Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Pac-Man Google Doodle

From Wikipedia, the free encyclopedia
Google Doodle version of Pac-Man, a 1980 maze video game

2010 video game
Pac-ManGoogle Doodle
TheGoogle Doodle maze with the website logo
DeveloperGoogle
PublisherGoogle
ReleaseMay 21, 2010
GenreMaze
ModesSingle-player,multiplayer

ThePac-Man Google Doodle is amaze video game made as aGoogle Doodle byGoogle and released on May 21, 2010, in celebration of the 30th anniversary of the release ofPac-Man (1980) byNamco. The first Google Doodle to not only be directly interactable but also be playable and have sound, Google's version ofPac-Man plays similarly to the original 1980 game in that the player controlsPac-Man to consume all the pellets in the maze while avoiding the four ghosts. Playable on both computer and mobile devices, it also replicates specific features ofPac-Man as produced by Namco like identical sounds and the glitches that occur upon reaching the 256th level. Unlike the original game, the 2010 game's maze is shaped around the Google logo in tradition of Google Doodle logos replacing the default one to celebrate holidays and anniversaries. Players can also enable anEaster egg for a two-player option to play asMs. Pac-Man, a character from the 1982 gameMs. Pac-Man.

The Google Doodle version ofPac-Man, lacking an official name, was first developed a few months prior to the 1980 game's anniversary by a Google Doodle team led by programmer Marcin Wichary and doodler Ryan Germick, both of whom worked with Bandai Namco but recreated the game from scratch and made sure that it closely replicated the original game outside of the special maze. Wichary explained that his work on the project was inspired by his childhood experience with arcade games, especially due to his father being an arcade game technician who took him to arcades.

ThePac-Man Google Doodle replaced the regular Google logo for 48 hours, and attracted immense popularity and became viral on news media and social media. It was well-regarded by critics for its technical achievements relative to prior Google Doodles and was considered a great tribute to thePac-Man franchise that anyone could try out. Due to popular demand, the game was made permanently available elsewhere within the Google website after the end of the Google Doodle event, along with an announcement of the game's "overwhelming popularity" from Google user experience vice presidentMarissa Mayer. A blog from time management software firmRescueTime reported, based on a user sample of about 11,000 people, that the game cost 4.82 million hours andUS$120 million in productivity. Its report went viral on both mainstream news and social media, butBusiness Insider denounced it as relying onselection bias that assumed that users who played the Google Doodle would have been otherwise productive. In 2014,Guinness World Records recorded that users played the Google Doodle for about 500 million hours total.

Gameplay

[edit]
Further information:Pac-Man
The original 1980 layout ofPac-Man. In comparison, theGoogle Doodle version's layout is horizontal, accompanying the name "Google".

Pac-Man is amaze video game produced by the game designerTōru Iwatani under the video game companyNamco (now merged underBandai Namco) that was first released in Japan on May 22, 1980. InPac-Man, the player operates ayellow figure named Pac-Man, who eats dots in a maze and is pursued bymultiple ghosts (Blinky, Pinky, Inky and Clyde). The game was later released in October of the same year in the United States, selling successfully in markets and becoming a cultural icon.Pac-Man has been praised for its addictive gameplay and spawned various forms of media asa franchise in addition to appearing in other forms of media.[1][2][3] Other games have been created within thePac-Man franchise likeMs. Pac-Man (playable as thenamesake character) in 1982, although it was created under a separate game company calledGeneral Computer Corporation and published by another namedMidway Games.[4][5]

AGoogle Doodle is a temporary alteration of theGoogle website's logo in celebration of special events like holidays and anniversaries. In honor of the 30th anniversary of the release of the firstPac-Man title in 2010, a Google Doodle of a playable version ofPac-Man was released.[1] Sometimes referred to with title names like "Pac-Man Doodle",[6] or "Pac-Man Google Doodle", the Google Doodle version ofPac-Man plays like the original version in that the player operates Pac-Man to consume all dots in a maze at a given level while avoiding the four ghosts.[7] It features the same visual style, sound effects, and music, with Ms. Pac-Man having distinct sounds from Pac-Man.[8][9] The main difference separating the 2010 game with its earlier counterparts is the layout of the maze – it is shaped around the letters spelling "Google" as is tradition for the temporary Google logo replacement.[10] At the game's initial release, the player started the game by clicking the button that read, "Insert Coin", which replaced the "I'm Feeling Lucky" search feature. Alternatively, they were able to wait ten seconds for the game to automatically start. Pressing the "Insert Coin" button a second time spawned in a Ms. Pac-Man for the second player in the maze along with Pac-Man for the first.[2][11] In the computer version, Pac-Man is controlled using the arrow keys while Ms. Pac-Man is operated with the WASD keys.[4] On the mobile version, the player controls Pac-Man by swiping the screen to the direction that they want Pac-Man to go.[12]

The Google Doodle also borrows several level features from the original game. For instance, between some levels are intermissions called "coffee breaks", which play brief animations to allow for the player to take quick breaks before they resume the game. Upon reaching the 256th level, the Google Doodle will hit a kill screen like the original game, meaning that it will severely glitch out to the point of half the game's screen being visually unparsable and thus render further progress impossible.[13][14]

Development

[edit]
Ms. Pac-Man is included as a second player option and anEaster egg enabled by pressing the "Insert Coin" button a second time.

A few months prior to the game's release, the Google Doodle team found out that May 22, 2010, would mark the 30th anniversary of the release ofPac-Man. Like they had with various other holidays and anniversaries, they decided that they would create a Google Doodle celebrating the upcomingPac-Man anniversary. Ryan Germick, a member of Google Doodle, said that he and his team thought that "it would be awesome to create not only something that referencesPac-Man on the home page, but also something playable." While Google Doodle had before achieved the creation of animated Google Doodle logos like forIsaac Newton's birthday featuring apples falling down, thePac-Man Doodle was intended to be "extra special". The Google Doodles team, consisting of Ryan Germick, senioruser experience designer and programmer Marcin Wichary, and other staff members, partnered with Namco Bandai to build the game from scratch, usingJavaScript,HTML, andCSS for game development and recreating sounds and graphics from the original game. The decision to rebuild thePac-Man game from scratch rather than from getting code from Namco Bandai was deliberate on the part of the Google Doodle team, as Wichary wanted to be consistent in using web development for thePac-Man Google project like with prior Google Doodles.[14][12] The team made sure that the individual ghosts had different personalities (more specifically individual tactics for pursuing Pac-Man) and that glitches from the original game were also imported into the Doodle version. Ms. Pac-Man, Marcin Wichary wrote in the Google Doodle blog, was added to the Doodle as anEaster egg.[15] Germick said that Wichary managed to create the "picture-perfect" version ofPac-Man, but the team had to design the layout of the game's maze to be centered around the Google logo.[14]

In the Google Doodle blog and aCNET News article, Wichary said that he had been interested in arcade video games since his childhood in Poland. His interest was in large part from his father, an arcade game and pinball technician who took him to arcades in various coastal cities of Poland and allowed him to explore the engineering and programming of the games. Hence, one of Wichary's main reasons for his involvement in the 2010 project was to allow others to relive their childhoods. Such passions, he revealed, spurred his "commitment to authenticity" in the development of thePac-Man anniversary game up to its "little quirks". The "Insert Coin" button served as a reminder of older times when people inserted many quarters in arcade machines to play games likePac-Man; the feature of having to press the button twice for the two player option was a nod to arcade players inserting two coins for a multiplayer option in other arcade games. He wrote thatPac-Man "seems like a natural fit for the Google homepage" due to the "deceptive straightforward" natures of both that were "carefully hiding their complexity under the hood" and the "light-hearted, human touch" of both.[14][15] A Google spokesman gave credit to both Wichary and Germick for their passionate work in making the 2010Pac-Man game faithful to the original from 1980.[1]

ThePac-Man Google Doodle was released on May 21 at 11:00 AM EST, replacing the Google logo for 48 hours as part of Google Doodles in honor of the original game's 30th anniversary.[16][13] ThePac-Man game is the first interactive Google Doodle to have ever been released.[7] It is also the first Doodle to have sound and the first to be playable.[14] In a Google blog post, Google user experience vice presidentMarissa Mayer stated that by popular demand from the "overwhelming" success of the Doodle, the game would be made permanently available even after it no longer replaces the Google logo.[17] The Google version ofPac-Man can be found in the Doodles Archive for users to play on.[3] Due to the negative feedback regarding a lack of option to turn off the game's sound, Google later added a mute button.[18] The Google Doodle was later brought back as part of the "Stay and Play at Home" event amidst theCOVID-19 pandemic in 2020.[19]

Reception and impact

[edit]

ThePac-Man Google Doodle attracted massive popularity and was positively received by online writers, with Matthew Shaer ofThe Christian Science Monitor referring to the Doodle as "among the most popular that Google [had] ever produced".[20] The popularity of Google'sPac-Man game in 2010 was reflected in its virality onTwitter, with users joking about work productivity being lost on a large scale because of it. The virality of the game was to the point where Google decided that the game would not be forever gone after 48 hours of availability at the Google website, instead giving it a permanent link for players to visit. Nonetheless, many websites hosted download links for thePac-Man Doodle in the event that Google would permanently take it down.[16][21] Danny Sullivan ofSearch Engine Land, speaking from experience writing about Google Doodles up until the release of thePac-Man Google game, expressed that it went far beyond what other Google Doodles had done before, especially due to it being the first playable Doodle.[12] Wendy Rozeluk, a Google representative for Canada, referred to the Google Doodle team's commemoration ofPac-Man as "authentic" and considered it an example of the company's philosophy behind having fun.[13] Bandai Namco president and CEOKenji Hisatsune similarly reflected excitement towards the Google project, claiming that the Doodle's technical achievements demonstrate "just how big of an impactPac-Man has made."[14]

NBC News writer Ian Paul suggested thatPac-Man's surge in relevance from the Doodle was likely to recede, but asserted that the Doodle would be mentioned by future articles as one of Google's Easter eggs. He also pointed out an at-the-time popular conspiracy connecting the development of the Doodle toApple Inc. This was elaborated on by Jared Newman ofPC World, who noted that the JavaScript, HTML and CSS programs were what Apple Inc. co-founder and CEOSteve Jobs recommended should be used as alternatives toAdobe Flash Player. Newman suggested two possibilities for the tool choices, one being that Google agreed with Apple in creating aPac-Man game with accessible and non-resource intensive programs unlike Flash and the other being that Google wanted a version ofPac-Man that could be run on Apple devices without having to be approved by theApp Store. He acknowledged that the two possibilities are merely theories, however.[21][22] In a retrospective article dating to 2023,TechRadar author Chris Rowlands said that the GooglePac-Man Doodle remained "one of the most memorable Doodles ever – and in our opinion, the best one so far." He remarked about the game's addictiveness, jokingly claiming that it could cost hours of web searching.[3]

On May 24, 2010, Tony Wright ofRescueTime, a time management software firm that examined users' website activities for individuals and businesses, wrote a blog report concerning user activity in Google as a result ofPac-Man.RescueTime took a random sample of about 11,000 people who spent a total of three million hours on Google the Friday that thePac-Man Doodle was released and compared it to the previous week's Friday, observing that the average person spent 36 more seconds on Google. Wright speculated that 75% of people who saw the Google DoodlePac-Man as the temporary Google logo did not know that it was actually playable. CitingWolframAlpha, since Google had about 504,703,000 total unique users accessing it, the user sample, if representative, would mean that the Google Doodle took up 4,819,352 hours and would have costed $120,483,800 in productivity total. Theoretically, he explained, the average Google user could have been paid $25 per hour for their activity, and the total cost of productivity could have been used to pay all 19,835 Google members for up to six weeks.[23][24] The report's numbers were subsequently circulated in articles of multiple mainstream news sources because of the large costs calculated by the firm.[7][10][16][17][24] On the other hand, on May 26 of the same year, analyst Pascal-Emmanuel Gobry ofBusiness Insider said that the report fromRescueTime made for "greatPR" because of it having gone viral in news reports and social media, but disagreed that it was an accurate assessment of user activities and their effects due toselection bias (when individuals or groups in a sample differ from the general population of interest). More specifically, he argued that the selection bias stemmed from the assumption users were playing thePac-Man Google Doodle in lieu of being productive and that in reality the presence of the Google Doodle event did not automatically change if people decided to be productive or not.[25] In 2014,Guinness World Records Gamer's Edition 2015 recorded that thePac-Man Google Doodle was played for 500 million hours total, which made it "the world's most costly game ofPac-Man."[26]

On October 30, 2025, a newHalloween-themed Doodle was released to commemorate the 45th anniversary of the original game, featuring 8 levels with unique layouts, cutscenes, and fruits.[27][28][29]

References

[edit]
  1. ^abcBeaumont, Claudine (May 21, 2010)."Pac-Man 30th anniversary marked by Google Doodle".Telegraph.Archived from the original on May 22, 2010. RetrievedOctober 17, 2025.
  2. ^abHeussner, Ki Mae (May 21, 2010)."'Insert Coin': Google Doodle Celebrates Pac-Man's 30th Anniversary".ABC.Archived from the original on May 22, 2010. RetrievedOctober 17, 2025.
  3. ^abcRowlands, Chris (August 30, 2023)."The Google Doodle turns 25 – here are the best ones ever, ranked".TechRadar.Archived from the original on August 30, 2023. RetrievedOctober 21, 2025.
  4. ^abKing, Channing (March 31, 2017)."Play 'Ms. Pac-Man' on Google Maps".IndyStar.Archived from the original on January 21, 2021. RetrievedOctober 18, 2025.
  5. ^"The Polygon staff tries to draw Ms. Pac-Man from memory".Polygon. September 5, 2021.Archived from the original on September 5, 2021. RetrievedSeptember 20, 2025.
  6. ^Rizwan, Amaan (January 16, 2023)."20 Best Google Doodle Games You Should Play Right Now".Techworm.Archived from the original on January 10, 2023. RetrievedOctober 20, 2025.
  7. ^abcBeaumont, Claudine (May 25, 2010)."Google Pac-Man doodle 'cost economy $120 million'".Telegraph.Archived from the original on October 23, 2010. RetrievedOctober 20, 2025.
  8. ^"First playable Google doodle marks 30 years of Pac-Man".Agence France Presse. May 22, 2010.Archived from the original on November 7, 2015. RetrievedOctober 20, 2025.
  9. ^Soon, Alvin (May 20, 2010)."Google celebrates Pac-Man's 30th Anniversary with first-ever interactive doodle".HardwareZone.Archived from the original on October 20, 2025. RetrievedOctober 20, 2025.
  10. ^ab"Google Pac-Man eats up work time".BBC. May 25, 2010.Archived from the original on April 6, 2015. RetrievedOctober 20, 2025.
  11. ^Schofield, Jack (May 21, 2010)."Pac-Man 30th anniversary Google doodle turns homepage into game".The Guardian.Archived from the original on August 28, 2019. RetrievedOctober 20, 2025.
  12. ^abcSullivan, Danny (May 21, 2010)."Insert Coin, Play Pac-Man — In The Google Logo! A 30th Anniversary Tribute".Search Engine Land.Archived from the original on May 22, 2010. RetrievedOctober 20, 2025.
  13. ^abcBerkow, Jameson (May 21, 2010)."FP Tech Desk: Google honours 30th anniversary of Pac-Man with first-ever interactive doodle".Financial Post.Archived from the original on October 20, 2025. RetrievedOctober 20, 2025.
  14. ^abcdefTerdiman, Daniel (May 21, 2010)."Google gets Pac-Man fever".CNET News. Archived fromthe original on May 22, 2010. RetrievedOctober 20, 2025.
  15. ^abWichary, Marcin (May 21, 2010)."30th Anniversary of PAC-MAN".Google Doodle.Archived from the original on December 1, 2023. RetrievedOctober 21, 2025.
  16. ^abcBosker, Bianca (May 25, 2010)."Google's Pacman Doodle Devoured 4.8 Million Hours Of Our Time: REPORT".HuffPost.Archived from the original on December 8, 2021. RetrievedOctober 21, 2025.
  17. ^ab"Google Pac-Man game eats up millions of work hours".Press Trust of India. May 25, 2010.Archived from the original on September 22, 2020. RetrievedOctober 21, 2025.
  18. ^Schwartz, Barry (May 24, 2010)."Google Keeps PacMan Logo Live & Adds Mute".Search Engine Roundtable.Archived from the original on May 26, 2010. RetrievedOctober 21, 2025.
  19. ^Ghosh, Aditi (May 8, 2020)."Google Doodle Brings Back Maze-Chase Video Game PAC-MAN Amid COVID-19 Lockdown".NDTV.Archived from the original on May 12, 2020. RetrievedOctober 21, 2025.
  20. ^Shaer, Matthew (May 24, 2010)."How to keep playing Google Pac-Man for free".The Christian Science Monitor.Archived from the original on September 30, 2015. RetrievedOctober 21, 2025.
  21. ^abPaul, Ian (May 24, 2010)."Google gives the gift of Pac-Man forever".NBC News.Archived from the original on September 25, 2023. RetrievedOctober 21, 2025.
  22. ^Newman, Jared (May 21, 2010)."Google's Pac-Man Works on iPhone, iPad: Subtle Jab at Jobs?".PCWorld. Archived fromthe original on May 23, 2010. RetrievedOctober 21, 2025.
  23. ^Wright, Tony (May 24, 2010)."The Tragic Cost of Google Pac-Man – 4.82 million hours".RescueTime. Archived fromthe original on September 27, 2017. RetrievedOctober 21, 2025.
  24. ^abClark, Andrew (May 25, 2010)."Just what the economy didn't need - Google Pac-Man".The Guardian.Archived from the original on May 3, 2023. RetrievedOctober 21, 2025.
  25. ^Gobry, Pascal-Emmanuel (May 26, 2010)."No, The Google Pac-Man Doodle Didn't Cost Anyone Anything".Business Insider.Archived from the original on May 29, 2010. RetrievedOctober 21, 2025.
  26. ^Seager, Zac (November 6, 2014)."Google Doodle Pac-Man played for 500m hours and the CoD dog who tweets: 6 World Gaming Records".The Independent.Archived from the original on October 22, 2025. RetrievedOctober 22, 2025.
  27. ^"PAC-MAN celebrates 45 years with a spooky Doodle".Google. October 30, 2025. RetrievedOctober 30, 2025.
  28. ^Moon, Mariella (October 31, 2025)."Google celebrates Pac-Man's 45th anniversary with a Halloween Doodle".Engadget. RetrievedOctober 31, 2025.
  29. ^Pitts, Lan (October 30, 2025)."Pac-Man Goes Trick-Or-Treating In Google's Halloween Doodle".GameSpot. RetrievedOctober 31, 2025.

External links

[edit]
Video games
Arcade
Home
Compilations
Other
Other media
Companies
Characters
Related
Crossovers
Other
a subsidiary ofAlphabet
Company
Divisions
Subsidiaries
Active
Defunct
Programs
Events
Infrastructure
People
Current
Former
Criticism
General
Incidents
Other
Software
A–C
D–N
O–Z
Operating systems
Machine learning models
Neural networks
Computer programs
Formats and codecs
Programming languages
Search algorithms
Domain names
Typefaces
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Y
Hardware
Pixel
Smartphones
Smartwatches
Tablets
Laptops
Other
Nexus
Smartphones
Tablets
Other
Other
Advertising
Antitrust
Intellectual
property
Privacy
Other
Related
Concepts
Products
Android
Street View coverage
YouTube
Other
Documentaries
Books
Popular culture
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Pac-Man_Google_Doodle&oldid=1332057820"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp