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Nichibutsu

From Wikipedia, the free encyclopedia
(Redirected fromNihon Bussan)
Japanese video game developer and publisher
Not to be confused with Nihon Goraku Bussan, currently known asSega.

Nihon Bussan Co. Ltd.
日本物産株式会社
Nichibutsu
Native name
日本物産株式会社
Nihon BussanKabushiki gaisha
Company typePublic
IndustryVideo game industry
FoundedOctober 1970; 55 years ago (October 1970)
FounderSueharu Torii
DefunctDecember 15, 2015; 9 years ago (2015-12-15)
FateDissolved; intellectual properties sold toHamster Corporation.
Headquarters,
Japan
Area served
Worldwide
Key people
  • Sueharu Torii
  • (president and CEO)
  • Kazuo Torii
  • (executive director)
Products
  • Video games
  • Arcade cabinets
  • Slot machines
  • Yachts
Number of employees
30

Nihon Bussan Co. Ltd.[a], doing business asNichibutsu[b], was a Japanesevideo game developer andpublisher headquartered inKita, Osaka.[1] In the past they had also manufactured and sold yachts.[2]

The company used a horned owl for its official logo.[3] Outside of the Nichibutsu brand, the company also produces adult video games (mainly stripmahjong arcade games) under theSphinx (スフィンクス) brand.[4]

In March 2014, Nichibutsu sold its video game library toHamster Corporation due to the decision of original founder Sueharu Torii to retire. The company was disbanded on December 15, 2015.[5]

History

[edit]
Nichibutsu sponsored the Lotus F1 team from 1991 to 1993; pictured is theLotus 102D bearing their logo.

The company's founder Sueharu Torii established Nihon Bussan in October 1970 inKita-ku, Osaka. They begin their activities by mainly sellingarcade machines. In 1972, the company was incorporated as Nihon Bussan Co., Ltd with a capital of 3 million yen.[6]

In 1976, Nihon Bussan, under the brand Nichibutsu, made its debut as a manufacturer to theAmusement Machine Show and opened a Tokyo office in 1978.[6] 1978 also saw Nichibutsu entering thearcade game market, when they debuted with a clone of the gameBreakout calledTable Attacker.[7] The same year, Nichibutsu settled withTaito by paying a license fee to launch a clone ofSpace Invaders titledMoon Base.[8] Also in 1979, a business alliance was formed withNamco for a clone ofGalaxian calledMoon Alien. Originally intended as a limited release, Nichibutsu violated the manufacturing agreement by producing the title in more units than the agreement called for and ended up paying Namco the excess of the license fee.[9] Nihon Bussan continued to release successful titles such asMoon Cresta andCrazy Climber.[10]

In 1983, the company developedJangou Night which features the industry's first undressing elements and established the genre of stripmahjong games.[11] In 1984, Nihon Bussan developedTube Panic, the industry's first board game equipped with a rotation feature.[12] From the mid-1980s, Nichibutsu releasedTerra Cresta andCosmo Police Galivan that made use ofYamaha YM3812 FM sound.[13]

Nichibutsu entered the home video game market in 1983 by developing a console of their own, theMy Vision, and in 1986 released their first NES title,MagMax, followed by theMSX in 1989; the same year also saw the release of the company's last mainstream arcade game,Sky Robo (Tatakae! Big Fighter in Japan) before switching to exclusively produce strip mahjong titles for that market; in 1992, the company leftJAMMA after the arcade industry began showing concerns about increasingly risque material in their strip mahjong games.[14] In 1990, Nihon Bussan released console-first titles for thePC Engine such asF1 Circus which became a major hit. During the height of the F1 Circus series, Nihon Bussan sponsoredTeam Lotus from 1991 to 1993; the sponsorship agreement allowed Lotus to appear as the only licensed team in theF1 Circus titles until Nichibutsu obtained a complete license fromFormula One Constructors Association.

Nihon Bussan began releasing games for theMega Drive in 1991,SNES in 1992,SonyPlayStation in 1995 and for theSegaSaturn in 1996. Some of the titles were mahjong titles, with their PC Engine gameSexy Idol Mahjong featuring strip elements from their arcade titles.

In March 2009, the company partnered withD4 Enterprise to reprint and distribute Nihon Bussan retro games for its Project EGG service.[15]

In March 2014, Nihon Bussan sold the rights of all video games toHamster Corporation.[16] Hamster had approached founder Sueharu Torii for a licensing agreement of Nihon Bussan's games. Torii opted instead to sell outright the company's video game library and to retire.

Timeline

[edit]
  • 1979 – The company's headquarters is relocated to Tenjinbashi, Kita-ku, Osaka. Their capital increases to 24 million yen. Nichibutsu U.S.A. Co., Ltd. is established inTorrance, California, US.
  • 1980 – Nichibutsu U.K. Ltd. is established inWest Midlands, England, United Kingdom. Nichibutsu Kyushu Co., Ltd. is established in Hakataekiminami, Hakata-ku, Fukuoka, Fukuoka.
  • 1981 – Nichibutsu Europe GmbH is established inRödermark,Offenbach,Hesse, Germany. The Nihon Bussan Co., Ltd. factory opens in Sayama, Kumiyama, Kuse, Kyoto.
  • 1983 – Tokyo office is moved to Nihonbashihoridome, Chuo-ku, Tokyo. Nichibutsu Sapporo Co., Ltd. is established in Nakanoshima, Toyohira-ku, Sapporo, Hokkaido. Nichibutsu Sendai Co., Ltd. is established in Uesugi, Sendai, Miyagi. Nichibutsu Hiroshima Co., Ltd. is established in Higashikasumichou, Minami-ku, Hiroshima, Hiroshima. Nichibutsu also releases their only console,My Vision.
  • 1984 – Capital increases to 36 million yen.
  • 1985 – Capital increases to 50 million yen.
  • 1989 – Nihon Bussan's last mainstream arcade game,Sky Robo /Tatakae! Big Fighter, is released.
  • 1991 – The company's Tokyo office is moved to Roppongi, Minato-ku, Tokyo.
  • 1992 – Nihon Bussan withdraws from theJapan Amusement Machinery Manufacturers Association over a dispute regarding the risque content in their mahjong games.[14]
  • 2001 – Nihon Bussan's last home video game,Virtual Kyoutei 21, is released.
  • 2005 – Nihon Bussan's last arcade game (overall),Koi Suru Cosplay Akihabara is released.
  • 2007 – The company ends development of video games,[17] while continuing to oversee the rights to their games.[18]
  • 2009 – Nihon Bussan joinsD4 Enterprise's Project EGG, a retro game republishing/distribution service.
  • 2014 – Nihon Bussan sells the rights to their games toHamster Corporation and closes the company.

List of Nichibutsu games

[edit]
See also:Category:Nichibutsu games

Paddle games

[edit]

Breakout clones

[edit]
  • 1978Table Attacker
  • 1978Table Attacker Guard
  • 1978Table Attacker Special
  • 1978Table Attacker Black
  • 1979Attacker Ace

Circus clones

[edit]
  • 1978Table Bonpa
  • 1979Bonpa

Shooters

[edit]

Moon Base series

[edit]

Originally clones ofSpace Invaders.

  • 1978Moon Base
  • 1978Moon Base Spector
  • 1978Moon Base Zeta
  • 1979Super Moon Base

Terra Cresta series

[edit]

This series was followed bySol Cresta in 2022, developed by another company,PlatinumGames.

Other shooter games

[edit]

Action games

[edit]

Quiz games

[edit]
  • 1987Hihoo!
  • 1987Hihoo!2
  • 1991Quiz DE Date
  • 1991Miracle Q
  • 1991Kotaemon kachi
  • 1991TECHNO・DOOL

Puzzle games

[edit]

Mahjong games

[edit]

Other games

[edit]

Notes

[edit]
  1. ^Japanese:日本物産株式会社,Hepburn:Kabushiki gaisha
  2. ^Japanese:日物,Hepburn:Nichibutsu

References

[edit]
  1. ^"Nichibutsu Fact BookArchived 2010-02-21 at theWayback Machine." Nihon Bussan. Retrieved on February 19, 2010.
  2. ^"Yacht impressions page". Archived fromthe original on February 18, 2019. RetrievedNovember 18, 2014.
  3. ^At Famitsu released in 1990, Nichibutsu mark is described as designed the owl, which is called the God of happiness motif.
  4. ^Sphinx also released the game in the name of Nihon Bussan and it is listed on the home page.Mahjong Hanafuda product listArchived 2013-07-04 at theWayback Machine
  5. ^"Notice Regarding Company Dissolution" (in Japanese). Civil Legal Association. December 2015. Archived fromthe original on December 6, 2020. RetrievedDecember 5, 2020.
  6. ^ab"The Arcade Flyer Archive - Video Game Flyers: Frontier Spirit of Amusement, Nichibutsu".
  7. ^Shooting Game Side Volume 11, page 31 (February 7, 2015; Japanese)
  8. ^Game Machine March 1, 2001 issue (Japanese)
  9. ^Game Machine June 15, 2001 issue (Japanese)
  10. ^Business Japan – Volume 29, Page 125 Nihon Kōgyō Shinbunsha – 1984 "The wider this trend expands, the deeper these game machines lead the people into the world of dreams and fantasy. Nichibutsu, Japan's unique game machine manufacturer which started earlier than other similar makers the full utilization of the most advanced technology, is determined to come out with products which the people want to play with."
  11. ^"Goodbye to Nichibutsu" interview with company president Sueharu Torii (November 6, 1992 issue of Famitsu)
  12. ^Shooting Game Side Volume 10 (September 26, 2014, Japanese)Archived 2014-10-20 at theWayback Machine
  13. ^"Project EGG – participating companies list".Amusement-Center.com (in Japanese). Archived fromthe original on March 18, 2013. RetrievedNovember 18, 2014.
  14. ^ab[麻雀ゲームの審査に不満を示した日本物産の退会で議論」,Game Machine issue 420 (1992), p. 3 (Japanese)]
  15. ^D4 enterprise Project EGG/Value-Press press release
  16. ^NEWS RELEASE.
  17. ^Game Machine No. 15 (April 2014, Japanese)
  18. ^Moon Cresta, Crazy Climber, the last update of the trademark rights of the family Mahjong has become in 2007.Industrial Property Digital Library – trademark search
  19. ^abLewin, Gene (January 15, 1984)."Gene's Judgements: Critiquing AMOA Show Conversions, Dedicated Games".Play Meter. Vol. 10, no. 2. pp. 60–2, 78.
  20. ^Sharpe, Roger C. (July 15, 1985)."Critic's Corner"(PDF).Play Meter. Vol. 11, no. 13. pp. 25–31.
  21. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 246.Amusement Press, Inc. October 15, 1984. p. 31.
  22. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 247. Amusement Press, Inc. November 1, 1984. p. 31.
  23. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 250. Amusement Press, Inc. December 15, 1984. p. 29.
  24. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 251. Amusement Press, Inc. January 1, 1985. p. 37.

External links

[edit]
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