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Nakayama Miho no Tokimeki High School

From Wikipedia, the free encyclopedia
1987 video game
1987 video game
Nakayama Miho no Tokimeki High School
DevelopersSquare[1][2]
Nintendo R&D1
PublisherNintendo
DirectorYoshio Sakamoto
ProducerGunpei Yokoi
Designers
Programmers
  • Hiroshi Nakamura[4]
  • Hiroto Yamamoto[4]
ArtistTakashi Tokita[4]
WriterYoshio Sakamoto
Composers
PlatformFamily Computer Disk System
Release
  • JP: December 1, 1987
GenresAdventure,Dating sim
ModeSingle-player

Nakayama Miho no Tokimeki High School[a] is a 1987adventure game developed bySquare andNintendo R&D1, and published byNintendo exclusively in Japan for theFamily Computer Disk System. The game was released on December 1, 1987. It is one of the firstdating sim video games.[5] It was designed byHironobu Sakaguchi, who also created theFinal Fantasy series, andYoshio Sakamoto, who co-createdMetroid. The music for the game was composed byNobuo Uematsu[3] and Toshiaki Imai.[4] Pop idolMiho Nakayama contributed her name and likeness andvoice-acted tie-in segments that could be accessed by calling toll-free phone numbers revealed during the progress of gameplay.[6]

Gameplay

[edit]

The game's protagonist enters Tokimeki High School and runs into a girl wearing glasses who looks identical to Miho Nakayama.[5] Though the game is a standard text command-styleadventure game similar to the laterFamicom Detective Club series, in important scenes, the player is required to select a facial expression in addition to a verbal response. The four expressions (straight face, laughter, sadness, anger) must match the content of the response being given, and any incorrect responses immediately lead to the "game over" screen. This increased the game's difficulty considerably in comparison to othertext adventure games where there were fewer incorrect choices. Some scenes specifically require that the dialogue not match with the expression. For instance, choosing a dialogue expressing joy with a straight face may be the correct choice in a certain situation because it represents a deeper level of emotion and thought on the part of the protagonist.[5] This system allowed the game to simulate a level of complexity resembling actual love relationships, leading to its classification as adating sim. The game has two different endings, depending on the choices made during the game, and the prizes receivable via the Disk Fax network differed for each ending.

Development

[edit]
The intricate decision making required for success made the game's level of realism notable for its time.

Nakayama Miho no Tokimeki High School was the firstbishōjo game featuring aJapanese idol.Miho Nakayama, a popular actress and singer in Japan during the 1980s, is featured on the game's cover and makes acameo appearance in the game itself.[3] It was created through a collaboration betweenNintendo andSquare Co., the later of which had just finishedFinal Fantasy.[7] The game was developed byHironobu Sakaguchi (creator ofFinal Fantasy), and Yoshio Sakamoto (producer ofMetroid).[7] Sakamoto, then in his fifth year at Nintendo, was excited at the prospect of making an adventure game, but came up with an idea of using a real life celebrity instead of creating a new character, to make the game feel like an "event" or a "kind of festival".[2] The game was developed over the course of three months, with Sakaguchi and several others from Square travelling from Tokyo down to the Nintendo offices in Kyoto for a two-week crunch period at the end to finish off the project.[8]

It was the third game compatible with the Disk Fax network of the Disk System, and uses a blue floppy disk instead of the regular yellow disk.[5] In 1987 Square wanted to make a Disk Fax adventure game, and Nintendo suggested that the game includes an idol, as it would interest players.[3] Though most compatible games used the Disk Fax network to uploadhigh scores ortime trials onto the official rankings system,Nakayama Miho no Tokimeki High School was the only game where players used the network to register that they had completed the game to receiveprizes. The game also contained a phone number which players could call to hear hints concerning the gameplay or listen to a personal message voiced by Miho Nakayama herself.[5] This phone service ended shortly after the release of the game, and the messages and hints are displayed in text form in subsequent versions of the game. The Disk Fax service was used for a contest from December 19, 1987, to February 29, 1988, in which 8000 winners received an autographed phonecard (for those who finished the game with the "normal" ending) and 8000 received a special VHS tape (for those who finished with the "best" ending).[5]

Reception

[edit]

The game topped the bi-weekly JapaneseFamitsu sales chart in December 1987.[9]

In reader votes of JapaneseFamily Computer Magazine, the game received a 17.40 out of 25.[10]

1UP.com called it the 10th "Sorta Significant Famicom Games", citing it status as a forerunner of thedating simulation game that would later become popular in Japan.[11]GamesRadar listed the Japanese television commercial as one of the best and strangestNintendo Entertainment System commercials.[12]

Notes

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  1. ^Japanese:中山美穂のトキメキハイスクール,Hepburn:Nakayama Miho no Tokimeki Hai Sukūru; "Miho Nakayama's Heartbeat High School"

References

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  1. ^任天堂 (August 26, 2010)."社長が訊く 坂口博信×坂本賀勇 1.23年前の縁" (in Japanese).Archived from the original on July 18, 2015. RetrievedMay 9, 2013.
  2. ^abIwata, Satoru (August 26, 2010)."1. A 23-year-old Connection". Nintendo.uk. RetrievedMay 10, 2013.
  3. ^abcdeAshcraft, Brian (August 26, 2010)."The Idol Game Metroid's Co-Creator Made With Final Fantasy's Creator".Kotaku. Gawker Media. RetrievedMay 9, 2013.
  4. ^abcde"Game Credits". Archived fromthe original on March 2, 2014. RetrievedMay 9, 2013.
  5. ^abcdef"NAKAYAMA MIHO NO TOKIMEKI HIGH SCHOOL". Video Game Den. RetrievedMay 9, 2013.
  6. ^"中山美穂の トキメキハイスクール(Disk) - 「Fcのゲーム制覇しましょ」まとめ".Archived from the original on 2024-12-09. Retrieved2023-04-11.
  7. ^abIshaan (July 10, 2011)."The Last Story Is Sakaguchi's Third Game That Emphasizes Game Over Story". Siliconera. RetrievedMay 9, 2013.
  8. ^"President Asks: Hironobu Sakaguchi x Yoshitaka Sakamoto (社長が訊く 坂口博信×坂本賀勇)".www.nintendo.co.jp.Archived from the original on 2015-07-18. Retrieved2025-01-28.
  9. ^"ファミコン通信 TOP 30: 2月5日" [Famicom Tsūshin Top 30: February 5].Famicom Tsūshin (in Japanese). Vol. 1988, no. 4. 19 February 1988. pp. 12–7.Archived from the original on 3 August 2021. Retrieved14 August 2021.
  10. ^"5月24日号特別付録 ファミコンディスクカード ゲームボーイ スーパーファミコン オールカタログ".ファミリーコンピュータMagazine.7 (10).徳間書店: 47. 1991-05-24.
  11. ^Barnholt, Ray (July 18, 2008)."25 Sorta Significant Famicom Games: #10".1UP.com. IGN Entertainment Inc. Archived fromthe original on March 5, 2016. RetrievedMay 9, 2013.
  12. ^Nagata, Tyler (February 9, 2010)."NES commercials from around the world".GamesRadar. Future plc. RetrievedMay 9, 2013.

External links

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Studio albums
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