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Pokémon Diamond andPearl

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From Wikipedia, the free encyclopedia
2006 video games
"Diamond and Pearl" and "Pokémon Diamond" redirect here. For the bootleg Game Boy Color game sold asPokémon Diamond, seeKeitai Denjū Telefang § Piracy. For other uses, seeDiamond and Pearl (disambiguation).

2006 video game
  • Pokémon Diamond
  • Pokémon Pearl
North American box art forPokémon Diamond andPokémon Pearl, depicting thelegendary PokémonDialga andPalkia respectively
DeveloperGame Freak
Publishers
DirectorJunichi Masuda
Producers
  • Hiroyuki Jinnai
  • Hitoshi Yamagami
  • Gakuji Nomoto
  • Hiroaki Tsuru
DesignersShigeki Morimoto
Shigeru Ohmori
ProgrammerTetsuya Watanabe
ArtistKen Sugimori
Writers
  • Toshinobu Matsumiya
  • Hitomi Sato
  • Akihito Tomisawa
  • Suguru Nakatsui
Composers
SeriesPokémon
PlatformNintendo DS
Release
  • JP: September 28, 2006
  • NA: April 22, 2007
  • AU: June 21, 2007
  • EU: July 27, 2007
  • KOR: February 14, 2008
GenreRole-playing
ModesSingle-player,multiplayer

Pokémon Diamond Version[a] andPokémon Pearl Version[b] arerole-playing video games developed byGame Freak and published byThe Pokémon Company andNintendo for theNintendo DS in 2006. They are the first installments in the fourth generation of thePokémon video game series. They were first released in Japan on September 28, 2006, and released in North America, Australia, and Europe in 2007.Pokémon Platinum, a third version, was released two years later in each region.Remakes titledPokémon Brilliant Diamond andShining Pearl were released for theNintendo Switch worldwide on November 19, 2021. Aprequel,Pokémon Legends: Arceus, was released for the Nintendo Switch on January 28, 2022.

Like previousPokémon games,Diamond andPearl chronicle the adventures of a young Pokémon Trainer as they train and battle Pokémon while also thwarting the schemes of a criminal organization called Team Galactic. The games added many new features, such as Internet play over theNintendo Wi-Fi Connection, changes to battle mechanics and Pokémon Contests, along with the addition of 107 new Pokémon. The games are independent of each other but feature largely the same plot, and while both can be played separately, it is necessary to trade between them in order to complete the games'Pokédex.

Development ofDiamond andPearl was announced at a Nintendo press conference in the fourth calendar quarter of 2004. The games were designed with features of the Nintendo DS in mind. It was forecasted to be released in Japan in 2005, but ultimately shipped in 2006, the 10th anniversary year of the franchise. In promotion of the games, Nintendo sold a limited-editionNintendo DS Lite in Japan, and held a release party celebrating their North American release.

The games received generally favorable reviews. Most critics praised the addition ofWi-Fi features and graphics, and felt that the gameplay, though it had not received much updating from previous games, was still engaging. The games enjoyed more commercial success than theirGame Boy Advance predecessors: with around 18 million units sold worldwide,Diamond andPearl have sold over 2 million more units than their predecessorsPokémon Ruby andSapphire and almost 6 million more units thanPokémon FireRed andLeafGreen, while also outselling their successors,Pokémon Black andWhite, by over 2 million copies. The games are among the most successfulPokémon games of all time.[1]

Gameplay

[edit]
See also:Gameplay ofPokémon
The bottom screen of the Nintendo DS displays the Pokétch, a multi-functional device with features related to time tracking and player status.

Pokémon Diamond andPearl arerole-playing video games withadventure elements. The basic mechanics of the games are largely the same as their predecessors.[2] As with allPokémon games for handheld consoles, the gameplay is in athird-person overhead perspective,[3] and consists of three basic screens: afield map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings. Players begin the game with no Pokémon orPoké Balls but are given the choice of three Pokémon as a part of the storyline. Once Poké Balls are obtained, the player can capture more Pokémon. Players can use their Pokémon to deal damage to other Pokémon in battle. Whenever the playerencounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to aturn-based battle screen where the Pokémon fight.[3] During the battle, the player mayuse a move, use an item, switch the active Pokémon, or flee. Fleeing is not an option during battles against trainers. All Pokémon havehit points (HP); whenever a Pokémon's HP is reduced to zero, it faints and cannot battle unless revived at a Pokémon Center or with an item.[4] If the player's Pokémon defeats the opposing Pokémon by causing it to faint, it receivesexperience points. After accumulating enough experience points, it willlevel up; most Pokémonevolve into a new species of Pokémon whenever they reach a certain level. Pokémon's stats also increase every time it levels up, and they will also learn new moves at certain levels as well. If a Pokémon is prevented from evolving it will learn new moves faster.[5]

Apart from battling, capturing Pokémon returns as a critical component ofPokémon gameplay.[3] Although other trainers' Pokémon cannot be captured, the player can use different kinds of Poké Balls on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has a maximum of six Pokémon in their party. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is.[6] Also, inflicting certain status effects such as sleep or paralysis adds a multiplier to the capture rate, making it easier to capture wild Pokémon. Each species has a capture rate of its own as well.[7]

New features

[edit]
See also:List of generation IV Pokémon

As with other generations ofPokémon games,Diamond andPearl retain the basic gameplay of their predecessors while introducing additional new features. The day-night cycle makes a return and has increased from three times of day inGold andSilver to five time periods inDiamond andPearl: morning, day, afternoon, evening, and night.[8][fn 1]Diamond andPearl also introduce several changes to battle mechanics. In previous generations, Pokémon moves were classified as "physical" or "special" based on theirtype; for example, all Fire-type moves were special and all Ground-type moves were physical. InDiamond andPearl, however, moves are categorized into three groups.[9] Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage are classified as "status".[10]

Some of the games' new features capitalize on theNintendo DS's features. The Pokétch,[c] a simulatedsmartwatch, resides on the DS's bottom screen and hosts various applications including a clock, calculator, map, counter, and a drawing pad.[11][12] These applications are obtained throughout the game.[2] Beneath Sinnoh's surface is the Underground,[d] a large area used for wirelessmultiplayer gaming;[13][fn 2] in it, players can create and decorate secret bases, first featured inPokémon Ruby andSapphire, and participate inminigames. The items mined in the Underground can then be transferred into the player's bag in the main game.Diamond andPearl also employ support for the Nintendo Wi-Fi Connection (since discontinued), allowing players to communicate throughvoice chat, trade, and battle online. The main system for trade is the Global Trade Station, which allows players to trade with people around the world. Players can search for any Pokémon that they have seen in the game and can offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately.[14][15] A trade does not have to be instant; an offer can be left for other players to browse and complete, even while the player is offline.[16] Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from.[17] According toPokémon art director Ken Sugimori, the Global Trade Station was the new feature he was most pleased with.[18]

Pokémon Contests are events in which the player's Pokémon compete in a show to win ribbons and, inDiamond andPearl, they consist of three stages, two more than the Contests of theGame Boy Advance games.[19] In the Visual Competition stage, players use the Nintendo DS'stouchscreen to place accessories on their Pokémon to boost a particular trait, such as "Cool" or "Cute", and earn points.[20] In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third-generation games, baked goods called Poffins can be made from berries and fed to Pokémon to boost a particular trait, and therefore, the likelihood of success in a relevant Contest.[21]

Connectivity to other devices

[edit]

In addition to compatibility with each other,Diamond andPearl offer compatibility with the third generationPokémon games,Pokémon Ruby andSapphire,Emerald, andFireRed andLeafGreen. They are also compatible withPokémon Ranger andPokémon Battle Revolution. After earning the NationalPokédex inDiamond andPearl, the player can "Migrate" Pokémon from the Game Boy Advance games toDiamond andPearl by inserting a Game Boy Advancecartridge into the Game Boy Advance cartridge slot of the Nintendo DS whileDiamond orPearl is in the DS slot. After six Pokémon are uploaded from the cartridge, they are sent to the Pal Park, an area where the player can capture the transferred Pokémon.[22][fn 3] Pokémon uploads are restricted to six every twenty-four hours per Game Boy Advance cartridge, and the player must capture the uploaded Pokémon before performing another transfer. Pokémon transferred toDiamond andPearl this way cannot be sent back to a Game Boy Advance cartridge. After completing a special mission inPokémon Ranger, the player will be able to send aManaphy egg orRiolu fromRanger toDiamond orPearl.[23] Finally, players can wirelessly upload Pokémon fromDiamond andPearl to theWii gamesPokémon Battle Revolution andMy Pokémon Ranch.[24]

Story

[edit]

Setting

[edit]
The Sinnoh region is based on the Japanese island of Hokkaido.

Diamond andPearl are set in the fictional region of Sinnoh, an island based on the Japanese island ofHokkaido.[25] Sinnoh is not directly connected to any other Pokémon region.[25] It is characterized by large, snow-covered mountains; Mt. Coronet, a part of a mountain range, divides Sinnoh in half.[26] Unlike previous regions, Sinnoh has a "northern" feel to it because it is the first region with snow-covered routes.[25] Sinnoh is also characterized by its waterways with three main lakes, Verity, Acuity, and Valor, that form a triangle. Unlike theHoenn region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways.[25] Underneath Sinnoh's surface is the Sinnoh Underground, which is a large maze of caves and tunnels.[27]

Plot

[edit]
See also:List ofPokémon characters andList of Pokémon

The games chronicle the adventures of a new Pokémon Trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series,Diamond andPearl feature eightPokémon Gyms led by Gym Leaders, professional trainers whose expertise lies in a particular Pokémon type. Gym Leaders serve asbosses and reward skilled trainers with Gym Badges, the key to the advancement of the plot. As with all core games, the protagonist must also thwart the schemes of a crime syndicate, in this case,Team Galactic, who plan to use Pokémon to create a new universe just for themselves, while destroying the current one.

As with all other mainlinePokémon games,Diamond andPearl begin in the protagonist's hometown. After viewing a television report about a media-conducted search for aredGyarados, which was spotted at a faraway lake,[28] the protagonist and their best friend, Barry by default, travel together to check the local lake for a Pokémon like it. They spotProfessor Rowan, a Pokémon evolution researcher, and his assistant, the playable character not selected in the game: Lucas (boy) or Dawn (girl). After a short discussion, the professor and his assistant leave the lake, leaving a briefcase behind. When they are attacked by a wildStarly each, the protagonist and their rival decide to examine the briefcase. They are then given a choice of one of three Pokémon found within—the Grass-typeTurtwig, the Fire-typeChimchar, or the Water-typePiplup—and proceed to battle the attacking Pokémon. After defeating the Starly, Lucas or Dawn retrieves and returns the briefcase to the professor. Noticing that a bond has been forged between the young protagonist and his or her chosen Pokémon, Rowan offers it to them, asking that they embark on a journey and fill theirPokédex.

The protagonist encounters the antagonistic group, Team Galactic, early in the game, when he or she must save Professor Rowan from some of their thugs; however, their motives are unclear until later. The player encounters Team Galactic again when they take over awind farm and when they set up a base in Eterna City, before eventually taking over Sinnoh's three lakes in an attempt to capture the Mirage PokémonUxie,Azelf, andMesprit. Shortly after the player earns their seventh Gym Badge, Team Galactic captures the Mirage Pokémon and imprisons them inside the science laboratory of the Team Galactic Headquarters Building, where its members extract crystals from the Pokémon to create the Red Chain, an object that can control the legendary PokémonPalkia inPearl, orDialga inDiamond. After releasing the trio, the protagonist can access the Spear Pillar, an ancient ruin atop Mt. Coronet, where the leader of Team Galactic summons Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Palkia or Dialga, and after defeating or capturing the Pokémon, Sinnoh returns to normal. Afterward, the player continues their journey, eventually reaching the Sinnoh League. After defeating all Elite Four members, they battle the Sinnoh League Champion, a blonded woman namedCynthia, who had appeared before in the game. After the protagonist defeats Cynthia, they become the new Sinnoh League Champion, finishing the main story. In the post-game, a new island to explore contains Pokémon not seen in the main game and has some new stores and a tournament center. The protagonist's old friend, who challenged them to battles multiple times before, will also be waiting for them here and will challenge them to one more battle.

Development

[edit]

Pokémon Diamond andPearl were developed by Game Freak andJunichi Masuda served as game director. The game's music was scored by Hitomi Sato and Junichi Masuda under the supervision ofGo Ichinose, with a few otherfanfares composed by Morikazu Aoki.[29] According toThe Pokémon Company'sTsunekazu Ishihara, the games were designed with the DS's unique features in mind, such as the Wi-Fi capabilities and slot for Game Boy Advance cartridges.[30] The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read.[31] Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen.[32] Though most of the graphics inDiamond andPearl are2D, some of the background elements are3D.[33][34][35] The decision to retain 2D graphics inDiamond andPearl drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea ofPokémon being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game". Responding to criticism over the use ofFriend Codes in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able tochat with strangers over the Wi-Fi connection.[36] Nintendo released a statement detailingglitches found in Japanese releases ofDiamond andPearl. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo released patches to certain retailers in Japan to fix these glitches.[37][38]

In mid 2020, dataminers leaked the source code forDiamond andPearl, revealing a collection of unused sprites and scrapped designs for new Pokémon. They were first leaked onto ResetEra, and were part of a series of Nintendo-related leaks of unfinished builds of games in development.[39]

Release

[edit]

Development ofPokémon Diamond andPearl was announced at a Nintendo press conference in the fourth calendar quarter of 2004 alongside the reveal ofPokémon Dash and details on the Japanese launch of the Nintendo DS.[40] Masuda stated it would "become a new type of game that offers a number of new forms of play" and that he was determined to create "the ultimate [Pokémon] version".[41][42] ThoughDiamond andPearl were expected to be released in Japan by 2005, Nintendo revealed that the developers were still working on aspects of the gameplay and that the games would not be released until 2006.[43] The company said thatDiamond andPearl would be able to communicate withPokémon games for theGame Boy Advance, allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi-Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time.[44] Further information concerning the games was not released until mid-2006, when Nintendo PresidentSatoru Iwata mentioned that connectivity withPokémon Battle Revolution was also still in development;[45] new features such as the Pokétch and time sensitivity were also mentioned.[46][47]

DirectorJunichi Masuda (right) and designer Shigeru Ohmori (left) at the North American release party in New York City

The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-editionDS Lite in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The console featured the games' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish.[48] A two-discsoundtrack,Nintendo DSPokémon Diamond &Pearl Super Music Collection, was also released in Japan on December 22, 2006. It peaked at #253 on Japan'sOricon charts and charted for one week.[49] On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DSstyluses branded with some of the new Pokémon.[50] Shortly before the games' North American release, The Pokémon Company presented a limited demo of the games for Nintendo's booth at theGame Developer's Conference.[51] To celebrate the games' North American release, Nintendo held a release party at theNintendo World Store inNew York City's Rockefeller Plaza.[52] Nintendo of Europe announced a release date of July 27, 2007, for theEuropean Union,[53] and Nintendo Australia announced a June 21 release date.[54] A launch event was held inGAME stores atHamleys to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by bandMcFly.[55][56] To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such asPokémon Trading Card Game competitions and Pokémon trivia games.[57]

The success of the games revived the popularity of thePokémon brand.[58] George Harrison, then Nintendo of America's vice president of marketing, noted that the games were attracting "players of all ages"—from younger children to "grown men and women" and older players who "played theoriginalPokémon games".[58] As a result, Pokémon USA opened a temporary boutique in theTimes SquareToys "R" Us that sold exclusivelyPokémon licensed merchandise includingJakks Pacific-created action figures, plush toys, backpacks, and clothing.[59] Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations.[60] OtherPokémon merchandise included a BattleDome Playset and a talking Pokédex.[61] Additionally, Pokémon USA partnered withBurger King in 2008 to launch a promotional campaign in which Burger King included exclusivePokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.[62]

Pokémon Platinum

[edit]
Main article:Pokémon Platinum

Pokémon Platinum Version[e] is the third version afterPokémon Diamond andPearl developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS handheld game console. It was released on September 13, 2008, in Japan, March 22, 2009, in North America,[63] May 14, 2009, in Australia,[64] and May 22, 2009, in Europe.[65]

Pokémon Platinum has been met with generally positive reception, holding aggregate scores of 84[66] and 83.14%[67] at Metacritic and GameRankings respectively. It was praised for the additions and changes made toDiamond andPearl by publications such asIGN,Nintendo Power, andGamePro, though it has been criticized for being too similar to them.[68][66][69]IGN included it as the ninth-best Nintendo DS game ever made, as well as nominating it as one of the best DS role-playing games of 2009.[70] It was the fastest-selling game in Japan at the time,[71] shifting 7.6 million copies overall.[72]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic85/100[73][74]
Review scores
PublicationScore
1Up.comA−[3]
Computer and Video Games8.1/10[75]
Eurogamer9/10[76]
Famitsu35/40[77]
GameSpot8.5/10 (Pearl)[34]
GameSpy7.5/10 (Pearl)[78]
GameZone8.5/10 (Pearl)[35]
IGN8.5/10 (Diamond)[79]
Nintendo Power9/10[80]

Pokémon Diamond andPearl garnered slightly higher ratings thanFireRed andLeafGreen andRuby andSapphire. The highest score given was a 92 by UKOfficial Nintendo Magazine, while the lowest was a 67 byGame Revolution.[81] Official Nintendo Magazine would later go on to rank the game 20th in a list of the greatest Nintendo games.[82] Ryan Davis ofGameSpot gave the games an 8.5/10, "Great", and called the games "the most well-roundedPokémon games to date."[34]IGN andGameZone also gave the games an 8.5/10.[35][79] The UKOfficial Nintendo Magazine gave the games 92%, andGameSpy gave them a 4.5/5.[83] The games received slightly lower reviews fromComputerAndVideoGames.com thanRuby andSapphire had, but earned an "A−" grade from1UP.com, an improvement fromRuby andSapphire's "B−".[3][75]

Most reviewers felt that though the gameplay and storyline had not changed much since the first games,Diamond andPearl were still engaging. Ryan Davis ofGameSpot said, "[I]t's a little surprising how well the formula holds up inDiamond andPearl, which is a testament to the strong fundamentals of the series as well as the quality of the execution."[34] The games' Wi-Fi connectivity also earned largely positive reviews.1UP.com called the addition of wireless connectivity the games' "biggest improvements".[3]GameSpot andGameSpy both listed the addition of online play as one of the positive points of the games and called the system "robust" and "probably the most significant new feature."[34][78]ComputerAndVideoGames.com said of the Global Trade Center, "Suddenly,Pokémon feels properly alive for the first time since playgrounds were abuzz with monsters in the late '90s – and you'll instantly forgive Game Freak their technical stubbornness the first time you switch on your DS and find the level 100Munchlax you craved is on your cart."[75]

The graphics generally received positive reviews.GameSpot praised the blend of2D and3D graphics, andGameZone said that the graphics were "better than what I had originally imagined" and that "aPokemon title hasn't ever looked this good on a handheld."[34][35]GameSpy felt that the graphics, though simple, made the game "a pleasure to explore".[84]ComputerAndVideoGames.com, however, said that "the so-called '3D' isn't up to much: it's just a viewpoint shuffle, with DS's gutsy engine taking a nice long nap between the odd hypnotic windfarm or fog effect."[85] The audio was not so well-received:IGN felt that the cries made by the Pokémon "still screech with the flair of the originalGame Boy" and that the music, while "more advanced", was "not much beyond [Game Boy Advance] quality".[86]GameZone also felt that the sounds had not been updated, saying "This [the audio] is the only area that hasn't taken one step forward. It remains stagnant and doesn't show any progression over the GBA titles".[35]GameSpot cited the games' "recycled" sounds as one of the negative points.[34]

Sales

[edit]

First released in Japan in 2006,Pokémon Diamond andPearl have the most successful launch week of games in thePokémon series, and the best launch week for any Nintendo DS game for the country alone.[87] Within forty-six days, the games sold three million units, becoming the fastest DS games to do so; by the end of the year, the number increased to five million units in just under three months, makingDiamond andPearl the best-sellingPokémon games in Japan.[88][89] In the United States,pre-orders forDiamond andPearl passed 533,000,[90] almost twice the pre-sale numbers forFireRed andLeafGreen.[91] Within five days of release, the games sold around one million copies and were the fastest-sellingPokémon games ever until the release ofPokémon Platinum.[92][93] The games were the seventh-best-selling video games of 2007, with around 4.27 million units sold in the United States;[94] in early 2009 sales passed 5.3 million units.[95] As of September 30, 2017,Pokémon Diamond andPearl combined have sold 17.67 million copies worldwide,[96] making their sales totals around one million higher than those ofRuby andSapphire and around six million higher than those ofFireRed andLeafGreen.[97][98][99] The games also boosted sales of hardware in the United States, spurring the sales of 471,000 DS units and causing the sales of video games in April 2007 to rise 20% from April 2006.[100] In Europe, the games sold around 1.6 million units within just seven weeks of their release and topped the charts in Spain, Germany, and the United Kingdom.[101][102][103] Additionally, there have been more than 10 million Pokémon trades via Wi-Fi.[104]

Awards

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AtG4'sG-phoria 2007, the games won "Best Handheld Game", and were nominated for "Best RPG".[105] In 2008Pokémon Diamond andPearl were nominated for theBritish Academy of Film and Television Arts Children's Kids Vote Award.[106] InIGN's Best of 2007 Awards,Diamond andPearl were named the best Nintendo DS online multiplayer games and the best Nintendo DS RPG games of the year.[107][108] In the 2006Famitsu Game Awards,Diamond andPearl won the Best Hit award and tied withFinal Fantasy XII for the Game of the Year award.[109]

Competitive battling inPokémon became much more popular withDiamond andPearl.[110] The physical special split allowed Pokémon such as Gengar and Gyarados to use their higher attacking stat and gave special/physical coverage moves to formerly all-physical/special types,[9] and online play made Pokémon battling possible all over the world.[110]

Legacy

[edit]

Remakes and prequel

[edit]
Main articles:Pokémon Brilliant Diamond and Shining Pearl andPokémon Legends: Arceus

Pokémon Brilliant Diamond andShining Pearl areenhanced remakes of the games and were released for theNintendo Switch on November 19, 2021.[111]Pokémon Legends: Arceus is anaction role-playing game which serves as a prequel toDiamond andPearl and is set in an older version of the Sinnoh region known as the Hisui region. It was released for the Nintendo Switch on January 28, 2022.[112] Both games were initially revealed in aPokémon Presents presentation on February 26, 2021.[113]

Brilliant Diamond and Shining Pearl were produced byILCA, and acted as "faithful" remakes toDiamond andPearl, with the addition of game mechanics introduced in later titles.[113] The games were released to "mixed" or average reviews,[114][115] with positivity being directed towards its faithful nature,[116] and criticism towards the lack ofPokémon Platinum features and how the game handled newer features being meshed with older ones.[117] Additionally, its graphics art-style, which made characters in the overworld resemble "chibis" received mixed responses from critics.[116][118] As of May 2022, the games had sold over fourteen million copies.[119]

Pokémon Legends: Arceus, while maintaining core gameplay mechanics, changed how the overworld was traversed, with players being able to freely explore five different areas or "biomes" of Hisui.[120] Players can actively interact with Pokémon in the overworld, with hostile Pokémon capable of attacking and injuring the player character. Players can engage with Pokémon in battle from the overworld.[121] The game received "generally favorable reviews" from critics, with many praising the new gameplay style and direction,[122][123][124] with criticism being directed towards the game's art-style.[123][124] The game was nominated for Best RPG atThe Game Awards.[125] By May 2022, the game had shifted over twelve million copies.[126]

Related games

[edit]
Main articles:Pokémon Battle Revolution andMy Pokémon Ranch

Pokémon Battle Revolution[f] is the first Wii incarnation of thePokémon video game franchise. The game uses wireless connection in order to connect to the Nintendo DS, allowing players to use their Pokémon fromDiamond andPearl in the game's various modes.[127]

My Pokémon Ranch[g] is a Wii game developed byAmbrella and released via theWiiWare download service. First released on March 25, 2008, in Japan, it was later made available in North America on June 9, 2008, and in Europe on July 4, 2008,[128] for 1,000Wii Points, equivalent toUS$10.00.[129] Like theGameCube'sPokémon Box: Ruby and Sapphire,Pokémon Ranch allows players to store and arrange Pokémon fromDiamond andPearl. Pokémon transferred from those games toMy Pokémon Ranch are rendered in 3D and can interact with the player'sMiis.[130]

Footnotes

[edit]
  1. ^In the game mechanics that depend on the time of day, afternoon counts as day, and evening counts as night.
  2. ^Via DS wireless communication, not Nintendo Wi-Fi Connection
  3. ^This feature cannot be used on aNintendo DSi, as the DSi lacks a Game Boy Advance cartridge slot.

Notes

[edit]
  1. ^Japanese:ポケットモンスター ダイヤモンド,Hepburn:Poketto Monsutā Daiyamondo; "Pocket Monsters: Diamond"
  2. ^Japanese:ポケットモンスター パール,Hepburn:Poketto Monsutā Pāru; "Pocket Monsters: Pearl"
  3. ^Pokétch (ポケッチ,Poketchi)
  4. ^Underground (ちかつうろ,Chikatsūro)
  5. ^Japanese:ポケットモンスタープラチナ,Hepburn:Poketto Monsutā Purachina; "Pocket Monsters: Platinum"
  6. ^Japanese:ポケモンバトルレボリューション,Hepburn:Pokémon Batoru Reboryūshon
  7. ^Japanese:みんなのポケモン牧場,Hepburn:Minna no Pokemon Bokujō;Everyone's Pokémon Ranch

References

[edit]
  1. ^"What are the best selling Pokemon games of all time?".Dexerto.com. January 28, 2019.Archived from the original on January 3, 2020. RetrievedJanuary 3, 2020.
  2. ^abHarris, Craig (March 12, 2010)."Pokemon HeartGold Review – Nintendo DS Review at IGN".IGN.Archived from the original on August 22, 2012. RetrievedMarch 22, 2010.
  3. ^abcdefParish, Jeremy."Pokemon Diamond and Pearl Review".1UP.com.Ziff Davis Media. Archived fromthe original on November 8, 2012. RetrievedDecember 3, 2008.
  4. ^Official Nintendo Pokemon Diamond Version & Pearl Version Player's Guide. Nintendo of America Inc. 2007. p. 31.ISBN 978-1598120189.
  5. ^Official Nintendo Pokemon Diamond Version & Pearl Version Player's Guide. Nintendo of America Inc. 2007. p. 21.ISBN 978-1598120189.
  6. ^Official Nintendo Pokemon Diamond Version & Pearl Version Player's Guide. Nintendo of America Inc. 2007. p. 19.ISBN 978-1598120189.
  7. ^Official Nintendo Pokemon Diamond Version & Pearl Version Player's Guide. Nintendo of America Inc. 2007. p. 16.ISBN 978-1598120189.
  8. ^Loe, p. 20
  9. ^abThomas, Lucas (April 11, 2007)."The Countdown to Diamond and Pearl, Part 5".IGN.News Corporation.Archived from the original on June 14, 2012. RetrievedApril 11, 2007.
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