No Gravity | |
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![]() No Gravity PC title screen | |
Developer(s) | RealTech VR |
Publisher(s) | RealTech VR / Anozor (PSN) |
Producer(s) | Vincent Black / S. Rubens (PSN) |
Designer(s) | R. Genevois |
Programmer(s) | Vincent Black |
Artist(s) | R.Genevois |
Composer(s) | Alexandre Livernaux |
Engine | V3X |
Platform(s) | iOS,HP webOS,Android,PSP,Mac OS X |
Release | 1990s, February 2005[1] (open source) |
Genre(s) | Action |
Mode(s) | Single-player |
No Gravity is aspace flight simulation and space shooter[2] developed byrealtech VR,[3] aMontreal based,French Canadianindependentcomputer games company. The game wasported tomany platforms over the years as it wasopen sourced in 2005.No Gravity drew comparisons with theWing Commander series.[4]
No Gravity is a 3D space shooter that allows players to pilot a spaceship from either a first-person or third-person perspective. The game features pre-designed missions that are divided into multiple sectors. Each sector has specific objectives, such as destroying enemy ships or bases, escorting allied ships, or clearing minefields.
Upon completing the objectives within a sector, the player must navigate their ship to an object called a "navpoint," similar to the navigation system in the Wing Commander series. Reaching the navpoint transitions the player to the next sector. In the final sector of a mission, a wormhole appears, signaling the end of the level. After completing a mission, a debrief screen displays the mission duration, score, shooting accuracy, and a ranking based on the player's hit-to-shot ratio.
The mobile versions of No Gravity include additional control options, leveraging touch and accelerometer gyroscope functionality for ship maneuvering. On-screen controls are also provided, offering an alternative way to navigate and control the ship.
The game originates from a late 1990srealtech VRBeOS game calledSpaceGirl, which was later renamed toNo Gravity.[5][6]
In February 2005realtech VRopen sourcedNo Gravity with the creation of aSourceForge repository.[5] Thesource code and assets of the classicNo Gravity are released under the terms of theGNU GPL-2.0-or-later,[7][8] making the gamefreeware andfree and open source software. The game was made available forWindows XP,AmigaOS,Linux,macOS, andBeOS.
The game was ported by the community to the PSP.[9] In 2014 aport of the classic version on theOpenPandora handheld followed.[10]
In 2009 an extended official PSP port, namedNo Gravity: The Plague of Mind to differentiate from the "classic" older version, was released.[11] In 2011 an iOS port followed, and later forWindows mobile andOUYA in 2013.
The game was offered by multiple websites as freeware download and reviewed several times over the years.[9][12][11][3][2][13]
The classicNo Gravity was downloaded alone viaSourceForge between 2005 and May 2017 over 270,000 times.[14]
Metacritic rated the PSP version with 65% from eight reviews.[15]