Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Nanosaur 2: Hatchling

From Wikipedia, the free encyclopedia
2004 video game

2004 video game
Nanosaur 2: Hatchling
Ascreenshot of Nanosaur 2 on theMacintosh
Developer(s)Pangea Software
Publisher(s)Pangea Software
Platform(s)Mac OS X,Windows,iOS
Release2004
Genre(s)Third-person shooter
Mode(s)Single-player,multiplayer

Nanosaur 2: Hatchling (or justNanosaur 2) is a continuation of the originalNanosaur storyline. It was released in 2004 by Pangea Software.Nanosaur 2 is the firststereoscopic game released for the Mac.[1]

Story

[edit]

Nanosaur 2 takes place shortly after the originalNanosaur, assuming that it has been completed successfully, when valuable dinosaur eggs are now in the hands of the Nanosaur race. However, an unnamed rebel group of Nanosaurs steal the eggs to create a fighting force against Earth. OnePteranodon egg is left behind, and it is the eponymous hatchling that becomes the player'savatar for the game. The objectives are to recover the lost eggs from the rebel group.

Gameplay

[edit]

The objectives are to recover the lost eggs (somehow there are multiples of each type of egg) from the rebel group. The main weapon is a lethal shriek made by said Pteranodon, but there are other weapons which may be found during the course of the game, including a defensive force-field. This game is much larger than the original. There is no time limit. There are three levels rather than one, each with its own layout, music, challenges and environment. The game does not name on what planets the dinosaurs are, although it does state that they are not on Earth. The entire game can be played in3D usinganaglyphic imagery. The environments for each level, in order they are played, follow below.

  1. A redwood forest planet, with no particularly unusualgeography. Basic enemies such asdromaeosaurs,brachiosaurs andlaser-shooting robots appear in this level. The dromaeosaurs may jump out at your avatar, but the brachiosaurs don't actually attack it, they just lumber around.
  2. A desert planet(pictured), covered with odd crystalline structures, tornadoes and surfacelava.
  3. The third and final level is a swamp planet (shown on cheat window) with strange plants and obstacles. These include giant jumping worms, poisonous gases and Rhamphorhynchus, along with the basic enemies.

There is also a multiplayer option for use on the same computer; the software does not support games over the internet. There are six two-player levels and three missions, thus two levels each. The missions are racing,capture the eggs and battle.

Release

[edit]

Nanosaur 2 was released forMicrosoft Windows PCs. It is published by Ideas from the Deep.[2] Both games were packaged with some newMacintosh computers, like many of Pangea Software's products. DespiteUniversal Binaries being released for both titles,Apple has not continued to bundle either title with their new line ofIntel-based Macintosh systems. In October 2008, Pangea Software released a port ofNanosaur 2 to the iPhone andiPod Touch. TheiOS version featuredmotion controls andonline multiplayer, and lacked local co-op, but was otherwise the same as the Mac version. On December 19, 2022, a free updated and enhanced version was released on Windows, MacOS, and Linux by Iliyas Jorio, with permission from Pangea Software.

Reception

[edit]
Reception
Review scores
PublicationScore
IGN5.6/10 (iOS)[3]
Macworld4/5[4]
Inside Mac Games6.75/10[5]
Slide to Play2/4 (iOS)[6]
[icon]
This sectionneeds expansion with: comments from critics. SeeWP:VG/REC. You can help byadding to it.(June 2022)

See also

[edit]

References

[edit]
  1. ^"Inside Mac Games Preview: Nanosaur 2: Hatchling". Insidemacgames.com.Archived from the original on May 13, 2014. RetrievedMay 9, 2014.
  2. ^"Nanosaur 2 – Product Info". Ideas From the Deep. 2009.Archived from the original on March 14, 2009. RetrievedSeptember 20, 2009.
  3. ^Roush, George (October 24, 2008)."Nanosaur 2 Review".IGN.Archived from the original on June 4, 2022. RetrievedJune 4, 2022.
  4. ^Cohen, Peter (June 1, 2004)."The Game Room".Macworld. Archived fromthe original on June 13, 2008.
  5. ^Ford, Eric (April 5, 2004)."Nanosaur 2: Hatchling".Inside Mac Games. Archived fromthe original on January 1, 2005.
  6. ^Palley, Steve (October 15, 2008)."Nanosaur 2 Review".Slide to Play. Archived fromthe original on January 15, 2010.

External links

[edit]
Retrieved from "https://en.wikipedia.org/w/index.php?title=Nanosaur_2:_Hatchling&oldid=1281313735"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp