| Open Dynamics Engine | |
|---|---|
| Developer | Russell Smith |
| Initial release | May 8, 2001; 24 years ago (2001-05-08) |
| Stable release | |
| Written in | C/C++ |
| Operating system | Platform independent |
| Type | Physics engine |
| License | BSD[2] |
| Website | www |
| Repository | bitbucket |


TheOpen Dynamics Engine (ODE) is aphysics engine written in C/C++. Its two main components are arigid body dynamics simulation engine and acollision detection engine.[3] It isfree software licensed both under theBSD license and theLGPL.
ODE was started in 2001 and has been used in many applications and games, such asAssetto Corsa,BloodRayne 2,Call of Juarez,S.T.A.L.K.E.R.,Titan Quest,World of Goo,X-Moto,Mad Tracks andOpenSimulator.
The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package although it includes a basic one calleddrawstuff.[4] It supports several geometries: box, sphere, capsule (cylinder capped with hemispheres),triangle mesh, cylinder andheightmap.
Higher level environments that allow non-programmers access to ODE includePlayer Project,Webots,Opensimulator,anyKode Marilou andCoppeliaSim.
ODE is a popular choice for robotics simulation applications, with scenarios such as mobile robot locomotion[5][6] and simple grasping. ODE has some drawbacks in this field, for example the method of approximating friction and poor support for joint-damping.[7]
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