with the ideas for all of the new Pokémon, Sugimori stated that they got their ideas from past experiences in their childhood involving nature, animals, and the media and then base them on insects. Even looking at the world in a different perspective sometimes provided inspiration for the creatures. "First we select an insect and after that we add essential elements to the insects to make it more like Pokemon, such as adding some hard shape to it, to be more like steel," Sugimori said, describing the process of creating a Pokémon.[23]

As the Game Boy Advance was able to handle enhanced graphics,Ruby andSapphire were the first games in the series that allowed up to four people to share information at one time, as opposed to the previous limit of two. However, the development team used a more basic graphics engine to keep the game simple and not overly confusing. The team wanted the games to appeal to a large audience, so the game was designed to be easy enough for younger generations of children to play, but new features were added to bring the veteran gamers back.[23]

Masuda stated that the basic philosophy of allPokémon games is communication; in thePokémon series, this is manifested in trading and battling with other people. When asked about the new concept ofdouble battles, the developers noted that they tried to focus more on the original one-on-one battles as the main type of competition and only added the double battles as a "new challenge". They stated that if they receive positive feedback about the double battles, the feature may appear more in future generations.[23]

The games were the first in the series that did not contain all of the Pokémon from previous generations. Sugimori stated that the team tried to include all the new Pokémon as well as some from previous generations. When asked about any features that could not be included due to technical restrictions, Masuda noted that he wanted each individual Pokémon to make up to three different cries depending on its mood.[23]

Audio

[edit]
Pokémon Ruby andSapphire soundtrack
Studio album by
Junichi Masuda, Go Ichinose and Morikazu Aoki
ReleasedApril 26, 2003
GenreVideo game music,soundtrack,audio
LabelMedia Factory
ProducerUnknown

The audio ofRuby andSapphire consists entirely of game music and sound effects; all dialogue is on-screen. The music, composed by Junichi Masuda, Go Ichinose and Morikazu Aoki, is completely instrumental except for two tracks with vocals, "Trick Master" and "Slateport City". The soundtrack of the game was released under the Mediafactory label in Japan on April 26, 2003; the album reached #297 on theOricon charts and charted for one week.[24] Junichi Masuda wrote only battle tunes, Go Ichinose wrote most of the town, route, fanfare & 'Spotted' tunes, whereas Morikazu Aoki did the remainder.

The soundtrack is noted for its heavy use oftrumpets,[25] but it also makes heavy use of French horns, strings ensembles, and even pianos.

DISC 1
Disc 1
No.Track title (Japanese)Track title (English Translation)ComposerArranger
1タイトルデモ ~ホウエン地方の旅立ち~Title Demo ~Departure in the Hoenn Region~Go IchinoseGo Ichinose
2タイトルデモ2 ~ダブルバトル~Title Demo 2 ~Double Battle~Junichi MasudaGo Ichinose
3タイトル ~メインテーマ~Title ~Main Theme~Junichi MasudaGo Ichinose
4オープニングセレクトOpening SelectMorikazu AokiMorikazu Aoki
5ミシロタウンLittleroot TownGo IchinoseGo Ichinose
6オダマキ研究所Birch LaboratoryMorikazu AokiMorikazu Aoki
7ハルカMayGo IchinoseGo Ichinose
8たすけてくれ!Help!Go IchinoseGo Ichinose
9戦闘!野生ポケモンBattle! Wild PokémonJunichi MasudaJunichi Masuda
10野生ポケモンに勝利!Wild Pokémon Defeated!Junichi MasudaMorikazu Aoki
11101番道路Route 101Morikazu AokiMorikazu Aoki
12コトキタウンPokémonMorikazu AokiMorikazu Aoki
13ポケモンセンターPokémon CenterJunichi MasudaGo Ichinose
14回復RecoveryJunichi MasudaMorikazu Aoki
15視線!たんぱんこぞうGlance! YoungsterMorikazu AokiMorikazu Aoki
16視線!ミニスカートGlance! LassGo IchinoseGo Ichinose
17戦闘!トレーナーBattle! TrainerJunichi MasudaJunichi Masuda
18トレーナーに勝利!Trainer Defeated!Junichi MasudaGo Ichinose
19レベルアップLevel UpJunichi MasudaMorikazu Aoki
20トウカシティPetalburg CityMorikazu AokiMorikazu Aoki
21連れて行くBring AlongJunichi MasudaGo Ichinose
22104番道路Route 104Go IchinoseGo Ichinose
23トウカの森Petalburg WoodsMorikazu AokiMorikazu Aoki
24マグマ団登場!Team Magma Appears!Go IchinoseGo Ichinose
25戦闘!アクア・マグマ団Battle! Team Aqua/MagmaJunichi MasudaJunichi Masuda
26アクア・マグマ団に勝利!Team Aqua/Magma Defeated!Go IchinoseGo Ichinose
27カナズミシティRustboro CityGo IchinoseGo Ichinose
28トレーナーズスクールTrainer's SchoolGo IchinoseGo Ichinose
29海を越えてCrossing the SeaGo IchinoseGo Ichinose
30ムロタウンDewford TownGo IchinoseGo Ichinose
31視線!うきわガールGlance! Tuber♀Morikazu AokiMorikazu Aoki
32カイナシティSlateport CityGo IchinoseGo Ichinose
33海の科学博物館Oceanic MuseumJunichi MasudaMorikazu Aoki
34110番道路Route 110Morikazu AokiMorikazu Aoki
35サイクリングCyclingGo IchinoseGo Ichinose
36ゲームコーナーGame CornerGo IchinoseGo Ichinose
37当たり!Success!Morikazu AokiMorikazu Aoki
38残念Bad LuckMorikazu AokiMorikazu Aoki
39BDタイムBD TimeMorikazu AokiMorikazu Aoki
40大当たり!Jackpot!Morikazu AokiMorikazu Aoki
41シダケタウンVerdanturf TownGo IchinoseGo Ichinose
42113番道路Route 113Go IchinoseGo Ichinose
43ふたごちゃんTwinsGo IchinoseGo Ichinose
44ハジツゲタウンFallarbor TownJunichi MasudaGo Ichinose
45ロープウェイRopewayGo IchinoseGo Ichinose
46えんとつやまMt. ChimneyGo IchinoseGo Ichinose
47視線!やまおとこGlance! HikerGo IchinoseGo Ichinose
48111番道路Route 111Go IchinoseGo Ichinose
49ジムGymJunichi MasudaMorikazu Aoki
50戦闘!ジムリーダーBattle! Gym LeaderJunichi MasudaJunichi Masuda
51ジムリーダーに勝利!Gym Leader Defeated!Junichi MasudaMorikazu Aoki
52バッジゲットGet BadgeJunichi MasudaMorikazu Aoki
53わざマシンゲットGet Technical MachineJunichi MasudaMorikazu Aoki
54なみのりSurfMorikazu AokiMorikazu Aoki
DISC 2
Disc 2
No.Track title (Japanese)Track title (English Translation)ComposerArranger
1119番道路Route 119Go IchinoseGo Ichinose
2ヒワマキシティFortree CityMorikazu AokiMorikazu Aoki
3120番道路Route 120Morikazu AokiMorikazu Aoki
4インタビュアーInterviewersGo IchinoseGo Ichinose
5サファリゾーンSafari ZoneGo IchinoseGo Ichinose
6視線!ジェントルマンGlance! GentlemanGo IchinoseGo Ichinose
7ミナモシティLilycove CityGo IchinoseGo Ichinose
8美術館Art MuseumMorikazu AokiMorikazu Aoki
9わざ忘れForget MoveMorikazu AokiMorikazu Aoki
10ユウキBrendanGo IchinoseGo Ichinose
11戦闘!ユウキ・ハルカBattle! Brendan/MayJunichi MasudaJunichi Masuda
12進化EvolutionJunichi MasudaMorikazu Aoki
13進化おめでとうCongratulatory EvolutionJunichi MasudaMorikazu Aoki
14フレンドリィショップPoké MartGo IchinoseGo Ichinose
15おくりびやまMt. PyreJunichi MasudaGo Ichinose
16視線!サイキッカーGlance! PsychicGo IchinoseGo Ichinose
17視線!オカルトマニアGlance! Hex ManiacGo IchinoseGo Ichinose
18おくりびやま外壁Mt. Pyre's Outer WallGo IchinoseGo Ichinose
19アジトHideoutGo IchinoseGo Ichinose
20どうぐゲットGet ItemJunichi MasudaMorikazu Aoki
21アクア団登場!Team Aqua Appears!Go IchinoseGo Ichinose
22戦闘!アクア・マグマ団のリーダーBattle! Team Aqua/Magma's LeaderJunichi MasudaJunichi Masuda
23目覚める超古代ポケモンAwakening the Super-Ancient PokémonMorikazu AokiMorikazu Aoki
24日照りDroughtGo IchinoseGo Ichinose
25大雨Heavy RainGo IchinoseGo Ichinose
26ダイビングDivingGo IchinoseGo Ichinose
27ルネシティSootopolis CityGo IchinoseGo Ichinose
28めざめのほこらCave of OriginMorikazu AokiMorikazu Aoki
29戦闘!超古代ポケモンBattle! Super-Ancient PokémonJunichi MasudaJunichi Masuda
30視線!ビキニのおねえさんGlance! Swimmer♀Morikazu AokiMorikazu Aoki
31サイユウシティEver Grande CityGo IchinoseGo Ichinose
32きのみゲットGet BerryMorikazu AokiMorikazu Aoki
33コンテストロビーContest LobbyGo IchinoseGo Ichinose
34コンテスト!Contest!Go IchinoseGo Ichinose
35結果発表Result AnnouncementGo IchinoseGo Ichinose
36コンテスト優勝Contest ChampionshipGo IchinoseGo Ichinose
37おふれのせきしつSealed ChamberGo IchinoseGo Ichinose
38戦闘!レジロック・レジアイス・レジスチルBattle! Regirock/Regice/RegisteelJunichi MasudaJunichi Masuda
39カラクリ屋敷Trick HouseGo IchinoseGo Ichinose
40すてらねぶねAbandoned ShipMorikazu AokiMorikazu Aoki
41バトルタワーBattle TowerMorikazu AokiMorikazu Aoki
42チャンピオンロードVictory RoadGo IchinoseGo Ichinose
43視線!エリートトレーナーGlance! CooltrainerGo IchinoseGo Ichinose
44四天王登場!Elite Four Appears!Go IchinoseGo Ichinose
45戦闘!四天王Battle! Elite FourJunichi MasudaJunichi Masuda
46チャンピオンダイゴChampion StevenGo IchinoseGo Ichinose
47決戦!ダイゴDecisive Battle! StevenJunichi MasudaJunichi Masuda
48ダイゴに勝利!Steven Defeated!Morikazu AokiMorikazu Aoki
49栄光の部屋Room of GloryGo IchinoseGo Ichinose
50殿堂入りInduction to the Hall of FameJunichi MasudaGo Ichinose
51エンディングEndingGo IchinoseGo Ichinose
52The ENDThe ENDGo IchinoseGo Ichinose
BONUS TRACKS
Bonus Tracks
No.Track title (Japanese)Track title (English Translation)ComposerArranger
53TRICK MASTERTRICK MASTERGo IchinoseGo Ichinose
54SLATEPORT CITYSLATEPORT CITYGo IchinoseGo Ichinose
55STEVEN STONESTEVEN STONEJunichi MasudaJunichi Masuda

Release

[edit]

Pokémon Ruby andSapphire were released in Japan on November 21, 2002,[26] in North America on March 19, 2003,[27] in Australia on April 3, 2003,[28][26] and in Europe on July 25, 2003.[26] Nintendo did not promoteRuby andSapphire atE3 2002;[29][30] however, it launched aUS$ $7 million promotional campaign that lasted from March to May 2003.[31] In July and August 2002 they were promoted through a tour across Japan at Pokémon Festa 2002.[32] In addition to rewarding pre-orders of the games with merchandise, Nintendo held a contest in which participants submitted videos of themselves singing thePokémon theme song with their own re-written lyrics; the grand prize for that event was aLugiaPT Cruiser.[33][34] Later that year, Nintendo launched the EON Ticket Summer Tour, in which 125Toys "R" Us stores across the United States offered the Eon Ticket e-Card in stores from July 19 to September 1.[13][35] Nintendo aired twotelevision advertisements, "Faces" and "Names", on prime-time network, cable, and syndication. "Faces" featured Pokémon juxtaposed with human look-alikes; "Names" featured people shouting out the names of Pokémon and emphasized the fact that the games introduced 100 new Pokémon.[31] Additionally, Nintendo collaborated with United Kingdom beverage brandVimto to promote the games.[36]

Pokémon Emerald

[edit]
Main article:Pokémon Emerald

Pokémon Emerald Version[c] is a third version afterPokémon Ruby andSapphire, developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. It was first released in Japan in 2004, and was later released internationally in 2005.[37]Emerald received generally positive reception[38] and by fiscal year 2007 sales had reached 6.32 million units.[39]

Reception

[edit]

Critical response

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankings84% (55 reviews)[40][41]
Metacritic82% (33 reviews)[42][43]
Review scores
PublicationScore
1Up.comB−[44]
Computer and Video Games9/10[45]
Eurogamer7/10[46]
Famitsu34/40[47]
GameSpot8.1/10 (Ruby)[48]
GameZone9.5/10 (Ruby)[49]
IGN9.5/10 (Ruby)[50]

The games met with mostly positive reviews.IGN gave them an "Amazing" 9.5 out of 10 rating and awarded them the Editor's Choice Award; in 2007, the games were collectively named the tenth best Game Boy Advance game of all time in anIGN article.[51]GameZone also gave the games a 9.5 out of 10 rating and awarded them an Outstanding Award.[49]GamePro gave the games 5 out of 5 stars and named them Editor's Choices.[52]ComputerAndVideoGames.com gave the games a 9 out of 10, andGameSpot gave the games 8.1 out of 10,[45] naming it the best Game Boy Advance game of March 2003.[53]Eurogamer and1UP.com were less enthusiastic about the games, however;Eurogamer gave the games 7 out of 10, and1UP.com gave them a B−.[44][46]

Reviewers were divided in their critiques of the games, especially concerning the gameplay and graphics.IGN praised the "deep design" and noted that the addition of features such as double battles greatly increased the strategic aspect of the games.GamePro also thought that the addition of double battles "add[ed] challenge" and "made the harder battles far more strategic than before—the way the game should be".[52] Likewise,ComputerAndVideoGames.com called the gameplay "incredibly compelling and addictive".[45]GameZone noted that the gameplay was more refined and challenging than that of previous titles.[49] However,GameSpot called the games "a cakewalk from start to finish" and claimed thatRuby andSapphire "don't offer much of a challenge".[48]Eurogamer also felt that the mechanics "[get] very tired, very fast".[46]1UP.com also felt that the games were formulaic and that double battles were underused.[44]

ComputerAndVideoGames.com was enthusiastic over the graphics, calling them "gorgeous".[45] Other reviewers were less enthusiastic, however.GamePro felt that the graphics were only "a fair bit prettier" than those of the Game Boy Color games;[52]GameZone said that the games "still [use] the simple animations and basic character designs that were created for the original, color-less Game Boy".[49]IGN and1UP.com noted that the graphics had received only a minor upgrade,[44][54] andEurogamer felt that the graphics had been upgraded to a "functional level at best".[46] The audio was generally well-received:GameZone andGameSpot both felt the audio was catchy;GameZone gave the audio an 8 out of 10 score, saying that while the music "was annoying at times, [...] it's also very good. [...] I found myself humming the music when I wasn't playing". Other complaints included the removal of the time system ofGold andSilver and the inability to import Pokémon from the games of previous generations.[54]

Sales

[edit]

Pokémon Ruby andSapphire were highly anticipated.[55][56] In Japan, they sold 1.25 million units within the first four days of release and were the best-selling games of the 2002 holiday season;[57] sales totaled around 4.4 million within six weeks of release.[58] They also became the first games to sell 2 million copies in Japan since 2001'sFinal Fantasy X and the first games for a handheld console to do so since 2000'sYu-Gi-Oh! Duel Monsters 4.[59][d]

In North America, Nintendo sold 2.2 million units by April 2003, less than one month after the games' release in that region.[58] In the United States,Ruby andSapphire were the second- and third-best-selling games of 2003, respectively.[60][61][62] The games enjoyed success in Europe as well.[63] Even before release, European retailers imported cartridges from the United States to meet the high demand.[64][65] Upon release, 500,000 copies were sold in its first weekend and sold1.5 million within eight weeks.[66][67] They were the second-best-selling games of the holiday season in 2002.[68] The games were brought up atE3 2003 bySatoru Iwata as a symbol of how successful the Game Boy Advance was at the time.[69]

With 16.22 million units sold worldwide as of 2023, they are thebest-selling games for the Game Boy Advance.[70][71] However, analysts noted that with "young kids...gravitating towardYu-Gi-Oh!" at the time,Pokémon's popularity was waning even before the American release ofRuby andSapphire.[72][73][74][75][76] This was reflected in the games' sales compared to those of previous generations:Red andBlue sold nearly 31 million units worldwide,[77] andGold andSilver sold over 23 million units.[78][79]

Awards

[edit]
YearAwardCategoryResult
2003Golden Joystick AwardsHandheld Game of the YearNominated
2004Interactive Achievement AwardsHandheld Game of the YearNominated
British Academy Game AwardsChildren's GameNominated
Game Boy Advance GameNominated

Legacy

[edit]

Remakes

[edit]
Main article:Pokémon Omega Ruby andAlpha Sapphire

Pokémon Omega Ruby[e] andPokémon Alpha Sapphire[f] areenhanced remakes ofPokémon Ruby andSapphire. The new titles were developed by Game Freak and published by Nintendo for theNintendo 3DS. They were released worldwide for theNintendo 3DS on November 21, 2014, exactly twelve years after the original release date ofRuby andSapphire, while the European release was the following week.[80][81]

Related games

[edit]
Main articles:Pokémon Pinball: Ruby & Sapphire,Pokémon Colosseum, andPokémon XD: Gale of Darkness

Pokémon Box: Ruby and Sapphire

[edit]

Pokémon Box: Ruby and Sapphire[g] or simplyPokémon Box[h], is aspin-offPokémon game for theGameCube, bundled with aGameCube – Game Boy Advance link cable and aMemory Card 59.[82] It was released in Japan on May 30, 2003, and in North America on July 12, 2004,[83] but only through theNew YorkPokémon Center and its online store,[82] and it is no longer available in either location.[as of?] The game was released in some parts of Europe asPokémon Memory Magic due to translation problems[84] and Europeans could only get the game by using points from Nintendo of Europe's loyalty program or by buying thePokémon Colosseum Mega Pack.[85]

The game is essentially a storage system for theGame Boy AdvancePokémon games that allow players to trade and store Pokémon that they have caught inRuby,Sapphire,Emerald,FireRed andLeafGreen onto a GameCube memory card.[86][87] Players can then organize and interact with their Pokémon on the GameCube, such as allowing them to breed. Unique Pokémon can also be acquired. Another feature allowsRuby andSapphire to be played on the television via the GameCube – Game Boy Advance link cable. Options such as takingscreenshots of the game are available in this mode.[88] Another addition is the "Showcase", where players can create and display game pieces of Pokémon.[89]

Nintendo referred to the game as "the most exclusive Pokémon software ever offered to North AmericanPokémon fans,"[90] but it was generally considered to be unnecessary, receiving a score of 50% onGameRankings from 1 review.[91] Craig Harris ofIGN gave the game a "Meh" rating of 5.0 out of 10, praising the interface, which makes the organization of Pokémon much easier as compared to the Game Boy Advance interface, as well as the emulator which allowsRuby andSapphire to be played on the GameCube. He also stated that the game was a good deal due to the inclusion of a memory card and link cable. However, Harris cited the "Showcase" as "entirely unnecessary and completely out of place", and said that overall the game lacked much to do. He wrote, "It's targeted specifically for the truly die-hardPokemon fan, but it requires so many specific elements to actually be useful to anyone."[89]Allgame gave the game three and a half out of five stars.[90]

Notes

[edit]
  1. ^Japanese:ポケットモンスター ルビー,Hepburn:Poketto Monsutā Rubī; lit. "Pocket Monsters: Ruby"
  2. ^Japanese:ポケットモンスター サファイア,Hepburn:Poketto Monsutā Safaia; lit. "Pocket Monsters: Sapphire"
  3. ^Japanese:ポケットモンスター エメラルド,Hepburn:Poketto Monsutā Emerarudo; lit. "Pocket Monsters: Emerald"
  4. ^If the two games are counted as one
  5. ^Japanese:ポケットモンスター オメガルビー,Hepburn:Poketto Monsutā Omega Rubī; "Pocket Monsters: Omega Ruby"
  6. ^Japanese:ポケットモンスター アルファサファイア,Hepburn:Poketto Monsutā Arufa Safaia; "Pocket Monsters: Alpha Sapphire"
  7. ^Japanese:ポケモンボックス ルビー&サファイア,Hepburn:Pokemon Bokkusu Rubī & Safaia
  8. ^Japanese:ポケモンボックス,Hepburn:Pokemon Bokkusu

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