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![]() The PlayCanvas web-based Editor and example of a 3d application in-development | |
Developer(s) | Will Eastcott, Dave Evans, Vaios Kalpias Ilias, Kevin Rooney, Maksims Mihejevs |
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Repository | github |
Written in | JavaScript |
Operating system | OS independent |
Platform | Cross-platform |
Type | HTML5 3D engine |
License | MIT License |
Website | playcanvas |
As of | July 2014 |
PlayCanvas is anopen-source[1]3D game engine/interactive3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.[2] It runs in modern browsers that supportWebGL, includingMozilla Firefox andGoogle Chrome. The engine is capable of rigid-body physics simulation, handling three-dimensional audio and 3D animations.
PlayCanvas has gained the support of ARM, Activision and Mozilla.[3]
The PlayCanvas engine was open-sourced on June 4, 2014.[4][5]
In April 2019, BusinessInsider.com reported that the company was acquired bySnap Inc. in 2017.[6]
The PlayCanvas platform hascollaborative real-time Editor that allows editing a project by multiple developers simultaneously.[7] The engine supports theWebGL 1.0 and 2.0 standard to produce GPU accelerated 3D graphics and allows for scripting via theJavaScript programming language.[8]Projects can be distributed via a URL web link or packaged in native wrappers, p.g. forAndroid, usingCocoonJS[9][10][11] or forSteam usingElectron, and many other options and platforms.
Various companies[12] use PlayCanvas in projects of different disciplines of interactive 3D content in the web.
Disney created an educational game[13] forHour of Code based on itsMoana film.
King publishedShuffle Cats Mini,[14] as a launch title forFacebook Instant Games.
TANX[15] –massively multiplayer online game of cartoon styled tanks.
Miniclip published number of games[16][17] on their platform with increase ofHTML5 games popularity on the web.
Mozilla collaborated[18] with PlayCanvas team creatingAfter the Flood[19] demo for presenting cutting-edge features of WebGL 2.0.