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Peck Building

Coordinates:45°31′34″N73°35′54″W / 45.52611°N 73.59833°W /45.52611; -73.59833
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From Wikipedia, the free encyclopedia
Repurposed textile factory in Montreal

Peck Building
Édifice Peck
View from Boulevard Saint-Laurent
Map
General information
TypeRepurposedtextile factory
LocationMile End, Montreal
Address5505Boulevard Saint-Laurent, Montreal, QC H2T 1S6
Canada
Coordinates45°31′34″N73°35′54″W / 45.52611°N 73.59833°W /45.52611; -73.59833
Current tenantsUbisoft Montreal
Completed1904
Cost$50,000 (equivalent to $1,797,812 in 2023)
Technical details
Floor count5
Floor area251,000 square feet (23,300 m2)
Design and construction
Architect(s)
  • Joseph Perrault
  • Simon Lesage

ThePeck Building is a repurposedtextile factory inMontreal,Quebec, Canada. Completed in 1904, the five-storybrick building initially housed John W. Peck & Co., Montreal's second-largest clothing manufacturer at the time. The company oversaw the Peck's expansion, completed in 1913, and remained the sole occupant of the building until it was subdivided in the 1930s. Textile manufacturing remained the main practice amongst its tenants until the 1990s, when the industry deserted Montreal as a result ofglobalization.

The workshops were gradually repurposed. The animation software designerDiscreet Logic occupied the top floor between 1993 and 1997, during which time it produced technology for blockbuster films likeTitanic. When it moved out, the French gaming companyUbisoft took over the space for its recently opened Montreal branch.Ubisoft Montreal, becoming the largestvideo game studio in the world by workforce, rapidly grew into occupying the entire building.

The presence of the Peck Building in the heart of theMile End, at the corner ofBoulevard Saint-Laurent and Rue Saint-Viateur, played a major role in the development of the neighbourhood. With John W. Peck & Co. and Ubisoft Montreal, it has twice housed the largest employer in the Mile End over the span of more than a century.

John W. Peck Shirt and Clothing Factory

[edit]
Advertisement of John W. Peck & Co. with two images of Peck buildings: the Winnipeg warehouse and the Montreal factory
Advertisement for John W. Peck & Co. in theWinnipeg Evening Tribune, 28 October 1916
Sepia-toned photograph of the brick building on a postcard, with the caption "The John W. Peck Shirt and Clothing Factory, Mile End, Montreal"
Photograph of the Peck Building, taken between 1913 and 1918, on a postcard

In 1902, John W. Peck (1849-1920), president of the John W. Peck & Co. shirt manufacturer, offered to open a new factory in the city of Saint-Louis (annexed into the city ofMontreal in 1910) in exchange for a bonus from the municipality.[1][2][3] At the time, John W. Peck & Co. was the second-largest clothing manufacturer in Montreal, where the company was headquartered.[1] On 13 May 1903, Peck signed the contract for a five-story redbrick building costing $50,000 (equivalent to $1,797,812 in 2023).[1]

Supposedly completed in the spring of 1904,[note 1] the Peck Building is located in theMile End betweenBoulevard Saint-Laurent and Rue Saint-Dominique, at their intersections with Rue Lauretta (now Saint-Viateur).[1] Its initial door number on Saint-Laurent was 2275 while its current one is 5505.[4][1] The nearby presence of the Mile End train station facilitated rail connections with the manufacturer's two branches inWinnipeg[note 2] andVancouver.[1][2] Financial advantages afforded to Peck comprised a $20,000 (equivalent to $719,125 in 2023) bonus and a 20-year tax exemption.[1] In return, his company was expected to favor Saint-Louis residents in the process of hiring its 300 workers.[1] In 1906, 183 of them were from the municipality.[1]

Vintage postal card with coloured illustration of the Peck Buidling. Caption reads: "Montreal plant, John W. Peck & Co. Limited"
Black-and-white illustration of the Peck Building with the new wing. Caption reads: "Montreal plant of John W. Peck & Co. Limited, Canada's Foremost Clothes Makers"
Two illustrations, from the early 1910s and 1915, respectively, show the Peck Building before and after its expansion in 1913. The first one was printed on a postcard while the second one was published in the bookMontreal, Old and New

In 1907, Peck submitted a request for an expansion of the factory, with the goal of increasing its workforce to 800.[1] Despite local opposition to further subsidization from the city, the new wing along Rue Saint-Dominique was approved and financed.[1] Costing $135,000 (equivalent to $3,350,156 in 2023), it was one of the largest construction projects of 1912 in Montreal.[1] It opened in 1913.[1]

In 1916, 415 workers of John W. Peck & Co. went on strike to protest reduced wages and an alleged breach of contract. They obtained a pay raise and better working conditions.[1] Another strike in 1925 was less successful: the 181 striking workers were fired and replaced.[1] On 26 May 1920, John W. Peck died from a heart disease.[1]

Building subdivision

[edit]

Beginning in the 1930s, the Peck Building was subdivided between multiple tenants, mostly other clothing manufacturers.[1] Rothstein Pants occupied the top floors of the building for 45 years.[1] In the 1950s, at least two workers died in elevator shaft accidents: in 1950, 16-year-old Jean-Claude Lamoureux was crushed to death under an elevator and, in 1953, 26-year-old Jean Paul Pierson mistakenly stepped into an empty shaft and fell.[5][6] That same decade, John W. Peck & Co. ceased activities.[1]

Between 1964 and 1973, numerous large concrete buildings were built in the Peck's surroundings, housing hundreds of clothing manufacturers and contributing to make the Mile End one of the most important sectors for textile inCanada.[1] Thetextile industry was then the largest employer in Montreal.[1]

With the rise ofglobalization in the 1990s, the textile industry rapidly deserted Montreal.[1] Various other kinds of businesses, such as architectural firms and art galleries, moved into the Peck.[1] Between 1993 and 1997, the animation software designerDiscreet Logic occupied the top floor.[1] During that period, its technology served American blockbusters such asIndependence Day (1996) andTitanic (1997).[7] Discreet Logic subsequently moved its headquarters to a warehouse inOld Montreal and was acquired byAutodesk in 1999.[7]

Ubisoft Montreal

[edit]

In the mid-1990s, Quebec lobbyist Sylvain Vaugeois convincedYves Guillemot, CEO of the French gaming companyUbisoft, to open a new branch in Montreal.[8][9] To do so, Vaugeois promised subsidies of $25,000 (equivalent to $44,179 in 2023) per employee per year from theQuebec government, even though those subsidies did not exist.[9] He later convinced then-finance ministerBernard Landry to provide subsidies, using bluff once again, and the deal was finalized on 17 April 1997.[9][8]

Ubisoft Montreal temporarily occupied a space in the St-James hotel in Old Montreal.[9] It was originally intended to move into a building in thePlateau Mont-Royal, and Ubisoft was close to signing a lease when Yves Guillemot learned that Discreet Logic was moving its headquarters.[10] Because of the loft-style design of its offices, he preferred the Peck Building.[10] Ubisoft Montreal moved onto its fifth floor in early July of 1997 with around 50 employees.[9][1]

White logo of Ubisoft, covered in icicles, on the facade of the Peck Building
Ubisoft logo on the facade of the Peck Building

Ubisoft Montreal grew rapidly.[11] In 2000, it had 350 employees.[9] That decade, it released successful franchise-spanning games such asTom Clancy's Splinter Cell (2002),Prince of Persia: The Sands of Time (2003),Far Cry (2004) andAssassin's Creed (2007).[9][12] American competitors followed Ubisoft to Montreal, includingElectronic Arts in 2004 andWarner Bros. Games in 2008, making the city a gaming capital.[13][12] In 2009, Ubisoft Montreal had 1900 employees, making it the largest video game studio in the world.[12] In 2013, it employed workers of 55 nationalities.[13]

The company grew into occupying all five floors, or 251,000 square feet (23,300 m2), of the Peck Building.[10] In 2011, it considered moving its headquarters to other neighbourhoods of Montreal.[14] CEO Yannis Mallat eventually decided against it, citing the quality of life in the Mile End and an "emotional attachment" to the Peck Building as key factors.[14] Ubisoft and the Peck's owner invested millions of dollars in the building's renovation, including the modernization of itsplumbing andair conditioning and the reimagining of its interior design.[14] The company later released other successful games such asWatch Dogs (2014) andTom Clancy's Rainbow Six Siege (2015).[15] In 2022, it was still the largest gaming studio in the world, with more than 4000 staff.[15]

Ubisoft Montreal is the largest employer in the Mile End, as was John W. Peck & Co. a century before.[1] Its presence in the Peck Building has been credited with the significant redevelopment of the neighbourhood.[10]

Notes

[edit]
  1. ^The Peck was set to be completed in that period according to the 1903 building contract.[1]
  2. ^The Winnipeg warehouse of John W. Peck & Co., constructed in 1893, is also known as the "Peck Building" and is also still standing.[2]

References

[edit]
  1. ^abcdefghijklmnopqrstuvwxyzaaWagner, Valérie (21 November 2016)."Édifice Peck".Mémoire du Mile End (in French). Retrieved29 April 2024.
  2. ^abcHistorical Buildings Committee (6 February 1984)."33 PRINCESS STREET : PECK BUILDING"(PDF).legacy.winnipeg.ca. Retrieved29 April 2024.
  3. ^Friede, Eva (7 June 2005)."Mile End: Eclectic Feel".Montreal Gazette. Retrieved29 April 2024.
  4. ^Lovell's Montreal Classified Business Directory. Lovell. 1908. p. 330. Retrieved29 April 2024.
  5. ^"Boy Crushed to Death by Moving Elevator".Montreal Gazette. 15 March 1950. Retrieved29 April 2024.
  6. ^"Single-storey Elevator Shaft Fall Kills Man".Montreal Gazette. 30 April 1953. Retrieved29 April 2024.
  7. ^abAvery, Simon (12 September 2006)."A company saved, a culture cast away".The Globe and Mail. Retrieved29 April 2024.
  8. ^abMercure, Philippe (31 May 2007)."Ubisoft est arrivée dans l'enthousiasme et la controverse".La Presse (in French). Retrieved29 April 2024.
  9. ^abcdefgBrousseau-Pouliot, Vincent (15 July 2012)."L'heureux malentendu à l'origine d'Ubisoft".La Presse (in French). Retrieved29 April 2024.
  10. ^abcdBrousseau-Pouliot, Vincent (15 July 2012)."Au coeur de la renaissance du Mile-End".La Presse (in French). Retrieved29 April 2024.
  11. ^Bennessaieh, Karim (8 July 2017)."Ubisoft, deux décennies de transformation".La Presse+ (in French). Retrieved29 April 2024.
  12. ^abcHurt III, Harry (7 February 2009)."Turning Whimsy Into a Video Classic. Maybe".The New York Times. Retrieved29 April 2024.
  13. ^abKelly, Caitlin (27 April 2013)."Where the Artists Are the Superheroes".The New York Times. Retrieved29 April 2024.
  14. ^abcBergeron, Maxime (22 June 2011)."Ubisoft a envisagé Laval... mais reste dans le Mile End".La Presse (in French). Retrieved29 April 2024.
  15. ^abDupuis, Stéphanie (8 October 2022)."25 ans de succès vidéoludiques pour Ubisoft Montréal".Radio-Canada (in French). Retrieved29 April 2024.
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