Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Perfect Dark Zero

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
2005 video game

2005 video game
Perfect Dark Zero
North American cover art
DeveloperRare
PublisherMicrosoft Game Studios
DirectorChris Tilston
ProducersRichard Cousins
Lee Schuneman
Chris Kimmell
WriterDale Murchie
ComposerDavid Clynick
SeriesPerfect Dark
PlatformXbox 360
Release
  • NA: November 22, 2005
  • EU: December 2, 2005
GenresFirst-person shooter,stealth
ModesSingle-player,multiplayer

Perfect Dark Zero is afirst-person shooter developed byRare and published byMicrosoft Game Studios. It was released as alaunch title for theXbox 360 video game console in 2005. The game is part of thePerfect Dark series and a prequel to the originalPerfect Dark. The story of the game followsJoanna Dark, a bounty hunter working with her father and a computer hacker, as she joins the Carrington Institute agency to prevent a rival corporation from gaining possession of an ancient artifact which endows individuals with superhuman powers.

Perfect Dark Zero features acampaign mode consisting of 14 missions that can be played solo orco-operatively, and amultiplayer mode where a maximum of 32 players can compete against each other in numerous types ofdeathmatch and objective-based games. Both the co-operative and multiplayer modes supportsplit screen,system link, and theXbox Live online service. The game was under development for five years and was originally intended to be released for theGameCube and later theXbox. During development, several intended features were canceled so that the game could meet the Xbox 360 launch.

Upon release,Perfect Dark Zero sold more than one million copies worldwide and received generally positive reviews from critics, who praised its graphics and numerous multiplayer modes. However, some critics felt that the game did not meet expectations, criticising single-player aspects such as its story and voice acting. After its release, the game was supported withdownloadable content, expanding its multiplayer mode with new maps and new types of computer-controlledbots. In 2015, the game was included in theRare Replay video game compilation forXbox One.

Gameplay

[edit]
The gameplay shifts into athird person perspective when the player is incover mode. Thehead-up display shows Joanna'shealth status and remaining ammunition in the weapon's magazine.

Perfect Dark Zero is afirst-person shooter where players control theplayer character mostly from afirst-person perspective. The combat features mechanics such as an evasive dodge roll and acover system in which the gameplay switches to athird-person perspective, allowing the player to aim strategically without taking damage and be more aware of the surroundings.[1] Players cannot jump but have the ability to automatically climb obstacles as long as they can reasonably reach them.[2] It is also possible to climb ladders. When doing so the camera shifts into a third-person perspective.[3] The player has a certain amount ofhealth which decreases when attacked by enemies. The health can recharge a bit if the player steps out of the line of fire for a few seconds, but it may not necessarily refill completely depending on how much damage the player took.[4]

Players can only carry a limited number of weapons since the inventory features a 4-slot system in which single hand-held pistols usually take a weapon slot, whereas heavy weapons like sniper rifles or rocket launchers can take up to three weapon slots.[3] The player's movement speed is also altered by the weight of the weapon the player is currently holding. Besides the primary function, all of the weapons inPerfect Dark Zero have one or two additional function modes that generally grant the player with special abilities.[5] For example, the Shockwave Rifle features anX-ray function which allows the player to see enemies through walls, while the Plasma Rifle has a cloak function that renders the player character invisible to enemies at the cost of its battery charge.[5] Some weapons also feature more unorthodox secondary functions. For instance, the Laptop Gun can be deployed as a sentry gun, while the SuperDragon assault rifle can launch bouncing grenades.[5]

Campaign

[edit]

The campaign is divided into 14 missions in which the player plays asJoanna Dark. Each mission has a number of objectives that the player must complete in order to progress.[6] To advance to the next mission, the player must complete all primary objectives, and if Joanna is killed or fails an objective, the player has to start the mission again. Missions also feature optional objectives that are not critical but add to the player's overall completion score. Some objectives require the player to use numerous high-tech gadgets. For example, a device called Datathief allows the player to hack into electronic devices, while another called Loctopus can be used to open locked doors.[3]Stealth is an important element of the gameplay, as the player is often given the freedom to kill enemies without being detected by sneaking up behind them.[7] Unlike the originalPerfect Dark, every mission contains a single checkpoint at which the player may restart if Joanna is killed or loses beyond that checkpoint. However, checkpoints are progressively removed at higher difficulty settings. There are four difficulty settings on which a mission can be played: Agent, Secret Agent, Perfect Agent, and an extra one called Dark Agent, which becomes available once the player completes the entire game on Perfect Agent.[8] As the player plays on higher difficulties, the game adds more objectives and makes enemies tougher to increase the challenge.[7]

The game also provides aco-operative mode where two players may play through the game's campaign together viasplit screen,system link, or through theXbox Live online service.[3] In co-operative mode, the missions are slightly altered to suit both players. For instance, some doors may require two players to open them. Additionally, in certain missions, the second player can occasionally start far away from the main player and takes over an allied character that is computer-controlled in the single player campaign. Therespawn procedure is also altered substantially, as if one player dies, the other has to find and revive the partner's corpse to bring it back to life.[9]

Multiplayer

[edit]

In addition to the campaign mode,Perfect Dark Zero features amultiplayer mode where a maximum of 32 players may compete in numerous types ofdeathmatch and objective-based games via split screen, system link, or Xbox Live.[3] There are two main modes with their own options: DeathMatch and DarkOps. DeathMatch is a standard game type where players spawn in rooms, collect weapons that are available on the map, and continue to the actual map. The overall objective of the game is determined by the scenario being played. Scenarios range from Killcount or Team Killcount, where the goal is to kill as many opposing players as possible, to objective-based games such asCapture the Flag andTerritorial Gains.[10] DarkOps is a slower-paced and team-only game type where weapons must be purchased from a player's stock of credits and credits are earned by killing enemies and completing objectives. Scenarios in this mode include Eradication, where the last team with any members left alive wins; Infection, where players score points by either infecting others or surviving infection; Sabotage, where the team that causes the most damage to the other team's property wins; and Onslaught, where one team must defend a base while the other has to attack it.[10]

Players can either choose to play a ranked Deathmatch or DarkOps, where they will be matched with other players using a system calledTrueSkill Matchmaking, or they may choose a player match where they can choose their game from a list of player-hosted games.[3] Like the originalPerfect Dark, these games can be highly customized and can also includecomputer game bots.[3] Features such as their difficulty and behavior can be changed to match player preference. For example, the Judge bot always attacks leading players with the highest kills score. Players can also issue commands to them as long as they are on their respective team, such as follow or hold position, and set waypoints for them to walk to. The game includes by default six different maps and each has two variants; the only change is the placement of the bases. Most of the maps are large ones, ideal for 32 players at once, with small variants for 4-16 player games.[11]

Plot

[edit]

Perfect Dark Zero is set in an alternate 2020, where a large percentage of the world is controlled by corporations.[12] The most notable of these are dataDyne, headed by Zhang Li, and the Carrington Institute, headed by Daniel Carrington. The player is cast as Joanna Dark, a bounty hunter working with her father Jack and computer hacker Chandra Sekhar. The team is after Nathan Zeigler, an independent researcher who has been captured by a Hong Kong triad leader named Killian. Joanna and her father rescue Zeigler, but Killian manages to escape. Zeigler explains that Killian was trying to obtain his research, which contains information about a dangerous weapon. As Zeigler refuses to go anywhere without his research, Joanna is sent to retrieve it from a case in a nearby safe house. Zeigler then takes a device called a neurodrive from the case and uses it to implant his research data into Jack's mind. Before dying to his injuries, which were inflicted by Killian, Zeigler tells Joanna and her father that they must find a scientist named Dr. Eustace Caroll.

While trying to escape, Joanna and Jack are attacked by a dataDyne assault team assisted by Killian in a dropship. Joanna manages to kill Killian and escape with Chandra, but Jack is captured by dataDyne. Joanna learns that her father has been taken to a mansion in China, where Zhang Li lives. Joanna infiltrates the mansion and finds her father in a cell. He has been tortured, and begins speakinggibberish to her, an aftereffect of the neurodrive. The pair fight their way out of the complex, but their extraction is interrupted by Zhang Li's daughter, Mai Hem, who kills Jack before Joanna escapes in a hovercraft. Joanna and Chandra decide to pursue Zeigler's lead and seek out Dr. Caroll, who works aboard a research platform on thePacific Ocean. Upon meeting with Joanna, Dr. Caroll uses a neurodrive to extract Zeigler's data from Joanna's memory, which she gained when she rescued her father. Chandra then shoots Dr. Caroll, revealing that she decided to join dataDyne because Zhang Li had made her a large offer. A team of Carrington Institute agents saves Joanna, but Chandra ultimately escapes with the data.

When Joanna agrees to join the Carrington Institute to stop dataDyne, Carrington explains that Zeigler had been working on analgorithm capable of decoding extraterrestrialglyphs at a dig site inSouth America. Traveling toPeru, Joanna learns that the glyphs are leading dataDyne to search for an ancient artefact which acts as a power source for the Graal, a device which endows individuals with superhuman powers. Joanna plants a tracking device on the artefact before sneaking aboard a dataDyne dropship. The dropship takes her to Africa, where Zhang Li has located the Graal buried under the African sands. As the Carrington Institute starts an offensive on dataDyne, Joanna rescues several Carrington Institute agents before avenging her father's death by killing Mai Hem. She then infiltrates an arena and faces off against Zhang Li, who dispatches Chandra after using the Graal. After Joanna defeats Zhang Li in a final battle, Carrington commends her efforts, saying she did "Perfect".

Development

[edit]

Development ofPerfect Dark Zero began on theGameCube with a very small team of roughly ten people.[13] At the time,Nintendo had a 49% stake inRare, making the company a Nintendosecond-party developer.[14] According to lead designer Chris Tilston, "it was basicallyprototyping, finding out where we could go and how we could get there".[13] When Rare was purchased byMicrosoft in 2002,[15] the project was transferred to theXbox console and the game's multiplayer mode was redesigned for Xbox Live online play.[13] Tilston revealed that at one point they got to 50 players online simultaneously, but the graphics "just couldn't handle it".[13] Since the initial version of the game pushed the original Xbox hardware "pretty hard", the project was ultimately transferred to the Xbox successor, theXbox 360.[13] Tilston revealed that the original Xbox version was "about 12 months away" from completion when the shift occurred.[16]

Initially, the game had a heavyanime style and Joanna Dark received many alterations throughout the development process.[17] Lead Art DirectorWil Overton explained that they "wanted to bring her back in line with the way Rare do things. [...] We sorta wanted to stylize her up a bit and make her more iconic".[18] However, the designers ultimately decided to tone down the styling of the game a bit.[18] The Xbox 360 gave the developers more possibilities to include what they always wanted and allowed them to create the game's co-operative mode, which was one of the first that could be played via Xbox Live.[13] Designing the co-operative mode over Xbox Live was very challenging for the developers. According to Duncan Botwood, who was responsible for most of the multiplayer, "it was quite an effort to put it in, to be honest. You have to cater for a number of eventualities you just don't get normally. We think we pulled it off, and because we pulled it off, other people might feel inspired to put the effort in, and we think that's a good thing".[19]

Perfect Dark Zero is also one of the first games that usesHavok's HydraCorephysics engine, which was specifically designed for multi-core video game systems like the Xbox 360.[20] The game's renderer engine employs more advanced graphic technologies than was possible in theprevious console generation, includingparallax mapping,ambient occlusion,subsurface scattering, andhigh dynamic range.[21] The soundtrack of the game was primarily composed by David Clynick, who worked withGrant Kirkhope on the original Nintendo 64 game's score.[22] New York-based group MorissonPoe contributed two songs to the score—the opening theme song "Glitter Girl (Evil Side)" and the closing credits theme "Pearl Necklace"—while DJs Kepi and Kat composed the game's nightclub theme.[23]

The cover mode was designed to enhance the stealth aspect of the game and the third-person perspective was needed to allow players to see the character they were playing.[13] The idea of bringing the game into a total third-person perspective was rejected as the shooting "works better" in first-person view, explained Tilston.[13] Developers decided not to include a jumping function since they felt it goes against the nature of the genre.[19] Botwood pointed out that it can "look damn stupid when you see other players doing it".[19] For this reason, the team implemented moves such as climbing obstacles or, more specifically, the combat roll, which makes players harder to hit since it breaks the game'sauto-aim lock.[19] The transition between first and third-person view with some moves took a lot of work so that they did not become disorientating.[13] A first-person roll was implemented at one time, but it was ultimately dropped.[13]

BecausePerfect Dark Zero was intended to be an Xbox 360launch title, the last stage of development was very challenging and several features had to be canceled so that the game could meet the launch deadline.[24] The number of players in multiplayer matches had to be reduced from 50 to 32, and a "dataDyne TV" mode that would have allowed players to upload and watch multiplayer matches over Xbox Live was eventually rejected.[24] Final development for the Xbox 360 was very rushed. The order was given to produce the discs five days before the Microsoft certification was complete. Rare later stated they felt very confident they would pass, but it was a significant risk producing 700,000 disks if a bug turned up.[25] According to Botwood, "very few people believed we could make launch, but everything came together in time and it was out there for day one".[26]

The actual development of the game took five years overall to complete and spanned three platforms: the GameCube, the Microsoft Xbox and the Xbox 360.[27] Tilston remarked that, throughout the course of development, the team noticed how thevideo game industry had evolved as computing and graphics power increased, and how earlier games likeGoldenEye 007 andDonkey Kong Country where their development costs were minimal could easily be profitable with a few programmers.[28] Tilston also revealed that the team behindPerfect Dark Zero was composed of roughly 25 people for most of the project, which was "ridiculously" small compared toXbox 360 generation standards where there are 100 or 200 people working on a team.[28] Despite this,Perfect Dark Zero, from a development cost, made four times its money back.[28]

Marketing and release

[edit]
Perfect Dark Zero was released as a launch title for theXbox 360.

Perfect Dark Zero was first hinted atNintendo Space World in August 2000, where a brief demo showed a 3D real-time render of Joanna Dark.[29] Some reports further suggested the development of the game with Rare applying to trademark the names "After Dark", "Perfect Dark Evolution" and the phrase "Shot in the Dark".[30] AtE3 2001, Nintendo advertised the title "Perfect Dark Zero" on a list of upcoming GameCube releases, but the list was quickly removed. In January 2002, it was reported thatPerfect Dark Zero was delayed until at least 2004 due to internal team problems at Rare.[31] When Rare was purchased by Microsoft in September 2002, several images of Joanna Dark were released, but few other official announcements were made in the following years.[15]

In May 2005, one of the rewards in theOurColony viral marketing campaign for the Xbox 360 console was a new image of Joanna Dark.[32] At the official unveiling of the Xbox 360, it was announced thatPerfect Dark Zero would be a launch title for the new system in the fall of 2005.[33] A demo was shown atE3 2005 shortly afterwards.[34] Prior to its release, Microsoft arranged a deal withTor Books to produce novels set in thePerfect Dark universe.[35] A six-issuecomic book series written by Eric Trautmann and illustrated by Cold FuZion Studios was also announced.[36] Around the same time, Joanna Dark made an appearance on the cover ofFHM magazine.[37] An official soundtrack album featuring a selection of music from the game was produced byNile Rodgers and released on November 8, 2005 throughSumthing Else Music Works.[22]

Perfect Dark Zero was first released in North America on November 22, 2005 .[38] The game was playable at the Xbox 360 Zero Hour Launch event, alongside Rare'sKameo: Elements of Power andActivision'sCall of Duty 2.[39] The European release followed on December 2, 2005,[40] while the Japanese version was released on December 10, 2005.[41] In Europe, Microsoft organized a party by simulating an apartment as Joanna's home, where several journalists could play the Xbox 360.[42] During the Japanese launch weekend,Perfect Dark Zero became the second best-selling Xbox 360 game with roughly 15,000 units sold, behindNamco'sRidge Racer 6.[43] Standard and limited collector's editions of the game were made available for purchase. The collector's edition included a disc with behind-the-scenes content, a black metal game case, a special edition comic booklet that sets the scene for the game, and one of nine holographic collectible cards.[44][45] As of October 2006,Perfect Dark Zero had sold more than one million copies worldwide,[46] eventually joining Microsoft's "Platinum Hits" game selection.[47]

In 2015,Perfect Dark Zero was released as abackward-compatible game for theXbox One and included in theRare Replay compilation.[48][49] In 2019, the game wasenhanced for the Xbox One with higher resolutions, fasterframe rates, and improved textures.[50]

Downloadable content

[edit]

When the game was released, new multiplayer scenarios and a Counter-Operative mode similar to that of the originalPerfect Dark were originally intended to be released asdownloadable content.[51] Game designer Duncan Botwood later clarified that it was unlikely to happen due to technical issues. According to him, "It would have required much groundwork to be laid in the coreAI code, which meant that it was unlikely to be available as downloadable content post-release".[52] He also remarked that the Counter-Operative mode was planned during the development of the game, but the idea was ultimately discarded due to the pressure to cut planned content.[52] In May 2006, an auto-update was made available on Xbox Live, responsible for fixing somebugs and adding new multiplayer options to the game. The bug fixes included code to prevent an ongoing problem where players could walk through the air, an issue where some weapons could make use of rapid fire, and a map-exiting glitch, among others. The new multiplayer options provided seven new bot types and the ability to use bots in DarkOps matches, since bots had only one AI variant and were only available in DeathMatch scenarios when the game was released.[53][54]

A playabledemo of the game was made freely available on theXbox Live Marketplace shortly afterwards. The demo included one campaign mission that could be played in solo mode or co-operatively, and a new multiplayer map.[55] A multiplayer map pack, called Perfect Dark Zero Map Pack One, was released on June 7, 2006,[56] containing the demo's new multiplayer map as well as three other new maps to add to the game's original six.[57] Unlike the original maps, the new maps only have one variant instead of two. On October 31, 2006, Rare revealed a special platinum edition ofPerfect Dark Zero, featuring the first map pack and two additional maps as extras. The two new maps were later released for free in a pack called Perfect Dark Zero Map Pack Two. These maps are updated versions of the Felicity and Ruins maps from the originalPerfect Dark.[46] The pack was released on November 1, 2006 for Gold Members and on November 8, 2006 for Silver Members.[58]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic81/100[69]
Review scores
PublicationScore
1Up.comA[63]
Edge7/10[59]
Eurogamer7/10[64]
Game Informer7/10[67]
GameSpot9.0/10[60]
GameSpy4/5[62]
GameTrailers9/10[66]
GameZone9/10[65]
IGN8.4/10[61]
GameCritics6/10[68]

Perfect Dark Zero received generally positive reviews from critics.[69] Writing forGameSpot,Greg Kasavin felt thatPerfect Dark Zero "champions the Xbox 360 with its excellent assortment of single and multiplayer game types, as well as its incredible good looks and dynamic, intense action".[60] He concluded that the game "delivers just about everything you could hope for from a first-person shooter".[70] Charles Onyett ofIGN praised the game'sreplay value,[61] but also criticised single-player aspects such as the weakartificial intelligence of enemies, commenting that "they never display any advanced assault tactics".[71]

The graphics were highlighted positively. Kasavin was impressed with the amount of lighting andmotion blur effects, and noted that the "excellent character animation helps make the guns feel as powerful as they look".[60] Bryn Williams ofGameSpy considered the graphics as a "stunning look at what the 360 hardware is capable of", but also admitted that the animation "is a little too slow and sometimes creates an unwelcome sense of cartoonishness".[72]IGN credited the attractive gun models, explosions, and sprawling vistas, but felt that some areas such as the South American Ruins can unnecessarily look too shiny.[71] The game's audio was said to feature "heavy-hitting weapon effects [and] fantastic, moody soundtrack that gives each mission its own pulsing rhythms".[60]

The game's weapons were very well received.[8][60][65]Edge praised their weight, stating that each weapon encourages strategic play with their secondary functions.[59] Critics generally agreed that the roll and cover system worked well and that they did not feel overpowered,[60][67] but some criticised the fact that players need to be in a specific spot to use the cover mode.[73] Reviewers considered the story and voice acting to be weak.IGN said that it is almost impossible not to notice how "laughably bad it is", and that many plot twists are presented then never resolved, but also admitted that it does not really factor into the gameplay.[8]GameCritics reviewer Mike Bracken commented: "It's always sad when there's voice acting in a game and I find myself being embarrassed for the voice actors".[68] Nevertheless,GameSpot added that the weapon sound effects and musical score "easily drown this out".[70]

Publications judged the co-op aspect of the game well. Kristan Reed ofEurogamer praised the fact that the missions were "designed with co-op in mind".[64] He noted that, for example, the third level "has Joanna providing cover fire for her father Jack as he hops from one point of the level to the next. In the single player campaign Jack's [computer-controlled], but co-op lets you take direct control of his actions, making the experience a much more engaging affair all-round".[64] Multiplayer matches ofPerfect Dark Zero were widely well received.GameSpot stated that "the excellent weapon selection, flexibility of options, high-quality maps, and smooth online performance ... make for a rock-solid competitive shooter".[70]IGN stated similar pros, calling it "enormous".[73]1Up.com reviewer Che Chou also praised the multiplayer, but observed that "constantly roll-dodging to avoid enemy fire at close range [...] combined with the exceptionally slow movement speed of your character [...] can occasionally be highly frustrating for beginners".[63]

Despite solid reviews, numerous publications remarked thatPerfect Dark Zero did not meet expectations. According toGameCritics, "it took Rare a whole console generation to do it [...] and the wait wasn't really worth it".[68]Game Informer found the game underwhelming, reviewing it under the tagline "Don't believe the hype".[67] In a positive review,GameSpy praisedPerfect Dark Zero for doing many things well, but acknowledge that it was not akiller-app.[74]Edge said that the game "falls short", especially when compared toHalo: Combat Evolved, a successful first-person shooter that was released as a launch title for the original Xbox.[59] At the 2005Spike Video Game Awards,Perfect Dark Zero was nominated for Best Original Score and Best First Person Action, while Joanna Dark was nominated for Cyber Vixen of the Year.[75] AtIGN's Best of 2005 awards,Perfect Dark Zero won Best Offline Multiplayer Game and Best Xbox Live Game in the Xbox 360 categories,[76][77] and was nominated for Best First-Person Shooter, also in the Xbox 360 categories.[78] Similarly, atGameSpot's Best of 2005 awards, the game was nominated for Best Original Music, Best Multiplayer Game, Best Shooter, and Best Xbox 360 Game.[79][80][81][82]

References

[edit]
  1. ^David McCutcheon (December 6, 2005)."Perfect Dark Zero Guide - Basics".IGN. Archived fromthe original on August 9, 2007. RetrievedApril 8, 2012.
  2. ^Charles Onyett (November 18, 2005)."Perfect Dark Zero Single-Player Impressions (Page 2)".IGN.Archived from the original on July 1, 2014. RetrievedJuly 1, 2014.
  3. ^abcdefgRare, ed. (2005).Perfect Dark Zero Instruction Manual(PDF).Microsoft Game Studios.Archived(PDF) from the original on March 20, 2012. RetrievedApril 11, 2011.
  4. ^Charles Onyett (November 18, 2005)."Perfect Dark Zero Single-Player Impressions (Page 3)".IGN.Archived from the original on July 1, 2014. RetrievedJuly 1, 2014.
  5. ^abcDavid Hodgson; Fletcher Black (November 22, 2005). "Operative Equipment".Perfect Dark Zero Prima Official Game Guide.Prima Games. pp. 12–33.ISBN 978-0761551997.
  6. ^David McCutcheon (December 6, 2005)."Perfect Dark Zero Guide - Walkthrough".IGN. Archived fromthe original on May 4, 2009. RetrievedApril 8, 2012.
  7. ^abCharles Onyett (November 18, 2005)."Perfect Dark Zero Single-Player Impressions (Page 1)".IGN.Archived from the original on March 12, 2012. RetrievedApril 8, 2012.
  8. ^abcCharles Onyett (November 23, 2005)."Perfect Dark Zero Review (Page 1)".IGN.Archived from the original on January 4, 2007. RetrievedApril 12, 2010.
  9. ^Adam Doree (November 21, 2005)."The Rare Interview: Perfect Dark Zero".Video Games Daily.Archived from the original on July 7, 2011. RetrievedApril 8, 2012.
  10. ^abDavid Hodgson; Fletcher Black (November 22, 2005). "Combat Arena".Perfect Dark Zero Prima Official Game Guide.Prima Games. pp. 193–215.ISBN 978-0761551997.
  11. ^QJ Staff (September 3, 2005)."Perfect Dark Zero Interview with Senior Designer".QJ.Archived from the original on September 29, 2011. RetrievedApril 8, 2012.
  12. ^Staff (October 24, 2005)."Perfect Dark Zero takes another shot at Web".GameSpot.Archived from the original on November 8, 2012. RetrievedNovember 11, 2010.
  13. ^abcdefghijCVG Staff (November 18, 2005)."Interview: Perfect Dark Zero (Page 2)".Computer and Video Games. Archived fromthe original on July 16, 2013. RetrievedApril 12, 2012.
  14. ^"Rare: The Full Story".IGN. September 11, 2002.Archived from the original on July 16, 2013. RetrievedSeptember 15, 2012.
  15. ^abAaron Bouldling (September 24, 2002)."Microsoft Buys Rare".IGN. Archived fromthe original on July 13, 2011. RetrievedApril 12, 2012.
  16. ^"Miss Dynamite".Edge. No. 155.Future Publishing. November 2005. pp. 46–51.
  17. ^Jeffrey Matulef (August 23, 2012)."New images from Perfect Dark Zero's defunct Xbox version emerge".Eurogamer.Archived from the original on August 27, 2012. RetrievedJuly 20, 2013.
  18. ^abSandesh M. (March 1, 2006)."The Art of Videogame Visuals: Part 2".Bytesector. Archived fromthe original on March 21, 2006. RetrievedMarch 21, 2006.
  19. ^abcdDan Hsu (January 27, 2006)."Afterthoughts: Perfect Dark Zero".1UP.com. Archived fromthe original on March 5, 2016. RetrievedApril 12, 2012.
  20. ^"Havok Engine Powers New Xbox 360 Titles".GameSpot. November 17, 2005.Archived from the original on September 16, 2007. RetrievedMay 5, 2011.
  21. ^Douglass C. Perry (March 3, 2006)."A Rare Epilogue (Page 4)".IGN.Archived from the original on March 12, 2012. RetrievedApril 12, 2012.
  22. ^abIGN music (November 22, 2005)."Perfect Dark Zero Soundtrack Revealed".IGN. Archived fromthe original on November 21, 2007. RetrievedNovember 10, 2010.
  23. ^Spence D. (November 28, 2005)."Perfect Dark Zero Original Soundtrack (Page 3)".IGN.Archived from the original on February 27, 2014. RetrievedApril 5, 2016.
  24. ^abJames Ransom-Wiley (September 27, 2005)."Perfect Dark scaled down to meet launch deadline".Joystiq.Archived from the original on October 18, 2012. RetrievedApril 12, 2012.
  25. ^Ellie Gibson (November 18, 2005)."Rare discusses risky decision".Eurogamer.Archived from the original on September 13, 2012. RetrievedApril 12, 2012.
  26. ^Douglass C. Perry (March 3, 2006)."A Rare Epilogue (Page 1)".IGN.Archived from the original on March 12, 2012. RetrievedApril 12, 2012.
  27. ^CVG Staff (November 18, 2005)."Interview: Perfect Dark Zero (Page 1)".Computer and Video Games. Archived fromthe original on April 6, 2014. RetrievedApril 12, 2012.
  28. ^abcWesley Yin-Poole (October 13, 2011)."Ex-Rare devs talk Killer Instinct, Perfect Dark".Eurogamer.Archived from the original on January 28, 2013. RetrievedApril 12, 2012.
  29. ^IGN Staff (August 23, 2000)."Barely Rare".IGN. Archived fromthe original on March 11, 2012. RetrievedApril 13, 2012.
  30. ^IGN Staff (November 15, 2000)."Perfect Dark Evolves".IGN. Archived fromthe original on March 11, 2012. RetrievedApril 13, 2012.
  31. ^IGN Staff (January 12, 2002)."Zero Progress".IGN. Archived fromthe original on March 1, 2011. RetrievedApril 13, 2012.
  32. ^David Clayman (May 10, 2005)."Ourcolony Update 5.10.05".IGN.Archived from the original on March 12, 2012. RetrievedApril 12, 2012.
  33. ^Jeff Gerstmann (May 13, 2005)."Microsoft confirms Perfect Dark Zero, others for Xbox 360".GameSpot.Archived from the original on May 25, 2011. RetrievedFebruary 7, 2007.
  34. ^Douglass C. Perry (May 18, 2005)."E3 2005: Perfect Dark Zero: First Impressions".IGN.Archived from the original on March 12, 2012. RetrievedMay 1, 2011.
  35. ^David Adams (August 25, 2005)."Perfect Dark Gets Novel Treatment".IGN.Archived from the original on March 12, 2012. RetrievedApril 25, 2011.
  36. ^David Adams (November 18, 2005)."Perfect Dark Zero: The Comic".IGN.Archived from the original on March 12, 2012. RetrievedApril 25, 2011.
  37. ^Coola (August 25, 2005)."Joanna Dark On The Cover Of FHM Magazine".Xbox 365.Archived from the original on March 28, 2006. RetrievedMay 10, 2011.
  38. ^"Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles".Microsoft. November 14, 2005.Archived from the original on May 4, 2015. RetrievedFebruary 6, 2018.
  39. ^Charles Onyett (November 21, 2005)."The Zero Hour Report".IGN.Archived from the original on March 12, 2012. RetrievedApril 26, 2011.
  40. ^"Xbox 360 Launch Takes Europe By Storm".GamesIndustry.biz. December 6, 2005.Archived from the original on September 8, 2016. RetrievedNovember 6, 2021.
  41. ^Anoop Gantayat (December 9, 2005)."Xbox 360 Launches in Japan".IGN.Archived from the original on March 12, 2012. RetrievedApril 26, 2011.
  42. ^Thomas Puha (December 2, 2005)."Xbox 360 Launches in Europe".IGN.Archived from the original on March 12, 2012. RetrievedApril 26, 2011.
  43. ^"Xbox 360: Japanese launch sales figures".GameSpot. December 13, 2005.Archived from the original on November 3, 2012. RetrievedMay 29, 2011.
  44. ^"Joanna Dark To Infiltrate Xbox 360".IGN. September 6, 2005. Archived fromthe original on August 31, 2011. RetrievedFebruary 7, 2006.
  45. ^Charles Onyett (November 28, 2005)."Perfect Dark Zero Collector's Edition".IGN.Archived from the original on March 12, 2012. RetrievedApril 14, 2011.
  46. ^abHilary Goldstein (October 30, 2006)."Perfect Dark Even More Perfect".IGN.Archived from the original on July 13, 2013. RetrievedFebruary 28, 2014.
  47. ^"IGN: Microsoft Announces Platinum Hits Lineup for Xbox 360".IGN. September 20, 2006. Archived fromthe original on May 25, 2011. RetrievedJune 24, 2008.
  48. ^"Digital Foundry vs Xbox One backwards compatibility".Eurogamer. June 20, 2015.Archived from the original on June 23, 2015. RetrievedJuly 2, 2014.
  49. ^Michael McWhertor (June 15, 2015)."Rare Replay for Xbox One includes 30 Rare games for $30 (update)".Polygon.Archived from the original on June 28, 2015. RetrievedJune 28, 2015.
  50. ^Lucas Sullivan (June 20, 2019)."Xbox One X Enhanced games - Every game with 4K resolution, HDR, higher framerates, and more".GamesRadar+.Archived from the original on July 18, 2019. RetrievedOctober 30, 2019.
  51. ^Charles Onyett (November 21, 2005)."New Perfect Dark Multiplayer Modes".IGN. Archived fromthe original on July 13, 2011. RetrievedNovember 25, 2010.
  52. ^ab"November edition of Scribes".Scribes. November 15, 2008.Archived from the original on March 14, 2012. RetrievedMarch 24, 2010.
  53. ^Jonathan Miller (May 5, 2006)."PDZ Updated".IGN. Archived fromthe original on July 13, 2011. RetrievedNovember 25, 2010.
  54. ^Brendan Sinclair (April 24, 2006)."Perfect Dark Zero gets demo, updates".GameSpot.Archived from the original on November 7, 2012. RetrievedFebruary 19, 2013.
  55. ^Charles Onyett (May 25, 2006)."Perfect Dark Demo Live".IGN. Archived fromthe original on March 21, 2012. RetrievedApril 13, 2011.
  56. ^"Perfect Dark Zero Map Pack One".Xbox Live Marketplace.Archived from the original on November 5, 2010. RetrievedNovember 15, 2010.
  57. ^Douglass C. Perry (June 8, 2006)."Street Fighter II May Hit XBLA in July".IGN. Archived fromthe original on July 13, 2011. RetrievedNovember 25, 2010.
  58. ^"Perfect Dark Zero Map Pack Two".Xbox Live Marketplace.Archived from the original on November 5, 2010. RetrievedNovember 15, 2010.
  59. ^abc"Perfect Dark Zero".Edge. No. 158.Future Publishing. January 2006. pp. 80–81.
  60. ^abcdefGreg Kasavin (November 21, 2005)."Perfect Dark Zero Review (Page 1)".GameSpot.Archived from the original on June 26, 2013. RetrievedApril 12, 2010.
  61. ^abCharles Onyett (November 23, 2005)."Perfect Dark Zero Review (Page 4)".IGN.Archived from the original on November 4, 2012. RetrievedApril 12, 2010.
  62. ^Bryn Williams (November 22, 2005)."Perfect Dark Zero Review (Page 1)".GameSpy.Archived from the original on July 11, 2011. RetrievedApril 12, 2010.
  63. ^abChe Chou (November 23, 2005)."Perfect Dark Zero Review".1UP.com. Archived fromthe original on February 3, 2016. RetrievedApril 12, 2010.
  64. ^abcKristan Reed (December 1, 2005)."Perfect Dark Zero Review".Eurogamer.Archived from the original on May 7, 2009. RetrievedApril 12, 2010.
  65. ^abjkdmedia (November 22, 2005)."Perfect Dark Zero - 360 - Review".GameZone.Archived from the original on February 28, 2014. RetrievedFebruary 28, 2014.
  66. ^"Perfect Dark Zero Review".GameTrailers. November 30, 2005.Archived from the original on June 6, 2011. RetrievedApril 12, 2010.
  67. ^abcJeremy Zoss."Perfect Dark Zero Review".Game Informer. Archived fromthe original on June 14, 2006. RetrievedNovember 13, 2010.
  68. ^abcMike Bracken (March 8, 2006)."Perfect Dark Zero Review".GameCritics. Archived fromthe original on May 25, 2006. RetrievedDecember 15, 2010.
  69. ^ab"Perfect Dark Zero".Metacritic.Archived from the original on April 27, 2013. RetrievedApril 12, 2010.
  70. ^abcGreg Kasavin (November 21, 2005)."Perfect Dark Zero Review (Page 3)".GameSpot.Archived from the original on November 8, 2012. RetrievedNovember 9, 2010.
  71. ^abCharles Onyett (November 23, 2005)."Perfect Dark Zero Review (Page 2)".IGN.Archived from the original on November 4, 2012. RetrievedApril 12, 2010.
  72. ^Bryn Williams (November 22, 2005)."Perfect Dark Zero Review (Page 2)".GameSpy.Archived from the original on June 10, 2012. RetrievedNovember 9, 2010.
  73. ^abCharles Onyett (November 23, 2005)."Perfect Dark Zero Review (Page 3)".IGN.Archived from the original on March 12, 2012. RetrievedApril 12, 2010.
  74. ^Bryn Williams (November 22, 2005)."Perfect Dark Zero Review (Page 3)".GameSpy.Archived from the original on March 11, 2012. RetrievedNovember 9, 2010.
  75. ^Andrew Burnes (November 19, 2005)."Spike TV Video Game Award Winners Announced".Voodoo Extreme. Archived fromthe original on September 21, 2007. RetrievedJuly 20, 2013.
  76. ^"Xbox 360: Best Offline Multiplayer Game".IGN. Archived fromthe original on January 3, 2006. RetrievedJuly 20, 2013.
  77. ^"Xbox 360: Best Xbox Live Game".IGN. Archived fromthe original on January 3, 2006. RetrievedJuly 20, 2013.
  78. ^"Xbox 360: Best First-Person Shooter".IGN. Archived fromthe original on July 20, 2013. RetrievedJuly 20, 2013.
  79. ^"Best Original Music".GameSpot.Archived from the original on October 28, 2006. RetrievedJuly 20, 2013.
  80. ^"Best Multiplayer Game".GameSpot. Archived fromthe original on October 20, 2006. RetrievedJuly 20, 2013.
  81. ^"Best Shooter".GameSpot.Archived from the original on March 17, 2006. RetrievedJuly 20, 2013.
  82. ^"Best Xbox 360 Game".GameSpot.Archived from the original on October 20, 2007. RetrievedJuly 20, 2013.
Video games
Universe
Other
Series
Other games
1980s
1990s
2000s
2010s
Unreleased
People
See also
Franchises
Subsidiaries
Former
subsidiaries
People
Related
Portals:

Retrieved from "https://en.wikipedia.org/w/index.php?title=Perfect_Dark_Zero&oldid=1284120057"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp