| Pokémon Puzzle Challenge | |
|---|---|
European cover art | |
| Developer | Intelligent Systems |
| Publisher | Nintendo |
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| Series | |
| Platform | Game Boy Color |
| Release | |
| Genre | Puzzle |
| Mode | Single player |
Pokémon Puzzle Challenge[a] is apuzzle video game developed byIntelligent Systems and published byNintendo for theGame Boy Color. It was released in Japan on September 21, 2000; in North America on December 4, 2000; and in PAL regions on June 15, 2001, it is the secondPokémon-themed entry in thePuzzle League series. While itsNintendo 64 counterpartPokémon Puzzle League is visually based on thePokemon anime,Puzzle Challenge instead draws inspiration from thePokémon Gold andSilver games. The game features multiple modes of play and support for competitive play between two players.Puzzle Challenge was later digitally re-released via theNintendo 3DS'sVirtual Console line on November 6, 2014.

Pokémon Puzzle Challenge features gameplay similar to other games in thePuzzle League series; players control a two square long cursor that can swap or move blocks around the field. The objective is to remove blocks from the player's puzzle grid as new ones appear from the bottom. Placing three or more blocks of the same color in a horizontal or vertical line will cause them to disappear. Players can also perform combos by clearing more than three blocks at once, as well as chains when falling blocks from one clear cause another set of blocks to clear. A game typically ends when the blocks reach the top of the grid, at which point the player loses. In competitive modes, players can perform combos and/or chain clears to cause objects called garbage blocks to fall on their opponent's grid, further filling it in an attempt to cause them to lose. Concessions are made due to the game's limited screen size:Puzzle Challenge features a puzzle grid size of only 6x9 blocks, compared to the 6x12 grids of otherPuzzle League games, and the opponent's grid is not visible, with a small meter instead indicating how close they are to losing.
The game features six primary modes of play. Marathon involves playing infinitely until the grid is filled and the player loses. Challenge is a competitive mode that pits the player against several computer-controlled opponents, framed as the player traveling around the Johto region challenging other Pokémon trainers and gym leaders. Time Zone challenges players to achieve the highest score within a time limit. Line Clear is a stage-based mode in which players must clear a certain number of lines to advance. Puzzle involves clearing specific arrangements of blocks using a limited number of moves. Garbage is an infinite mode similar to Marathon, but with increased difficulty due to garbage blocks frequently appearing on the grid. Using a Game Link Cable, two players can compete in standard versus play, Time Zone, or Line Clear. A training mode is also available.
The game is heavily themed afterPokémon Gold andSilver, featuring characters and remixed music from those games. Players can choose between different Pokémon that appear as part of the user interface. At the start of the game, players only have access toChikorita,Cyndaquil, andTotodile, but can unlock six more Pokémon by completing specific objectives in Challenge mode then defeating their trainer. Four additional Pokémon appear as eggs, which can be hatched and used in Marathon mode after achieving a high score in the other modes.
Pokémon Puzzle Challenge was developed byIntelligent Systems. It was first announced inNintendo employee Peter Main's "Industry Review" webcast on January 13, 2000, under the namePokémon Attack, similar to priorPuzzle League gameTetris Attack.[1] The title was later changed toPokémon Puzzle League like itsNintendo 64 counterpart before finally settling onPokémon Puzzle Challenge.[2][3][4] Nintendo briefly planned to delay the release to 2001, until the delay ofKirby Tilt 'n' Tumble provided an available window in which to release the game.[4][5] It was released in Japan on September 21, 2000, December 4, 2000, in North America, and June 15, 2001, inPAL regions.[6] Ascreensaver was released by Nintendo to promote the game.[7]
When it was first announced, few details were revealed. Upon hearing about it,IGN theorized that it was an Americanized version ofPuyo Puyo Sun withPokémon characters, similar to howKirby's Avalanche was a localization ofPuyo Puyo.[1] In a preview,IGN praisedPokémon Puzzle Challenge for its gameplay, calling them "nice and simple to appeal to players of all ages and levels".[5] In another preview, they comment that this idea was a great one to get kids to "stare at even more Pokemon images for even more hours on end".[5]
| Aggregator | Score |
|---|---|
| GameRankings | 90.20% |
| Publication | Score |
|---|---|
| Electronic Gaming Monthly | 9/10[9] |
| Game Informer | 8.5/10 |
| GamePro | 4.5/5 |
| GameSpot | 8.9/10[12] |
| IGN | 9/10[10] |
| Jeuxvideo.com | 15/20[13] |
| Nintendo Life | |
| Nintendo Power | 10/10[8] |
Since its release,Pokémon Puzzle Challenge has received positive reception. It holds an aggregate score of 90.20% atGameRankings, making it the 10th bestGame Boy Color game and the 300th best video game on Game Rankings.[14]Nintendo Power gave it a perfect score,[8] whileElectronic Gaming Monthly gave it a nine out of 10.[9]Nintendo Power nominated it for "best puzzle game" and "bestPokémon game". ultimately losing toPokémon Puzzle League for the former category andPokémon Gold andSilver for the latter.[15][16]Nintendo Power also listedPokémon Puzzle Challenge as the 13th bestGame Boy/Game Boy Color video game, calling the gameplay only second in addictiveness toTetris, ultimately giving the nod to this version of the gameplay overTetris Attack because of a few extra features.[17]
Game Informer's Ben Reeves called it the 12th best Game Boy game. He noted that it beat outTetris Attack for this game's increased polish.[18]Children's software & new media revue: Volume 9 called it "addictive", commenting that those who were not interested in the series would be fine, commenting that it "holds little similarity" to thePokémon franchise.[19]IGN editor Craig Harris called the return of theTetris Attack gameplay "welcome", commenting that it was "as fun and addictive as it ever was". However, he criticized its lack of a Puzzle Edit mode, a mode found in theNintendo 64 counterpart gamePokémon Puzzle League. He awarded it the Editor's Choice award.[20] In aPokémon video game retrospective, fellowIGN editor Lucas M. Thomas commented that while it didn't bring anything new to theTetris Attack gameplay, it being in a "new, Colorized portable version was enough".[21]GameSpot editor Frank Provo commented that it "does thePokémon license proud", calling it both "addictive" and praising its overall value.[22]GamePro gave it 4.5 stars out of five, awarding it their Editor's Choice award.[23] William Schiffmann of theAssociated Press commented that while it doesn't "break any new ground" and thePokémon theme constitutes a "sales gimmick", fans ofTetris would enjoy it.[24]
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