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Nintendo Entertainment Analysis & Development

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Former division of Nintendo

Nintendo Entertainment Analysis & Development Division
Nintendo's logotype
Exterior of the Nintendo Central Office in Japan
Exterior of the Nintendo Central Office inKyoto, where the division was housed for most of its existence
Native name
任天堂情報開発本部
Nintendō Jōhō Kaihatsu Honbu
FormerlyNintendo Research & Development No.4 Department
Company typeDivision
IndustryVideo games
Predecessors
FoundedSeptember 30, 1983; 42 years ago (1983-09-30)
FounderHiroshi Yamauchi
DefunctSeptember 16, 2015; 10 years ago (2015-09-16)
FateMerged withNintendo Software Planning & Development
SuccessorNintendo Entertainment Planning & Development
Headquarters,
Japan
Number of locations
2 (Kyoto andTokyo)
Key people
ServicesVideo game development
ParentNintendo

Nintendo Entertainment Analysis & Development Division,[e] commonly abbreviated asNintendo EAD and formerly known asNintendo Research & Development No.4 Department[f] (abbreviated asNintendo R&D4), was the largest software development division within the Japanese video game companyNintendo. It was preceded by theCreative Department, a team of designers with backgrounds in art responsible for many different tasks, to whichShigeru Miyamoto andTakashi Tezuka originally belonged.[1][2] Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in theDonkey Kong,Mario,The Legend of Zelda,F-Zero,Star Fox,Animal Crossing,Pikmin, andWii series.

Following a large company restructuring after the death of company presidentSatoru Iwata, the division merged with Nintendo'sSoftware Planning & Development division in September 2015, becomingNintendo Entertainment Planning & Development.

History

[edit]

Background

[edit]

During the 1970s, when Nintendo was still predominantly a toy company, it decided to expand intointeractive entertainment and thevideo game industry. Several designers were hired to work under the Creative Department, which, at the time, was the only game development department within Nintendo. Among these new designers wereMakoto Kano, who went on to design variousGame & Watch games, andShigeru Miyamoto, who would create various Nintendo franchises. In 1972, the department was renamed to Research & Development Department; it had about 20 employees. The department was later consolidated into a division and separated into three groups,Nintendo R&D1,R&D2 andR&D3.

1980–1989: Creation as Research & Development 4

[edit]
The success ofShigeru Miyamoto'sDonkey Kong arcade game was a deciding factor in the creation of Nintendo R&D4.

Circa 1983, Hiroshi Imanishi oversaw the creation of Research & Development No. 4 Department (commonly abbreviated to Nintendo R&D4), as a new development department dedicated to developing video games for home consoles, complementing the other three existing departments in theNintendo Manufacturing Division.[3][4][5] Imanishi appointed Hiroshi Ikeda, a former director atToei Animation, as general manager of the newly created department, and Miyamoto as its chief producer.[6] Also hired wereTakashi Tezuka and Kenji Miki, graphic designers, Minoru Maeda, a designer, andKoji Kondo,Akito Nakatsuka, andHirokazu Tanaka, all sound designers.

Ikeda's creative team had many ideas, but lacked the programming skills to put them into action.Mario Bros., one of the unit's first games, required assistance in this regard fromGunpei Yokoi and R&D1. Toshihiko Nakago was familiar with the chipset for theFamily Computer, Nintendo's contemporary home console, as he was originally hired to work withMasayuki Uemura'sNintendo R&D2 to developsoftware development kits for Nintendo consoles. When R&D2 and Systems Research and Development, Nakago's company, began porting R&D1-developed arcade games to the Famicom, Shigeru Miyamoto lured him and SRD to R&D4 to help developExcitebike.

Following the release ofExcitebike, R&D4 developed a Famicom port of thebeat 'em up arcade gameKung-Fu Master, calledSpartan X in Japan andKung Fu everywhere else. The game improved on features introduced inDonkey Kong, representing a key step in the life of theplatform game genre.[7][8] Their next game wasSuper Mario Bros., a self-developed sequel toMario Bros. The game standardized many aspects of theplatform genre, and went on to be a critical and commercial success. Developed concurrently, but released a year later, wasThe Legend of Zelda, an action adventure game. The phenomenal sales ofMario andZelda made Miyamoto a household name,[6] and allowed the department to expand.Hideki Konno,Katsuya Eguchi,Kensuke Tanabe, and Takao Shimizu were all hired at this time, and they would become producers themselves.

1989–2003: Renamed to Entertainment Analysis & Development

[edit]

In 1989, one year before theSuper Famicom was released in Japan, the R&D4 department was spun-off and made its own division namedNintendo Entertainment Analysis & Development (commonly abbreviated asNintendo EAD).[9] The division was comprised into two departments: theSoftware Development Department, which focused on video game development and was led by Miyamoto, and the Technology Development Department, which focused on programming and developing tools and was led by Takao Sawano.[10] The technology department relied on R&D2 engineers who assisted SRD withsoftware libraries. Following the release ofF-Zero, the first video game fully programmed by EAD,[11] they collaborated withArgonaut Software to develop theSuper FX, a chip which, when placed in Super Famicom cartridges, enabled the use of 3D graphics. As 3D gaming became more prominent, so, too, did the department, programming several of Nintendo EAD's 3D games with SRD.

In 1997, Miyamoto explained that about twenty to thirty employees were devoted to each Nintendo EAD title during the course of its development,[12] and that SRD was a company within the division, formally Nintendo R&D2's software unit, and was composed of about 200 programmers.[12]

In June 2000, in an attempt to include software experts, Nintendo's board of directors invited Miyamoto to join; he also gained responsibility for all of Nintendo's software development, though he would produce further games with EAD.

In 2002, to acquire talent fromTokyo who were hesitant to move to Kyoto, Nintendo opened a branch of EAD, appointing Takao Shimizu as manager. Their first project wasDonkey Kong Jungle Beat, aGameCube game which made use of the DK Bongos introduced inDonkey Konga.

2004–2015: Restructure, new managers, and merger with SPD

[edit]

In 2004, as a result of a restructuring at Nintendo, several employees at R&D1 and R&D2 were reassigned to EAD, and the department was consolidated into a division, welcoming a new class of managers and producers.[13][unreliable source] Tezuka became deputy general manager, andEiji Aonuma, Konno, Shimizu,Tadashi Sugiyama, andKatsuya Eguchi became producers overseeing their own development teams. Keizo Ota and Yasunari Nishida were appointed project managers of their own groups in the Technology Development Department.

In 2013, Eguchi was promoted to Department Manager of both Software Development Departments in Kyoto and Tokyo. As such, he left his role as Group Manager ofSoftware Development Group No. 2, and was replaced byHisashi Nogami. On June 18, 2014, the EAD Kyoto branch was moved from the Nintendo Central Office to theNintendo Development Center in Kyoto. The building housed more than 1100 developers from all of Nintendo's internal research and development divisions, which included the Nintendo EAD,SPD,IRD andSDD divisions.

On September 16, 2015, during a restructuring overshadowed by the recent death of presidentSatoru Iwata, EAD merged withNintendo Software Planning & Development, formingEntertainment Planning & Development (EPD).[14]

Structure

[edit]
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The Nintendo Entertainment Analysis & Development division was headed by Nintendo-veteranTakashi Tezuka who acted as general manager. The division was divided in two development departments: one in Kyoto, withKatsuya Eguchi acting as its deputy general manager; and one in Tokyo, withYoshiaki Koizumi acting as its deputy general manager.

Kyoto Software Development Department

[edit]
Katsuya Eguchi, Deputy General Manager of the Nintendo EAD division in Kyoto

The Nintendo EAD KyotoSoftware Development Department was the largest and one of the oldest research and development departments within Nintendo, housing more than 700 video game developers. It was located inKyoto, Japan, formerly in theNintendo Central Office, but on June 28, 2014, it was relocated to the newNintendo Development Center, which housed all of Nintendo's internal research and development divisions.

The development department integrated Nintendo's most notable producers:Hideki Konno, producer of theNintendogs andMario Kart series;Katsuya Eguchi, producer of theWii andAnimal Crossing series;Eiji Aonuma, producer ofThe Legend of Zelda series;Hiroyuki Kimura, producerBig Brain Academy,Super Mario Bros., andPikmin series; andTadashi Sugiyama, producer of theWii Fit,Steel Diver andStar Fox series.

The department was managed by veteran Nintendo game designerKatsuya Eguchi. As such,Hisashi Nogami later succeeded him as the producer of theAnimal Crossing franchise and was responsible for the creation of theSplatoon series.

List of video games developed by the Nintendo EAD Software Development Department in Kyoto
YearTitleGenre(s)Platform(s)Producer(s)Ref.
1984ExcitebikeRacingNintendo Entertainment SystemShigeru Miyamoto
1985Kung-FuBeat 'em upNintendo Entertainment SystemShigeru Miyamoto
Super Mario Bros.PlatformNintendo Entertainment SystemShigeru Miyamoto
1986The Legend of ZeldaAction-adventureFamily Computer Disk System
Nintendo Entertainment System
Shigeru Miyamoto
The Mysterious Murasame CastleAction-adventureFamily Computer Disk SystemKeizo Kato
Super Mario Bros. 2PlatformFamily Computer Disk SystemShigeru Miyamoto
1987Zelda II: The Adventure of LinkAction role-playingFamily Computer Disk System
Nintendo Entertainment System
Shigeru Miyamoto
Yume Kojo: Doki Doki PanicPlatformFamily Computer Disk SystemShigeru Miyamoto
Famicom Mukashibanashi: Shin Onigashima[codeveloped 1]Adventure,visual novelFamily Computer Disk SystemHiroshi Ikeda
Shigeru Miyamoto
Famicom Grand Prix: F-1 RaceRacingFamily Computer Disk SystemShigeru Miyamoto[15]
1988Famicom Grand Prix II: 3D Hot Rally[codeveloped 2]RacingFamily Computer Disk SystemShigeru Miyamoto[16]
Ice HockeySportsFamily Computer Disk System
Nintendo Entertainment System
Shigeru Miyamoto
Masayuki Uemura
Super Mario Bros. 3PlatformNintendo Entertainment SystemShigeru Miyamoto
1989Famicom Mukashibanashi: Yūyūki[codeveloped 1]Adventure,visual novelFamily Computer Disk SystemShigeru Miyamoto[17]
1990Super Mario WorldPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
F-ZeroRacingSuper Nintendo Entertainment SystemShigeru Miyamoto[11]
PilotwingsAmateur flight simulationSuper Nintendo Entertainment SystemShigeru Miyamoto
1991SimCityCity-buildingSuper Nintendo Entertainment SystemShigeru Miyamoto
Time Twist: Rekishi no Katasumi de...AdventureFamily Computer Disk SystemTatsuya Hishida
The Legend of Zelda: A Link to the PastAction-adventureSuper Nintendo Entertainment SystemShigeru Miyamoto
1992Wave Race[codeveloped 1]RacingGame BoyShigeru Miyamoto
Super Mario KartKart racingSuper Nintendo Entertainment SystemShigeru Miyamoto
1993Star Fox[codeveloped 3]Rail shooter,Shoot 'em upSuper Nintendo Entertainment SystemShigeru Miyamoto
The Legend of Zelda: Link's AwakeningAction-adventureGame BoyShigeru Miyamoto
Super Mario All-StarsPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
1994Stunt Race FX[codeveloped 3]RacingSuper Nintendo Entertainment SystemShigeru Miyamoto
Donkey Kong[codeveloped 1]Platform,puzzleGame BoyShigeru Miyamoto
Kirby's Dream Course[codeveloped 2]SportsSuper Nintendo Entertainment SystemSatoru Iwata
Shigeru Miyamoto
1995Super Mario World 2: Yoshi's IslandPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
1996Pilotwings 64[codeveloped 4][codeveloped 5]Amateur flight simulationNintendo 64Genyo Takeda
Shigeru Miyamoto
Super Mario 64PlatformNintendo 64Shigeru Miyamoto
Mole Mania[codeveloped 1]PuzzleGame BoyShigeru Miyamoto
Wave Race 64RacingNintendo 64Shigeru Miyamoto
Mario Kart 64Kart racingNintendo 64Shigeru Miyamoto
1997Star Fox 64Shoot 'em upNintendo 64Shigeru Miyamoto
Yoshi's StoryPlatformNintendo 64Takashi Tezuka
19981080° SnowboardingSports,racingNintendo 64Shigeru Miyamoto
F-Zero XRacingNintendo 64Shigeru Miyamoto
Pocket Monsters Stadium[codeveloped 6]Role-playingNintendo 64Kenji Miki
Tsunekazu Ishihara
Satoru Iwata
Shigeru Miyamoto
The Legend of Zelda: Ocarina of TimeAction-adventureNintendo 64Shigeru Miyamoto
1999Role-playingNintendo 64Kenji Miki
Tsunekazu Ishihara
Satoru Iwata
Shigeru Miyamoto
2000F-Zero X Expansion KitRacingNintendo 64
(64DD)
Shigeru Miyamoto
The Legend of Zelda: Majora's MaskAction-adventureNintendo 64Shigeru Miyamoto
Role-playingNintendo 64Kenji Miki
Tsunekazu Ishihara
Satoru Iwata
Shigeru Miyamoto
2001Dōbutsu no MoriLife simulationNintendo 64Takashi Tezuka
Luigi's MansionAction-adventureGameCubeShigeru Miyamoto,
Takashi Tezuka
PikminReal-time strategyGameCubeShigeru Miyamoto
Animal CrossingLife simulationGameCubeTakashi Tezuka
2002Super Mario SunshinePlatform,action-adventureGameCubeShigeru Miyamoto
The Legend of Zelda: The Wind WakerAction-adventureGameCubeShigeru Miyamoto
Takashi Tezuka
2003Pokémon Box: Ruby and Sapphire[codeveloped 7]Role-playingGameCubeShigeru Miyamoto
Kenji Miki
Hiroaki Tsuru
Dōbutsu no Mori e+Life simulationGameCubeTakashi Tezuka
Mario Kart: Double DashKart racingGameCubeShigeru Miyamoto
Tadashi Sugiyama
Shinya Takahashi
Takashi Tezuka
Pac-Man Vs.MazeGameCubeShigeru Miyamoto
2004The Legend of Zelda: Four Swords AdventuresAction-adventureGameCubeEiji Aonuma,
Shigeru Miyamoto
Pikmin 2Real-time strategyGameCubeShigeru Miyamoto,
Takashi Tezuka
Super Mario 64 DSPlatformNintendo DSShigeru Miyamoto
2005Yoshi Touch & GoPlatformNintendo DSTakashi Tezuka
Big Brain AcademyPuzzleNintendo DSHiroyuki Kimura
NintendogsPet-raising simulationNintendo DSHideki Konno,
Shigeru Miyamoto
Mario Kart DSRacingNintendo DSHideki Konno,
Shigeru Miyamoto
Animal Crossing: Wild WorldSocial simulationNintendo DSKatsuya Eguchi,
Takashi Tezuka
2006New Super Mario Bros.PlatformNintendo DSHiroyuki Kimura,
Takashi Tezuka
The Legend of Zelda: Twilight PrincessAction-adventureGameCube
Wii
Shigeru Miyamoto
Wii SportsSportsWiiKatsuya Eguchi
Kiyoshi Mizuki
Wii PlayPartyWiiKatsuya Eguchi
2007Big Brain Academy: Wii DegreeEdutainmentWiiHiroyuki Kimura
The Legend of Zelda: Phantom HourglassAction-adventureNintendo DSEiji Aonuma,
Shigeru Miyamoto
Link's Crossbow TrainingFirst-person shooterWiiEiji Aonuma
2008Wii FitExergamingWiiTadashi Sugiyama,
Shigeru Miyamoto,
Takao Sawano
Mario Kart WiiRacingWiiHideki Konno,
Shigeru Miyamoto
Wii MusicMusicWiiTakashi Tezuka,
Katsuya Eguchi
Animal Crossing: City FolkSocial simulationWiiKatsuya Eguchi
New Play Control! PikminReal-time strategyWiiHiroyuki Kimura
New Play Control! Pikmin 2Real-time strategyWiiHiroyuki Kimura
2009Wii Sports ResortSportsWiiKatsuya Eguchi
Wii Fit PlusExergamingWiiTadashi Sugiyama,
Shigeru Miyamoto
New Super Mario Bros. WiiPlatformWiiTakashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
The Legend of Zelda: Spirit TracksAction-adventureNintendo DSShigeru Miyamoto,
Eiji Aonuma
2011Nintendogs + CatsDigital petNintendo 3DSHideki Konno
Steel Diver[codeveloped 8]Submarine simulatorNintendo 3DSTadashi Sugiyama
Mario Kart 7Racing3DSHideki Konno
The Legend of Zelda: Skyward SwordAction-adventureWiiEiji Aonuma
2012New Super Mario Bros. 2Platform3DSTakashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
Animal Crossing: New LeafSocial simulation3DSKatsuya Eguchi
New Super Mario Bros. UPlatformWii UTakashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
Nintendo LandPartyWii UKatsuya Eguchi
2013New Super Luigi UPlatformWii UTakashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
Pikmin 3Real-time strategyWii UHiroyuki Kimura
The Legend of Zelda: The Wind Waker HDAction-adventureWii UEiji Aonuma
Wii Fit UExergamingWii UTadashi Sugiyama
The Legend of Zelda: A Link Between WorldsAction-adventure3DSEiji Aonuma
2014Steel Diver: Sub Wars[codeveloped 8]Submarine simulator3DSTadashi Sugiyama
2015SplatoonThird-person shooterWii UHisashi Nogami
Animal Crossing: Happy Home DesignerSocial simulation3DSHisashi Nogami
Super Mario MakerPlatformWii UTakashi Tezuka,
Hiroyuki Kimura

Technology Development Department

[edit]
List of video games developed by the Nintendo EAD Technology Development Department
YearTitleGenre(s)Platform(s)
1999Mario Artist: Paint Studio[codeveloped 9]Graphics software64DD
2000Mario Artist: Talent Studio
Mario Artist: Polygon Studio
Mario Artist: Communication Kit

Tokyo Software Development Department

[edit]
Yoshiaki Koizumi became manager of a second department of the Nintendo EAD division in Tokyo after 2007.

The Nintendo EADTokyo Software Development Department was created in 2002 with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing to travel hundreds of miles away to Kyoto. It is located inTokyo, Japan, in the Nintendo Tokyo Office.

In 2003, twenty members of the Entertainment Analysis & Development Division in Kyoto volunteered to relocate to Nintendo's Tokyo Office to expand development resources. These twenty volunteers were primarily from theSuper Mario Sunshine team. Management saw it as a good opportunity to expand and recruit several developers who were more comfortable living in Tokyo than relocating to Kyoto.

Takao Shimizu (original manager and producer) andYoshiaki Koizumi (director) began hiring several recruits in Tokyo coming from several established companies like SEGA, Koei, and Square-Enix. Shimizu and Koizumi jointly spearheaded their first project,Donkey Kong Jungle Beat. This was followed in 2007 by the release of the critically and commercially acclaimedSuper Mario Galaxy. After the release ofSuper Mario Galaxy, Koizumi was promoted to manager and producer and officially opened Tokyo Software Development Group No. 2.

The Tokyo group had veteran game developerKatsuya Eguchi as its general manager, who also oversaw development operations for the Kyoto Software Development Department.

List of video games developed by the Nintendo EAD Software Development Department No.1 in Tokyo
YearTitleGenre(s)Platform(s)
2004Donkey Kong Jungle BeatPlatformGameCube
2007Super Mario GalaxyPlatformWii
2009Nintendo DS Guide: Ikspiari[codeveloped 10]Tour guideNintendo DS
Nintendo DS Guide: Kyoto Municipal Museum of Art[codeveloped 10]Tour guideNintendo DS
Nintendo DS Guide: Osaka Aquarium Kaiyukan[codeveloped 10]Tour guideNintendo DS
2010Nintendo DS Guide: Make It Yourself![codeveloped 10]Tour guideNintendo DSi
(DSiWare)
2011The Legend of Zelda: Ocarina of Time 3D[codeveloped 11]Action-adventureNintendo 3DS
The Legend of Zelda: Four Swords Anniversary Edition[codeveloped 11]Action-adventureNintendo DSi
(DSiWare)
2013Photos with MarioAugmented realityNintendo 3DS
Wii U Panorama ViewPanorama viewerWii U
Nintendo 3DS Guide: Louvre[codeveloped 12][codeveloped 10]Tour guideNintendo 3DS
2015The Legend of Zelda: Majora's Mask 3D[codeveloped 11]Action-adventureNintendo 3DS
List of video games developed by the Nintendo EAD Software Development Department No. 2 in Tokyo
YearTitleGenre(s)Platform(s)Producer(s)
2008New Play Control: Donkey Kong Jungle BeatPlatformWiiYoshiaki Koizumi
Flipnote StudioAnimationNintendo DSi
(DSiWare)
Yoshiaki Koizumi
2010Super Mario Galaxy 2PlatformWiiYoshiaki Koizumi
Takashi Tezuka
2011Super Mario 3D LandPlatformNintendo 3DSYoshiaki Koizumi
2013Flipnote Studio 3DAnimationNintendo 3DSYoshiaki Koizumi
Super Mario 3D WorldPlatformWii UYoshiaki Koizumi
NES Remix[codeveloped 12]CompilationWii UYoshiaki Koizumi
Masanobu Suzui(Indieszero)
2014NES Remix 2[codeveloped 12]CompilationWii UYoshiaki Koizumi
Masanobu Suzui(Indieszero)
Captain Toad: Treasure TrackerPlatform,puzzleWii UKoichi Hayashida

Notes

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  1. ^abFormer General Manager
  2. ^General Manager
  3. ^abDeputy General Manager
  4. ^abGroup Manager
  5. ^Japanese:任天堂情報開発本部,Hepburn:Nintendō Jōhō Kaihatsu Honbu
  6. ^Known in Japan asNintendō Kaihatsu Daiyon Bu (任天堂開発第四発)
  1. ^abcdeCo-developed with Pax Softnica
  2. ^abCo-developed withHAL Laboratory
  3. ^abCo-developed withArgonaut Software
  4. ^Co-developed withNintendo Research & Development 3
  5. ^Co-developed withParadigm Entertainment
  6. ^abcCo-developed withCreatures Inc.
  7. ^Co-developed withGame Freak
  8. ^abCo-developed by Vitei
  9. ^Co-developed bySoftware Creations
  10. ^abcdeCo-developed by theNintendo EAD Technology Development Department
  11. ^abcCo-developed byGrezzo
  12. ^abcCo-developed byindieszero

References

[edit]
  1. ^"Using the D-pad to Jump".Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers.Nintendo. February 1, 2011. RetrievedFebruary 1, 2011.
  2. ^"I'd Never Heard Of Pac-Man".Iwata Asks: New Super Mario Bros. Wii Vol. 2.Nintendo. December 11, 2009. RetrievedFebruary 1, 2011.
  3. ^"Iwata Asks".iwataasks.nintendo.com. RetrievedJune 14, 2020.Iwata: How many years after you joined Nintendo did Ikeda-san become your boss? /Miyamoto: About 7 or 8 years, I think. About the time we were making Super Mario Bros. [...] He was the first manager of the Entertainment Analysis and Development Department.
  4. ^Paumgarten, Nick (December 13, 2010)."Nintendo's Guiding Spirit".The New Yorker. RetrievedJune 14, 2020.In 1976, Miyamoto, then age twenty-four, was a recent art-college graduate, with a degree in industrial design and an enduring fascination with the Japanese comic strips called manga. [...] Yamauchi hired him to be an apprentice in the planning department.
  5. ^"Inside Nintendo 52: Nintendos unbekannte Anime-Urgesteine".Nintendo-Online.de (in German). RetrievedJune 14, 2020.
  6. ^ab"Hiroshi Ikeda".VG Legacy. RetrievedJune 14, 2020.
  7. ^Gifford, Kevin."Super Mario Bros.' 25th: Miyamoto Reveals All".1UP.com.Archived from the original on January 5, 2015. RetrievedOctober 24, 2010.
  8. ^Horowitz, Ken (July 30, 2020).Beyond Donkey Kong: A History of Nintendo Arcade Games.McFarland & Company. p. 149.ISBN 978-1-4766-4176-8.
  9. ^"Nintendo EAD".IGN.Ziff Davis. Archived from the original on July 8, 2013. RetrievedSeptember 20, 2015.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  10. ^"Iwata Asks: Nintendo 3DS Guide: Louvre".Nintendo of Europe GmbH. RetrievedJanuary 10, 2019.
  11. ^ab"Nintendo Classic Mini: SNES developer interview - Volume 2: F-ZERO".Nintendo. RetrievedJanuary 15, 2019.
  12. ^abTakao Imamura, Shigeru Miyamoto (1997).Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.
  13. ^N-Sider.Nintendo Revolution FAQArchived March 3, 2016, at theWayback Machine
  14. ^Kohler, Chris."Nintendo Consolidates Its Game Development Teams".Wired. RetrievedSeptember 15, 2015.
  15. ^"Famicom Grand Prix: F-1 Race - 1987 (FDS) - Kyoto Report".Archived from the original on February 24, 2024. RetrievedAugust 20, 2024.
  16. ^"Famicom Grand Prix 2: 3D Rally - 1988 (FCD) - Kyoto Report".Archived from the original on April 21, 2024. RetrievedAugust 20, 2024.
  17. ^"Famicom Mukashibanashi: Yūyūki (Famicom Folk Tale: Brave Spirit) - 1989 (FDS) - Kyoto Report".Archived from the original on May 19, 2024. RetrievedAugust 20, 2024.
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