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PlayStation Eye

From Wikipedia, the free encyclopedia
Digital camera device for the PlayStation 3
This article is about the PlayStation 3 accessory. For the PlayStation 2 accessory, seePlayStation EyeToy. For the PlayStation 4 accessory, seePlayStation Camera.
PlayStation Eye
DeveloperSony Computer Entertainment
Product familyPlayStation
TypeGamingwebcam
GenerationSeventh
ReleasedOctober 23, 2007
Camera
ConnectivityUSB 2.0(type-A)
PlatformPlayStation 3
Dimensions80 mm × 55 mm × 65 mm
(3.25" × 2.12" × 2.5")
PredecessorEyeToy
SuccessorPlayStation Camera
RelatedPlayStation Move,EyeToy,Xbox Live Vision,Kinect

ThePlayStation Eye (trademarkedPLAYSTATION Eye) is a digital camera device, similar to awebcam, for thePlayStation 3. The technology usescomputer vision andgesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-inmicrophone array.[2] It is the successor to theEyeToy for thePlayStation 2, which was released in 2003.

The peripheral was launched in abundle withThe Eye of Judgment in the United States on October 23, 2007,[3] in Japan and Australia on October 25, 2007[4][5] and in Europe on October 26, 2007.[6][7]

The PlayStation Eye was also released as a stand-alone product in the United States,[8] Europe,[6] and Australia.[9] EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design.[10]

The device is succeeded byPlayStation Camera forPlayStation 4.

Features

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Camera

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The PlayStation Eye is capable of capturing standard video withframe rates of 60hertz at a 640×480pixel resolution, and 120 hertz at 320×240 pixels,[1] which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony.[11] Higher frame rate, up to 320×240@187 or 640×480@75 fps, can be selected by specific applications (FreeTrack and LinuxTrack).

The PlayStation Eye also has "two times the sensitivity" of the EyeToy,[11] with Sony collaborating with sensor chip partnerOmniVision Technologies on a sensor chip design using larger sensor pixels, allowing more effective low-light operation.[10] Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set.[11]

The camera features a two-setting adjustablefixed-focuszoom lens. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56°field of view (red dot) similar to that of the EyeToy,[11] forclose-up framing in chat applications, or a 75° field of view (blue dot) forlong-shot framing in interactive physical gaming applications.[1]

The PlayStation Eye is capable of outputting video to the console uncompressed,[1] with "no compression artifacts";[11] or with optionalJPEG compression.[1] 8 bits per pixel is the sensor native color depth.

Microphone

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The PlayStation Eye features a built-in four-capsule[1]microphone array, with which the PlayStation 3 can employ[11] technologies for multi-directionalvoice location tracking,echo cancellation, andbackground noise suppression. This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset.[1] The PlayStation Eye microphone array operates with each channel processing 16-bitsamples at asampling rate of 48kilohertz, and asignal-to-noise ratio of 90decibels.[1]

Applications

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Like its predecessor, the EyeToy, the PlayStation Eye enablesnatural user interface andmixed reality video game applications through the use ofcomputer vision (CV) andgesture recognition technologies implemented in the software. Though initial PlayStation Eye software has mostly been based on the same general techniques as the EyeToy (e.g. simpleedge detection and color tracking,Digimask face mapping),[fn 1] since the announcement of the forthcoming camera-basedPlayStation Move andKinect (then known as "Project Natal") control systems at the2009 Electronic Entertainment Expo,[12][13] Sony has been promoting a number of other technologies available for the PlayStation Eye.[14] Among these are the Vision Library,[15] which can perform advancedfacial recognition/analysis and CV-based head tracking,[13] and PSVR (PlayStation Voice Recognition), aspeech recognitionlibrary intended to support about 20 different languages.[16] According to Sony; the facial technology can identify features such as eyes, mouth, eyebrows, nose, and eyeglasses; read the shape of the mouth and detect a smile;[14][fn 2] determine the position and orientation of the subject's head; and estimate the age and gender of the face.[12]

In addition to gaming-oriented uses, Sony has stated that the PlayStation Eye will also feature applications for tasks such as interactive communication and content creation (e.g. movie-making andvideo blogging). An AV Chat feature allows foraudio-visual chat with anyone on a user'sPlayStation Networkfriends list (up to six at once[17]). Additional free content and activities are planned for release via the PlayStation Network.[8]

EyeCreate

[edit]
video is taken with the PlayStation Eye

The PlayStation Eye features freeEyeCreate video editing software,[6] which enables users to capture pictures,[8] video, and audio clips directly to the hard drive of the PlayStation 3 console.EyeCreate features a variety of different capturing modes, includingstop motion[18] andtime-lapse.[1] Through the software, users can edit, save, and share their own custom images, movies, and audio content.[8]

Videos created using the program can be exported asMPEG-4 files for use outside PlayStation 3 consoles.

PlayStation Move

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Main article:PlayStation Move

First revealed on June 2, 2009, PlayStation Move is a motion control system for thePlayStation 3 based onvideo tracking and inertial sensors.[19] Based on a wand controller, PlayStation Move uses the PlayStation Eye to track the wand's position in three dimensions through a special illuminated orb at the end. The controller was released in the EU, UK and USA in September 2010, with an Asian release date listed as October 21, 2010.[citation needed]

Compatible games

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The following are some PlayStation 3 games with camera functionality, some of which may not be specifically developed for the PlayStation Eye. The PlayStation Eye does not supportEyeToy compatiblePlayStation 2 games.

PC drivers and applications

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While there is no official support or drivers by Sony to run the PlayStation Eye on other platforms such as personal computers, there are community-supported drivers available for Mac OS,[fn 3] Linux,[fn 4] and NetBSD[fn 5] and a commercially available driver for Windows.[fn 6]

A video capture and analysis application is available for Windows.[fn 7]

See also

[edit]

Footnotes

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  1. ^One notable exception isThe Eye of Judgment, which usesCyberCode visual tagging.
  2. ^Seefacial expression capture.
  3. ^Working drivers for MacOS can be downloaded fromhttps://webcam-osx.sourceforge.net/ andhttps://github.com/inspirit/PS3EYEDriver/
  4. ^There is support for the camera in Linux kernel 2.6.29.[29] Drivers for earlier kernels can be downloaded fromhttp://kaswy.free.fr/?q=node/38#ps3.
  5. ^A working driver is included with NetBSD 5.0 and above, seehttp://man.NetBSD.org/cgi-bin/man-cgi?pseye++NetBSD-current for more information.
  6. ^A working driver for Windows XP and Vista can be downloaded fromhttp://codelaboratories.com/downloads
  7. ^A video capture and analysis application for Windows can be downloaded fromhttps://www.heath-studios.com/#proam1

References

[edit]
  1. ^abcdefghij"PLAYSTATIONEye Brings Next-Generation Communication to PLAYSTATION3".us.playstation.com.Sony Computer Entertainment America. April 26, 2007. Retrieved2007-04-28.
  2. ^"PlayStation Eye".www.semperthree.com. Retrieved2023-07-24.
  3. ^abValledor, Mark (September 20, 2007)."5 Things You *Don't* Know: THE EYE OF JUDGMENT".PlayStation.Blog. Sony Computer Entertainment. Retrieved2007-08-25.
  4. ^"The Eye of Judgment(アイ・オブ・ジャッジメント) Biolith Rebellion ~機神の叛乱~".jp.playstation.com.Sony Computer Entertainment. Archived fromthe original(Adobe Flash) on 2012-04-01. Retrieved2007-08-25.
  5. ^"Eye of Judgment".au.playstation.com.Sony Computer Entertainment. Archived fromthe original on 2007-09-01. Retrieved2007-10-12.
  6. ^abc"PlayStation Eye to launch on November 7".Sony Computer Entertainment. Archived fromthe original on 2007-10-27. Retrieved2007-10-26.
  7. ^"PlayStation Eye Street Date".SPOnG. October 16, 2007. Retrieved2007-10-18.
  8. ^abcdStocker, Sarah (October 10, 2007)."PlayStation Eye, A Little More Info…".PlayStation.Blog. Sony Computer Entertainment. Retrieved2007-10-11.
  9. ^"PLAYSTATION Eye".au.playstation.com.Sony Computer Entertainment. Archived fromthe original on 2007-10-20. Retrieved2007-10-12.
  10. ^abCroal, N'Gai (April 30, 2007)."Geek Out: The Playstation Eye is Nearly Upon Us. Dr. Richard Marks Takes Us Behind the Scenes of its Birth".N'Gai Croal's Level Up.Newsweek. Retrieved2007-05-01.{{cite web}}:|archive-url= is malformed: timestamp (help)
  11. ^abcdefgh"PlayStation Eye - Q+A".Three Speech. ThreeSpeech.com. April 26, 2007. Archived fromthe original on 2009-01-16. Retrieved2007-04-30.
  12. ^abFrench, Michael (16 July 2009)."Sony developing PSEye facial recognition software".Develop. Intent Media. Retrieved17 July 2009.Some of the advantages boasted by Microsoft's Natal controller are already in the PSEye, Sony said today.
  13. ^abMcWhertor, Michael (2009-06-19)."Sony Spills More PS3 Motion Controller Details To Devs".Kotaku. Gawker Media. Retrieved2009-07-17.Sony boasts that the 'face-tracking and head-tracking capability already in the PS3 SDK' will offer developers 'powerful tools for new types of user interaction.'
  14. ^abKumar, Mathew (16 July 2009)."Develop 2009: SCEE's Hirani Reveals PS Eye Facial Recognition, Motion Controller Details".Gamasutra. Think Services. Archived fromthe original on July 20, 2009. Retrieved17 July 2009.We have a wealth of libraries available, and the chances are you won't have to develop any technology yourself.
  15. ^Kentarou Suzuki (10 September 2009).Vision Library for PlayStation Eye (podcast). DigInfo TV. Event occurs at 1:03. Archived fromthe original(Flash Video) on 2010-01-06. Retrieved2010-07-15.
  16. ^Kentarou Suzuki (8 September 2009).PlayStation 3 Voice Recognition – PSVR (podcast). DigInfo TV. Archived fromthe original(Flash Video) on 2010-08-29. Retrieved2010-07-15.
  17. ^"PLAYSTATIONEye".PlayStation.com. Sony Computer Entertainment America. Retrieved2007-10-26.
  18. ^Lutton, Greg (October 11, 2007)."EyeCreate in Action"(Flash Video).PlayStation.Blog.Sony Computer Entertainment America. Retrieved2007-10-13.
  19. ^"Sony Computer Entertainment America announces an unparalleled software line up, launch of the PSP go system, and new services for PSP (PlayStation Portable) and PlayStation Network at E3 2009". Sony Computer Entertainment. 2009-06-02. Archived fromthe original on 2009-10-09. Retrieved2009-06-03.
  20. ^"PlayStation Store Update (PlayStation Blog)". 17 January 2008. Retrieved2008-01-25.
  21. ^ab"The future of PLAYSTATION Network revealed".uk.playstation.com.Sony Computer Entertainment Europe. August 24, 2007. Archived fromthe original on 2012-10-14. Retrieved2007-09-23.
  22. ^"Tiger Woods PGA TOUR 08".info.ea.com.Electronic Arts. Archived fromthe original on 2013-01-02. Retrieved2007-09-23.
  23. ^Mason, Kevin (July 16, 2007)."Your SingStar Questions Answered!".SingStar developer blog. IGN. Archived fromthe original on 2007-08-09. Retrieved2007-09-23.
  24. ^"Facial import". Psu.com. Archived fromthe original on 2009-02-22. Retrieved2010-09-05.
  25. ^"EA Revs Up Burnout Paradise With Innovation and Style"(PDF).Electronic Arts. September 21, 2007. p. 2. Archived fromthe original(PDF) on February 29, 2008. Retrieved2007-09-23.
  26. ^"PlayStation Global" (in Dutch). Ps3.com. Archived fromthe original on 2011-01-18. Retrieved2010-09-05.
  27. ^Ubisoft."Features | Rainbow Six Vegas 2 | Ubisoft". Rainbowsixgame.us.ubi.com. Retrieved2010-09-05.
  28. ^"Okami HD - Playstation 3, PS3 game". Sony Computer Entertainment Eupoe. Archived fromthe original on 25 January 2013. Retrieved8 November 2012.
  29. ^Chehab, Mauro Carvalho (2008-12-29)."V4L/DVB (9712): gspca:Subdriver ov534 added".The Linux Kernel Archives. Linux Kernel Organization. Archived fromthe original on 2013-04-15. Retrieved17 July 2009.

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