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Nvidia GameWorks

From Wikipedia, the free encyclopedia
Middleware software suite by Nvidia
Nvidia GameWorks
DeveloperNvidia
Initial release2014
Operating systemWindows
PlatformWindows,PlayStation 4,Wii U,Xbox One,Xbox Series X,Xbox Series S,PlayStation 5,Android
TypeVideo game development middleware
LicenseProprietary/Commercial
Websitedeveloper.nvidia.com/gameworks
Repository

Nvidia GameWorks is amiddlewaresoftware suite developed byNvidia.[1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for NvidiaGPUs.[2] GameWorks is partiallyopen-source.[3]

The competing solution being in development by AMD isGPUOpen, which was announced to befree andopen-source software under theMIT License.

Components

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Nvidia Gameworks consists of several main components:

  • VisualFX: For rendering effects such as smoke, fire, water, depth of field, soft shadows, HBAO+, TXAA, FaceWorks, and HairWorks.
  • PhysX: For physics, destruction, particle and fluid simulations.
  • OptiX: For baked lighting and general-purpose ray-tracing.
  • Core SDK: For facilitating development on Nvidia hardware.

In addition, the suite contains sample code forDirectX andOpenGL developers, as well as tools for debugging, profiling, optimization, andAndroid development.

See also

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References

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  1. ^"Introducing NVIDIA GameWorks". Nvidia. RetrievedNovember 13, 2014.
  2. ^No BS 226: Interview with AMD Graphics Guru Richard Huddy.YouTube. 20 June 2014.
  3. ^"Nvidia making GameWorks Source Code Publicly available! | OC3D News".www.overclock3d.net. 17 March 2016. Retrieved2020-02-10.

External links

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Fixed pixel pipeline
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