Nintendo 3DS: Width: 134 mm (5.3 in) Height: 74 mm (2.9 in) Depth: 21 mm (0.83 in) Nintendo 3DS XL: Width: 156 mm (6.1 in) Height: 93 mm (3.7 in) Depth: 22 mm (0.87 in)
The Nintendo 3DS was released in Japan on February 26, 2011, and worldwide beginning the next month.[11][12] Less than six months after launch, Nintendo announced a significant price reduction from US$249.99 to US$169.99 amid disappointing launch sales.[13] The company offered free games from theNintendo eShop to consumers who bought the system at the original launch price.[14] This strategy was considered a major success, and the console went on to become one of Nintendo's most successful handheld consoles in the first two years of its release. As of December 31, 2025[update], theNintendo 3DS family of systems combined have sold 75.94 million units, andgames for the systems have sold 392.29 million units.[15]
The 3DS family received several hardware revisions during its lifespan. TheNintendo 3DS XL, featuring larger screens, launched in July 2012.[16] TheNintendo 2DS, an entry-level model with a non-folding design and no 3D display, followed in October 2013.[17] TheNew Nintendo 3DS andNew Nintendo 2DS XL added upgraded hardware and additional controls, beginning in October 2014.[18][19] Nintendo discontinued the 3DS line on September 16, 2020.[20][21] The Nintendo eShop closed on March 27, 2023,[22][23] andNintendo Network features ended on April 8, 2024, with limited exceptions.[24]
Nintendo began experimenting withstereoscopic 3D video game technology in the 1980s. TheFamicom 3D System, an accessory consisting ofliquid crystalshutter glasses, was Nintendo's first product that enabled stereoscopic 3D effects. Although few titles were released, Nintendo helped design one—calledFamicom Grand Prix II: 3D Hot Rally—which was co-developed by Nintendo and HAL Laboratory and released in 1988. The Famicom 3D System failed to garner market interest and was never released outside Japan.[25][26]
Nintendo's second attempt with 3D development was theVirtual Boy, designed byGunpei Yokoi, creator of theGame Boy handheld console,Kid Icarus, and popularMetroid video game. It was a portable table-top system consisting of separate handheld controller and goggles that used two tiny, rapidly oscillating mirrors to achievestereoscopic monochrome 3D.[27] Released in 1995, the Virtual Boy sold fewer than a million units, with only22 compatible game titles released, and was widely considered to be acommercial failure.[26][28]Shigeru Miyamoto, known for his work on popular game franchises such asMario andThe Legend of Zelda, commented in a 2011 interview that he felt conflicted about Yokoi's decision to use wire-frame models for 3D and suggested that the product may not have been marketed correctly.[26] The failure of the Virtual Boy left many at Nintendo doubting the viability of 3D gaming.[29]
Despite this, Nintendo continued to investigate the incorporation of 3D technology into later products. TheGameCube, released in 2001, was also capable of displaying true stereoscopic 3D with anLCD attachment, though only the launch titleLuigi's Mansion was ever designed to utilize it. While a working internal prototype was created, the add-on itself was never released due to its expensive cost, leaving the feature unavailable outside of development.[30] Nintendo later experimented with a 3D LCD during the development of theGame Boy Advance SP, but the idea was shelved after it failed to achieve satisfactory results. Another attempt was made in preparation for a virtual navigation guide to be used on theNintendo DS atShigureden, an interactive museum in Japan.[31][32] Nintendo presidentHiroshi Yamauchi encouraged additional 3D research in an effort to use the technology in the exhibition. Although the project fell short, Nintendo was able to collect valuable research on liquid crystal which would later aid in the development of the Nintendo 3DS.[26]
Speculation on the development of a successor to the Nintendo DS began in late 2009. At the time, Nintendo controlled as much as 68.3% of the handheld gaming market.[33] In October 2009,tech tabloid Bright Side of News reported thatNvidia, agraphics processing unit (GPU) developer that recently made headway with itsTegra System-on-Chip processors, had been selected by Nintendo to develop hardware for their next generation portable game console.[34] Later that month, speaking about the future for Nintendo's portable consoles, company presidentSatoru Iwata mentioned that whilemobile broadband connectivity via subscription "doesn't fit Nintendo customers", he was interested in exploring options likeAmazon's Whispernet found on theAmazon Kindle which provides free wireless connectivity to its customers for the sole purpose of browsing and purchasing content from the Kindle Store.[35]
Nintendo had expressed interest in motion-sensing capabilities since the development of the original Nintendo DS,[36] and an alleged comment by Satoru Iwata from a 2010 interview withAsahi Shimbun implied that the successor to the Nintendo DS would incorporate a motion sensor. The claim led to a minor dispute between the publication and Nintendo over its accuracy.[37] In February 2010, video gaming websiteComputer and Video Games reported that a select "handful" of Japanese developers were in possession ofsoftware development kits for theNintendo DS successor, withThe Pokémon Company given special priority. According to their insider at an unspecifiedthird-party development studio, the hardware features a "tilt" function that is similar to that of theiPhone, "but does a lot more".[38]
The Nintendo 3DSE3 2010 unveiling involved an elaborate stage with moving set pieces.A prototypeAqua Blue Nintendo 3DS shown at E3 2010; the circle pad was originally colored alongside the console.
On March 23, 2010, Nintendo officially announced the Nintendo 3DS handheld console.[9] According to industry analysts, the timing of the announcement, which had drawn attention away from the launch of the company's still-newNintendo DSi XL handheld, was likely intended to preempt impendingnews leaks about the product by the Japanese press.[39] In April 2010, a picture of a possible development build of the internal components of the 3DS was released as part of a U.S.Federal Communications Commission (FCC) filing byMitsumi.[40] An analysis of the image showed that it was likely genuine as it featured components known to be used in the Nintendo DS line along with features of the 3DS that had not been announced like a 5:3 top screen and a control nub similar to those used inSony'sPlayStation Portable systems.[41]
In June 2010, video gaming websiteIGN reported that according to "several developers who have experienced 3DS in its current form," the system possesses processing power that "far exceed[s] the Nintendo Wii" and with 3D shaders, they could make games that "look close to current generation visuals on theXbox 360 andPlayStation 3". IGN also cited "several developer sources" as saying that the system does not use theNvidia Tegra mobile chipset.[42]
On September 29, 2010, Nintendo announced that the Nintendo 3DS would be released in Japan on February 26, 2011. Furthermore, several additional features were announced: the inclusion of aMii Maker (similar to theMii Channel on theWii),Virtual Console (includingGame Boy andGame Boy Color),3D Classics, a cradle for recharging the system's battery, multitasking, several included augmented reality games, an included 2 GBSD card, and stored game data, as well as the final names for the 3DS tag modes,StreetPass and SpotPass. Nintendo further revealed that the system would be available at launch in two colors, "Aqua Blue" and "Cosmo Black", and that its launch price in Japan would be ¥25,000.[50] The final physical design was also revealed at this event.[51]
On January 19, 2011, Nintendo held two simultaneous press conferences inAmsterdam andNew York City, where it revealed all of the features of the Nintendo 3DS.[52] In North America, the release date was confirmed as March 27, 2011, with a retail price of $249.99. In Europe, the release date was announced as March 25, 2011, though Nintendo said that pricing would be up to retailers. Most retailers priced the handheld between £219.99 and £229.99,[53] though some retailers, such asAmazon, lowered the price followingSony's announcement of thePSP's successor on January 26, 2011,[54] with some retailers pricing the handheld at around £200 in February.[55]
In February 2011, Nintendo held four hands-on events in the UK named "Believe Your Eyes". February 5 and 6 saw simultaneous events inLondon andManchester, while the 12th and 13th saw events inGlasgow andBristol. Invitations to the events were offered first toClub Nintendo members, then later to members of the public via an online registration form.[56] Guests watched two brief performances and trailers, then were given time to play a selection of games on 3DS devices. Attendees were then allowed into a second room, containing further games to play (mainlyaugmented reality-based) and in-device videos.[57]
The Nintendo 3DS launched in Japan on February 26, 2011 (priced at¥25,000), followed by releases in Europe on March 25, North America on March 27, and Australia on March 31. The handheld quickly ran into slower-than-expected sales due to several factors. Most notably, the 3DS's price ofUS$249.99 (equivalent to $349 in 2024), the highest ever for a Nintendo handheld, deterred many consumers, especially compared to the original Nintendo DS, which launched at $150 in 2004. The compact design of the launch model also drew criticism, as it proved uncomfortable for prolonged use by adults. Meanwhile, the device's stereoscopic 3D effect, though technologically impressive, caused eye fatigue and came with a warning that it should not be used by children under six, one of Nintendo's core demographics. Lastly, the launch lineup lacked any flagship Nintendo franchises.[8]
The 3DS expanded to new markets with its South Korean release on April 28, 2012,[63] followed by launches in Hong Kong and Taiwan on September 28, 2012.[64][65] Maxsoft distributed console to Singapore, Malaysia, Indonesia, Philippines, Thailand, United Arab Emirates and Sunder Electronics to India.[66]
Nintendo also addressed design criticisms by introducing cheaper hardware options that ditched the stereoscopic 3D screens (Nintendo 2DS) and larger hardware models.[8]
Rumors of a larger 3DS began circulating in June 2012, fueled by a report from Japanese publicationNikkei, which claimed the system would be unveiled atE3 2012. While Nintendo initially dismissed the report as speculative,[67] it officially announced the Nintendo 3DS XL on June 21, 2012, during aNintendo Direct presentation.[68]
This new version, featuring screens 90% larger than the original, was released worldwide later that year, providing a more comfortable option for extended play.[8][68]
TheNintendo 3DS XL (Nintendo 3DS LL in Japan) was released on July 28, 2012, in Japan, priced at¥18,900, and was available inSilver + Black,Red + Black andWhite color variations.[69] In Europe, the system launched on the same day but inSilver + Black,Blue + Black andRed + Black color variations.[69] On August 19, the Nintendo 3DS XL launched in North America, priced atUS$199.99, and available inBlue + Black andRed + Black.[70] On August 23, 2012, Australia and New Zealand saw the launch of the new handheld, priced atAU$249.95, and available in the same color variations as in Europe,Silver + Black,Blue + Black andRed + Black.[71] The launch of the Nintendo 3DS XL coincided with the release ofNew Super Mario Bros. 2, the first Nintendo 3DS game to be available in both retail and downloadable versions.
On September 20, 2012, the Nintendo 3DS XL launched in South Korea, inSilver + Black,Red + Black, andWhite color variations.[72] On September 28, 2012, the system launched in two other regions, Hong Kong and Taiwan, inBlue + Black andWhite color variations.[73] In December 2012, Nintendo Chinese distribution partner,iQue, launched theiQue 3DS XL in three special editions, one featuring aMario decal while the other two feature both Mario andLuigi.[74]
Nintendo unveiled its next console, theNintendo Switch, in October 2016, with a global release in March 2017. The Switch is a hybrid video game console that functions both as a home console when docked to a television, and as a handheld system.[75][76]
Although Nintendo avoided positioning the Switch as a direct successor to the Wii U or 3DS,[77] it gradually assumed their roles as the company's main home and handheld console.[8][78] The Wii U was discontinued shortly before the Switch's launch, while the 3DS remained in production until 2020 as an entry-level option for younger players.[75][79]
At the time of the Switch's release, Nintendo executives, including Reggie Fils-Aimé, expressed confidence in the 3DS's ability to coexist alongside the Switch.[79][80] In 2017, Fils-Aimé reaffirmed support for the 3DS beyond 2018.[81] However, that same year, sales of the New Nintendo 3DS ended in Europe and Japan, leaving the New Nintendo 3DS XL and New Nintendo 2DS XL as the only models available.[82][83]
In June 2018, Nintendo suggested that it was exploring options for a potential successor to the 3DS.[84] In July 2019, the company introduced theNintendo Switch Lite—a lower-cost, handheld-only version of the Switch—while still maintaining that the 3DS would be supported as long as consumer demand persisted.[85] By that time, however, 3DS sales had dropped nearly 50% year-over-year, the release schedule had slowed to a trickle, and Nintendo had quietly scaled back its support for the platform. Its last first-party release wasWarioWare Gold, a 2018 minigame collection.[8][86]
Despite dwindling demand, Nintendo would continue supporting the 3DS family until it was officially discontinued on September 16, 2020.[87][88][89] The 3DS eShop closed on March 27, 2023,[90] and Nintendo Network online services were discontinued on April 8, 2024.[91]
The Nintendo 3DS has two separateTFT LCD displays. The top screen has a 5:3aspect ratio and can display 3D images without special glasses using an autostereoscopicparallax barrier. Its native resolution is 800 × 240 pixels (400 × 240 pixels per eye, orWQVGA). On the original model, the screen measures 3.53 inches (90 mm) diagonally, while on the 3DS XL it measures 4.88 in (124 mm). A "3D Depth Slider" beside the screen allows players to adjust or disable the 3D effect.[97] The lower screen is a 4:3resistive touchscreen with a resolution of 320 × 240 pixels (QVGA). It measures 3.02 in (77 mm) on the original 3DS and 4.18 in (106 mm) on the 3DS XL.[98][99] Although the XL model uses physically larger displays, both models share the same resolutions, resulting in lowerpixel density on the XL compared with the standard 3DS.[100]
The 3DS includes three cameras: two outward-facing cameras for capturing3D photos and video, and a single inward-facing camera above the top screen. All three have a maximum resolution of 640 × 480 pixels (0.3 megapixels,VGA). A built-inmicrophone is located on the front edge of the system.[98] Connectivity features include Wi-Fi (2.4 GHz802.11 b/g) and an infrared port used by accessories such as theCircle Pad Pro and theamiibo reader/writer.[101]
The Nintendo 3DS uses a3.7 V1300 mAh5 Whlithium ion battery.[94] Battery life is rated at roughly 3–5 hours when playing Nintendo 3DS titles and 5–8 hours when playing Nintendo DS titles, depending on display brightness, volume, and wireless use. The Nintendo 3DS XL includes a 3.7 V, 1750 mAh battery, lasting approximately 3.5–6.5 hours for 3DS games and 6–10 hours for DS games. The original 3DS weighs about 230 grams (8.1 oz), while the 3DS XL weighs about 336 g (11.9 oz). When opened, the original model measures 134 × 74 × 21 mm (5.28 × 2.91 × 0.83 in), compared with 156 × 93 × 22 mm (6.14 × 3.66 × 0.87 in) for the XL. The 3DS includes a telescopingstylus extendable to 100 mm (3.9 in), while the 3DS XL includes a fixed 93 mm (3.7 in) stylus.[98]
All systems in the Nintendo 3DS family use the same AC adapter as the Nintendo DSi. To reduce manufacturing costs, some bundles—particularly in Japan and Europe—did not include an adapter, requiring users to purchase one separately or reuse an existing unit. The original 3DS was packaged with a charging cradle; cradles for the 3DS XL and New Nintendo 3DS models were sold separately, and none was produced for the Nintendo 2DS.[102]
The Nintendo 3DS was sold in the Chinese market under theiQue name, a collaboration of Nintendo and Wei Yen, and was known as the iQue 3DS XL. This was the last console sold under the iQue name, and the only model of 3DS available in China. No physical games were ever sold for the system, and only two games were supplied preinstalled.[103]
The Nintendo 3DS features multiple input controls, including a roundanalog nub called the Circle Pad, aD-pad, four faceaction buttons (A, B, X, Y), twoshoulder buttons (L and R), Start and Select buttons, and a Home button. Additional controls include a Power button, a volume slider and a wireless switch to enable or disable wireless communication. The lower touchscreen can be used with either a finger or the included stylus. The system also has a six-axis motion sensor, combining a three-axisaccelerometer and a three-axisgyroscope. With theCircle Pad Pro accessory, players gain a second Circle Pad and extra trigger buttons (ZL, ZR).[104]
The Nintendo 3DS Game Card is the physical media format used to distribute games for the 3DS family of systems. It is similar in design to the Nintendo DS Game Card but includes a small tab in the top-left corner that prevents 3DS Game Cards from being inserted into a DS system.[105] Game Cards are available in capacities of 1 GB, 2 GB or 4 GB, which are 2, 4, and 8 times larger, respectively, than the maximum capacity of a Nintendo DS Game Card (512 MB). Although an 8 GB version was reportedly possible, it was never produced.[106]
The Circle Pad Pro accessory for the original Nintendo 3DS
The Circle Pad Pro is an accessory/add-on which connects to a Nintendo 3DS system throughinfrared, adding support for a second Circle Pad, a substitute R button input (as the original one becomes difficult to reach), and an extra set of trigger buttons (ZL / ZR).[104] The device was first released in Japan on December 10, 2011, coinciding with the release ofMonster Hunter 3G in the region.[107] It was subsequently released in Europe on January 27, 2012, in Australia on February 2, 2012, and in North America on February 7, 2012, coinciding with the release ofResident Evil: Revelations in those regions.[108]
The Nintendo 3DS XL version of the device, called theCircle Pad Pro XL, was released in Japan on November 15, 2012, Europe on March 22, 2013, and North America on April 17, 2013.[112][113][114][115]
The C-Stick and ZL / ZR buttons on theNew Nintendo 3DS are backward compatible with Circle Pad Pro-compatible titles.[116][117]
This accessory came bundled exclusively with every retail copy ofKid Icarus: Uprising.[129] The stand made the game, and other games with similar controls such asLiberation Maiden, easier to play for various users, as it helped free the tension of suspending the console with one hand since the other hand would be using the stylus on the touch screen for longer periods than usual.
A Nintendo 3DS NFC Reader/Writer, which enabledAmiibo for the 3DS, 3DS XL, and 2DS
Anear-field communication (NFC) reader and writer was released on September 25, 2015, in North America at US$19.99 and on October 2 in Europe, alongsideAnimal Crossing: Happy Home Designer. This peripheral enablesAmiibo support for the Nintendo 3DS, 3DS XL, and 2DS, a feature already built-in to New Nintendo 3DS systems. The accessory is powered by twoAA batteries.[130]
The Nintendo 3DS family consists of six models. Apart from the regular-sized Nintendo 3DS, theNintendo 3DS XL is a larger model of the console which was released on July 28, 2012, and features 90% larger screens than the original Nintendo 3DS.[16] TheNintendo 2DS is a complete redesign of the handheld which was released on October 12, 2013, and is described as an "entry level" version of the 3DS. This console, while still capable of playing Nintendo DS and 3DS games, removes the 3D functionality and changes the form factor to a fixed, "slate" design.[17] TheNew Nintendo 3DS, which also has an XL variant, adds additional controls and improved functionality, and is able to play certain games not compatible with the previous models. A cheaper alternative, theNew Nintendo 2DS XL, incorporates some of the features from the New Nintendo 3DS with elements from the 2DS such as the lack of stereoscopic 3D functionality; it also shifts from the slate form factor of the original 2DS model to a clamshell design.
TheNintendo 2DS (abbreviated to2DS) was announced on August 28, 2013, as a new entry-level model of theNintendo 3DS family. While its hardware and software are relatively similar to the Nintendo 3DS (and still offers compatibility with Nintendo DS and 3DS games), it lacks the 3DS's signature 3D screen, does not have internal stereo speakers (only using amono speaker), and uses a slate-like form factor as opposed to theclamshell design used by its Nintendo DS and 3DS predecessors. The Nintendo 2DS was released in North America and Europe on October 12, 2013, coinciding with the launch ofPokémon X &Y and was sold alongside the Nintendo 3DS and 3DS XL at a relatively lower price point.[131]
As a cheaper model of the Nintendo 3DS family that plays both Nintendo DS and 3DS games, the Nintendo 2DS was seen as a market strategy to broaden the overall Nintendo handheld gaming market. As such, the 2DS is a handheld console targeted at a different audience than that of the regular Nintendo 3DS models, particularly younger users. Despite concerns from critics who felt that the company was trying to de-emphasize the 3D functionality by releasing the 2DS, Nintendo maintained that 3D is still part of their future plans.[132]
TheNew Nintendo 3DS andNew Nintendo 3DS XL (known asNew Nintendo 3DS LL in Japan) are updated revisions of the 3DS and 3DS XL that were first unveiled during a JapaneseNintendo Direct presentation on August 29, 2014. The new models feature a more powerful processor, face tracking for improved 3D viewing angles, additional ZL/ZR shoulder buttons and a new "C-Stick"pointing stick that are comparable to and backward compatible with games that support the Circle Pad Pro, colored face buttons inspired by those ofSuper Famicom controllers, automatic brightness adjustment,microSD storage, larger batteries, and integratednear-field communications support for use withAmiibo products. The regular-sized New Nintendo 3DS also has slightly larger screens than the prior model, and a suite of interchangeable faceplates.[133][134]
As with its predecessors, the New Nintendo 3DS is compatible with existing DS and 3DS titles. Some software titles, such asXenoblade Chronicles 3D and Super NES games released forVirtual Console, are specifically optimized for the device and its upgraded processor and are incompatible with the earlier 3DS and 2DS models.[135][136][137]
The systems were released in Japan on October 11, 2014, in Australia and New Zealand on November 21, 2014,[138][139] and at retail in Europe and North America on February 13, 2015. Only the XL version was made available in North America at launch,[135][136] though the smaller model was later released in a series of limited edition bundles.[140]
On April 27, 2017, Nintendo unveiled theNew Nintendo 2DS XL (known asNew Nintendo 2DS LL in Japan), which was released in North America and Europe on July 28, 2017[141] and Japan on July 29, 2017.[142] The system is a variation of the New Nintendo 3DS line, featuring the additional hardware features and software compatibility of the New Nintendo 3DS, albeit without the stereoscopic 3D functionality, updated micro SD card placement to make it easier to remove, an updated home button and cartridge cover similar to the Nintendo Switch, and a foldable form factor.[143]
The Nintendo 3DSHome Menu as of system version 9.3.0-21. The upper screen displays a 3D animated logo for each individual app, while the bottom screen displays application icons.
TheHome Menu is agraphical user interface similar to theNintendo DSi Menu andWii U Menu for Nintendo 3DS systems. It is used to launch software stored onNintendo DS andNintendo 3DS Game Cards, applications installed on aSD card, andDSiWare titles installed in the system's internal memory. Application icons are set in a customizable grid navigable on the lower screen. On the upper screen, a special 3D animated logo is displayed for each individual app, as well as system information such as wireless signal strength, date and time, and battery life.[161] Using the Home button, users can suspend the current software that is running and bring up the Home Menu, allowing the user to launch certain multitasking applications, such as theInternet Browser andMiiverse.
Similarly to theNintendo DSi, the menu has updateablefirmware. On April 25, 2012, a system update brought the introduction of a folder system, which allows users to put applications inside folders.[162] On June 20, 2013, a system update brought the introduction of theSave Data Backup feature, which allows the user to back up save data from downloadable Nintendo 3DS software and mostVirtual Console games.[163] An update was released on October 30, 2014, to enable players to download custom themes for the Home Menu, based on various Nintendo titles.[164]
Nintendo 3DS Camera is a built-in photo and video recorder with an integrated media gallery andphoto editing functionality. The app uses the system's two front-facing cameras to take 3D photos, and the user-facing camera to take regular 2D photos. All photographs are taken at a resolution of 640 × 480px (VGA), or 0.3megapixels. The two perspectives of 3D photographs are stored into two separate files, with JPG and MPO extensions.[165]
There are various options and filters available when taking photos or recording video. There is also aLow-Light option, which is useful when taking photos and recording video in low lighting conditions.[166] There is a loud shutter sound that happens when you take photos, which cannot be turned down or off, likely to comply with Japan's mandatory shutter sound.[167]
On December 7, 2011, a system update added the ability to record 3D video along special recording options, such as the ability to makestop motion animations.[168] All recording modes only allow a single video to be up to 10 minutes long.[169]
Nintendo 3DS Sound is a built-in music player and sound recorder. Supportedfilename extensions include MP3 audio with.mp3 and AAC audio with.mp4,.m4a, or.3GP. Audio files can be played from an SD card, with visualizations displayed on the upper screen. Music can be played while the console is closed, using the system'sheadphone jack. A set of sound manipulation options are available, as well as severalaudio filters. Ten-second voice recordings can also be recorded and edited.[170] There is also aStreetPass function built-into the app, where users exchange song data to make a compatibility chart between them.[170]
Nintendo eShop is the Nintendo 3DS's online software distribution service. Launched in June 2011, the eShop provides downloadable retail and download-only Nintendo 3DS titles,Virtual Console titles, and various applications and videos. It also allows users to purchasedownloadable content (DLC) and automatically downloadpatches for both physical and downloadable games. All content obtained from Nintendo eShop is attached to aNintendo Network ID but can only be used in one system. Background downloading is possible viaSpotPass, while playing games or insleep mode. Up to ten downloads can be queued at a time and their status can be checked on the Home Menu.[171]
Certain Latin American and Caribbean countries, which feature a more limited eShop, had their systems closed in July 2020. Countries in the region with the full eShop and the rest of the world were unaffected.[172]
It was later announced on February 15, 2022, that support for Nintendo eShop for the Nintendo 3DS for the rest of the world would be discontinued in late March 2023 (this was confirmed to be March 27, 2023[23]), with the ability to add credit cards ceasing by May 23, 2022, followed by the inability to add funds by August 29, 2022.[22]
Miiverse was an integratedsocial networking service, which allowed players to interact and share their gaming experiences through their personal Mii characters. It was originally launched onWii U and was launched on the Nintendo 3DS on December 11, 2013, via a firmware update.[173] Its functionality was similar to the Wii U version albeit without the private messaging feature, and required aNintendo Network ID.
Miiverse allowed users to seamlessly share accomplishments, comments, hand written notes, and game screenshots with other players on various communities specific to their games and applications. It was possible to access Wii U communities on the Nintendo 3DS and vice versa. It was also possible to access Miiverse on any internet enabledsmartphone,tablet andPC.[174] The service was moderated through software filtering as well as ahuman resource team in order to ensure that the content shared by users was appropriate and that nospoilers were shared.[175] It was also possible to post screenshots from certain games to social networking websites such asTwitter,Tumblr and/orFacebook via theNintendo 3DS Image Share service.[176]
On November 7, 2017, the Miiverse servers closed down for the 3DS and the Wii U.[177]
The Nintendo 3DS'sinternet browser was released via a firmware update on June 6, 2011, in North America and June 7, 2011, in Europe and Japan.[178] It functions as a multitasking system application and can be used while another application is suspended in the background. The browser supportsHTML,CSS,JavaScript and someHTML5 elements but does not supportFlash, video or music.[179] It can also download and show 3D images with the.mpo file extension and allows users to save images on an SD card. Additionally the browser supportsJPEG and MPO image uploads from the system's photo gallery. The user can also choose between theGoogle and theYahoo! search engines, and can also createbookmarks.
Nintendo Video launched in Australia, Europe, and Japan on July 13, 2011, and in North America on July 21, 2011, along with a tutorial video.[180][181][182] The service periodically updates its video content availability throughSpotPass, automatically adding and deleting content from the console. Up to four videos can be available through the app at the same time. Nintendo Video content include: established series such asOscar's Oasis andShaun the Sheep (with fifteen exclusive episodes);[183] original series such asDinosaur Office andBearShark byCollegeHumor; short films; movie trailers; and sports videos byRedbull andBSkyB. The Nintendo Video app was discontinued in the Japanese, European and Oceania regions by April 2014, and in North America by July 2015. In North America at least, the "Nintendo Video" name continues to exist via a permanentNintendo eShop category for all hosted videos that previously featured on the former app, as well as potential new content. The permanently hosted online "Nintendo Video" eShop videos can be viewed on-demand at any time without additional costs.
TheNetflix streaming video service was released in North America on July 14, 2011.[184] Netflix users are able to pause streaming video on the Nintendo 3DS and resume it on other Netflix-enabled devices. Only 2D content is available through the service.[185] The Netflix app was discontinued on June 30, 2021.[186] Nintendo announced on October 21, 2011, thatHulu Plus would be released on the Nintendo 3DS by the end of the year.[187] On February 16, 2012, following the debut of Hulu on the Wii, Nintendo reiterated the announcement this time claiming it would be available on the 3DS sometime in 2012.[188] Finally, on August 6, 2013, the Hulu application became available in Japan and on October 17, 2013, the Hulu Plus application was launched in North America, along with a one-week free trial.[189][190] On November 29, 2013, theYouTube application was released for the Nintendo 3DS in Europe and North America.[191] It was discontinued in August 2019.[192]
The SpotPass TV service launched in Japan on June 19, 2011. The service was a joint service betweenNippon TV andFuji TV that brought free 3D video content to Nintendo 3DS users in Japan. Types of content included programming teaching the user how to do magic tricks, Japanese idol sumo wrestling, sports, and 3D dating, among others. The service was terminated on June 20, 2012, a year after its inception.[193] AEurosport app launched in Europe and Australia on December 15, 2011, and worked similarly to the Nintendo Video app. It featured weekly episodes ofWatts Zap and other compilation videos containing Eurosport content.[194] The service was terminated on December 31, 2012, a year after its inception.[195]
Swapnote (known asNintendo Letter Box in Europe and Australia) is a messaging application for the Nintendo 3DS. Swapnote was released on December 21, 2011, in Japan and on December 22 in Europe, Australia and North America, via theNintendo eShop. The application is free and is pre-installed on newer systems. It allows users to send hand-written/drawn messages to registered friends viaSpotPass either or other users viaStreetPass.[196] The app also allows users to freely embed pictures and sounds into their messages.
On October 31, 2013, Nintendo abruptly suspended the Swapnote/Nintendo Letter Box SpotPass functionality after discovering minors were sharing Friend Codes with strangers who had exploited the messaging service to allegedly exchange pornographic imagery.[197][198]
Mii Maker is a system application that allows users to createMii characters through either a selection of facial and body features, such as the nose, mouth, eyes, hair, among other, or by taking a photo using the system's cameras and auto-generate a personal Mii. Mii characters can also be added and shared by reading specialQR codes with one of the cameras.[199] It is also possible to import Mii characters from aWii or aWii U system. However, Mii created on Nintendo 3DS systems cannot be exported back to a Wii due to the addition of character parts in Mii Maker not present on the Wii'sMii Channel.[200] This restriction, however, is not applied when exporting a Mii from a Nintendo 3DS to a Wii U system.
Activity Log is a system application that tracks a record of which games have been played and for how long. Additionally, it functions as apedometer. The feature encourages walking every day with the system in order to earnPlay Coins, at a maximum of 10 each day at a rate of one per 100 steps, to a total of 300 coins. Play Coins can then be used with compatible games and applications to acquire special content and a variety of other benefits.[201]
Other network features of the Nintendo 3DS include theNintendo Network,SpotPass and StreetPass.StreetPass Mii Plaza is a StreetPass application which comes pre-installed on every Nintendo 3DS system, whileNintendo Zone Viewer is a built-in application that detects and makes use of certified SpotPass hotspots. The service has since been discontinued.[202] The Nintendo Network online service has been discontinued as of April 8, 2024, marking an end for most of the online features of the 3DS, including SpotPass and online multiplayer.[91]
Retail copies of games are supplied on proprietary cartridges calledNintendo 3DS Game Cards, which are packaged in keep cases with simple instructions. In Europe, the boxes have a triangle at the bottom corner of the paper sleeve-insert side. The triangle is color-coded to identify the region for which the title is intended and which manual languages are included. Unlike with previous Nintendo consoles, the complete software manual is only available digitally via the system's Home Menu. Software published by Nintendo and by some third parties come packaged withClub Nintendo points, which can be redeemed for special rewards.[203] Retail and download-only games are also available for download in theNintendo eShop. All Nintendo 3DS consoles areregion locked (software purchased in a region can be only played on that region's hardware).[204]
A total of 392.14 million Nintendo 3DS games have been sold worldwide as of December 31, 2024, with59 titles surpassing the million-unit mark. The most successful game,Mario Kart 7, has sold 18.99 million units worldwide.[15]
The Nintendo 3DS launched in Japan with8 games,[205] in North America with12 games[206] and in Europe with14 games.[207] An additional thirty games were announced for release during the system's "launch window", which includes the three months after the system's launch date.
List of Nintendo 3DS launch titles by region released
AR Games is a compilation of severalaugmented reality mini-games and simple tools, which is pre-installed on every Nintendo 3DS, along with six paper cards that interact with certain games. Five of the six cards have a picture of a character on them, consisting ofMario,Link,Kirby,Pikmin, andSamus. The sixth one is a question mark box from theSuper Mario Bros. series. Nintendo has also published downloadable versions of this card in larger sizes.[208] By scanning the cards, real time graphics are augmented onto live footage. It is also possible to take 3D photos of Nintendo characters, using any to all 6 AR Cards, as well as theirMiis.
Face Raiders is another augmented reality application pre-installed on every Nintendo 3DS system. In order to start playing, the user must take pictures of peoples' faces. These faces then turn into enemies and attack the player, who must shoot them using the system'sgyroscope. The background of the game is the rear camera's viewpoint.[211] As people walk by in the background, the game takes their pictures from their faces, also adding them as enemies. It is also possible to collect faces from the system'simage gallery, which is searched automatically for faces.[212]
There are other Nintendo 3DS applications that similarly use the system's AR capabilities, such asPhotos with Mario,Photos with Animal Crossing,Pokémon Dream Radar, andSpirit Camera: The Cursed Memoir.[213][214]
Download Play allows users to play localmultiplayer games with other Nintendo 3DS systems using only one Game Card. Players must have their systems within wireless range (up to approximately 65 feet) of each other for the guest system to download the necessary data from the host system. Download Play on Nintendo 3DS systems is also backward compatible, meaning that it is also available forNintendo DS games. Unlike Download Play on Nintendo DS, game data is stored on the system's SD card once downloaded to the guest system, no longer requiring a re-download for a future game session.[215] Nintendo 3DS games can only transfer a maximum of 32 MB of data to other systems while in download play.[216] Other forms of local multiplayer modes require each player to own the software that is currently being used.
In addition to its own software, the Nintendo 3DS is backward compatible with allNintendo DS andNintendo DSi software. Like the DSi andDSi XL, the Nintendo 3DS is incompatible with DS software that requires use of theGame Boy Advance port. Nintendo DS and DSi software cannot be played with 3D visuals on the 3DS. The original DSdisplay resolutions are displayed in a scaled and stretched fashion due to the increased resolution of the 3DS's screens. If the user holds down the START or SELECT buttons upon launching Nintendo DS software, the emulated screens will be displayed in the Nintendo DS's native resolution, albeit smaller with black borders. On the Nintendo 3DS XL, this method yields a viewing size for DS games similar to their native sizes (due to the larger screen size of the XL), unlike on the original 3DS models, where the games appear to be shrunk.[217][218]
TheVirtual Console service allows Nintendo 3DS owners to download and play games originally released for theGame Boy,Game Boy Color,Game Gear,Nintendo Entertainment System, and exclusively for the New Nintendo 3DS models,Super Nintendo Entertainment System. Virtual Console games are distributed over broadband Internet via theNintendo eShop, and are saved to a removableSD card. Once downloaded, Virtual Console games can be accessed from the Home Menu as individual apps. The service was launched on June 6 in North America and June 7, 2011, in Japan and Europe[citation needed] as part of a system update.[219]
Beginning in 2012, theLouvre in Paris utilized Nintendo 3DS systems to provide audioguides. The following year, the museum contracted Nintendo to create a 3DS-based audiovisual visitor guide.[222] TitledNintendo 3DS Guide: Louvre, this guide contains over 30 hours of audio and over 1,000 photographs of artwork and the museum itself, including 3D views,[223] and also provides navigation thanks todifferential GPS transmitters installed within the museum.[224] 3DS XLs pre-loaded with the guide are available to rent at the museum, and the software can also be purchased from the Nintendo eShop. Unlike most 3DS titles, the guide is not region locked.[225]
The Nintendo 3DS hardware has received largely positive reviews. IGN called its hardware design a "natural evolution of the Nintendo DSi system."[48] CNET praised the device's 3D effect, while IGN called it "impressively sharp and clean", and impressively superior to its predecessors,[228][229] although it was noted that the 3D effect only worked if the system was held at the right distance and angle.[229][230] A common complaint was the 3DS's battery life; Engadget reported to get 3 hours of battery life from the system,[230] while IGN reported 2 to 4.5 hours of play.
The Nintendo 3DS XL was very well received at launch. Reviewers generally recommended the console to new buyers of the Nintendo 3DS family, although not so much to current owners of a Nintendo 3DS. Kotaku mentioned it as "possibly the best portable gaming device ever...[and] a well-designed machine..." and that "it plays great games"[231] while The Verge called it "the best portable gaming buy around right now."[232] The Nintendo 3DS XL improves upon the battery life of the original 3DS. Kotaku claimed that the Nintendo 3DS XL's battery "lasts a cross-country flight.".[233] Sam Byford ofThe Verge noted that the larger top screen makes more obvious problems with aliasing and low-resolution textures. He did, however, say that the 3D felt more immersive: "Where the 3DS felt like peering through a peephole into another world, the XL is almost like stepping through a door."[234] On the other hand, Destructoid said the 3D effect on the XL was more subtle than on its predecessor.[235] The Verge spoke positively of the build quality and design choices, saying the console improved on the original.[234] ADestructoid reviewer said the 3DS XL was easier to use than the regular Nintendo 3DS, mainly due to their large hands.[235] The Verge noted lowered sound quality from the original, the result of smaller speakers.[234] Both The Verge and Gizmodo complained of low-quality cameras.[234]
Prior to its launch, Amazon UK announced that the Nintendo 3DS was their most pre-ordered video game system ever.[276] Nintendo of America announced that the number of pre-orders were double the number of pre-orders for theWii.[277]
The system launched in Japan on February 26, 2011, and sold its entire allotment of 400,000 Nintendo 3DS units during its release, amid reports of major queues outside retailers and pre-order sellouts.[278] On March 25, 2011, the system launched in Europe, selling 303,000 units during its first two days of its release. In the UK 113,000 3DS units were sold during its opening weekend, making it Nintendo's most successful hardware launch in the country to this day.[279] According to theNPD Group, Nintendo sold just under 500,000 Nintendo 3DS units during the month of March 2011 in the US, with 440,000 Nintendo 3DS units sold in its first week of release.[280][281] As of March 31, 2011, the 3DS had sold 3.61 million units, short of the 4 million Nintendo projected.[282] The Nintendo 3DS is also the fastest selling console in Australia, with 200,000 units sold through 37 weeks of availability.[283]
Following the system's price cut of almost one third of its original price by the second quarter of 2011, sales saw an increase of more than 260 percent during the comparable 19-day time period in July. About 185,000 units were sold following a price cut on August 12. Nintendo sold more than 235,000 Nintendo 3DS systems in the United States in August, being the second best-selling dedicated game system for the month.[284]
Approximately 8 months after its release, Nintendo of America announced that sales of the Nintendo 3DS had surpassed the original Nintendo DS in its first year, which was approximately 2.37 million units sold.[285] During the 2011 holiday season, the Nintendo 3DS sold approximately 1.6 million units in Japan.[286] By the end of 2011, Nintendo 3DS sales reached 4 million units sold in the United States.[287] Overall, Nintendo sold 11.4 million Nintendo 3DS units worldwide, in 2011.[288]
On September 30, 2013, Nintendo president Satoru Iwata announced that the Nintendo 3DS had sold more than 5 million units in Japan during the year of 2013. This mark was only surpassed by its predecessor, the Nintendo DS.[289]
Following the launch of theNintendo 2DS, Nintendo sold 452,000 units of theNintendo 3DS family in the United States, during the month of October, double the previous month's sales. As such, it achieved its sixth consecutive month as the best-selling video game console in the US. Total Nintendo 3DS first-party software sales for the month hit more than 2 million units, the highest since December 2011.[290] North American retailer Target reported that the Nintendo 3DS XL was among its top-sellers during the Black Friday.[291] On November 29, 2013, Nintendo of France deputy general manager Philippe Lavoué announced that Nintendo 3DS life-to-date hardware sales stand at 2.15 million units in France, in which 30 percent account for Nintendo 2DS sales. It was also announced that the 3DS possesses a market share of 50 percent of all video game systems sold, and that Nintendo 3DS software sales rose from 850,000 to 1,700,000 year-over-year in the region.[292] According to the NPD Group, Nintendo sold around 770,000 units of the Nintendo 3DS family in November in North America, pushing the lifetime to nearly 10.5 million units in the region.[293] On December 19, 2013, MCV reported that lifetime Nintendo 3DS family sales in the United Kingdom had hit 2 million units, making it the best-selling console of the year in the region.[294]
By January 2014, Nintendo had sold 900,000 units in Spain.[citation needed] The fourth quarter of 2014 saw the release of theNew Nintendo 3DS in Japan and Australia. Although having upgraded hardware, a few exclusive titles, and being capable of running Super NES games for theVirtual Console, it is not treated as a new generation of console. It is considered to be part of the 3DS family, and is therefore included in these sales figures.
The first quarter of 2015 saw the release of theNew Nintendo 3DS, part of the 3DS family and thus counted among these sales figures, in Europe and North America.
As of September 30, 2022[update], Nintendo reports 75.94 million units have been shipped worldwide, of which 25.26 million were shipped to Japan, 26.90 million were shipped to the Americas, and 23.78 million were shipped to other territories including Europe.[275]
Nintendo has publicly stated that the 3D mode of the Nintendo 3DS is not intended for use by children ages six and younger, citing possible harm to their vision. Nintendo suggests that younger players use the device's 2D mode instead,[295] although theAmerican Optometric Association has assured parents that 3D gaming in moderation would not be harmful for children.[296] Additionally, the 3DS may help in screening children before the age of 6 who have depth related vision problems according to Dr. Michael Duenas, associate director for health sciences and policy for the American Optometric Association, and Dr. Joe Ellis, the president of the optometrists' association.[297] However, Dr. David Hunter, a pediatric ophthalmologist affiliated with theAmerican Academy of Ophthalmology believes that it is largely speculative whether a child who has problems perceiving depth in real life would react to a 3DS in any way that parents would recognize as indicating any problems with depth perception.[297] Duenas asserted that Nintendo's vague warning that "there is a possibility that 3-D images which send different images to the left and right eye could affect the development of vision in small children," was not specifically backed up by any scientific evidence, and that it was motivated by preventing possible liability rather than safeguarding against realistic harm.[297]
The system's parental controls, safeguarded by aPIN, allow parents to disable autostereoscopic effects on systems intended for use by young children.[298] Playing games in 3D has been suspected of causing headaches among some gamers.[299]
Nintendo of America's then-presidentReggie Fils-Aimé partially cited these concerns as one of the influences on the creation of theNintendo 2DS, an entry-level version of the Nintendo 3DS system lacking 3D functionality.[131]
In 2011, 58-year-old formerSony employee Seijiro Tomita sued Nintendo for infringing a patent on the 3D screen that obviates the need for 3D glasses. On March 13, 2013, a United States federal jury ordered Nintendo to pay him US$30.2 million indamages.[300] However, on August 7, 2013, that amount was reduced by 50% to US$15.1 million because the initial figure was, according to Judge Jed Rakoff, a federal judge, "intrinsically excessive" and "unsupported by the evidence presented at trial."[301] On December 11, 2013, it was decided by Judge Rakoff that Nintendo pay 1.82% of the wholesale price of each unit sold to Tomita.[302][303] On March 17, 2018, theUnited States Appeals Court determined Nintendo had not violated Tomita's patent.[304]
On July 17, 2015, Nintendo won a patent suit filed against eight of its handheld consoles, including the 3DS.[305] The suit was originally filed by the Quintal Research Group after it secured a patent for a "computerized information retrieval system" in 2008.[306]
^abcdefWilde, Thomas (September 20, 2020)."Nintendo 3DS, 2011-2020: Its strange life, quiet death, and the potential end of a mobile gaming dynasty".GeekWire.Archived from the original on March 6, 2025. RetrievedMarch 20, 2025.The Switch, which worked as both a home and portable console, couldn't help but occupy some of the 3DS's territory, and most developers chose to make games for the newer, more powerful, higher-profile system. [...] the Switch's hybrid handheld means that it's effectively still servicing both of its previous audiences.
^"Iwata Asks: Nintendo 3DS". Archived fromthe original on February 13, 2012. RetrievedJanuary 11, 2011.Iwata: To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in [...]Itoi: Nintendo GameCube did? And all the Nintendo GameCube systems around the world?Iwata: Yeah. If you fit it with a certain accessory, it could display 3D images. [...]Iwata: We already had a game for it, though – Luigi's Mansion, simultaneously released with Nintendo GameCube.Itoi: The one in which Luigi shoulders a vacuum cleaner?Iwata: Yeah, that one. We had a functional version of that in 3D.
^Valich, Theo (October 13, 2009)."nVidia Tegra wins contract for next-gen Nintendo DS".Bright Side of News*. Bright Side Network.Archived from the original on May 2, 2020. RetrievedApril 4, 2010.Currently, we have no information what exact chip is being used [just that nVidia won the contract], but with the debut set for February 2010, the second generation of Tegra chips could make an excellent base [to be launched at Mobile World Congress in Barcelona].
^Ingham, Tim (February 16, 2010)."DS2 in the hands of Pokemon Company".CVG. Future Publishing.Archived from the original on December 7, 2014. RetrievedApril 4, 2010.Any kind of March announcement wouldn't fit with the timeline I understand the second DS to be on,' he added.
^"Did Nintendo Doom New Handheld Before Its Release?".CNBC. March 29, 2010.Archived from the original on June 11, 2011. RetrievedApril 3, 2010.'Apparently, the Japanese press was all over it and talked with suppliers there and Nintendo just wanted to get out ahead by breaking the news to prevent a leak,' says Billy Pigeon, senior analyst with M2 Research.
^"Nintendo DS testing platform revealed by FCC".Wireless Goodness. April 30, 2010. Archived fromthe original on March 8, 2015. RetrievedMay 18, 2010.An FCC filing today by Mitsumi exposed what appears to be a Nintendo DS testing platform.
^Predy, Logan (May 17, 2010)."3DS Dev-Build Hardware Analysis".Game Usagi.Archived from the original on April 26, 2012. RetrievedMay 18, 2010.For their '3D Control Stick' Nintendo has decided to go for something much more akin to the 'control nub' on the PSP systems.
^"슈퍼 마리오 3D랜드, 3DS와 동시 발매" ['Super Mario 3D Land', Launched with Nintendo 3DS simultaneously in April 28].ThisIsGame (in Korean). March 22, 2012. RetrievedSeptember 18, 2024.
^Cox, Kate (September 19, 2020)."A fond farewell to the weird and wonderful Nintendo DS".Ars Technica.Archived from the original on November 26, 2024. RetrievedMarch 20, 2025.For Nintendo's part, all its gaming is now potentially mobile: the great advantage of the Switch is the ease from which it goes from a tabletop console to a handheld one, with barely a pause in-between. The rise and sustained popularity of the Switch effectively started the clock ticking down the last minutes of the DS' viability long ago. In some ways, it's a miracle it lasted until now.
^abc"Nintendo 3DS Spec Sheet"(PDF) (in Japanese). Nintendo Co., Ltd. September 29, 2010. Archived fromthe original(PDF) on June 29, 2011. RetrievedSeptember 29, 2010.
^Yeung, Karlie (December 17, 2010)."3DS Cartridges Could Store Up to 8 GB". Nintendo World Report.Archived from the original on April 3, 2012. RetrievedJanuary 31, 2012.The memory size for Nintendo 3DS cartridges will range from one to eight gigabytes, reports major Taiwanese newspaper China Times.
^Drake, Audrey (May 15, 2012)."Two New Pokemon Games Come to eShop".IGN.Archived from the original on June 19, 2012. RetrievedJune 26, 2012.'Nintendo has finally confirmed that two downloadable Pokemon games first teased during last month's Nintendo Direct Japanese broadcast will be coming to North America this fall. The first isPokémon Dream Radar, an AR shooting game that allows players to use the system's gyroscope and Augmented Reality capabilities along with its internal camera to find and catch monsters in the real world. [...]