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PlayStation VR Worlds

From Wikipedia, the free encyclopedia
2016 video game
2016 video game
PlayStation VR Worlds
North American packaging artwork
DeveloperLondon Studio
PublisherSony Interactive Entertainment
DirectorRuss Harding
ProducersTom Handley
Andrew Jamison
James Oates
DesignerSimon Hermitage
ArtistJoel Smith
ComposerJoe Thwaites
PlatformPlayStation 4
Release10 October 2016
GenreVarious
ModeSingle-player

PlayStation VR Worlds is a 2016video game compilation developed byLondon Studio and published bySony Interactive Entertainment for thePlayStation 4. It was released on 10 October 2016 as alaunch game for thePlayStation VRvirtual reality headset. The game includes five different experiences of varying genres, ranging fromsports games tofirst-person shooters. Upon release, the game received mixed reviews from critics, who praised theLondon Heist experience but criticized the high initial launch price and short length.

Gameplay

[edit]

PlayStation VR Worlds features five different experiences, which themselves also contain different modes of play:[1][2]

  • Danger Ball: A sports game set in the future where the player avatar uses their head to hit a ball on a wall or opponent adjacent to them. Three different gameplay modes are present: Score Attack (where the goal is to bounce the ball on various scoring tiles), Tournament (which sees the player playing against a series of six random AI opponents, each of whom have special moves that can change the ball's properties in some way), and Quickplay (allowing the play to be pitted against any individual AI opponent).
  • London Heist: A first-person shooter where the player controls a mobster who is tasked to steal a diamond. Two different gameplay modes present: Story (where the player progresses though the game's main story) and Mickey's Shooting Range (where the player can practice shooting targets).
  • Ocean Descent: Asimulation game where the character descends to the depth of the ocean and observes different marine wildlife. There are three variations of the dive, with one of them featuring an underwatershark attack.
  • Scavenger's Odyssey: Anaction game set inouter space where the player controls an alien operating a vehicle. The goal of the game is to travel around various celestial bodies and defeat aliens though the use of the vehicle's scavenger beam and pulse cannons.
  • VR Luge: Aracing game where the player character leans on a streetluge sled and slides down a highway while evading other vehicles. Two different gameplay modes are present: VR Luge Tour (which sees the player racing through four different tracks in a set amount of time) and Time Trial (which has the player race though one track in the shortest amount of time possible).

Each experience is selected through a hub world.[3]

Development

[edit]

The game was developed byLondon Studio and was officially revealed on 15 March 2016.[4][5] Prior to the game's announcement,Ocean Descent (formerly known as Into the Deep),London Heist andVR Luge were all created as tech demos for the PlayStation VR. While each of the games can be played with the headset andDualShock 4 controller,London Heist is the only experience which supports the use of thePlayStation Move controller.[6]

Joe Thwaites, the game's composer, noted thatVR Worlds was one of the most difficult games he had worked on. One of the big challenges was to make the sound of each experience sound unique while simultaneously maintaining a sense of cohesion in the whole package.[3]

The game was released on 10 October 2016.[7]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic59/100[8]
Review scores
PublicationScore
GameSpot6/10[1]
GamesRadar+StarStarStarHalf star[10]
IGN6/10[9]

The game received mixed reviews according toreview aggregatorMetacritic.[8]London Heist was commonly named by critics as one of the game's best experiences, with Jimmy Thang'sGameSpot review highlighting the usage of the PlayStation Move controller in gameplay and how the use of VR allowed for a more immersive feeling of violence.[1]Ocean Descent was also praised, though many critics also noted it as a "passive" experience.[1][9]Scavenger's Odyssey was heavily criticized for inducing motion sickness.[11][12] The game's lack of replayability and expensive price were also criticized, with Chris Carter fromDestructoid referring to the title as a "paid demo".[13]

Legacy

[edit]

Many of the gameplay ideas that first got introduced inLondon Heist were expanded into a full game,Blood & Truth, which released on May 28, 2019.[14] LikePlayStation VR Worlds, it was also developed by London Studio.

One of the Bots inAstro's Playroom references theOcean Descent experience, showcasing a Bot inside of a cage submerged underwater while wearing a PlayStation VR headset.[15]

References

[edit]
  1. ^abcdThang, Jimmy (5 October 2016)."PlayStation VR Worlds Review".GameSpot. Retrieved7 May 2019.
  2. ^Hermitage, Simon."The Secrets Hidden Inside PlayStation VR Worlds". Archived fromthe original on 1 August 2024. Retrieved1 August 2024.
  3. ^abThwaites, Joe."PlayStation VR Worlds: Doing More With the Score". Archived fromthe original on 1 August 2024. Retrieved1 August 2024.
  4. ^Hillier, Brenna (15 March 2016)."PlayStation VR Worlds bundles five experiences from SCEE London".VG 247. Retrieved7 May 2019.
  5. ^Gibson, Brynley (15 March 2016)."PlayStation VR Worlds unveiled for PS4, from London Studio".PlayStation Blog. Retrieved7 May 2019.
  6. ^Leone, Matt (16 March 2016)."PlayStation VR Worlds: An action movie minigame collection".Polygon. Retrieved7 May 2019.
  7. ^Orland, Kyle (13 October 2016)."We played 14 PlayStation VR launch titles".Ars Technica. Retrieved7 May 2019.
  8. ^ab"PlayStation VR Worlds Review".Metacritic.CBS Interactive. Retrieved7 May 2019.
  9. ^abStapleton, Dan (5 October 2016)."PlayStation VR Worlds Review".IGN. Retrieved7 May 2019.
  10. ^Lousie, Blaine (6 October 2016)."VR Worlds review: "What's on offer is a mixed bag of VR goods"".GamesRadar+. Retrieved1 August 2024.
  11. ^Scammell, David (5 October 2016)."Don't play PlayStation VR Worlds' Scavengers Odyssey after eating".VideoGamer.com. Retrieved7 May 2019.
  12. ^"The PlayStation VR games that made us sick".GamesRadar. 24 October 2016. Retrieved7 May 2019.
  13. ^Carter, Chris (5 October 2016)."Review: PlayStation VR Worlds".Destructoid. Retrieved7 May 2019.
  14. ^McCarthy, Cate (2 April 2019)."Blood and Truth Shows How Far VR Has Come, But Maybe Not in the Way You Might Think".USgamer. Retrieved6 May 2019.
  15. ^Babz, K (12 November 2020)."Every PlayStation Easter Egg in Astro's Playroom".IGN. Retrieved1 August 2024.
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